better sync wip
This commit is contained in:
parent
988b3485b6
commit
05ef2b5d1f
@ -2141,6 +2141,112 @@ void G_D12_InsertEvent(ID3D12GraphicsCommandList7 *d3d_cl, G_D12_EventKind kind,
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////////////////////////////////////////////////////////////
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//~ Tracking
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// void G_D12_UpdateTrackedUsage(Arena *arena, G_D12_CmdBatch *batch, G_D12_Resource *resource, RngI32 mips, G_D12_TrackedUsageKind usage_kind)
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// {
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// b32 should_track = !AnyBit(resource->d3d_desc.Flags, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
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// if (should_track)
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// {
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// G_D12_CmdBatch *prev_batch = batch->prev;
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// G_D12_TrackedResourceNode *trn = 0;
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// G_D12_TrackedResourceNode *prev_trn = 0;
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// {
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// u64 hash = MixU64(resource->uid);
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// // Fetch/create tracked resource in current batch
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// {
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// if (!batch->tracked_resource_bins)
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// {
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// batch->tracked_resource_bins = PushStructs(arena, G_D12_TrackedResourceBin, G_D12_TrackedResourceBinsCount);
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// }
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// G_D12_TrackedResourceBin *bin = &batch->tracked_resource_bins[hash % G_D12_TrackedResourceBinsCount];
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// G_D12_TrackedResourceNode *tmp = bin->first;
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// for (; tmp; tmp = tmp->next_in_bin)
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// {
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// if (tmp->hash == hash)
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// {
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// break;
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// }
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// }
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// if (!tmp)
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// {
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// tmp = PushStruct(arena, G_D12_TrackedResourceNode);
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// tmp->resource = resource;
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// tmp->hash = hash;
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// ++batch->tracked_resources_count;
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// SllQueuePush(batch->first_tracked_resource, batch->last_tracked_resource, tmp);
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// SllStackPushN(bin->first, tmp, next_in_bin);
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// }
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// trn = tmp;
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// }
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// // Fetch/create tracked resource in previous batch
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// if (prev_batch)
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// {
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// if (!prev_batch->tracked_resource_bins)
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// {
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// prev_batch->tracked_resource_bins = PushStructs(arena, G_D12_TrackedResourceBin, G_D12_TrackedResourceBinsCount);
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// }
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// G_D12_TrackedResourceBin *bin = &prev_batch->tracked_resource_bins[hash % G_D12_TrackedResourceBinsCount];
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// G_D12_TrackedResourceNode *tmp = bin->first;
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// for (; tmp; tmp = tmp->next_in_bin)
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// {
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// if (tmp->hash == hash)
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// {
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// break;
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// }
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// }
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// if (!tmp)
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// {
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// tmp = PushStruct(arena, G_D12_TrackedResourceNode);
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// tmp->resource = resource;
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// tmp->hash = hash;
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// SllQueuePush(prev_batch->first_tracked_resource, prev_batch->last_tracked_resource, tmp);
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// SllStackPushN(bin->first, tmp, next_in_bin);
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// }
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// prev_trn = tmp;
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// }
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// }
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// for (i32 mip_idx = mips.min; mip_idx <= mips.max; ++mip_idx)
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// {
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// G_D12_TrackedMip *mip = &trn->mips[mip_idx];
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// G_D12_TrackedMip *prev_mip = 0;
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// if (prev_trn)
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// {
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// prev_mip = &prev_trn->mips[mip_idx];
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// }
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// if (usage_kind > mip->usage)
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// {
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// mip->usage = usage_kind;
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// }
