power_play/src/mixer/mixer.c
2025-10-22 03:22:23 -05:00

483 lines
15 KiB
C

/* TODO: Cap max sounds playing. */
/* Terminology:
*
* `Sample`: Once "PCM" data point representing the smallest unit of audio available for a single channel at a point in time.
* Examples:
* - Single 32 bit float output by mixer and consumed by playback API, that the API interprets as a sound sample for a single channel
* - Single 16 bit integer output by audio file decoder, that may represent a mono sound sample
*
* `Frame`: Represents a single data point of audio for all audio channels at a point in time.
* Examples:
* - Single 16 bit integer output by audio file decoder representing one mono sound sample
* - 2 16 bit integer samples output by audio file decoder representing two sound samples, one sample for each audio channel
* - 2 32 bit float samples output by mixer and consumed by playback API, one sample for each audio channel
*/
MIX_SharedState M_shared_state = ZI;
////////////////////////////////////////////////////////////
//~ Startup
void MIX_Startup(void)
{
__prof;
MIX_SharedState *g = &M_shared_state;
g->track_arena = AcquireArena(Gibi(64));
g->listener_pos = VEC2(0, 0);
g->listener_dir = VEC2(0, -1);
}
////////////////////////////////////////////////////////////
//~ Track
MIX_Handle MIX_HandleFromTrack(MIX_Track *track)
{
MIX_Handle result = ZI;
result.gen = track->gen;
result.data = track;
return result;
}
MIX_Track *MIX_TrackFromHandle(MIX_Handle handle)
{
MIX_Track *track = (MIX_Track *)handle.data;
if (track && track->gen == handle.gen)
{
return track;
}
else
{
return 0;
}
}
MIX_Track *MIX_AcquireTrackLocked(Lock *lock, SND_Sound *sound)
{
MIX_SharedState *g = &M_shared_state;
AssertLockedE(lock, &g->mutex);
LAX lock;
MIX_Track *track = 0;
if (g->track_first_free)
{
/* Take from free list */
track = g->track_first_free;
MIX_Track *next_free = track->next;
g->track_first_free = next_free;
if (next_free)
{
next_free->prev = 0;
}
*track = (MIX_Track) { .gen = track->gen + 1 };
}
else
{
/* Acquire new */
track = PushStruct(g->track_arena, MIX_Track);
track->gen = 1;
}
track->sound = sound;
track->mix.source = sound;
track->mix.track_handle = MIX_HandleFromTrack(track);
/* Append to playing list */
MIX_Track *prev = g->track_last_playing;
if (prev)
{
prev->next = track;
}
else
{
g->track_first_playing = track;
}
g->track_last_playing = track;
track->prev = prev;
++g->track_playing_count;
return track;
}
void MIX_ReleaseTrackLocked(Lock *lock, MIX_Track *track)
{
MIX_SharedState *g = &M_shared_state;
AssertLockedE(lock, &g->mutex);
LAX lock;
/* Remove from playing list */
MIX_Track *prev = track->prev;
MIX_Track *next = track->next;
if (prev)
{
prev->next = next;
}
else
{
/* Track was first in list */
g->track_first_playing = next;
}
if (next)
{
next->prev = prev;
}
else
{
/* Track was last in list */
g->track_last_playing = prev;
}
--g->track_playing_count;
++track->gen;
/* Add to free list */
track->prev = 0;
track->next = g->track_first_free;
if (g->track_first_free)
{
g->track_first_free->prev = track;
}
g->track_first_free = track;
}
////////////////////////////////////////////////////////////
//~ Mixer control
/* TODO: Rework interface to be command based instead of directly modifying tracks. */
MIX_Handle MIX_PlaySound(SND_Sound *sound)
{
return MIX_PlaySoundEx(sound, M_TRACKDESC());
}
MIX_Handle MIX_PlaySoundEx(SND_Sound *sound, MIX_TrackDesc desc)
{
MIX_SharedState *g = &M_shared_state;
MIX_Track *track;
{
Lock lock = LockE(&g->mutex);
{
track = MIX_AcquireTrackLocked(&lock, sound);
track->desc = desc;
}
Unlock(&lock);
}
return MIX_HandleFromTrack(track);
}
/* NOTE: This is quite inefficient. */
MIX_TrackDesc MIX_TrackDescFromHandle(MIX_Handle handle)
{
MIX_SharedState *g = &M_shared_state;
MIX_TrackDesc result = ZI;
MIX_Track *track = MIX_TrackFromHandle(handle);
if (track)
{
/* TODO: Only lock mutex on track itself or something */
