formatting

This commit is contained in:
jacob 2026-03-07 01:52:04 -08:00
parent 8ef409a4d8
commit 988b3485b6
2 changed files with 4 additions and 4 deletions

View File

@ -5105,7 +5105,7 @@ void V_TickForever(WaveLaneCtx *lane)
{
//////////////////////////////
//- Build gpu data
//- Upload data to GPU
// Backdrop
frame->backdrop_parallax = TweakFloat("Backdrop parallax", 4, 0, 20);
@ -5310,7 +5310,7 @@ void V_TickForever(WaveLaneCtx *lane)
G_Sync(cl);
}
//- Upsample passes
//- Upsample
for (i32 mip_idx = mips_count - 2; mip_idx >= 0; --mip_idx)
{
Vec2I32 up_dims = G_DimsFromMip2D(G_Count2D(backdrop_target), mip_idx);
@ -5408,7 +5408,7 @@ void V_TickForever(WaveLaneCtx *lane)
G_Sync(cl);
}
//- Upsample passes
//- Upsample
G_ZoneDF(cl, "Bloom up")
for (i32 mip_idx = mips_count - 2; mip_idx >= 0; --mip_idx)
{

View File

@ -1701,7 +1701,7 @@ void UI_EndFrame(UI_Frame *frame, i32 vsync)
}
//////////////////////////////
//- Push data to GPU
//- Upload data to GPU
// Target
G_ResourceHandle draw_target = G_PushTexture2D(