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@ -1,12 +1,6 @@
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#define DECL(t, n) t n : n
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#define DESV(t, n, s) t n : s
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struct xform {
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float2 bx;
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float2 by;
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float2 og;
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};
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/* Linear color from normalized sRGB */
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float4 linear_from_srgb(float4 srgb)
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{
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@ -51,8 +51,8 @@ ps_input vs_main(uint instance_id : SV_InstanceID, uint vertex_id : SV_VertexID)
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{
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vs_instance instance = G_instance_buffer[G_instance_offset + instance_id];
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float2 vert = G_quad_verts[vertex_id];
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float2 world_pos = mul(instance.xf, float3(vert, 1)).xy;
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float2 uv_factor = G_uv_factors[vertex_id];
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float2 world_pos = mul(instance.xf, float3(vert, 1)).xy;
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ps_input output;
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output.screen_pos = mul(G_projection, float4(world_pos, 0, 1));
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