particle layer testing

This commit is contained in:
jacob 2026-02-16 19:16:58 -06:00
parent 7e05e4292a
commit a9ca711892
6 changed files with 668 additions and 416 deletions

View File

@ -11,6 +11,9 @@
#define P_TilesCount (P_TilesPitch * P_TilesPitch) #define P_TilesCount (P_TilesPitch * P_TilesPitch)
#define P_CellsCount (P_CellsPitch * P_TilesPitch) #define P_CellsCount (P_CellsPitch * P_TilesPitch)
#define P_WorldTilesDims VEC2(P_TilesPitch, P_TilesPitch)
#define P_WorldCellsDims VEC2(P_CellsPitch, P_CellsPitch)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
//~ Material types //~ Material types

View File

@ -389,32 +389,26 @@ void V_TickForever(WaveLaneCtx *lane)
Vec2I32 tiles_dims = VEC2I32(P_TilesPitch, P_TilesPitch); Vec2I32 tiles_dims = VEC2I32(P_TilesPitch, P_TilesPitch);
Vec2I32 cells_dims = VEC2I32(P_CellsPitch, P_CellsPitch); Vec2I32 cells_dims = VEC2I32(P_CellsPitch, P_CellsPitch);
// Init gpu state //- Init gpu state
G_ResourceHandle gpu_tiles_res = Zi; G_ResourceHandle gpu_tiles_res = Zi;
G_ResourceHandle gpu_particles_res = Zi; G_ResourceHandle gpu_particles_res = Zi;
G_ResourceHandle gpu_stain_cells_res = Zi; G_ResourceHandle gpu_particle_cell_resources[V_ParticleLayer_COUNT];
G_ResourceHandle gpu_ground_cells_res = Zi; G_ResourceHandle gpu_particle_density_resources[V_ParticleLayer_COUNT];
G_ResourceHandle gpu_air_cells_res = Zi; G_ResourceHandle gpu_stains_res = Zi;
G_ResourceHandle gpu_stain_densities_res = Zi;
G_ResourceHandle gpu_ground_densities_res = Zi;
G_ResourceHandle gpu_air_densities_res = Zi;
G_ResourceHandle gpu_drynesses_res = Zi; G_ResourceHandle gpu_drynesses_res = Zi;
G_ResourceHandle gpu_occluders_res = Zi; G_ResourceHandle gpu_occluders_res = Zi;
G_Texture2DRef gpu_tiles = Zi; G_Texture2DRef gpu_tiles = Zi;
G_RWStructuredBufferRef gpu_particles = Zi; G_RWStructuredBufferRef gpu_particles = Zi;
G_RWTexture2DRef gpu_stain_cells = Zi; G_RWTexture2DRef gpu_particle_cells[V_ParticleLayer_COUNT];
G_RWTexture2DRef gpu_ground_cells = Zi; G_RWTexture2DRef gpu_particle_densities[V_ParticleLayer_COUNT];
G_RWTexture2DRef gpu_air_cells = Zi; G_RWTexture2DRef gpu_stains = Zi;
G_RWTexture2DRef gpu_stain_densities = Zi;
G_RWTexture2DRef gpu_ground_densities = Zi;
G_RWTexture2DRef gpu_air_densities = Zi;
G_RWTexture2DRef gpu_drynesses = Zi; G_RWTexture2DRef gpu_drynesses = Zi;
G_RWTexture2DRef gpu_occluders = Zi; G_RWTexture2DRef gpu_occluders = Zi;
{ {
G_CommandListHandle cl = G_PrepareCommandList(G_QueueKind_Direct); G_CommandListHandle cl = G_PrepareCommandList(G_QueueKind_Direct);
{ {
// Init tile map texture //- Init tile map texture
{ {
gpu_tiles_res = G_PushTexture2D( gpu_tiles_res = G_PushTexture2D(
gpu_perm, cl, gpu_perm, cl,
@ -426,7 +420,7 @@ void V_TickForever(WaveLaneCtx *lane)
); );
gpu_tiles = G_PushTexture2DRef(gpu_perm, gpu_tiles_res); gpu_tiles = G_PushTexture2DRef(gpu_perm, gpu_tiles_res);
} }
// Init particle buffer //- Init particle buffer
{ {
gpu_particles_res = G_PushBuffer( gpu_particles_res = G_PushBuffer(
gpu_perm, cl, gpu_perm, cl,
@ -437,79 +431,49 @@ void V_TickForever(WaveLaneCtx *lane)
); );
gpu_particles = G_PushRWStructuredBufferRef(gpu_perm, gpu_particles_res, V_Particle); gpu_particles = G_PushRWStructuredBufferRef(gpu_perm, gpu_particles_res, V_Particle);
} }
// Init stain cells texture //- Init particle textures
for (V_ParticleLayer layer = 0; layer < V_ParticleLayer_COUNT; ++layer)
{ {
gpu_stain_cells_res = G_PushTexture2D( {
G_ResourceHandle cells_res = G_PushTexture2D(
gpu_perm, cl,
G_Format_R32_Uint,
cells_dims,
G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = StringF(perm, "Particle cells - layer %F", FmtSint(layer))
);
G_RWTexture2DRef cells = G_PushRWTexture2DRef(gpu_perm, cells_res);
gpu_particle_cell_resources[layer] = cells_res;
gpu_particle_cells[layer] = cells;
}
{
G_ResourceHandle densities_res = G_PushTexture2D(
gpu_perm, cl,
G_Format_R32_Uint,
cells_dims,
G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = StringF(perm, "Particle densities - layer %F", FmtSint(layer))
);
G_RWTexture2DRef densities = G_PushRWTexture2DRef(gpu_perm, densities_res);
gpu_particle_density_resources[layer] = densities_res;
gpu_particle_densities[layer] = densities;
}
}
//- Init stains texture
{
gpu_stains_res = G_PushTexture2D(
gpu_perm, cl, gpu_perm, cl,
G_Format_R32_Uint, G_Format_R16G16B16A16_Float,
cells_dims, cells_dims,
G_Layout_DirectQueue_ShaderReadWrite, G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite, .flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = Lit("Stain cells") .name = Lit("Stains")
); );
gpu_stain_cells = G_PushRWTexture2DRef(gpu_perm, gpu_stain_cells_res); gpu_stains = G_PushRWTexture2DRef(gpu_perm, gpu_stains_res);
} }
// Init ground cells texture //- Init dryness texture
{
gpu_ground_cells_res = G_PushTexture2D(
gpu_perm, cl,
G_Format_R32_Uint,
cells_dims,
G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = Lit("Ground cells")
);
gpu_ground_cells = G_PushRWTexture2DRef(gpu_perm, gpu_ground_cells_res);
}
// Init air cells texture
{
gpu_air_cells_res = G_PushTexture2D(
gpu_perm, cl,
G_Format_R32_Uint,
cells_dims,
G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = Lit("Air cells")
);
gpu_air_cells = G_PushRWTexture2DRef(gpu_perm, gpu_air_cells_res);
}
// Init stain densities texture
{
gpu_stain_densities_res = G_PushTexture2D(
gpu_perm, cl,
G_Format_R32_Uint,
cells_dims,
G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = Lit("Stain densities")
);
gpu_stain_densities = G_PushRWTexture2DRef(gpu_perm, gpu_stain_densities_res);
}
// Init ground densities texture
{
gpu_ground_densities_res = G_PushTexture2D(
gpu_perm, cl,
G_Format_R32_Uint,
cells_dims,
G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = Lit("Ground densities")
