formatting

This commit is contained in:
jacob 2026-02-23 16:53:48 -06:00
parent 27885ead8a
commit ab0e241496

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@ -251,14 +251,16 @@ Enum(G_Layout)
G_Layout_Undefined, // No access <-- D3D12_BARRIER_LAYOUT_UNDEFINED
//////////////////////////////
//- Queue-agnostic
// Simultaneous layout allows a resource to be used on any queue with any
// access type (except depth-stencil). Resources cannot transition to/from
// this layout, they must be created with it. Allows concurrent reads
// while up to 1 write is occuring to non-overlapping regions.
// with up to 1 write to non-overlapping regions.
G_Layout_Simultaneous, // Any access except depth-stencil <-- D3D12_BARRIER_LAYOUT_COMMON + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS
G_Layout_Common, // ShaderRead/CopyRead/CopyWrite/Present <-- D3D12_BARRIER_LAYOUT_COMMON
//////////////////////////////
@ -283,7 +285,7 @@ Enum(G_Layout)
G_Layout_DirectComputeQueue_CopyWrite, // CopyWrite <-- D3D12_BARRIER_LAYOUT_COPY_DEST
};
// Barrier will execute after previous stages specified by `stage_prev`, and before next stages specified by `stage_next`.
// Barrier will execute after stages specified by `stage_prev`, and before stages specified by `stage_next`.
// When barrier executes:
// - Necessary resource flushes will occur based on `access_prev` & `access_next`
// - Texture layout will transition based on `layout` (if specified)
@ -296,7 +298,7 @@ Struct(G_MemoryBarrierDesc)
G_Access access_prev;
G_Access access_next;
G_Layout layout;
RngI32 mips; // Inclusive range of texture mip indices to sync
RngI32 mips; // Inclusive range of texture mip levels to sync
};
////////////////////////////////////////////////////////////