power_play/src/pp/pp.c
2025-09-04 20:06:43 -05:00

3210 lines
131 KiB
C

SharedUserState shared_user_state = ZI;
////////////////////////////////
//~ Startup
void StartupUser(void)
{
__prof;
SharedUserState *g = &shared_user_state;
SetGstat(GSTAT_DEBUG_STEPS, U64Max);
g->arena = AcquireArena(Gibi(64));
g->real_time_ns = TimeNs();
/* TODO: Remove this */
String connect_address_str = Lit("");
g->connect_address_str = PushString(g->arena, connect_address_str);
/* Initialize average dt to a reasonable value */
g->average_local_to_user_snapshot_publish_dt_ns = NsFromSeconds(1) / SIM_TICKS_PER_SECOND;
/* User blend clients */
g->user_client_store = AcquireClientStore();
g->user_unblended_client = AcquireClient(g->user_client_store);
g->user_blended_client = AcquireClient(g->user_client_store);
g->ss_blended = NilSnapshot();
/* Renderer data arenas */
g->material_instances_arena = AcquireArena(Gibi(64));
g->ui_rect_instances_arena = AcquireArena(Gibi(64));
g->ui_shape_verts_arena = AcquireArena(Gibi(64));
g->ui_shape_indices_arena = AcquireArena(Gibi(64));
g->grids_arena = AcquireArena(Gibi(64));
/* Local to user client */
g->local_to_user_client_store = AcquireClientStore();
g->local_to_user_client = AcquireClient(g->local_to_user_client_store);
g->world_to_ui_xf = XformIdentity;
g->world_to_render_xf = XformIdentity;
g->console_logs_arena = AcquireArena(Gibi(64));
//P_RegisterLogCallback(ConsoleLogCallback, P_LogLevel_Success);
P_RegisterLogCallback(ConsoleLogCallback, P_LogLevel_Debug);
g->window = P_AcquireWindow();
g->swapchain = GPU_AcquireSwapchain(g->window, VEC2I32(100, 100));
P_ShowWindow(g->window);
/* Start jobs */
RunJob(1, UpdateUserJob, JobPool_User, JobPriority_High, &g->shutdown_job_counters, 0);
RunJob(1, SimJob, JobPool_Sim, JobPriority_High, &g->shutdown_job_counters, 0);
OnExit(&ShutdownUser);
}
////////////////////////////////
//~ Shutdown
ExitFuncDef(ShutdownUser)
{
__prof;
SharedUserState *g = &shared_user_state;
Atomic32FetchSet(&g->shutdown, 1);
YieldOnCounter(&g->shutdown_job_counters);
P_ReleaseWindow(g->window);
}
////////////////////////////////
//~ Debug draw
//- Draw xform
void DrawDebugXform(Xform xf, u32 color_x, u32 color_y)
{
SharedUserState *g = &shared_user_state;
f32 thickness = 2.f;
f32 arrowhead_len = 15.f;
Vec2 pos = MulXformV2(g->world_to_ui_xf, xf.og);
Vec2 x_ray = MulXformBasisV2(g->world_to_ui_xf, RightFromXform(xf));
Vec2 y_ray = MulXformBasisV2(g->world_to_ui_xf, UpFromXform(xf));
f32 ray_scale = 1;
x_ray = MulVec2(x_ray, ray_scale);
y_ray = MulVec2(y_ray, ray_scale);
/* FIXME: Enable this */
#if 0
D_DrawArrowRay(g->render_sig, pos, x_ray, thickness, arrowhead_len, color_x);
D_DrawArrowRay(g->render_sig, pos, y_ray, thickness, arrowhead_len, color_y);
#else
LAX x_ray;
LAX y_ray;
LAX thickness;
LAX arrowhead_len;
LAX pos;
LAX color_x;
LAX color_y;
#endif
//u32 color_quad = Rgba32F(0, 1, 1, 0.3);
//Quad quad = QuadFromRect(RectFromScalar(0, 0, 1, -1));
//quad = MulXformQuad(xf, ScaleQuad(quad, 0.075f));
//D_DrawQuad(g->render_sig, quad, color);
}
//- Draw movement
void DrawDebugMovement(Entity *ent)
{
SharedUserState *g = &shared_user_state;
f32 thickness = 2.f;
f32 arrow_len = 15.f;
u32 color_vel = ColorOrange;
Xform xf = XformFromEntity(ent);
Vec2 velocity = ent->linear_velocity;
Vec2 pos = MulXformV2(g->world_to_ui_xf, xf.og);
Vec2 vel_ray = MulXformBasisV2(g->world_to_ui_xf, velocity);
if (Vec2Len(vel_ray) > 0.00001)
{
/* FIXME: Enable this */