);
gpu_ground_densities = G_PushRWTexture2DRef(gpu_perm, gpu_ground_densities_res);
}
// Init air densities texture
{
gpu_air_densities_res = G_PushTexture2D(
gpu_perm, cl,
G_Format_R32_Uint,
cells_dims,
G_Layout_DirectQueue_ShaderReadWrite,
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
.name = Lit("Air densities")
);
gpu_air_densities = G_PushRWTexture2DRef(gpu_perm, gpu_air_densities_res);
}
// Init drynesses texture
{ {
gpu_drynesses_res = G_PushTexture2D( gpu_drynesses_res = G_PushTexture2D(
gpu_perm, cl, gpu_perm, cl,
@ -521,7 +485,7 @@ void V_TickForever(WaveLaneCtx *lane)
); );
gpu_drynesses = G_PushRWTexture2DRef(gpu_perm, gpu_drynesses_res); gpu_drynesses = G_PushRWTexture2DRef(gpu_perm, gpu_drynesses_res);
} }
// Init occluders texture //- Init occluders texture
{ {
gpu_occluders_res = G_PushTexture2D( gpu_occluders_res = G_PushTexture2D(
gpu_perm, cl, gpu_perm, cl,
@ -650,14 +614,14 @@ void V_TickForever(WaveLaneCtx *lane)
{ {
frame->basic_samplers[sampler_kind] = G_BasicSamplerFromKind(sampler_kind); frame->basic_samplers[sampler_kind] = G_BasicSamplerFromKind(sampler_kind);
} }
for (V_ParticleLayer layer = 0; layer < V_ParticleLayer_COUNT; ++layer)
{
frame->particle_cells[layer] = gpu_particle_cells[layer];
frame->particle_densities[layer] = gpu_particle_densities[layer];
}
frame->tiles = gpu_tiles; frame->tiles = gpu_tiles;
frame->particles = gpu_particles; frame->particles = gpu_particles;
frame->stain_cells = gpu_stain_cells; frame->stains = gpu_stains;
frame->ground_cells = gpu_ground_cells;
frame->air_cells = gpu_air_cells;
frame->stain_densities = gpu_stain_densities;
frame->ground_densities = gpu_ground_densities;
frame->air_densities = gpu_air_densities;
frame->drynesses = gpu_drynesses; frame->drynesses = gpu_drynesses;
frame->occluders = gpu_occluders; frame->occluders = gpu_occluders;
} }
@ -2562,8 +2526,8 @@ void V_TickForever(WaveLaneCtx *lane)
////////////////////////////// //////////////////////////////
//- Push test emitter //- Push test emitter
// if (frame->held_buttons[Button_F]) if (frame->held_buttons[Button_F])
if (frame->held_buttons[Button_F] && !prev_frame->held_buttons[Button_F]) // if (frame->held_buttons[Button_F] && !prev_frame->held_buttons[Button_F])
{ {
{ {
V_Emitter emitter = Zi; V_Emitter emitter = Zi;
@ -5045,8 +5009,6 @@ void V_TickForever(WaveLaneCtx *lane)
{ {
i32 mips_count = G_CountMips(bloom_target); i32 mips_count = G_CountMips(bloom_target);
G_DumbMemoryLayoutSync(frame->cl, screen_target, G_Layout_DirectQueue_ShaderRead);
//- Downsample + blur passes //- Downsample + blur passes
for (i32 mip_idx = 0; mip_idx < mips_count; ++mip_idx) for (i32 mip_idx = 0; mip_idx < mips_count; ++mip_idx)
{ {

View File

@ -10,10 +10,8 @@ f32 V_RandFromPos(Vec3 pos)
return rand; return rand;
} }
Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 density, f32 dryness) Vec4 V_ColorFromParticle(V_ParticleDesc desc, u32 particle_idx, u32 density)
{ {
V_ParticleDesc desc = V_DescFromParticleKind(particle_kind);
Vec4 result = 0; Vec4 result = 0;
u64 seed = MixU64(V_ParticleColorBasis ^ particle_idx); u64 seed = MixU64(V_ParticleColorBasis ^ particle_idx);
f32 rand_color = Norm16(seed >> 0); f32 rand_color = Norm16(seed >> 0);
@ -21,30 +19,30 @@ Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 den
result = desc.color; result = desc.color;
// // FIXME: Base color on particle desc // // FIXME: Base color on particle desc
// if (particle_kind == V_ParticleKind_Test) // if (desc.kind == V_ParticleKind_Test)
// { // {
// // result.rgb = Vec3(0, 0, 0); // // result.rgb = Vec3(0, 0, 0);
// result = LinearFromSrgb(Vec4(0.5, 0.1, 0.1, 0.5)); // result = LinearFromSrgb(Vec4(0.5, 0.1, 0.1, 0.5));
// } // }
// else if (particle_kind == V_ParticleKind_Debris) // else if (desc.kind == V_ParticleKind_Debris)
// { // {
// result = Color_Orange; // result = Color_Orange;
// } // }
// else if (particle_kind == V_ParticleKind_Smoke) // else if (desc.kind == V_ParticleKind_Smoke)
// { // {
// result = Vec4(0.15, 0.15, 0.15, 1); // result = Vec4(0.15, 0.15, 0.15, 1);
// } // }
// Apply density // Apply density
{ {
if (particle_kind == V_ParticleKind_Smoke) if (desc.kind == V_ParticleKind_Smoke)
{ {
// f32 t = saturate(density / 10.0); // f32 t = saturate(density / 10.0);
f32 t = smoothstep(-10, 32, density); f32 t = smoothstep(-10, 32, density);
// f32 t = smoothstep(0, 2, (f32)density); // f32 t = smoothstep(0, 2, (f32)density);
result.a = lerp(0, 0.85, t); result.a = lerp(0, 0.85, t);
} }
else if (particle_kind == V_ParticleKind_BloodTrail || particle_kind == V_ParticleKind_BloodDebris) else if (desc.kind == V_ParticleKind_BloodTrail || desc.kind == V_ParticleKind_BloodDebris)
{ {
// f32 t = (f32)density / 5; // f32 t = (f32)density / 5;
// t = pow(t, 2); // t = pow(t, 2);
@ -67,7 +65,6 @@ Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 den
// result.a *= rand_alpha; // result.a *= rand_alpha;
// Apply dryness // Apply dryness
result.rgb *= 1.0 - (dryness * 0.75);
return result; return result;
} }
@ -99,59 +96,69 @@ ComputeShader2D(V_PrepareCellsCS, 8, 8)
{ {
V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_GpuConst_Frame)[0]; V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_GpuConst_Frame)[0];
Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles); Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles);
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells); RWTexture2D<Vec4> stains = G_Dereference<Vec4>(frame.stains);
RWTexture2D<u32> ground_cells = G_Dereference<u32>(frame.ground_cells);
RWTexture2D<u32> air_cells = G_Dereference<u32>(frame.air_cells);
RWTexture2D<u32> stain_densities = G_Dereference<u32>(frame.stain_densities);
RWTexture2D<u32> ground_densities = G_Dereference<u32>(frame.ground_densities);
