ditch jobs in prototype
This commit is contained in:
parent
a8d79cee4c
commit
97237b5ed9
@ -249,7 +249,7 @@ void SignalExit(i32 code)
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{
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W32_SharedState *g = &W32_shared_state;
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Atomic32Set(&g->exit_code, code);
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SetEvent(g->exit_begin_event);
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SetEvent(g->exit_event);
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}
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void ExitNow(i32 code)
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@ -277,8 +277,8 @@ i32 W32_Main(void)
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}
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/* Setup events */
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g->panic_event = CreateEventW(0, 1, 0, 0);
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g->exit_begin_event = CreateEventW(0, 1, 0, 0);
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g->panic_event = CreateEventW(0, 1, 0, 0);
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g->exit_event = CreateEventW(0, 1, 0, 0);
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g->main_thread_id = GetCurrentThreadId();
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SetThreadDescription(GetCurrentThread(), L"Main thread");
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@ -330,20 +330,11 @@ i32 W32_Main(void)
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StartupLayers();
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}
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/* Wait for panic */
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if (!Atomic32Fetch(&g->panicking))
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{
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HANDLE handles[] = {
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g->panic_event,
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};
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WaitForMultipleObjects(countof(handles), handles, 0, INFINITE);
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}
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/* Wait for exit start or panic */
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if (!Atomic32Fetch(&g->panicking))
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{
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HANDLE handles[] = {
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g->exit_begin_event,
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g->exit_event,
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g->panic_event,
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};
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DWORD wake = WaitForMultipleObjects(countof(handles), handles, 0, INFINITE);
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@ -362,25 +353,6 @@ i32 W32_Main(void)
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}
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}
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/* Wait for exit end or panic */
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if (!Atomic32Fetch(&g->panicking))
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{
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HANDLE handles[] = {
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g->panic_event
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};
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WaitForMultipleObjects(countof(handles), handles, 0, INFINITE);
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}
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/* Signal swap finish */
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if (!Atomic32Fetch(&g->panicking) && IsSwappingOut())
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{
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HANDLE swap_end_event = OpenEventW(EVENT_MODIFY_STATE, 0, L"Local\\pp_swap_end");
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if (swap_end_event != 0)
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{
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SetEvent(swap_end_event);
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}
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}
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/* Exit */
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if (Atomic32Fetch(&g->panicking))
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{
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@ -74,7 +74,7 @@ Struct(W32_SharedState)
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Atomic32 panicking;
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wchar_t panic_wstr[4096];
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HANDLE panic_event;
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HANDLE exit_begin_event;
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HANDLE exit_event;
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//- Exit funcs
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Atomic32 num_exit_funcs;
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10
src/config.h
10
src/config.h
@ -69,14 +69,8 @@
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#define FLOOD_DEBUG 0
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#define GPU_DEBUG 1
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#define GPU_DEBUG_VALIDATION 1
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/* If virtual fibers are enabled, each fiber will get its own OS thread,
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* and fiber suspend/resume will be emulated using OS thread primitives.
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* This is slow but allows for easier debugging in tricky cases
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* since the debugger won't be confused by fiber context switching. */
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#define VIRTUAL_FIBERS 0
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#define GPU_DEBUG 0
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#define GPU_DEBUG_VALIDATION 0
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/* If enabled, bitbuffs will insert/verify magic numbers & length for each read & write */
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#define BITBUFF_DEBUG 0
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@ -1,4 +1,5 @@
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GPU_SharedUtilState GPU_shared_util_state = ZI;
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ThreadLocal GPU_ArenaHandle GPU_t_perm_arena = ZI;
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////////////////////////////////////////////////////////////
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//~ Startup
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@ -93,12 +94,11 @@ void GPU_StartupCommon(void)
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GPU_ArenaHandle GPU_PermArena(void)
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{
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i16 fiber_id = FiberId();
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GPU_ArenaHandle perm = GPU_shared_util_state.perm_arenas[fiber_id];
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GPU_ArenaHandle perm = GPU_t_perm_arena;
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if (GPU_IsArenaNil(perm))
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{
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GPU_shared_util_state.perm_arenas[fiber_id] = GPU_AcquireArena();
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perm = GPU_shared_util_state.perm_arenas[fiber_id];
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GPU_t_perm_arena = GPU_AcquireArena();
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perm = GPU_t_perm_arena;
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}
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return perm;
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}
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@ -7,10 +7,10 @@ Struct(GPU_SharedUtilState)