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// if (usage_kind == G_D12_TrackedUsageKind_Acquire)
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// {
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// mip->prev_usage = G_D12_TrackedUsageKind_Release;
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// }
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// else
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// {
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// if (usage_kind == G_D12_TrackedUsageKind_Release)
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// {
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// mip->next_usage = G_D12_TrackedUsageKind_Release;
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// }
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// if (prev_mip)
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// {
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// mip->prev_usage = prev_mip->usage;
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// }
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// }
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// if (prev_mip)
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// {
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// prev_mip->usage = mip->prev_usage;
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// prev_mip->next_usage = mip->usage;
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// }
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// }
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// }
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// }
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void G_D12_UpdateTrackedUsage(Arena *arena, G_D12_CmdBatch *batch, G_D12_Resource *resource, RngI32 mips, G_D12_TrackedUsageKind usage_kind)
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{
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b32 should_track = !AnyBit(resource->d3d_desc.Flags, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
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@ -2177,7 +2283,7 @@ void G_D12_UpdateTrackedUsage(Arena *arena, G_D12_CmdBatch *batch, G_D12_Resourc
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}
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trn = tmp;
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}
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// Fetch/create tracked resource in previous batch
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// Fetch tracked resource in previous batch
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if (prev_batch)
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{
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if (!prev_batch->tracked_resource_bins)
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@ -2193,14 +2299,6 @@ void G_D12_UpdateTrackedUsage(Arena *arena, G_D12_CmdBatch *batch, G_D12_Resourc
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break;
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}
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}
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if (!tmp)
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{
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tmp = PushStruct(arena, G_D12_TrackedResourceNode);
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tmp->resource = resource;
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tmp->hash = hash;
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SllQueuePush(prev_batch->first_tracked_resource, prev_batch->last_tracked_resource, tmp);
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SllStackPushN(bin->first, tmp, next_in_bin);
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}
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prev_trn = tmp;
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}
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}
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@ -2244,45 +2342,109 @@ void G_D12_UpdateTrackedUsage(Arena *arena, G_D12_CmdBatch *batch, G_D12_Resourc
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}
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}
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G_D12_BarrierInfo G_D12_BarrierInfoFromBatch(G_D12_CmdBatch *batch, G_QueueKind queue_kind)
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{
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G_D12_BarrierInfo result = Zi;
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// result.access = D3D12_BARRIER_ACCESS_NO_ACCESS;
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// result.sync = D3D12_BARRIER_SYNC_ALL;
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result.sync = D3D12_BARRIER_SYNC_NONE;
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result.access = D3D12_BARRIER_ACCESS_COMMON;
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{
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if (batch->contains_compute_shader)
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{
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result.sync |= D3D12_BARRIER_SYNC_COMPUTE_SHADING;
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result.access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS | D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
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// result.access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS | D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
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}
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if (batch->contains_draw_shader)
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{
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result.sync |= D3D12_BARRIER_SYNC_VERTEX_SHADING | D3D12_BARRIER_SYNC_PIXEL_SHADING;
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result.access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS | D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
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// result.access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS | D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
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}
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if (batch->contains_indirect)
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{
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result.sync |= D3D12_BARRIER_SYNC_EXECUTE_INDIRECT;
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result.access |= D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT;