RWTexture2D<u32> air_densities = G_Dereference<u32>(frame.air_densities);
RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses); RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses);
RWTexture2D<u32> occluders = G_Dereference<u32>(frame.occluders); RWTexture2D<u32> occluders = G_Dereference<u32>(frame.occluders);
Vec2 cell_pos = SV_DispatchThreadID + 0.5; Vec2 cell_pos = SV_DispatchThreadID + 0.5;
if (all(cell_pos < countof(air_cells))) if (all(cell_pos < P_WorldCellsDims))
{ {
Vec2 world_pos = mul(frame.af.cell_to_world, Vec3(cell_pos, 1)); Vec2 world_pos = mul(frame.af.cell_to_world, Vec3(cell_pos, 1));
Vec2 tile_pos = mul(frame.af.world_to_tile, Vec3(world_pos, 1)); Vec2 tile_pos = mul(frame.af.world_to_tile, Vec3(world_pos, 1));
P_TileKind tile = tiles[tile_pos]; P_TileKind tile = tiles[tile_pos];
// Update stains //- Reset occluders
{
V_OccluderKind occluder = V_OccluderKind_None;
if (tile == P_TileKind_Wall)
{
occluder = V_OccluderKind_Wall;
}
occluders[cell_pos] = occluder;
}
//- Reset particle layers
Vec4 new_stain = 0;
for (V_ParticleLayer layer = (V_ParticleLayer)0; layer < V_ParticleLayer_COUNT; layer += (V_ParticleLayer)1)
{
RWTexture2D<u32> cells = G_Dereference<u32>(frame.particle_cells[layer]);
RWTexture2D<u32> densities = G_Dereference<u32>(frame.particle_densities[layer]);
u32 packed = cells[cell_pos];
if (packed & (1 << 31))
{
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
V_ParticleDesc desc = V_DescFromParticleKind(particle_kind);
u32 density = densities[cell_pos];
u32 particle_idx = packed & ((1 << 24) - 1);
Vec4 particle_color = V_ColorFromParticle(desc, particle_idx, density);
particle_color.rgb *= particle_color.a;
new_stain = BlendPremul(particle_color, new_stain);
}
cells[cell_pos] = 0;
densities[cell_pos] = 0;
}
//- Update stains
if (frame.should_clear_particles) if (frame.should_clear_particles)
{ {
stain_densities[cell_pos] = 0; stains[cell_pos] = 0;
stain_cells[cell_pos] = 0; drynesses[cell_pos] = 0;
}
else if (new_stain.a > 0)
{
Vec4 stain = stains[cell_pos];
stain = BlendPremul(new_stain, stain);
stains[cell_pos] = stain;
drynesses[cell_pos] = 0; drynesses[cell_pos] = 0;
} }
else else
{ {
u32 stain = stain_cells[cell_pos]; f32 dry_rate = frame.dt * 0.1;
{ drynesses[cell_pos] = lerp(drynesses[cell_pos], 1, dry_rate);
stain &= ~(1 << 31);
}
f32 dryness = drynesses[cell_pos];
{
f32 dry_rate = frame.dt * 0.1;
dryness = lerp(dryness, 1, dry_rate);
}
stain_cells[cell_pos] = stain;
drynesses[cell_pos] = dryness;
} }
// Clear cells
ground_cells[cell_pos] = 0;
air_cells[cell_pos] = 0;
// Clear densities
ground_densities[cell_pos] = 0;
air_densities[cell_pos] = 0;
// Reset occluders
V_OccluderKind occluder = V_OccluderKind_None;
if (tile == P_TileKind_Wall)
{
occluder = V_OccluderKind_Wall;
}
occluders[cell_pos] = occluder;
} }
} }
@ -210,7 +217,7 @@ PixelShader(V_QuadPS, V_QuadPSOutput, V_QuadPSInput input)
Vec2 world_pos = input.world_pos; Vec2 world_pos = input.world_pos;
Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(world_pos, 1)); Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(world_pos, 1));
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(occluders)); b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims);
Vec4 albedo = tex.Sample(sampler, input.samp_uv); Vec4 albedo = tex.Sample(sampler, input.samp_uv);
@ -270,13 +277,6 @@ ComputeShader(V_SimParticlesCS, 64)
V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_GpuConst_Frame)[0]; V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_GpuConst_Frame)[0];
Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles); Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles);
RWStructuredBuffer<V_Particle> particles = G_Dereference<V_Particle>(frame.particles); RWStructuredBuffer<V_Particle> particles = G_Dereference<V_Particle>(frame.particles);
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells);
RWTexture2D<u32> ground_cells = G_Dereference<u32>(frame.ground_cells);
RWTexture2D<u32> air_cells = G_Dereference<u32>(frame.air_cells);
RWTexture2D<u32> stain_densities = G_Dereference<u32>(frame.stain_densities);
RWTexture2D<u32> ground_densities = G_Dereference<u32>(frame.ground_densities);
RWTexture2D<u32> air_densities = G_Dereference<u32>(frame.air_densities);
RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses);
RWTexture2D<u32> occluders = G_Dereference<u32>(frame.occluders); RWTexture2D<u32> occluders = G_Dereference<u32>(frame.occluders);
u32 particle_idx = SV_DispatchThreadID; u32 particle_idx = SV_DispatchThreadID;
@ -317,17 +317,29 @@ ComputeShader(V_SimParticlesCS, 64)
particle.velocity = Vec2(cos(initial_angle), sin(initial_angle)) * initial_speed; particle.velocity = Vec2(cos(initial_angle), sin(initial_angle)) * initial_speed;
} }
if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT) if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT)
{ {
V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind); V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind);
RWTexture2D<u32> cells = G_Dereference<u32>(frame.particle_cells[desc.layer]);
RWTexture2D<u32> densities = G_Dereference<u32>(frame.particle_densities[desc.layer]);
u32 packed = 0; u32 packed = 0;
packed |= (particle_idx & ((1 >> 24) - 1)) << 0; packed |= (particle_idx & ((1 >> 24) - 1)) << 0;
packed |= (particle.kind & 0xFF) << 24; packed |= (particle.kind & 0xFF) << 24;
packed |= 1 << 31;
StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits
StaticAssert(V_ParticleKind_COUNT <= 0x7F); // particle kind must fit in 7 bits StaticAssert(V_ParticleKind_COUNT <= 0x7F); // particle kind must fit in 7 bits
if (AnyBit(desc.flags, V_ParticleFlag_StainTrail))
{
packed |= 1 << 31;
}
////////////////////////////// //////////////////////////////
