formatting

This commit is contained in:
jacob 2025-07-23 20:31:46 -05:00
parent d427bcbb2a
commit a7b6b501a2
3 changed files with 8 additions and 9 deletions

View File

@ -34,8 +34,8 @@ float rand_angle(uint2 pos, uint ray_index) {
int3 noise_coord = int3(1, 1, 1); int3 noise_coord = int3(1, 1, 1);
noise_coord += int3(pos.xy, ray_index); noise_coord += int3(pos.xy, ray_index);
// noise_coord.xyz += g_constants.frame_seed.xyz; noise_coord.xyz += g_constants.frame_seed.xyz;
noise_coord.xy -= g_constants.camera_offset; // noise_coord.xy -= g_constants.camera_offset;
uint noise = noise_tex[noise_coord % uint3(SH_BLUE_NOISE_TEX_WIDTH, SH_BLUE_NOISE_TEX_HEIGHT, SH_BLUE_NOISE_TEX_DEPTH)]; uint noise = noise_tex[noise_coord % uint3(SH_BLUE_NOISE_TEX_WIDTH, SH_BLUE_NOISE_TEX_HEIGHT, SH_BLUE_NOISE_TEX_DEPTH)];
return ((float)noise / (float)0xFFFF) * TAU; return ((float)noise / (float)0xFFFF) * TAU;

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@ -24,14 +24,13 @@
#define RESOURCE_RELOADING (DEVELOPER && !RESOURCES_EMBEDDED) #define RESOURCE_RELOADING (DEVELOPER && !RESOURCES_EMBEDDED)
#define DEFAULT_CAMERA_WIDTH (16) #define DEFAULT_CAMERA_WIDTH (16)
#define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0)) #define DEFAULT_CAMERA_HEIGHT ((f64)DEFAULT_CAMERA_WIDTH / (16.0 / 9.0))
/* Rendered image size will be (camera_width * pixels_per_unit) x (camera_height * pixels_per_unit) */
#define PIXELS_PER_UNIT 40.0
/* Rendered texture size + extra room for off-screen light falloff */ /* Rendered texture size + extra room for off-screen light falloff */
#define RENDER_WIDTH (640 + 200) #define RENDER_WIDTH (640 + 250)
#define RENDER_HEIGHT (360 + 200) #define RENDER_HEIGHT (360 + 250)
#define PIXELS_PER_UNIT ((f64)640 / (f64)DEFAULT_CAMERA_WIDTH)
/* How many ticks back in time should the user thread blend between? /* How many ticks back in time should the user thread blend between?
* <Delay> = <USER_INTERP_RATIO> * <Tick interval> * <Delay> = <USER_INTERP_RATIO> * <Tick interval>

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@ -987,7 +987,7 @@ INTERNAL void user_update(struct sys_window *window)
* ========================== */ * ========================== */
b32 effects_disabled = 0; b32 effects_disabled = 0;
G.render_size = V2(RENDER_WIDTH, RENDER_HEIGHT); G.render_size = v2_round(V2(RENDER_WIDTH, RENDER_HEIGHT));
if (G.debug_camera) { if (G.debug_camera) {
G.render_size = G.ui_size; G.render_size = G.ui_size;