Lock lock = LockE(&g->mutex);
{
/* Confirm handle is still valid now that we're locked */
track = MIX_TrackFromHandle(handle);
if (track)
{
result = track->desc;
}
}
Unlock(&lock);
}
return result;
}
/* NOTE: This is quite inefficient. */
void MIX_UpdateTrack(MIX_Handle handle, MIX_TrackDesc desc)
{
MIX_SharedState *g = &M_shared_state;
MIX_Track *track = MIX_TrackFromHandle(handle);
if (track)
{
/* TODO: Only lock mutex on track itself or something */
Lock lock = LockE(&g->mutex);
{
/* Confirm handle is still valid now that we're locked */
track = MIX_TrackFromHandle(handle);
if (track)
{
track->desc = desc;
}
}
Unlock(&lock);
}
}
void MIX_UpdateListener(Vec2 pos, Vec2 dir)
{
MIX_SharedState *g = &M_shared_state;
Lock lock = LockE(&g->mutex);
{
g->listener_pos = pos;
g->listener_dir = NormVec2(dir);
}
Unlock(&lock);
}
////////////////////////////////////////////////////////////
//~ Mix
i16 MIX_SampleSound(SND_Sound *sound, u64 sample_pos, b32 wrap)
{
if (wrap)
{
return sound->samples[sample_pos % sound->samples_count];
}
else if (sample_pos < sound->samples_count)
{
return sound->samples[sample_pos];
}
else
{
return 0;
}
}
/* To be called once per audio playback interval */
MIX_PcmF32 MIX_MixAllTracks(Arena *arena, u64 frame_count)
{
__prof;
TempArena scratch = BeginScratch(arena);
MIX_SharedState *g = &M_shared_state;
MIX_PcmF32 result = ZI;
result.count = frame_count * 2;
result.samples = PushStructs(arena, f32, result.count);
Vec2 listener_pos = VEC2(0, 0);
Vec2 listener_dir = VEC2(0, 0);
//- Create temp mix array
MIX_MixData **mixes = 0;
u64 mixes_count = 0;
{
Lock lock = LockE(&g->mutex);
/* Read listener info */
listener_pos = g->listener_pos;
listener_dir = g->listener_dir;
/* Update & read mixes */
mixes = PushStructsNoZero(scratch.arena, MIX_MixData *, g->track_playing_count);
for (MIX_Track *track = g->track_first_playing; track; track = track->next)
{
__profn("Prepare track");
MIX_MixData *mix = &track->mix;
mix->desc = track->desc;
mixes[mixes_count++] = mix;
}
Unlock(&lock);
}
//- Process mix data
for (u64 mix_index = 0; mix_index < mixes_count; ++mix_index)
{
__profn("Mix track");
MIX_MixData *mix = mixes[mix_index];
if (mix->source->samples_count <= 0)
{
/* Skip empty sounds */
continue;
}
SND_Sound *source = mix->source;
MIX_TrackDesc desc = mix->desc;
MIX_EffectData *effect_data = &mix->effect_data;
b32 source_is_stereo = source->flags & SND_SoundFlag_Stereo;
f32 speed = MaxF32(0, desc.speed);
//- Determine sample range
u64 source_samples_count = 0;
if (source_is_stereo)
{
source_samples_count = frame_count * 2;
/* Round <samples_count * speed> to nearest frame boundary (nearest multiple of 2) */
source_samples_count = (u64)CeilF32ToI32((f32)source_samples_count * speed);
source_samples_count &= ~1;
}
else
{
source_samples_count = frame_count;
/* Round <samples_count * speed> to nearest sample */
source_samples_count = (u64)RoundF32ToI32((f32)source_samples_count * speed);
}
u64 source_sample_pos_start = mix->source_pos;
u64 source_sample_pos_end = source_sample_pos_start + source_samples_count;
if (source_sample_pos_end >= source->samples_count)
{
if (desc.looping)
{
source_sample_pos_end = source_sample_pos_end % source->samples_count;
}
else
{
source_sample_pos_end = source->samples_count;
mix->track_finished = 1;
}
}
u64 source_frames_count = source_is_stereo ? source_samples_count / 2 : source_samples_count;
u64 source_frame_pos_start = source_is_stereo ? source_sample_pos_start / 2 : source_sample_pos_start;
mix->source_pos = source_sample_pos_end;
MIX_PcmF32 mix_pcm = {
.count = result.count,
.samples = PushStructs(scratch.arena, f32, result.count)
};
//- Resample
/* Transform 16 bit source -> 32 bit stereo at output duration */
{
__profn("Resample");
f32 *out_samples = mix_pcm.samples;
u64 out_frames_count = mix_pcm.count / 2;
/* TODO: Fast path for 1:1 copy when speed = 1.0? */
/* TODO: Optimize */