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SamplerStateHandle pt_sampler;
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GPU_IndexBufferDesc quad_indices;
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Texture3DHandle noise_tex;
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GPU_ArenaHandle perm_arenas[MaxFibers];
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} extern GPU_shared_util_state;
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extern ThreadLocal GPU_ArenaHandle GPU_t_perm_arena;
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////////////////////////////////////////////////////////////
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//~ Startup
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@ -400,118 +400,12 @@ D3D12_BARRIER_LAYOUT GPU_D12_BarrierLayoutFromLayout(GPU_Layout layout)
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////////////////////////////////////////////////////////////
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//~ Pipeline
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JobImpl(GPU_D12_LoadPipeline, sig, _)
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{
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GPU_D12_SharedState *g = &GPU_D12_shared_state;
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GPU_D12_Pipeline *pipeline = sig->pipeline;
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GPU_D12_PipelineDesc desc = pipeline->desc;
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HRESULT hr = 0;
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b32 ok = 1;
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String error_str = ZI;
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/* Create PSO */
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ID3D12PipelineState *pso = 0;
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if (ok && (!IsResourceNil(desc.vs.resource) || !IsResourceNil(desc.ps.resource)))
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{
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D3D12_RASTERIZER_DESC raster_desc = ZI;
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if (desc.is_wireframe)
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{
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raster_desc.FillMode = D3D12_FILL_MODE_WIREFRAME;
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}
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else
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{
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raster_desc.FillMode = D3D12_FILL_MODE_SOLID;
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}
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raster_desc.CullMode = D3D12_CULL_MODE_NONE;
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raster_desc.FrontCounterClockwise = 0;
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raster_desc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
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raster_desc.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
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raster_desc.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
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raster_desc.DepthClipEnable = 1;
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raster_desc.MultisampleEnable = 0;
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raster_desc.AntialiasedLineEnable = 0;
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raster_desc.ForcedSampleCount = 0;
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raster_desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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D3D12_BLEND_DESC blend_desc = ZI;
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blend_desc.AlphaToCoverageEnable = 0;
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blend_desc.IndependentBlendEnable = 0;
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blend_desc.RenderTarget[0].BlendEnable = 1;
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blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
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blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
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blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
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blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
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blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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D3D12_DEPTH_STENCIL_DESC ds_desc = ZI;
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ds_desc.DepthEnable = 0;
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ds_desc.StencilEnable = 0;
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String vs = DataFromResource(desc.vs.resource);
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String ps = DataFromResource(desc.ps.resource);
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = ZI;
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pso_desc.pRootSignature = g->bindless_rootsig;
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pso_desc.VS.pShaderBytecode = vs.text;
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pso_desc.VS.BytecodeLength = vs.len;
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pso_desc.PS.pShaderBytecode = ps.text;
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pso_desc.PS.BytecodeLength = ps.len;
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pso_desc.RasterizerState = raster_desc;
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pso_desc.BlendState = blend_desc;
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pso_desc.DepthStencilState = ds_desc;
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pso_desc.PrimitiveTopologyType = desc.topology_type;
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pso_desc.SampleMask = UINT_MAX;
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pso_desc.SampleDesc.Count = 1;
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pso_desc.SampleDesc.Quality = 0;
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for (i32 i = 0; i < (i32)countof(desc.render_target_formats); ++i)
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{
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StaticAssert(countof(pso_desc.RTVFormats) <= countof(desc.render_target_formats));
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DXGI_FORMAT format = GPU_D12_DxgiFormatFromGpuFormat(desc.render_target_formats[i]);
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if (format != DXGI_FORMAT_UNKNOWN)
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{
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pso_desc.RTVFormats[pso_desc.NumRenderTargets++] = format;
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}
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else
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{
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break;
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}
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}
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hr = ID3D12Device_CreateGraphicsPipelineState(g->device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso);
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if (FAILED(hr))
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{
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error_str = Lit("Failed to create pipeline state object");
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ok = 0;
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}
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}
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else if (ok)
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{
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String cs = DataFromResource(desc.cs.resource);
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D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = ZI;
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pso_desc.pRootSignature = g->bindless_rootsig;
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pso_desc.CS.pShaderBytecode = cs.text;
