20 lines
497 B
HLSL
20 lines
497 B
HLSL
#define DECL(t, n) t n : n
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#define DESV(t, n, s) t n : s
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/* Linear color from normalized sRGB */
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float4 linear_from_srgb(float4 srgb)
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{
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return float4(pow(srgb.rgb, 2.2), srgb.a);
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}
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/* Linear color from R8G8B8A8 sRGB */
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float4 linear_from_srgb32(uint srgb32)
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{
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float4 res;
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res.r = ((srgb32 >> 0) & 0xFF) / 255.0;
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res.g = ((srgb32 >> 8) & 0xFF) / 255.0;
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res.b = ((srgb32 >> 16) & 0xFF) / 255.0;
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res.a = ((srgb32 >> 24) & 0xFF) / 255.0;
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return linear_from_srgb(res);
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}
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