fix sprite log formatting
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res/graphics/box.ase
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res/graphics/box.ase
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res/graphics/bullet.ase
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res/graphics/bullet.ase
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res/graphics/gun.ase
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res/graphics/gun.ase
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res/graphics/tim.ase
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res/graphics/tim.ase
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@ -371,7 +371,7 @@ INTERNAL void cache_node_load_texture(struct cache_node *n, struct sprite_tag ta
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/* TODO: Query renderer for more accurate texture size in VRAM */
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memory_size += (decoded.image.width * decoded.image.height) * sizeof(*decoded.image.pixels);
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} else {
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logf_error("Sprite \"%F\" not found", path);
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logf_error("Sprite \"%F\" not found", FMT_STR(path));
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}
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#if RESOURCE_RELOADING
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u64 cpy_len = min_u64(tag.path.len, ARRAY_COUNT(n->tag_path));
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