add random direction to blood test

This commit is contained in:
jacob 2025-01-13 09:50:01 -06:00
parent ece13bc12f
commit 85234c8dac
4 changed files with 15 additions and 71 deletions

View File

@ -386,16 +386,22 @@ INTERNAL PHYS_COLLISION_CALLBACK_FUNC_DEF(on_collision, array)
/* Create test blood */ /* Create test blood */
/* TODO: Remove this */ /* TODO: Remove this */
{ {
struct xform xf = XFORM_TRS(.t = point); struct xform xf = XFORM_TRS(.t = point, .r = sys_rand_f32(0, TAU));
struct entity *decal = entity_alloc(root); struct entity *decal = entity_alloc(root);
decal->sprite = sprite_tag_from_path(STR("res/graphics/blood.ase")); decal->sprite = sprite_tag_from_path(STR("res/graphics/blood.ase"));
decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.25f); decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.25f);
entity_set_xform(decal, xf); entity_set_xform(decal, xf);
f32 perp_range = 0.5;
struct v2 linear_velocity = v2_mul(normal, 0.5);
linear_velocity = v2_add(linear_velocity, v2_mul(v2_perp(normal), sys_rand_f32(-perp_range, perp_range)));
f32 angular_velocity_range = 5; f32 angular_velocity_range = 5;
f32 angular_velocity = sys_rand_f32(-angular_velocity_range, angular_velocity_range);
entity_enable_prop(decal, ENTITY_PROP_PHYSICAL_KINEMATIC); entity_enable_prop(decal, ENTITY_PROP_PHYSICAL_KINEMATIC);
entity_set_linear_velocity(decal, v2_mul(v2_norm(v2_neg(vrel)), 0.5f)); entity_set_linear_velocity(decal, linear_velocity);
entity_set_angular_velocity(decal, angular_velocity_range - (((f32)sys_rand_u32() / (f32)U32_MAX) * (angular_velocity_range * 2))); entity_set_angular_velocity(decal, angular_velocity);
decal->linear_damping = 5.0f; decal->linear_damping = 5.0f;
decal->angular_damping = 5.0f; decal->angular_damping = 5.0f;
@ -1067,7 +1073,6 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
ent->tracer_gradient_start = gradient_start; ent->tracer_gradient_start = gradient_start;
ent->tracer_gradient_end = gradient_end; ent->tracer_gradient_end = gradient_end;
} }
/* ========================== * /* ========================== *

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@ -447,6 +447,7 @@ u32 sys_num_logical_processors(void);
void sys_exit(void); void sys_exit(void);
u32 sys_rand_u32(void); u32 sys_rand_u32(void);
f32 sys_rand_f32(f32 range_start, f32 range_end);
void sys_panic(struct string msg); void sys_panic(struct string msg);

View File

@ -1872,6 +1872,11 @@ u32 sys_rand_u32(void)
return v; return v;
} }
f32 sys_rand_f32(f32 range_start, f32 range_end)
{
return ((f32)sys_rand_u32() / (f32)U32_MAX) * (range_end - range_start) + range_start;
}
void sys_panic(struct string msg) void sys_panic(struct string msg)
{ {
ASSERT(false); ASSERT(false);