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// result.access |= D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT;
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}
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if (batch->contains_rtv)
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{
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result.sync |= D3D12_BARRIER_SYNC_RENDER_TARGET;
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result.access |= D3D12_BARRIER_ACCESS_RENDER_TARGET;
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// result.access |= D3D12_BARRIER_ACCESS_RENDER_TARGET;
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}
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if (batch->contains_dsv_read)
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{
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result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ;
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// result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ;
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}
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if (batch->contains_dsv_write)
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{
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result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
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// result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
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}
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if (batch->contains_copy)
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{
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result.sync |= D3D12_BARRIER_SYNC_COPY;
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result.access |= D3D12_BARRIER_ACCESS_COPY_DEST | D3D12_BARRIER_ACCESS_COPY_SOURCE;
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// result.access |= D3D12_BARRIER_ACCESS_COPY_DEST | D3D12_BARRIER_ACCESS_COPY_SOURCE;
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}
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}
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// {
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// if (batch->contains_compute_shader)
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// {
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// result.sync |= D3D12_BARRIER_SYNC_COMPUTE_SHADING;
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// result.access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS | D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
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// }
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// if (batch->contains_draw_shader)
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// {
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// result.sync |= D3D12_BARRIER_SYNC_VERTEX_SHADING | D3D12_BARRIER_SYNC_PIXEL_SHADING;
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// result.access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS | D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
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// }
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// if (batch->contains_indirect)
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// {
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// result.sync |= D3D12_BARRIER_SYNC_EXECUTE_INDIRECT;
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// result.access |= D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT;
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// }
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// if (batch->contains_rtv)
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// {
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// result.sync |= D3D12_BARRIER_SYNC_RENDER_TARGET;
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// result.access |= D3D12_BARRIER_ACCESS_RENDER_TARGET;
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// }
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// if (batch->contains_dsv_read)
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// {
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// result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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// result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ;
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// }
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// if (batch->contains_dsv_write)
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// {
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// result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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// result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
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// }
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// if (batch->contains_copy)
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// {
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// result.sync |= D3D12_BARRIER_SYNC_COPY;
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// result.access |= D3D12_BARRIER_ACCESS_COPY_DEST | D3D12_BARRIER_ACCESS_COPY_SOURCE;
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// }
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// }
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// if (result.access != D3D12_BARRIER_ACCESS_NO_ACCESS)
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// {
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// result.access &= ~D3D12_BARRIER_ACCESS_NO_ACCESS;
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// }
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return result;
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}
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@ -2290,59 +2452,90 @@ G_D12_BarrierInfo G_D12_BarrierInfoFromBatch(G_D12_CmdBatch *batch, G_QueueKind
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G_D12_BarrierInfo G_D12_BarrierInfoFromUsageKind(G_D12_TrackedUsageKind usage_kind, G_D12_Resource *resource, G_D12_BarrierInfo global, G_QueueKind queue_kind)
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{
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G_D12_BarrierInfo result = Zi;
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result.sync = global.sync;
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result.access = global.access;
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{
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if (usage_kind == G_D12_TrackedUsageKind_RenderTarget)
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{