//- Move //- Move
@ -397,13 +409,13 @@ ComputeShader(V_SimParticlesCS, 64)
Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1)); Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1); cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells)); b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims);
b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims); b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
if (is_in_world) if (is_in_world)
{ {
f32 stain_delta = abs(t_diff) * desc.stain_rate * frame.dt; f32 commit_delta = abs(t_diff) * desc.commit_rate * frame.dt;
particle.stain_accum += stain_delta; particle.commit_accum += commit_delta;
//- Handle collision //- Handle collision
V_OccluderKind occluder = (V_OccluderKind)occluders[cell_pos]; V_OccluderKind occluder = (V_OccluderKind)occluders[cell_pos];
@ -450,49 +462,31 @@ ComputeShader(V_SimParticlesCS, 64)
} }
if (AnyBit(desc.flags, V_ParticleFlag_PruneWhenStill)) if (!AnyBit(desc.flags, V_ParticleFlag_NoPruneWhenStill) && dot(particle.velocity, particle.velocity) < 0.0001)
{ {
if (dot(particle.velocity, particle.velocity) < 0.0001) prune = 1;
{
prune = 1;
}
} }
if (prune && AnyBit(desc.flags, V_ParticleFlag_StainWhenPruned)) if (prune)
{ {
particle.stain_accum += 1; done = 1;
if (AnyBit(desc.flags, V_ParticleFlag_StainWhenPruned))
{
// particle.commit_accum = max(particle.commit_accum, 1);
particle.commit_accum += 1;
packed |= 1 << 31;
}
} }
if (!collision) if (!collision)
{ {
//- Stain u32 commit_count = floor(particle.commit_accum);
u32 stains_count = floor(particle.stain_accum); u32 density = commit_count;
if (stains_count > 0)
{ {
// TODO: Fixed point InterlockedMax(cells[cell_pos], packed);
u32 density = round(stains_count * rand_density); InterlockedAdd(densities[cell_pos], density);
InterlockedMax(stain_cells[cell_pos], packed); particle.commit_accum -= commit_count;
InterlockedAdd(stain_densities[cell_pos], density);
drynesses[cell_pos] = 0;
particle.stain_accum -= stains_count;
}
//- Draw
{
b32 should_draw_ground = is_visible && AnyBit(desc.flags, V_ParticleFlag_Ground);
b32 should_draw_air = is_visible && AnyBit(desc.flags, V_ParticleFlag_Air);
if (should_draw_ground)
{
InterlockedMax(ground_cells[cell_pos], packed);
InterlockedAdd(ground_densities[cell_pos], 1);
}
if (should_draw_air)
{
InterlockedMax(air_cells[cell_pos], packed);
InterlockedAdd(air_densities[cell_pos], 1);
}
} }
} }
} }
@ -514,10 +508,234 @@ ComputeShader(V_SimParticlesCS, 64)
particle.pos = p0 + (p1 - p0) * t; particle.pos = p0 + (p1 - p0) * t;
} }
// Increment life // Increment life
particle.life += frame.dt; particle.life += frame.dt;
} }
// if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT)
// {
// V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind);
// u32 packed = 0;
// packed |= (particle_idx & ((1 >> 24) - 1)) << 0;
// packed |= (particle.kind & 0xFF) << 24;
// packed |= 1 << 31;
// StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits
// StaticAssert(V_ParticleKind_COUNT <= 0x7F); // particle kind must fit in 6 bits
// //////////////////////////////
// //- Move
// b32 collision = 0;
// // TODO: Clip to avoid unnecessary iterations outside of world bounds
// {
// Vec2 p0 = particle.pos;
// Vec2 p1 = particle.pos + particle.velocity * frame.dt;
// f32 t = 1;
// {
// Vec2 occluder_p0 = mul(frame.af.world_to_cell, Vec3(p0, 1));
// Vec2 occluder_p1 = mul(frame.af.world_to_cell, Vec3(p1, 1));
// Vec2I32 cell_p0 = floor(occluder_p0);
// Vec2I32 cell_p1 = floor(occluder_p1);
// Vec2 delta = occluder_p1 - occluder_p0;
// Vec2 inv_delta = 1.0 / delta;
// Vec2 dda_step_dir = Vec2((delta.x > 0) - (delta.x < 0), (delta.y > 0) - (delta.y < 0));
// Vec2 t_delta = abs(inv_delta);
// Vec2 t_max = cell_p0 - occluder_p0;
// t_max.x += dda_step_dir.x > 0;
// t_max.y += dda_step_dir.y > 0;
// t_max *= inv_delta;
// t_max = abs(t_max);
// Vec2 t_hit = 0;
// Vec2I32 cell_pos = cell_p0;
// b32 stepped_x = 0;
// b32 stepped_y = 0;
// // TODO: Tune this
// u32 max_iterations = 128;
// b32 done = 0;
// f32 t_diff = 0;
// for (u32 iteration_idx = 0; iteration_idx < max_iterations && !done; ++iteration_idx)
// {
// if (cell_pos.x == cell_p1.x && cell_pos.y == cell_p1.y)
// {
// done = 1;
// }
// else if (t_max.x < t_max.y)
// {
// cell_pos.x += dda_step_dir.x;
// f32 old = t_hit.x;
// t_hit.x = t_max.x - t_delta.x;
// t_diff = t_hit.x - old;
// t_max.x += t_delta.x;
// stepped_x = 1;
// stepped_y = 0;
// }
// else
// {
// cell_pos.y += dda_step_dir.y;
// f32 old = t_hit.y;
// t_hit.y = t_max.y - t_delta.y;
// t_diff = t_hit.y - old;
// t_max.y += t_delta.y;
// stepped_x = 0;
// stepped_y = 1;
// }
// Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
// Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
// cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
// b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims);
// b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
// if (is_in_world)
// {
// f32 commit_delta = abs(t_diff) * desc.commit_rate * frame.dt;
// particle.commit_accum += commit_delta;
// //- Handle collision
// V_OccluderKind occluder = (V_OccluderKind)occluders[cell_pos];
// if (occluder != V_OccluderKind_None)
// {
// u64 collision_seed = MixU64(V_ParticleCellBasis ^ seed0 ^ particle.cells_count);
// f32 rand_collision_angle = Norm16(collision_seed >> 0);
// f32 rand_collision_velocity = Norm16(collision_seed >> 16);
// f32 rand_collision_penetration = Norm16(collision_seed >> 32);
// if (rand_collision_penetration >= desc.pen_rate)
// {
// collision = 1;
// done = 1;
// {
// if (stepped_x)
// {
// if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect))
// {
// particle.velocity.x *= -1;
// }
// t = saturate(t_hit.x);
// }