View File

@ -881,35 +881,6 @@ INTERNAL void user_update(void)
struct xform sprite_xform = xf; struct xform sprite_xform = xf;
/* Draw bullet trail */
#if 0
if (entity_has_prop(ent, ENTITY_PROP_BULLET)) {
f32 max_len = 0.75;
f32 thickness = 0.0025;
u32 color = RGBA_32_F(1, 1, 1, 1);
struct v2 end = xf.og;
struct v2 start;
struct entity *src = entity_from_handle(store, ent->bullet_src);
if (src->valid) {
start = xform_mul_v2(src->sprite_local_xform, sprite_sheet_get_slice(sprite_sheet_from_tag_await(sprite_frame_scope, src->sprite), STR("out"), src->animation_frame).center);
start = xform_mul_v2(entity_get_xform(src), start);
} else {
start = v2_sub(end, v2_div(ent->velocity, 50));
}
struct v2 rel = v2_sub(start, end);
if (v2_len(rel) > max_len) {
rel = v2_mul(v2_norm(rel), max_len);
start = v2_add(end, rel);
}
draw_solid_line(G.world_canvas, start, end, thickness, color);
}
#endif
/* Draw tracer */ /* Draw tracer */
if (entity_has_prop(ent, ENTITY_PROP_TRACER)) { if (entity_has_prop(ent, ENTITY_PROP_TRACER)) {
struct v2 velocity = ent->tracer_start_velocity; struct v2 velocity = ent->tracer_start_velocity;
@ -968,42 +939,6 @@ INTERNAL void user_update(void)
/* Debug draw entity info */ /* Debug draw entity info */
if (G.debug_draw && !skip_debug_draw) { if (G.debug_draw && !skip_debug_draw) {
struct temp_arena temp = arena_temp_begin(scratch.arena); struct temp_arena temp = arena_temp_begin(scratch.arena);
#if 0
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
if (disp_font) {
struct xform xf = ent->xform_world;
struct trs trs = trs_from_xform(xf);
struct v2 velocity = ent->velocity;
struct v2 acceleration = ent->acceleration;
f32 offset = 1;
struct v2 pos = v2_add(xf.og, v2_mul(V2(0, -1), offset));
pos = xform_mul_v2(G.world_view, pos);
pos = v2_round(pos);
struct string disp_name = ent->sprite_name;
struct string fmt = STR(
"sprite name: \"%F\"\n"
"pos: (%F, %F)\n"
"scale: (%F, %F)\n"
"rot: %F\n"
"velocity: (%F, %F)\n"
"acceleration: (%F, %F)\n"
);
struct string text = string_format(temp.arena, fmt,
FMT_STR(disp_name),
FMT_FLOAT((f64)trs.t.x), FMT_FLOAT((f64)trs.t.y),
FMT_FLOAT((f64)trs.s.x), FMT_FLOAT((f64)trs.s.y),
FMT_FLOAT((f64)trs.r),
FMT_FLOAT((f64)velocity.x), FMT_FLOAT((f64)velocity.y),
FMT_FLOAT((f64)acceleration.x), FMT_FLOAT((f64)acceleration.y)
);
draw_text(G.viewport_canvas, disp_font, pos, text);
}
#endif
if (entity_has_prop(ent, ENTITY_PROP_PHYSICAL_DYNAMIC) || entity_has_prop(ent, ENTITY_PROP_PHYSICAL_KINEMATIC)) { if (entity_has_prop(ent, ENTITY_PROP_PHYSICAL_DYNAMIC) || entity_has_prop(ent, ENTITY_PROP_PHYSICAL_KINEMATIC)) {
debug_draw_movement(ent); debug_draw_movement(ent);
@ -1015,7 +950,6 @@ INTERNAL void user_update(void)
debug_draw_xform(xf, color_x, color_y); debug_draw_xform(xf, color_x, color_y);
} }
#if 1
/* Draw focus arrow */ /* Draw focus arrow */
if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) { if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) {
struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, ent->sprite); struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, ent->sprite);
@ -1026,7 +960,6 @@ INTERNAL void user_update(void)
end = xform_mul_v2(G.world_view, end); end = xform_mul_v2(G.world_view, end);
draw_solid_arrow_line(G.viewport_canvas, start, end, 3, 10, RGBA_32_F(1, 1, 1, 0.5)); draw_solid_arrow_line(G.viewport_canvas, start, end, 3, 10, RGBA_32_F(1, 1, 1, 0.5));
} }
#endif
#if 0 #if 0
/* Draw slices */ /* Draw slices */