#if 0
D_DrawArrowRay(g->render_sig, pos, vel_ray, thickness, arrow_len, color_vel);
#else
LAX thickness;
LAX arrow_len;
LAX color_vel;
LAX xf;
LAX velocity;
LAX pos;
LAX vel_ray;
#endif
}
}
//- Entity debug string
String DebugStringFromEntity(Arena *arena, Entity *ent)
{
TempArena scratch = BeginScratch(arena);
Snapshot *ss = ent->ss;
const u8 hex[] = "0123456789abcdef";
String result = ZI;
result.text = PushDry(arena, u8);
//result.len += StringF(arena, "[%F]", FmtUid(ent->id.uid)).len;
{
b32 transmitting = HasProp(ent, Prop_SyncSrc);
b32 receiving = HasProp(ent, Prop_SyncDst);
if (transmitting & receiving)
{
result.len += StringF(arena, " networked (sending & receiving)").len;
}
else if (transmitting)
{
result.len += StringF(arena, " networked (sending)").len;
}
else if (receiving)
{
result.len += StringF(arena, " networked (receiving)").len;
}
else
{
result.len += StringF(arena, " local").len;
}
}
result.len += StringF(arena, "\n").len;
result.len += StringF(arena, "owner: [%F]\n", FmtUid(ent->owner.uid)).len;
result.len += StringF(arena, "\n").len;
{
result.len += StringF(arena, "props: 0x").len;
for (u64 chunk_index = countof(ent->props); chunk_index-- > 0;)
{
u64 chunk = ent->props[chunk_index];
for (u64 part_index = 8; part_index-- > 0;)
{
if ((chunk_index != (countof(ent->props) - 1)) || ((chunk_index * 64) + (part_index * 8)) <= Prop_Count)
{
u8 part = (chunk >> (part_index * 8)) & 0xFF;
StringFromChar(arena, hex[(part >> 4) & 0x0F]);
StringFromChar(arena, hex[(part >> 0) & 0x0F]);
result.len += 2;
}
}
}
result.len += StringF(arena, "\n").len;
}
if (!EqId(ent->parent, RootEntityId))
{
result.len += StringF(arena, "parent: [%F]\n", FmtUid(ent->parent.uid)).len;
}
if (!IsNilId(ent->next) || !IsNilId(ent->prev))
{
result.len += StringF(arena, "prev: [%F]\n", FmtUid(ent->prev.uid)).len;
result.len += StringF(arena, "next: [%F]\n", FmtUid(ent->next.uid)).len;
}
result.len += StringF(arena, "\n").len;
/* Pos */
Xform xf = XformFromEntity(ent);
Vec2 linear_velocity = ent->linear_velocity;
f32 angular_velocity = ent->angular_velocity;
result.len += StringF(arena, "pos: (%F, %F)\n", FmtFloat(xf.og.x), FmtFloat(xf.og.y)).len;
result.len += StringF(arena, "linear velocity: (%F, %F)\n", FmtFloat(linear_velocity.x), FmtFloat(linear_velocity.y)).len;
result.len += StringF(arena, "angular velocity: %F\n", FmtFloat(angular_velocity)).len;
/* Test */
result.len += StringF(arena, "collision dir: (%F, %F)\n", FmtFloat(ent->collision_dir.x), FmtFloat(ent->collision_dir.y)).len;
/* Children */
if (!IsNilId(ent->first) || !IsNilId(ent->last))
{
Entity *child = EntityFromId(ss, ent->first);
if (!EqId(ent->first, ent->last) || !child->valid)
{
result.len += StringF(arena, "first child: [%F]\n", FmtUid(ent->first.uid)).len;
result.len += StringF(arena, "last child: [%F]\n", FmtUid(ent->last.uid)).len;
}
while (child->valid)
{
result.len += StringF(arena, "\n---------------------------------\n").len;
result.len += StringF(arena, "CHILD\n").len;
String child_text = DebugStringFromEntity(scratch.arena, child);
result.len += IndentString(arena, child_text, 4).len;
child = EntityFromId(ss, child->next);
}
}
EndScratch(scratch);
return result;
}
////////////////////////////////
//~ Console
//- Console log callback
P_LogEventCallbackFuncDef(ConsoleLogCallback, log)
{
__prof;
SharedUserState *g = &shared_user_state;
Lock lock = LockE(&g->console_logs_mutex);
{
ConsoleLog *clog = PushStruct(g->console_logs_arena, ConsoleLog);