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result.layout = D3D12_BARRIER_LAYOUT_RENDER_TARGET;
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result.sync |= D3D12_BARRIER_SYNC_RENDER_TARGET;
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result.access |= D3D12_BARRIER_ACCESS_RENDER_TARGET;
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}
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else if (usage_kind == G_D12_TrackedUsageKind_DepthStencilRead)
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{
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result.layout = D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ;
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result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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result.sync |= (global.sync & D3D12_BARRIER_SYNC_COPY);
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result.sync |= (global.sync & D3D12_BARRIER_SYNC_VERTEX_SHADING);
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result.sync |= (global.sync & D3D12_BARRIER_SYNC_PIXEL_SHADING);
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result.sync |= (global.sync & D3D12_BARRIER_SYNC_COMPUTE_SHADING);
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result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ;
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result.access |= (global.access & D3D12_BARRIER_ACCESS_COPY_SOURCE);
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result.access |= (global.access & D3D12_BARRIER_ACCESS_SHADER_RESOURCE);
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}
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else if (usage_kind == G_D12_TrackedUsageKind_DepthStencilReadWrite)
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{
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result.layout = D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE;
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result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
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}
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else
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{
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if (usage_kind == G_D12_TrackedUsageKind_Release)
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else if (usage_kind == G_D12_TrackedUsageKind_Release)
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{
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result.layout = D3D12_BARRIER_LAYOUT_COMMON;
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}
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else
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{
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result.layout = G_D12_CommonLayoutFromQueueKind(queue_kind);
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if (resource->d3d_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
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{
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result.access |= (global.access & D3D12_BARRIER_ACCESS_UNORDERED_ACCESS);
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}
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}
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result.sync |= D3D12_BARRIER_SYNC_VERTEX_SHADING;
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result.sync |= D3D12_BARRIER_SYNC_PIXEL_SHADING;
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result.sync |= D3D12_BARRIER_SYNC_COMPUTE_SHADING;
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result.sync |= (global.sync & D3D12_BARRIER_SYNC_COPY);
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result.access |= D3D12_BARRIER_ACCESS_SHADER_RESOURCE;
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result.access |= (global.access & D3D12_BARRIER_ACCESS_COPY_SOURCE);
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result.access |= (global.access & D3D12_BARRIER_ACCESS_COPY_DEST);
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}
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}
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// {
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// if (usage_kind == G_D12_TrackedUsageKind_RenderTarget)
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// {
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// result.layout = D3D12_BARRIER_LAYOUT_RENDER_TARGET;
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// result.sync |= D3D12_BARRIER_SYNC_RENDER_TARGET;
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// result.access |= D3D12_BARRIER_ACCESS_RENDER_TARGET;
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// }
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// else if (usage_kind == G_D12_TrackedUsageKind_DepthStencilRead)
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// {
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// result.layout = D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ;
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// result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_COPY);
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_VERTEX_SHADING);
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_PIXEL_SHADING);
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_COMPUTE_SHADING);
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// result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ;
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// result.access |= (global.access & D3D12_BARRIER_ACCESS_COPY_SOURCE);
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// result.access |= (global.access & D3D12_BARRIER_ACCESS_SHADER_RESOURCE);
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// }
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// else if (usage_kind == G_D12_TrackedUsageKind_DepthStencilReadWrite)
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// {
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// result.layout = D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE;
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// result.sync |= D3D12_BARRIER_SYNC_DEPTH_STENCIL;
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// result.access |= D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE;
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// }
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// else if (usage_kind == G_D12_TrackedUsageKind_Release)
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// {
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// result.layout = D3D12_BARRIER_LAYOUT_COMMON;