// else if (stepped_y)
// {
// if (!AnyBit(desc.flags, V_ParticleFlag_NoReflect))
// {
// particle.velocity.y *= -1;
// }
// t = saturate(t_hit.y);
// }
// {
// f32 collision_angle = lerp(-0.05 * Tau, 0.05 * Tau, rand_collision_angle);
// f32 collision_velocity_falloff = lerp(50, 100, rand_collision_velocity);
// // f32 collision_velocity_falloff = lerp(5000, 10000, rand_collision_velocity);
// // f32 collision_velocity_falloff = lerp(500, 10000, rand_collision_velocity);
// // f32 collision_velocity_falloff = 0;
// particle.velocity = RotateVec2Angle(particle.velocity, collision_angle);
// particle.velocity *= 1.0f - saturate(collision_velocity_falloff * frame.dt);
// }
// }
// }
// }
// if (AnyBit(desc.flags, V_ParticleFlag_PruneWhenStill))
// {
// if (dot(particle.velocity, particle.velocity) < 0.0001)
// {
// prune = 1;
// }
// }
// if (prune && AnyBit(desc.flags, V_ParticleFlag_StainWhenPruned))
// {
// particle.commit_accum += 1;
// }
// if (!collision)
// {
// //- Stain
// u32 stains_count = floor(particle.commit_accum);
// if (stains_count > 0)
// {
// // TODO: Fixed point
// u32 density = round(stains_count * rand_density);
// InterlockedMax(stain_cells[cell_pos], packed);
// InterlockedAdd(stain_densities[cell_pos], density);
// drynesses[cell_pos] = 0;
// particle.commit_accum -= stains_count;
// }
// //- Draw
// {
// b32 should_draw_ground = is_visible && AnyBit(desc.flags, V_ParticleFlag_Ground);
// b32 should_draw_air = is_visible && AnyBit(desc.flags, V_ParticleFlag_Air);
// if (should_draw_ground)
// {
// InterlockedMax(ground_cells[cell_pos], packed);
// InterlockedAdd(ground_densities[cell_pos], 1);
// }
// if (should_draw_air)
// {
// InterlockedMax(air_cells[cell_pos], packed);
// InterlockedAdd(air_densities[cell_pos], 1);
// }
// }
// }
// }
// else
// {
// done = 1;
// prune = 1;
// }
// particle.cells_count += 1;
// iteration_idx += 1;
// }
// }
// f32 falloff = saturate(lerp(10, 20, rand_falloff) * frame.dt);
// // f32 falloff = saturate(lerp(1, 2, rand_falloff) * frame.dt);
// particle.velocity *= 1.0f - falloff;
// particle.pos = p0 + (p1 - p0) * t;
// }
// // Increment life
// particle.life += frame.dt;
// }
if (prune) if (prune)
{ {
particle.kind = V_ParticleKind_None; particle.kind = V_ParticleKind_None;
@ -540,7 +758,6 @@ ComputeShader2D(V_ShadeCS, 8, 8)
Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles); Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles);
Texture2D<Vec4> albedo_tex = G_Dereference<Vec4>(frame.albedo_ro); Texture2D<Vec4> albedo_tex = G_Dereference<Vec4>(frame.albedo_ro);
RWTexture2D<Vec4> shade_tex = G_Dereference<Vec4>(frame.shade_rw); RWTexture2D<Vec4> shade_tex = G_Dereference<Vec4>(frame.shade_rw);
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells);
RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses); RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses);
Vec2 shade_pos = SV_DispatchThreadID + 0.5; Vec2 shade_pos = SV_DispatchThreadID + 0.5;
@ -551,7 +768,7 @@ ComputeShader2D(V_ShadeCS, 8, 8)
P_TileKind tile = tiles[tile_pos]; P_TileKind tile = tiles[tile_pos];
Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5; Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5;
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(stain_cells)); b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims);
////////////////////////////// //////////////////////////////
//- Compute result //- Compute result
@ -577,12 +794,7 @@ ComputeShader2D(V_CompositeCS, 8, 8)
SamplerState sampler = G_Dereference(frame.basic_samplers[G_BasicSamplerKind_PointClamp]); SamplerState sampler = G_Dereference(frame.basic_samplers[G_BasicSamplerKind_PointClamp]);
Texture2D<Vec4> albedo_tex = G_Dereference<Vec4>(frame.albedo_ro); Texture2D<Vec4> albedo_tex = G_Dereference<Vec4>(frame.albedo_ro);
RWTexture2D<Vec4> screen_tex = G_Dereference<Vec4>(frame.screen_rw); RWTexture2D<Vec4> screen_tex = G_Dereference<Vec4>(frame.screen_rw);
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells); RWTexture2D<Vec4> stains = G_Dereference<Vec4>(frame.stains);
RWTexture2D<u32> ground_cells = G_Dereference<u32>(frame.ground_cells);
RWTexture2D<u32> stain_densities = G_Dereference<u32>(frame.stain_densities);
RWTexture2D<u32> air_cells = G_Dereference<u32>(frame.air_cells);
RWTexture2D<u32> ground_densities = G_Dereference<u32>(frame.ground_densities);
RWTexture2D<u32> air_densities = G_Dereference<u32>(frame.air_densities);
RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses); RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses);
Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles); Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles);
RWStructuredBuffer<V_Particle> particles = G_Dereference<V_Particle>(frame.particles); RWStructuredBuffer<V_Particle> particles = G_Dereference<V_Particle>(frame.particles);
@ -596,7 +808,7 @@ ComputeShader2D(V_CompositeCS, 8, 8)
Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5; Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5;
Vec2 world_bounds_screen_p0 = mul(frame.af.world_to_screen, Vec3(-half_world_dims.xy, 1)); Vec2 world_bounds_screen_p0 = mul(frame.af.world_to_screen, Vec3(-half_world_dims.xy, 1));
Vec2 world_bounds_screen_p1 = mul(frame.af.world_to_screen, Vec3(half_world_dims.xy, 1)); Vec2 world_bounds_screen_p1 = mul(frame.af.world_to_screen, Vec3(half_world_dims.xy, 1));
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(ground_cells)); b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < P_WorldCellsDims);
b32 is_in_screen = all(screen_pos >= 0) && all(screen_pos < countof(screen_tex)); b32 is_in_screen = all(screen_pos >= 0) && all(screen_pos < countof(screen_tex));
P_TileKind tile = tiles[tile_pos]; P_TileKind tile = tiles[tile_pos];
