252 lines
6.8 KiB
C
252 lines
6.8 KiB
C
#define SIM_CLIENT_NIL_HANDLE ((ClientHandle) { .gen = 0, .idx = 0 })
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/* Absolute layers */
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#define SIM_LAYER_FLOOR_DECALS (-300)
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#define SIM_LAYER_BULLETS (-200)
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#define SIM_LAYER_TRACERS (-100)
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#define SIM_LAYER_SHOULDERS (0)
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#define SIM_LAYER_WALLS (100)
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/* Relative layers */
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#define SIM_LAYER_RELATIVE_DEFAULT (0)
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#define SIM_LAYER_RELATIVE_WEAPON (1)
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Struct(EntId) {
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UID uid;
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};
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Struct(ClientHandle) {
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u32 idx;
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u32 gen;
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};
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/* ========================== *
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* Startup
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* ========================== */
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Struct(SimStartupReceipt) { i32 _; };
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SimStartupReceipt sim_startup(void);
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/* ========================== *
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* Client store
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* ========================== */
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Struct(ClientLookupBin) {
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struct ClientHandle first;
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struct ClientHandle last;
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};
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Struct(ClientStore) {
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b32 valid;
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Arena *arena;
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/* Client lookup */
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ClientLookupBin *client_lookup_bins;
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u64 num_client_lookup_bins;
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/* Clients */
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Arena *clients_arena;
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struct Client *clients;
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ClientHandle first_free_client;
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u64 num_clients_allocated;
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u64 num_clients_reserved;
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};
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INLINE ClientStore *sim_client_store_nil(void)
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{
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extern READONLY ClientStore **_g_sim_client_store_nil;
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return *_g_sim_client_store_nil;
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}
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ClientStore *sim_client_store_alloc(void);
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void sim_client_store_release(ClientStore *store);
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/* ========================== *
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* Client
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* ========================== */
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Struct(SnapshotLookupBin) {
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struct Snapshot *first;
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struct Snapshot *last;
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};
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Struct(Client) {
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b32 valid;
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ClientHandle handle;
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ClientStore *store;
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Arena *snapshots_arena;
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/* Round trip time of the client (if networked) */
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i64 last_rtt_ns;
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N_ChannelId channel_id;
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u64 channel_hash;
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ClientHandle next_free;
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ClientHandle next_in_bin;
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ClientHandle prev_in_bin;
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/* The client's player entity id in the master sim (if relevant) */
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EntId player_id;
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/* This is the highest confirmed tick of ours that we know this client has received */
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u64 ack;
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/* This is the highest confirmed ack of ours that we know this client has received (this
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* can be used to determine which client ticks will no longer be delta encoded from and
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* therefore can be released) */
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u64 double_ack;
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/* This is the highest tick of their's that we have received */
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u64 highest_received_tick;
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/* Snapshots sorted by tick (low to high) */
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u64 first_tick;
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u64 last_tick;
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u64 num_ticks;
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struct Snapshot *first_free_snapshot;
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/* Tick -> snapshot lookup */
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u64 num_snapshot_lookup_bins;
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SnapshotLookupBin *snapshot_lookup_bins;
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};
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INLINE Client *sim_client_nil(void)
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{
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extern READONLY Client **_g_sim_client_nil;
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return *_g_sim_client_nil;
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}
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INLINE b32 sim_client_handle_eq(ClientHandle a, ClientHandle b)
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{
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return a.gen == b.gen && a.idx == b.idx;
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}
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Client *sim_client_alloc(ClientStore *store);
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void sim_client_release(Client *client);
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Client *sim_client_from_channel_id(ClientStore *store, N_ChannelId channel_id);
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void sim_client_set_channel_id(Client *client, N_ChannelId channel_id);
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Client *sim_client_from_handle(ClientStore *store, ClientHandle handle);
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/* ========================== *