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// result.access = D3D12_BARRIER_ACCESS_COMMON;
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// }
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// else
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// {
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// result.layout = G_D12_CommonLayoutFromQueueKind(queue_kind);
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_COPY);
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_VERTEX_SHADING);
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_PIXEL_SHADING);
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// result.sync |= (global.sync & D3D12_BARRIER_SYNC_COMPUTE_SHADING);
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// result.access |= (global.access & D3D12_BARRIER_ACCESS_COPY_SOURCE);
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// result.access |= (global.access & D3D12_BARRIER_ACCESS_COPY_DEST);
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// result.access |= (global.access & D3D12_BARRIER_ACCESS_SHADER_RESOURCE);
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// if (resource->d3d_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
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// {
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// result.access |= (global.access & D3D12_BARRIER_ACCESS_UNORDERED_ACCESS);
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// }
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// }
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// }
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return result;
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}
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@ -2399,7 +2592,9 @@ i64 G_CommitCommandList(G_CommandListHandle cl_handle)
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G_D12_CmdBatch *last_batch = 0;
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{
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++batches_count;
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G_D12_CmdBatch *batch = PushStruct(scratch.arena, G_D12_CmdBatch);
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DllQueuePush(first_batch, last_batch, batch);
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for (G_D12_CmdNode *cmd_node = cl->first_cmd_node; cmd_node; cmd_node = cmd_node->next)
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{
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@ -2471,8 +2666,8 @@ i64 G_CommitCommandList(G_CommandListHandle cl_handle)
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if (batch->contains_hazard)
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{
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++batches_count;
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DllQueuePush(first_batch, last_batch, batch);
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batch = PushStruct(scratch.arena, G_D12_CmdBatch);
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DllQueuePush(first_batch, last_batch, batch);
|
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}
|
||||
|
||||
G_D12_Resource *resource = cmd->barrier.resource;
|
||||
@ -2499,19 +2694,15 @@ i64 G_CommitCommandList(G_CommandListHandle cl_handle)
|
||||
// TODO: Only perform tracking on batches containing draws/clear/discard
|
||||
}
|
||||
|
||||
if (batch->first_cmd || batch->first_tracked_resource)
|
||||
if (last_batch->first_cmd || last_batch->first_tracked_resource)
|
||||
{
|
||||
// Submit open batch
|
||||
++batches_count;
|
||||
DllQueuePush(first_batch, last_batch, batch);
|
||||
|
||||
if (batch->first_tracked_resource)
|
||||
{
|
||||
// Final empty batch to implicitly decay tracked resources
|
||||
batch = PushStruct(scratch.arena, G_D12_CmdBatch);
|
||||
++batches_count;
|
||||
DllQueuePush(first_batch, last_batch, batch);
|
||||
}
|
||||
// if (batch->first_tracked_resource && batch->contains_hazard)
|
||||
// {
|
||||
// // Final empty batch to implicitly decay tracked resources
|
||||
// batch = PushStruct(scratch.arena, G_D12_CmdBatch);
|
||||
// ++batches_count;
|
||||
// DllQueuePush(first_batch, last_batch, batch);
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@ -2546,7 +2737,8 @@ i64 G_CommitCommandList(G_CommandListHandle cl_handle)
|
||||
}
|
||||
|
||||
// Push decay transition to next batch
|
||||
if (next_batch && mip->usage != mip->next_usage)
|
||||
// if (next_batch && mip->usage != mip->next_usage)
|
||||
if (next_batch && mip->next_usage == G_D12_TrackedUsageKind_Untracked)
|
||||
{
|
||||
++next_batch->transitions_count;
|
||||
G_D12_TransitionNode *tn = PushStruct(scratch.arena, G_D12_TransitionNode);
|
||||
@ -2675,9 +2867,9 @@ i64 G_CommitCommandList(G_CommandListHandle cl_handle)
|
||||
{
|
||||
D3D12_GLOBAL_BARRIER global_barrier = Zi;
|
||||
global_barrier.SyncBefore = global_before.sync;
|
||||
global_barrier.SyncAfter = global_before.sync;
|
||||
global_barrier.SyncAfter = global_after.sync;
|
||||
global_barrier.AccessBefore = global_before.access;
|
||||
global_barrier.AccessAfter = global_before.access;
|
||||
global_barrier.AccessAfter = global_after.access;
|
||||
|
||||
u32 barrier_groups_count = 0;
|
||||
D3D12_BARRIER_GROUP barrier_groups[2] = Zi;
|
||||
@ -3782,7 +3974,14 @@ G_ResourceHandle G_PrepareBackbuffer(G_SwapchainHandle swapchain_handle, G_Forma
|
||||
backbuffer->texture_mips = 1;
|
||||
backbuffer->swapchain = swapchain;
|
||||
|
||||
G_D12_SetObjectName((ID3D12Object *)backbuffer->d3d_resource, StringF(scratch.arena, "Backbuffer [%F]", FmtUint(backbuffer_idx)));
|
||||
String name = StringF(scratch.arena, "Backbuffer [%F]", FmtUint(backbuffer_idx));
|
||||
name.len = MinU64(name.len, G_D12_MaxNameLen);
|
||||
{
|
||||
backbuffer->name_len = name.len;
|
||||
CopyBytes(backbuffer->name_cstr, name.text, name.len);
|
||||
backbuffer->name_cstr[name.len] = 0;
|
||||
G_D12_SetObjectName((ID3D12Object *)backbuffer->d3d_resource, name);
|
||||
}
|
||||
}
|
||||
}
|
||||
swapchain->backbuffers_format = format;
|
||||
|
||||
@ -494,14 +494,17 @@ Struct(G_D12_CmdBatch)
|
||||
G_D12_BatchedCmdNode *first_cmd;
|
||||
G_D12_BatchedCmdNode *last_cmd;
|
||||
|
||||
// Stage hazards
|
||||
b32 contains_hazard;
|
||||
b32 contains_compute_shader;
|
||||
b32 contains_draw_shader;
|
||||
b32 contains_indirect;
|
||||
b32 contains_copy;
|
||||
|
||||
// Access hazards
|
||||
b32 contains_rtv;
|
||||
b32 contains_dsv_read;
|
||||
b32 contains_dsv_write;
|
||||
b32 contains_indirect;
|
||||
b32 contains_copy;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
Loading…
Reference in New Issue
Block a user