@ -698,76 +910,129 @@ ComputeShader2D(V_CompositeCS, 8, 8)
////////////////////////////// //////////////////////////////
//- Particles //- Particles
Vec4 stain_particle_color = 0; // FIXME: Stain
Vec4 ground_particle_color = 0; Vec4 stain_color = 0;
Vec4 air_particle_color = 0;
{ {
//- Stain Vec4 orig_stain = stains[cell_pos];
// FIXME: Dryness
// f32 dryness = drynesses[cell_pos];
stain_color = orig_stain;
}
Vec4 particle_color = 0;
for (V_ParticleLayer layer = (V_ParticleLayer)0; layer < V_ParticleLayer_COUNT; layer += (V_ParticleLayer)1)
{
RWTexture2D<u32> cells = G_Dereference<u32>(frame.particle_cells[layer]);
RWTexture2D<u32> densities = G_Dereference<u32>(frame.particle_densities[layer]);
u32 packed = cells[cell_pos];
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
if (particle_kind != V_ParticleKind_None)
{ {
{ u32 density = densities[cell_pos];
u32 packed = stain_cells[cell_pos]; V_ParticleDesc desc = V_DescFromParticleKind(particle_kind);
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F); u32 particle_idx = packed & ((1 << 24) - 1);
if (particle_kind != V_ParticleKind_None) Vec4 cell_color = V_ColorFromParticle(desc, particle_idx, density);
{ cell_color.rgb *= cell_color.a;
u32 particle_idx = packed & ((1 << 24) - 1); particle_color = BlendPremul(cell_color, particle_color);
u32 density = stain_densities[cell_pos];
f32 dryness = drynesses[cell_pos];
stain_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, dryness);
}
}
stain_particle_color.rgb *= 1.0 - (0.30 * tile_is_wall); // Darken wall stains
stain_particle_color.rgb *= stain_particle_color.a;
}
//- Ground
{
{
u32 packed = ground_cells[cell_pos];
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
if (particle_kind != V_ParticleKind_None)
{
u32 particle_idx = packed & ((1 << 24) - 1);
u32 density = ground_densities[cell_pos];
ground_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, 0);
}
}
ground_particle_color.rgb *= ground_particle_color.a;
}
//- Air
{
{
u32 packed = air_cells[cell_pos];
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
if (particle_kind != V_ParticleKind_None)
{
u32 particle_idx = packed & ((1 << 24) - 1);
u32 density = air_densities[cell_pos];
air_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, 0);
}
}
air_particle_color.rgb *= air_particle_color.a;
} }
} }
// Vec4 stain_particle_color = 0;
// Vec4 ground_particle_color = 0;
// Vec4 air_particle_color = 0;
// {
// //- Stain
// {
// {
// u32 packed = stain_cells[cell_pos];
// V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
// if (particle_kind != V_ParticleKind_None)
// {
// u32 particle_idx = packed & ((1 << 24) - 1);
// u32 density = stain_densities[cell_pos];
// f32 dryness = drynesses[cell_pos];
// stain_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, dryness);
// }
// }
// stain_particle_color.rgb *= 1.0 - (0.30 * tile_is_wall); // Darken wall stains
// stain_particle_color.rgb *= stain_particle_color.a;
// }
// //- Ground
// {
// {
// u32 packed = ground_cells[cell_pos];
// V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
// if (particle_kind != V_ParticleKind_None)
// {
// u32 particle_idx = packed & ((1 << 24) - 1);
// u32 density = ground_densities[cell_pos];
// ground_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, 0);
// }
// }
// ground_particle_color.rgb *= ground_particle_color.a;
// }
// //- Air
// {
// {
// u32 packed = air_cells[cell_pos];
// V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
// if (particle_kind != V_ParticleKind_None)
// {
// u32 particle_idx = packed & ((1 << 24) - 1);
// u32 density = air_densities[cell_pos];
// air_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, 0);
// }
// }
// air_particle_color.rgb *= air_particle_color.a;
// }
// }
////////////////////////////// //////////////////////////////
//- Compose world //- Compose world
// world_color = BlendPremul(shade_color, world_color); // world_color = BlendPremul(shade_color, world_color);
world_color = BlendPremul(stain_particle_color, world_color);
world_color = BlendPremul(ground_particle_color, world_color);
if (!tile_is_wall) if (!tile_is_wall)
{ {
world_color = BlendPremul(tile_color, world_color); // Blend ground tile world_color = BlendPremul(tile_color, world_color); // Blend ground tile
world_color = BlendPremul(stain_particle_color, world_color); // Blend ground stain world_color = BlendPremul(stain_color, world_color); // Blend ground stain
world_color = BlendPremul(ground_particle_color, world_color); // Blend ground particle world_color = BlendPremul(particle_color, world_color); // Blend ground particle
} }
world_color = BlendPremul(albedo_tex_color, world_color); world_color = BlendPremul(albedo_tex_color, world_color);
if (tile_is_wall) if (tile_is_wall)
{ {
world_color = BlendPremul(tile_color, world_color); // Blend wall tile world_color = BlendPremul(tile_color, world_color); // Blend wall tile
world_color = BlendPremul(stain_particle_color, world_color); // Blend wall stain world_color = BlendPremul(stain_color, world_color); // Blend wall stain
world_color = BlendPremul(ground_particle_color, world_color); // Blend wall particle world_color = BlendPremul(particle_color, world_color); // Blend wall particle
} }
world_color = BlendPremul(air_particle_color, world_color);
// // world_color = BlendPremul(shade_color, world_color);
// world_color = BlendPremul(stain_particle_color, world_color);
// world_color = BlendPremul(ground_particle_color, world_color);
// if (!tile_is_wall)
// {
// world_color = BlendPremul(tile_color, world_color); // Blend ground tile
// world_color = BlendPremul(stain_particle_color, world_color); // Blend ground stain
// world_color = BlendPremul(ground_particle_color, world_color); // Blend ground particle