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* Snapshot
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* ========================== */
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typedef i32 SyncFlag; enum {
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SIM_SYNC_FLAG_NOSYNC_PREDICTABLES = 1 << 0
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};
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typedef i32 ControlFlag; enum {
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SIM_CONTROL_FLAG_FIRE = 1 << 0,
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SIM_CONTROL_FLAG_FIRE_ALT = 1 << 1,
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/* Testing */
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SIM_CONTROL_FLAG_DRAG = 1 << 2,
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SIM_CONTROL_FLAG_DELETE = 1 << 3,
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SIM_CONTROL_FLAG_CLEAR_ALL = 1 << 4,
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SIM_CONTROL_FLAG_SPAWN1_TEST = 1 << 5,
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SIM_CONTROL_FLAG_SPAWN2_TEST = 1 << 6,
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SIM_CONTROL_FLAG_SPAWN3_TEST = 1 << 7,
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SIM_CONTROL_FLAG_SPAWN4_TEST = 1 << 8,
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SIM_CONTROL_FLAG_WALLS_TEST = 1 << 9,
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SIM_CONTROL_FLAG_TILE_TEST = 1 << 10,
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SIM_CONTROL_FLAG_EXPLODE_TEST = 1 << 11,
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SIM_CONTROL_FLAG_TELEPORT_TEST = 1 << 12,
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};
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Struct(ControlData) {
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V2 move; /* Movement direction vector (speed of 0 -> 1) */
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V2 focus; /* Focus direction vector (where does the controller want to look) */
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V2 dbg_cursor; /* Where is the user's cursor in the world (used for things like editing the world) */
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u32 flags;
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};
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typedef i32 CmdKind; enum {
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SIM_CMD_KIND_INVALID,
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SIM_CMD_KIND_CONTROL,
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SIM_CMD_KIND_CHAT
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};
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typedef i32 TileKind; enum {
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SIM_TILE_KIND_NONE,
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SIM_TILE_KIND_WALL,
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NUM_SIM_TILE_KINDS
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};
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STATIC_ASSERT(NUM_SIM_TILE_KINDS < 256); /* Tile kind must fit in 8 bits */
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Struct(Snapshot) {
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b32 valid;
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u64 tick;
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Client *client;
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Snapshot *next_free;
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Snapshot *next_in_bin;
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Snapshot *prev_in_bin;
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u64 prev_tick;
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u64 next_tick;
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Arena *arena;
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/* Sim time (guaranteed to increase by sim_dt_ns each step) */
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i64 sim_dt_ns;
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i64 sim_time_ns;
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/* If != previous tick's continuity then don't lerp */
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u64 continuity_gen;
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/* The last physics iteration (used for tracking contact lifetime) */
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u64 phys_iteration;
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/* The id of the receiver's player in the snapshot */
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EntId local_player;
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/* Id lookup */
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struct EntBin *id_bins;
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u64 num_id_bins;
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/* Entities */
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Arena *ents_arena;
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struct Ent *ents;
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u32 first_free_ent;
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u32 num_ents_allocated;
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u32 num_ents_reserved;
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};
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INLINE Snapshot *sim_snapshot_nil(void)
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{
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extern READONLY Snapshot **_g_sim_snapshot_nil;
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return *_g_sim_snapshot_nil;
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}
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/* Alloc */
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Snapshot *sim_snapshot_alloc(Client *client, Snapshot *src, u64 tick);
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void sim_snapshot_release(Snapshot *sim_snapshot);
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void sim_snapshot_release_ticks_in_range(Client *client, u64 start, u64 end);
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/* Lookup */
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Snapshot *sim_snapshot_from_tick(Client *client, u64 tick);
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Snapshot *sim_snapshot_from_closest_tick_lte(Client *client, u64 tick);
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Snapshot *sim_snapshot_from_closest_tick_gte(Client *client, u64 tick);
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/* Tile */
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V2i32 sim_world_tile_index_from_pos(V2 pos);
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V2 sim_pos_from_world_tile_index(V2i32 world_tile_index);
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V2i32 sim_local_tile_index_from_world_tile_index(V2i32 world_tile_index);
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V2i32 sim_world_tile_index_from_local_tile_index(V2i32 tile_chunk_index, V2i32 local_tile_index);
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V2i32 sim_tile_chunk_index_from_world_tile_index(V2i32 world_tile_index);
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void sim_snapshot_set_tile(Snapshot *ss, V2i32 world_tile_index, TileKind tile_kind);
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/* Lerp */
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Snapshot *sim_snapshot_alloc_from_lerp(Client *client, Snapshot *ss0, Snapshot *ss1, f64 blend);
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/* Sync */
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void sim_snapshot_sync_ents(Snapshot *local_ss, Snapshot *remote_ss, EntId remote_player, u32 sync_flags);
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/* Encode / decode */
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void sim_snapshot_encode(BB_Writer *bw, Client *receiver, Snapshot *ss0, Snapshot *ss1);
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void sim_snapshot_decode(BB_Reader *br, Snapshot *ss);
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