if (source_is_stereo)
{
/* 16 bit Stereo -> 32 bit Stereo */
for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos)
{
f32 in_frame_pos_exact = source_frame_pos_start + (((f32)out_frame_pos / (f32)out_frames_count) * (f32)source_frames_count);
u32 in_frame_pos_prev = FloorF32ToI32(in_frame_pos_exact);
u32 in_frame_pos_next = CeilF32ToI32(in_frame_pos_exact);
/* Sample source */
f32 sample1_prev = MIX_SampleSound(source, (in_frame_pos_prev * 2) + 0, desc.looping) * (1.f / 32768.f);
f32 sample1_next = MIX_SampleSound(source, (in_frame_pos_next * 2) + 0, desc.looping) * (1.f / 32768.f);
f32 sample2_prev = MIX_SampleSound(source, (in_frame_pos_prev * 2) + 1, desc.looping) * (1.f / 32768.f);
f32 sample2_next = MIX_SampleSound(source, (in_frame_pos_next * 2) + 1, desc.looping) * (1.f / 32768.f);
/* Lerp */
f32 t = in_frame_pos_exact - (f32)in_frame_pos_prev;
f32 sample1 = LerpF32(sample1_prev, sample1_next, t);
f32 sample2 = LerpF32(sample2_prev, sample2_next, t);
out_samples[(out_frame_pos * 2) + 0] += sample1;
out_samples[(out_frame_pos * 2) + 1] += sample2;
}
}
else
{
/* 16 bit Mono -> 32 bit Stereo */
for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos)
{
f32 in_frame_pos_exact = source_frame_pos_start + (((f32)out_frame_pos / (f32)out_frames_count) * (f32)source_frames_count);
u32 in_frame_pos_prev = FloorF32ToI32(in_frame_pos_exact);
u32 in_frame_pos_next = CeilF32ToI32(in_frame_pos_exact);
/* Sample source */
f32 sample_prev = MIX_SampleSound(source, in_frame_pos_prev, desc.looping) * (1.f / 32768.f);
f32 sample_next = MIX_SampleSound(source, in_frame_pos_next, desc.looping) * (1.f / 32768.f);
/* Lerp */
f32 t = (f32)in_frame_pos_exact - in_frame_pos_prev;
f32 sample = LerpF32(sample_prev, sample_next, t);
out_samples[(out_frame_pos * 2) + 0] += sample;
out_samples[(out_frame_pos * 2) + 1] += sample;
}
}
}
//- Spatialize
if (desc.flags & MIX_TrackFlag_Spatialize)
{
__profn("Spatialize");
/* Algorithm constants */
const f32 rolloff_height = 1.2f;
const f32 rolloff_scale = 6.0f;
const f32 pan_scale = 0.75;
Vec2 pos = desc.pos;
/* If sound pos = listener pos, pretend sound is close in front of listener. */
if (EqVec2(listener_pos, pos))
{
pos = AddVec2(listener_pos, MulVec2(listener_dir, 0.001f));
}
Vec2 sound_rel = SubVec2(pos, listener_pos);
Vec2 sound_rel_dir = NormVec2(sound_rel);
/* Calculate volume */
f32 volume_start = effect_data->spatial_volume;
f32 volume_end;
{
/* https://www.desmos.com/calculator/c2h941hobz
* h = `rolloff_height`
* s = `rolloff_scale`
*/
f32 dist = Vec2Len(sound_rel);
f32 v = (dist / rolloff_scale) + 1.0f;
volume_end = rolloff_height * (1.0f / (v * v));
}
effect_data->spatial_volume = volume_end;
/* Calculate pan */
f32 pan_start = effect_data->spatial_pan;
f32 pan_end = WedgeVec2(listener_dir, sound_rel_dir) * pan_scale;
effect_data->spatial_pan = pan_end;
/* Spatialize samples */
for (u64 frame_pos = 0; frame_pos < frame_count; ++frame_pos)
{
f32 t = (f32)frame_pos / (f32)(frame_count - 1);
f32 volume = LerpF32(volume_start, volume_end, t);
f32 pan = LerpF32(pan_start, pan_end, t);
u64 sample1_index = frame_pos * 2;
u64 sample2_index = sample1_index + 1;
f32 sample_mono = ((mix_pcm.samples[sample1_index + 0] / 2.0f) + (mix_pcm.samples[sample2_index] / 2.0f)) * volume;
mix_pcm.samples[sample1_index] = sample_mono * (1.0f - pan);
mix_pcm.samples[sample2_index] = sample_mono * (1.0f + pan);
}
}
//- Mix into result
for (u64 i = 0; i < mix_pcm.count; ++i)
{
result.samples[i] += mix_pcm.samples[i] * desc.volume;
}
}
//- Update track effect data
{
__profn("Update track effect data");
Lock lock = LockE(&g->mutex);
for (u64 i = 0; i < mixes_count; ++i)
{
MIX_MixData *mix = mixes[i];
MIX_Track *track = MIX_TrackFromHandle(mix->track_handle);
if (track)
{
if (mix->track_finished)
{
/* Release finished tracks */
MIX_ReleaseTrackLocked(&lock, track);
}
}
}
Unlock(&lock);
}
EndScratch(scratch);
return result;
}