// }
// world_color = BlendPremul(albedo_tex_color, world_color);
// if (tile_is_wall)
// {
// world_color = BlendPremul(tile_color, world_color); // Blend wall tile
// world_color = BlendPremul(stain_particle_color, world_color); // Blend wall stain
// world_color = BlendPremul(ground_particle_color, world_color); // Blend wall particle
// }
// world_color = BlendPremul(air_particle_color, world_color);
} }
////////////////////////////// //////////////////////////////

View File

@ -45,7 +45,7 @@ Struct(V_DVertPSOutput)
//~ Helpers //~ Helpers
f32 V_RandFromPos(Vec3 pos); f32 V_RandFromPos(Vec3 pos);
Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 density, f32 dryness); Vec4 V_ColorFromParticle(V_ParticleDesc desc, u32 particle_idx, u32 density);
Vec3 V_ToneMap(Vec3 v); Vec3 V_ToneMap(Vec3 v);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////

View File

@ -11,42 +11,49 @@ V_ParticleDesc V_DescFromParticleKind(V_ParticleKind kind)
V_ParticleDesc result; V_ParticleDesc result;
{ {
PERSIST Readonly V_ParticleFlag flags[V_ParticleKind_COUNT] = { PERSIST Readonly V_ParticleFlag flags[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, pen_rate, r, g, b, a) flags, #define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) flags,
V_ParticlesXList(X) V_ParticlesXList(X)
#undef X #undef X
}; };
PERSIST Readonly f32 stain_rates[V_ParticleKind_COUNT] = { PERSIST Readonly V_ParticleLayer layers[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, pen_rate, r, g, b, a) stain_rate, #define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) layer,
V_ParticlesXList(X)
#undef X
};
PERSIST Readonly f32 commit_rates[V_ParticleKind_COUNT] = {
#define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) commit_rate,
V_ParticlesXList(X) V_ParticlesXList(X)
#undef X #undef X
}; };
PERSIST Readonly f32 pen_rates[V_ParticleKind_COUNT] = { PERSIST Readonly f32 pen_rates[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, pen_rate, r, g, b, a) pen_rate, #define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) pen_rate,
V_ParticlesXList(X) V_ParticlesXList(X)
#undef X #undef X
}; };
PERSIST Readonly f32 r[V_ParticleKind_COUNT] = { PERSIST Readonly f32 r[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, pen_rate, r, g, b, a) r, #define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) r,
V_ParticlesXList(X) V_ParticlesXList(X)
#undef X #undef X
}; };
PERSIST Readonly f32 g[V_ParticleKind_COUNT] = { PERSIST Readonly f32 g[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, pen_rate, r, g, b, a) g, #define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) g,
V_ParticlesXList(X) V_ParticlesXList(X)
#undef X #undef X
}; };
PERSIST Readonly f32 b[V_ParticleKind_COUNT] = { PERSIST Readonly f32 b[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, pen_rate, r, g, b, a) b, #define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) b,
V_ParticlesXList(X) V_ParticlesXList(X)
#undef X #undef X
}; };
PERSIST Readonly f32 a[V_ParticleKind_COUNT] = { PERSIST Readonly f32 a[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, pen_rate, r, g, b, a) a, #define X(name, flags, layer, commit_rate, pen_rate, r, g, b, a) a,
V_ParticlesXList(X) V_ParticlesXList(X)
#undef X #undef X
}; };
result.kind = kind;
result.flags = flags[kind]; result.flags = flags[kind];
result.stain_rate = stain_rates[kind]; result.layer = layers[kind];
result.commit_rate = commit_rates[kind];
result.pen_rate = pen_rates[kind]; result.pen_rate = pen_rates[kind];
result.color = LinearFromSrgb(VEC4(r[kind], g[kind], b[kind], a[kind])); result.color = LinearFromSrgb(VEC4(r[kind], g[kind], b[kind], a[kind]));
} }

View File

@ -18,6 +18,176 @@ G_DeclConstant(G_Texture3DRef, V_GpuConst_NoiseTex, 2);
G_DeclConstant(G_Texture2DRef, V_GpuConst_BloomRead, 3); G_DeclConstant(G_Texture2DRef, V_GpuConst_BloomRead, 3);
G_DeclConstant(G_RWTexture2DRef, V_GpuConst_BloomWrite, 4); G_DeclConstant(G_RWTexture2DRef, V_GpuConst_BloomWrite, 4);
////////////////////////////////////////////////////////////
//~ Occluder types
Enum(V_OccluderKind)
{
V_OccluderKind_None,
V_OccluderKind_Guy,
V_OccluderKind_Wall,
};
////////////////////////////////////////////////////////////
//~ Particle types
#define V_ParticleSimBasis 0xb49f2d9e406873b9ull
#define V_ParticleColorBasis 0x569aa8341ecc0ea3ull
#define V_ParticleCellBasis 0xf60c0cff344b0c5dull
#define V_ParticleStainBasis 0x3c64e8226d98d376ull
Enum(V_ParticleFlag)
{
V_ParticleFlag_None = 0,
V_ParticleFlag_NoPruneWhenStill = (1 << 0),
V_ParticleFlag_StainWhenPruned = (1 << 1),
V_ParticleFlag_NoReflect = (1 << 2),
V_ParticleFlag_StainTrail = (1 << 3),
};
Enum(V_ParticleLayer)
{
V_ParticleLayer_Ground,
V_ParticleLayer_Mid,
V_ParticleLayer_Air,
V_ParticleLayer_COUNT
};
// NOTE: Higher particle enum values take priority over lower ones
#define V_ParticlesXList(X) \
X( \
/* Name */ None, \
/* Flags */ V_ParticleFlag_None, \
/* Layer */ V_ParticleLayer_Ground, \
/* Commit rate, pen chance */ 30, 0, \
/* Base color */ 0, 0, 0, 0 \
) \
\
/* Ground particles */ \
X( \
/* Name */ BloodTrail, \
/* Flags */ V_ParticleFlag_NoReflect | V_ParticleFlag_StainTrail, \
/* Layer */ V_ParticleLayer_Ground, \
/* Commit rate, pen chance */ 500, 0.25, \
/* Base color */ 0.5, 0.1, 0.1, 0.1 \
) \
X( \
/* Name */ BloodDebris, \
/* Flags */ V_ParticleFlag_StainWhenPruned, \
/* Layer */ V_ParticleLayer_Mid, \
/* Commit rate, pen chance */ 30, 0, \
/* Base color */ 0.5, 0.1, 0.1, 0.8 \
) \
X( \
/* Name */ Debris, \
/* Flags */ V_ParticleFlag_StainWhenPruned, \
/* Layer */ V_ParticleLayer_Mid, \
/* Commit rate, pen chance */ 10000, 0, \
/* Base color */ 2, 0.5, 0, 1 \
) \
\
/* Air particles */ \
X( \
/* Name */ Smoke, \
/* Flags */ V_ParticleFlag_None, \
