From a7b6b501a23687f2fd073e5adb6fe7ae903518e1 Mon Sep 17 00:00:00 2001 From: jacob Date: Wed, 23 Jul 2025 20:31:46 -0500 Subject: [PATCH] formatting --- res/sh/shade.hlsl | 4 ++-- src/config.h | 11 +++++------ src/user.c | 2 +- 3 files changed, 8 insertions(+), 9 deletions(-) diff --git a/res/sh/shade.hlsl b/res/sh/shade.hlsl index 8ec2901b..18641be0 100644 --- a/res/sh/shade.hlsl +++ b/res/sh/shade.hlsl @@ -34,8 +34,8 @@ float rand_angle(uint2 pos, uint ray_index) { int3 noise_coord = int3(1, 1, 1); noise_coord += int3(pos.xy, ray_index); - // noise_coord.xyz += g_constants.frame_seed.xyz; - noise_coord.xy -= g_constants.camera_offset; + noise_coord.xyz += g_constants.frame_seed.xyz; + // noise_coord.xy -= g_constants.camera_offset; uint noise = noise_tex[noise_coord % uint3(SH_BLUE_NOISE_TEX_WIDTH, SH_BLUE_NOISE_TEX_HEIGHT, SH_BLUE_NOISE_TEX_DEPTH)]; return ((float)noise / (float)0xFFFF) * TAU; diff --git a/src/config.h b/src/config.h index 4799bac6..569dc350 100644 --- a/src/config.h +++ b/src/config.h @@ -24,14 +24,13 @@ #define RESOURCE_RELOADING (DEVELOPER && !RESOURCES_EMBEDDED) #define DEFAULT_CAMERA_WIDTH (16) -#define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0)) - -/* Rendered image size will be (camera_width * pixels_per_unit) x (camera_height * pixels_per_unit) */ -#define PIXELS_PER_UNIT 40.0 +#define DEFAULT_CAMERA_HEIGHT ((f64)DEFAULT_CAMERA_WIDTH / (16.0 / 9.0)) /* Rendered texture size + extra room for off-screen light falloff */ -#define RENDER_WIDTH (640 + 200) -#define RENDER_HEIGHT (360 + 200) +#define RENDER_WIDTH (640 + 250) +#define RENDER_HEIGHT (360 + 250) + +#define PIXELS_PER_UNIT ((f64)640 / (f64)DEFAULT_CAMERA_WIDTH) /* How many ticks back in time should the user thread blend between? * = * diff --git a/src/user.c b/src/user.c index ebac2dc2..71219db2 100644 --- a/src/user.c +++ b/src/user.c @@ -987,7 +987,7 @@ INTERNAL void user_update(struct sys_window *window) * ========================== */ b32 effects_disabled = 0; - G.render_size = V2(RENDER_WIDTH, RENDER_HEIGHT); + G.render_size = v2_round(V2(RENDER_WIDTH, RENDER_HEIGHT)); if (G.debug_camera) { G.render_size = G.ui_size;