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pso_desc.CS.BytecodeLength = cs.len;
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hr = ID3D12Device_CreateComputePipelineState(g->device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso);
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if (FAILED(hr))
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{
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error_str = Lit("Failed to create pipeline state object");
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ok = 0;
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}
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}
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pipeline->pso = pso;
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pipeline->error = error_str;
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pipeline->ok = ok;
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}
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GPU_D12_Pipeline *GPU_D12_PipelineFromDesc(GPU_D12_PipelineDesc desc)
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{
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GPU_D12_SharedState *g = &GPU_D12_shared_state;
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u64 hash = RandU64FromSeed(HashFnv64(Fnv64Basis, StringFromStruct(&desc)));
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/* Fetch pipeline from cache */
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GPU_D12_Pipeline *pipeline = 0;
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b32 is_pipeline_new = 0;
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GPU_D12_PipelineBin *bin = &g->pipeline_bins[hash % countof(g->pipeline_bins)];
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@ -546,11 +440,109 @@ GPU_D12_Pipeline *GPU_D12_PipelineFromDesc(GPU_D12_PipelineDesc desc)
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}
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}
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/* Create pipeline */
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if (is_pipeline_new)
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{
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RunJob(GPU_D12_LoadPipeline, .fence = &pipeline->ready_fence, .sig.pipeline = pipeline);
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HRESULT hr = 0;
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b32 ok = 1;
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String error_str = ZI;
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/* Create PSO */
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ID3D12PipelineState *pso = 0;
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if (ok && (!IsResourceNil(desc.vs.resource) || !IsResourceNil(desc.ps.resource)))
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{
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D3D12_RASTERIZER_DESC raster_desc = ZI;
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if (desc.is_wireframe)
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{
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raster_desc.FillMode = D3D12_FILL_MODE_WIREFRAME;
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}
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else
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{
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raster_desc.FillMode = D3D12_FILL_MODE_SOLID;
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}
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raster_desc.CullMode = D3D12_CULL_MODE_NONE;
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raster_desc.FrontCounterClockwise = 0;
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raster_desc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
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raster_desc.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
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raster_desc.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
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raster_desc.DepthClipEnable = 1;
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raster_desc.MultisampleEnable = 0;
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raster_desc.AntialiasedLineEnable = 0;
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raster_desc.ForcedSampleCount = 0;
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raster_desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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D3D12_BLEND_DESC blend_desc = ZI;
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blend_desc.AlphaToCoverageEnable = 0;
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blend_desc.IndependentBlendEnable = 0;
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blend_desc.RenderTarget[0].BlendEnable = 1;
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blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
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blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
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blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
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blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
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blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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D3D12_DEPTH_STENCIL_DESC ds_desc = ZI;
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ds_desc.DepthEnable = 0;
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ds_desc.StencilEnable = 0;
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String vs = DataFromResource(desc.vs.resource);
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String ps = DataFromResource(desc.ps.resource);
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = ZI;
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pso_desc.pRootSignature = g->bindless_rootsig;
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pso_desc.VS.pShaderBytecode = vs.text;
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pso_desc.VS.BytecodeLength = vs.len;
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pso_desc.PS.pShaderBytecode = ps.text;
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pso_desc.PS.BytecodeLength = ps.len;
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pso_desc.RasterizerState = raster_desc;
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pso_desc.BlendState = blend_desc;
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pso_desc.DepthStencilState = ds_desc;
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pso_desc.PrimitiveTopologyType = desc.topology_type;
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pso_desc.SampleMask = UINT_MAX;
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pso_desc.SampleDesc.Count = 1;
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pso_desc.SampleDesc.Quality = 0;
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for (i32 i = 0; i < (i32)countof(desc.render_target_formats); ++i)
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{
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StaticAssert(countof(pso_desc.RTVFormats) <= countof(desc.render_target_formats));
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DXGI_FORMAT format = GPU_D12_DxgiFormatFromGpuFormat(desc.render_target_formats[i]);
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if (format != DXGI_FORMAT_UNKNOWN)
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{
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pso_desc.RTVFormats[pso_desc.NumRenderTargets++] = format;
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}
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else
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{
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break;
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}
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}
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hr = ID3D12Device_CreateGraphicsPipelineState(g->device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso);
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if (FAILED(hr))