/* Layer */ V_ParticleLayer_Air, \
/* Commit rate, pen chance */ 30, 0, \
/* Base color */ 0.15, 0.15, 0.15, 0.5 \
) \
X( \
/* Name */ BulletTrail, \
/* Flags */ V_ParticleFlag_None, \
/* Layer */ V_ParticleLayer_Air, \
/* Commit rate, pen chance */ 30, 0, \
/* Base color */ 1, 0, 1, 1 \
) \
\
/* Test particles */ \
X( \
/* Name */ Test, \
/* Flags */ V_ParticleFlag_None, \
/* Layer */ V_ParticleLayer_Mid, \
/* Commit rate, pen chance */ 30, 0, \
/* Base color */ 1, 1, 0, 1 \
) \
/* ----------------------------------------------------------------------------------------------------------------------------------- */
Enum(V_ParticleKind)
{
#define X(name, ...) V_ParticleKind_##name,
V_ParticlesXList(X)
#undef X
V_ParticleKind_COUNT,
};
Struct(V_Emitter)
{
V_ParticleKind kind;
u32 first_particle_seq;
u32 count;
Rng2 pos;
Rng speed;
Rng angle;
};
// TODO: Pack this efficiently
Struct(V_Particle)
{
i32 kind; // If >= 0, then map to V_ParticleKind. Otherwize initialize particle using emitter at index [abs(kind) - 1]
f32 life;
f32 commit_accum;
u32 cells_count;
Vec2 pos;
Vec2 velocity;
};
Struct(V_ParticleDesc)
{
V_ParticleKind kind;
V_ParticleFlag flags;
V_ParticleLayer layer;
f32 commit_rate;
f32 pen_rate;
Vec4 color;
};
#if IsCpu
Struct(V_EmitterNode)
{
V_EmitterNode *next;
V_Emitter emitter;
};
#endif
////////////////////////////////////////////////////////////
//~ Quad types
Enum(V_QuadFlag)
{
V_QuadFlag_None = 0,
};
Struct(V_Quad)
{
V_QuadFlag flags;
V_OccluderKind occluder;
Affine quad_uv_to_world_af;
G_Texture2DRef tex;
Rng2 tex_slice_uv;
};
////////////////////////////////////////////////////////////
//~ Debug vert types
Struct(V_DVert)
{
Vec2 pos;
Vec4 color_lin;
};
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
//~ State types //~ State types
@ -161,172 +331,17 @@ Struct(V_SharedFrame)
G_StructuredBufferRef emitters; G_StructuredBufferRef emitters;
G_RWStructuredBufferRef particles; G_RWStructuredBufferRef particles;
G_RWTexture2DRef stain_cells; G_RWTexture2DRef stains;
G_RWTexture2DRef ground_cells;
G_RWTexture2DRef air_cells;
G_RWTexture2DRef stain_densities;
G_RWTexture2DRef ground_densities;
G_RWTexture2DRef air_densities;
G_RWTexture2DRef drynesses; G_RWTexture2DRef drynesses;
G_RWTexture2DRef occluders; G_RWTexture2DRef occluders;
G_RWTexture2DRef particle_cells[V_ParticleLayer_COUNT];
G_RWTexture2DRef particle_densities[V_ParticleLayer_COUNT];
G_StructuredBufferRef dverts; G_StructuredBufferRef dverts;
G_StructuredBufferRef quads; G_StructuredBufferRef quads;
}; };
////////////////////////////////////////////////////////////
//~ Occluder types
Enum(V_OccluderKind)
{
V_OccluderKind_None,
V_OccluderKind_Guy,
V_OccluderKind_Wall,
};
////////////////////////////////////////////////////////////
//~ Particle types
#define V_ParticleSimBasis 0xb49f2d9e406873b9ull
#define V_ParticleColorBasis 0x569aa8341ecc0ea3ull
#define V_ParticleCellBasis 0xf60c0cff344b0c5dull
#define V_ParticleStainBasis 0x3c64e8226d98d376ull
Enum(V_ParticleFlag)
{
V_ParticleFlag_None = 0,
V_ParticleFlag_Ground = (1 << 0),
V_ParticleFlag_Air = (1 << 1),
V_ParticleFlag_PruneWhenStill = (1 << 2),
V_ParticleFlag_StainWhenPruned = (1 << 3),
V_ParticleFlag_NoReflect = (1 << 4),
};
// NOTE: Higher particle enum values take priority over lower ones
#define V_ParticlesXList(X) \
X( \
/* Name */ None, \
/* Flags */ V_ParticleFlag_None, \
/* Stain rate, pen chance */ 0, 0, \
/* Base color */ 0, 0, 0, 0 \
) \
\
/* Ground particles */ \
X( \
/* Name */ BloodTrail, \
/* Flags */ V_ParticleFlag_NoReflect, \
/* Stain rate, pen chance */ 500, 0.25, \
/* Base color */ 0.5, 0.1, 0.1, 0.1 \
) \
X( \
/* Name */ BloodDebris, \
/* Flags */ V_ParticleFlag_Ground | V_ParticleFlag_PruneWhenStill | V_ParticleFlag_StainWhenPruned, \
/* Stain rate, pen chance */ 1, 0, \
/* Base color */ 0.5, 0.1, 0.1, 0.8 \
) \
X( \
/* Name */ Debris, \
/* Flags */ V_ParticleFlag_Ground | V_ParticleFlag_PruneWhenStill | V_ParticleFlag_StainWhenPruned, \
/* Stain rate, pen chance */ 0, 0, \
/* Base color */ 2, 0.5, 0, 1 \
) \
\
/* Air particles */ \
X( \
/* Name */ Smoke, \
/* Flags */ V_ParticleFlag_Air, \
/* Stain rate, pen chance */ 0, 0, \
/* Base color */ 0.15, 0.15, 0.15, 0.5 \
) \
X( \
/* Name */ BulletTrail, \
/* Flags */ V_ParticleFlag_Air, \
/* Stain rate, pen chance */ 0, 0, \
/* Base color */ 1, 0, 1, 1 \
) \
\
/* Test particles */ \
X( \
/* Name */ Test, \
/* Flags */ V_ParticleFlag_PruneWhenStill, \
/* Stain rate, pen chance */ 0, 0, \
/* Base color */ 1, 1, 0, 1 \
) \
/* ----------------------------------------------------------------------------------------------------------------------------------- */
Enum(V_ParticleKind)
{
#define X(name, ...) V_ParticleKind_##name,
V_ParticlesXList(X)
#undef X
V_ParticleKind_COUNT,
};
Struct(V_Emitter)
{
V_ParticleKind kind;
u32 first_particle_seq;
u32 count;
Rng2 pos;
Rng speed;
Rng angle;
};
// TODO: Pack this efficiently
Struct(V_Particle)
{
i32 kind; // If >= 0, then map to V_ParticleKind. Otherwize initialize particle using emitter at index [abs(kind) - 1]
f32 life;
f32 stain_accum;
u32 cells_count;
Vec2 pos;
Vec2 velocity;
};
Struct(V_ParticleDesc)
{
V_ParticleFlag flags;
f32 stain_rate;
f32 pen_rate;
Vec4 color;
};
#if IsCpu
Struct(V_EmitterNode)
{
V_EmitterNode *next;
V_Emitter emitter;
};
#endif
////////////////////////////////////////////////////////////
//~ Quad types
Enum(V_QuadFlag)
{
V_QuadFlag_None = 0,
};
Struct(V_Quad)
{
V_QuadFlag flags;
V_OccluderKind occluder;
Affine quad_uv_to_world_af;
G_Texture2DRef tex;
Rng2 tex_slice_uv;
};
////////////////////////////////////////////////////////////
//~ Debug vert types
Struct(V_DVert)
{
Vec2 pos;
Vec4 color_lin;
};
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
//~ Helpers //~ Helpers