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{
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error_str = Lit("Failed to create pipeline state object");
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ok = 0;
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}
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}
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else if (ok)
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{
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String cs = DataFromResource(desc.cs.resource);
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D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = ZI;
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pso_desc.pRootSignature = g->bindless_rootsig;
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pso_desc.CS.pShaderBytecode = cs.text;
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pso_desc.CS.BytecodeLength = cs.len;
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hr = ID3D12Device_CreateComputePipelineState(g->device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso);
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if (FAILED(hr))
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{
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error_str = Lit("Failed to create pipeline state object");
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ok = 0;
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}
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}
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pipeline->pso = pso;
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pipeline->error = error_str;
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pipeline->ok = ok;
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}
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YieldOnFence(&pipeline->ready_fence, 1);
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return pipeline;
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}
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@ -45,7 +45,6 @@ Struct(GPU_D12_Pipeline)
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GPU_D12_PipelineDesc desc;
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ID3D12PipelineState *pso;
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Fence ready_fence;
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b32 ok;
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String error;
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};
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@ -350,9 +349,6 @@ Struct(GPU_D12_SharedState)
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{
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Atomic64Padded resource_creation_gen;
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/* Per-fiber permanent arenas */
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GPU_ArenaHandle perm_arenas[MaxFibers];
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/* Stats */
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Atomic64 driver_resources_allocated;
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Atomic64 driver_descriptors_allocated;
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@ -405,7 +401,6 @@ D3D12_BARRIER_LAYOUT GPU_D12_BarrierLayoutFromLayout(GPU_Layout layout);
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////////////////////////////////////////////////////////////
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//~ Pipeline
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JobDecl(GPU_D12_LoadPipeline, { GPU_D12_Pipeline *pipeline; });
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GPU_D12_Pipeline *GPU_D12_PipelineFromDesc(GPU_D12_PipelineDesc desc);
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////////////////////////////////////////////////////////////
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@ -15,8 +15,7 @@ void P_Startup(void)
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g->socks_arena = AcquireArena(Gibi(64));
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//- Init timer
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JobPoolId timer_pool = InitJobPool(1, Lit("Timer sync"), JobPoolPriority_Critical);
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RunJob(P_W32_StartTimerSync, .pool = timer_pool);
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DispatchWave(Lit("Win32 timer sync"), 1, P_W32_SyncTimerForever, 0);
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}
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////////////////////////////////////////////////////////////
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@ -158,7 +157,7 @@ P_Address P_W32_PlatformAddressFromWin32Address(P_W32_Address ws_addr)
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////////////////////////////////////////////////////////////
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//~ Timer job
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JobImpl(P_W32_StartTimerSync, _, __)
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void P_W32_SyncTimerForever(WaveLaneCtx *lane, void *udata)
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{
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P_W32_SharedState *g = &P_W32_shared_state;
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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@ -103,4 +103,4 @@ P_Address P_W32_PlatformAddressFromWin32Address(P_W32_Address ws_addr);
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////////////////////////////////////////////////////////////
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//~ Timer job
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JobDecl(P_W32_StartTimerSync, EmptySig);
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void P_W32_SyncTimerForever(WaveLaneCtx *lane, void *udata);
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@ -1,5 +1,4 @@
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||||
JobDecl(PT_RunForever, EmptySig);
|
||||
JobImpl(PT_RunForever, _sig, _id)
|
||||
void PT_RunForever(WaveLaneCtx *lane, void *udata)
|
||||
{
|
||||
GPU_ArenaHandle gpu_frame_arena = GPU_AcquireArena();
|
||||
|
||||
@ -89,8 +88,7 @@ JobImpl(PT_RunForever, _sig, _id)
|
||||
}
|
||||
}
|
||||
|
||||
void PT_Startup(void);
|
||||
void PT_Startup(void)
|
||||
{
|
||||
RunJob(PT_RunForever);
|
||||
DispatchWave(Lit("Proto"), 1, PT_RunForever, 0);
|
||||
}
|
||||
|
||||
@ -233,7 +233,7 @@ JobImpl(SPR_LoadSheet, sig, _)
|
||||
////////////////////////////////////////////////////////////
|
||||
//~ Cache
|
||||
|
||||
/* TODO: Per-fiber L1 cache */
|
||||
/* TODO: Per-thread L1 cache */
|
||||
SPR_Entry *SPR_FetchEntry(ResourceKey resource, JobPoolId pool, SPR_FetchFlag flags)
|
||||
{
|
||||
SPR_SharedState *g = &SPR_shared_state;
|
||||
|
||||
@ -85,9 +85,8 @@ void WND_Startup(void)
|
||||
RegisterRawInputDevices(&rid, 1, sizeof(rid));
|
||||
}
|
||||
|
||||
//- Start message processing job
|
||||
JobPoolId message_job_pool = InitJobPool(1, Lit("Win32 message loop"), JobPoolPriority_Graphics);
|
||||
RunJob(WND_W32_ProcessMessagesForever, .pool = message_job_pool);
|
||||
//- Dispatch message processor
|
||||
DispatchWave(Lit("Win32 msg loop"), 1, WND_W32_ProcessMessagesForever, 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -102,7 +101,7 @@ WND_W32_Window *WND_W32_WindowFromHandle(WND_Handle handle)
|
||||
//~ Initialization
|
||||
|
||||
/* Win32 limitation: Window must be initialized on same thread that processes events */
|
||||
JobImpl(WND_W32_ProcessMessagesForever, sig, id)
|
||||
void WND_W32_ProcessMessagesForever(WaveLaneCtx *lane, void *udata)
|
||||
{
|
||||
WND_W32_SharedState *g = &WND_W32_shared_state;
|
||||
WND_W32_Window *window = &g->window;
|
||||
|
||||
@ -77,7 +77,7 @@ WND_W32_Window *WND_W32_WindowFromHandle(WND_Handle handle);
|
||||
////////////////////////////////////////////////////////////
|
||||
//~ Initialization
|
||||
|
||||
JobDecl(WND_W32_ProcessMessagesForever, EmptySig);
|
||||
void WND_W32_ProcessMessagesForever(WaveLaneCtx *lane, void *udata);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
//~ Message processing
|
||||
|
||||
Loading…
Reference in New Issue
Block a user