clog->level = log.level;
clog->msg = PushString(g->console_logs_arena, log.msg);
clog->datetime = log.datetime;
clog->time_ns = log.time_ns;
if (g->last_console_log)
{
g->last_console_log->next = clog;
clog->prev = g->last_console_log;
/* Alternating color index between logs of same level */
i32 *color_index = &g->console_log_color_indices[log.level];
clog->color_index = *color_index;
*color_index = 1 - *color_index;
}
else
{
g->first_console_log = clog;
}
g->last_console_log = clog;
}
Unlock(&lock);
}
//- Draw console
void DrawDebugConsole(i32 level, b32 minimized)
{
/* FIXME: Enable this */
#if 0
__prof;
SharedUserState *g = &shared_user_state;
TempArena scratch = BeginScratchNoConflict();
Vec2 desired_start_pos = VEC2(10, minimized ? 100 : 600);
i64 fade_time_ns = NsFromSeconds(10);
f32 fade_curve = 0.5;
f32 spacing = 0;
f32 bg_margin = 5;
LocalPersist u32 colors[P_LogLevel_Count][2] = ZI;
SetBytes(colors, 0xFF, sizeof(colors));
#if 1
colors[P_LogLevel_Debug][0] = Rgb32F(0.4, 0.1, 0.4); colors[P_LogLevel_Debug][1] = Rgb32F(0.5, 0.2, 0.5);
colors[P_LogLevel_Info][0] = Rgb32F(0.4, 0.4, 0.4); colors[P_LogLevel_Info][1] = Rgb32F(0.5, 0.5, 0.5);
colors[P_LogLevel_Success][0] = Rgb32F(0.1, 0.3, 0.1); colors[P_LogLevel_Success][1] = Rgb32F(0.2, 0.4, 0.2);
colors[P_LogLevel_Warning][0] = Rgb32F(0.4, 0.4, 0.1); colors[P_LogLevel_Warning][1] = Rgb32F(0.5, 0.5, 0.2);
colors[P_LogLevel_Error][0] = Rgb32F(0.4, 0.1, 0.1); colors[P_LogLevel_Error][1] = Rgb32F(0.5, 0.2, 0.2);
#else
u32 info_colors[2] = { Rgb32F(0.4, 0.4, 0.4), Rgb32F(0.5, 0.5, 0.5) };
u32 success_colors[2] = { Rgb32F(0.1, 0.3, 0.1), Rgb32F(0.2, 0.4, 0.2) };
u32 warning_colors[2] = { Rgb32F(0.4, 0.4, 0.1), Rgb32F(0.5, 0.5, 0.2) };
u32 error_colors[2] = { Rgb32F(0.4, 0.1, 0.1), Rgb32F(0.5, 0.2, 0.2) };
#endif
Vec2 draw_pos = desired_start_pos;
f32 bounds_top = F32Infinity;
f32 bounds_bottom = -F32Infinity;
if (g->console_logs_height < desired_start_pos.y)
{
draw_pos.y = g->console_logs_height;
}
g->console_logs_height = 0;
i64 now_ns = TimeNs();
F_Font *font = F_LoadFontAsync(Lit("font/fixedsys.ttf"), 12.0f);
if (font)
{
Lock lock = LockE(&g->console_logs_mutex);
{
for (ConsoleLog *log = g->last_console_log; log; log = log->prev)
{
f32 opacity = 0.75;
if (minimized)
{
f32 lin = 1.0 - ClampF64((f64)(now_ns - log->time_ns) / (f64)fade_time_ns, 0, 1);
opacity *= PowF32(lin, fade_curve);
}
if (draw_pos.y > -desired_start_pos.y && opacity > 0)
{
if (log->level <= level)
{
/* Draw background */
u32 color = colors[log->level][log->color_index];
D_DrawQuad(g->render_sig, QuadFromRect(log->bounds), Alpha32F(color, opacity));
/* Draw text */
String text = log->msg;
if (!minimized)
{
P_DateTime datetime = log->datetime;
text = StringF(
scratch.arena,
"[%F:%F:%F.%F] %F",
FmtUintZ(datetime.hour, 2),
FmtUintZ(datetime.minute, 2),
FmtUintZ(datetime.second, 2),
FmtUintZ(datetime.milliseconds, 3),
FmtString(text));
}
D_TextParams params = D_TEXTPARAMS(.font = font, .pos = draw_pos, .offset_y = DRAW_TEXT_OFFSET_Y_BOTTOM, .color = Alpha32F(ColorWhite, opacity), .str = text);
Rect bounds = draw_text(g->render_sig, params);
Rect draw_bounds = bounds;
draw_bounds.x -= bg_margin;
draw_bounds.y -= bg_margin;
draw_bounds.width += bg_margin * 2.f;
draw_bounds.height += bg_margin * 2.f;
draw_pos.y -= draw_bounds.height + spacing;
log->bounds = draw_bounds;
bounds_top = MinF32(bounds_top, draw_bounds.y);
bounds_bottom = MaxF32(bounds_bottom, draw_bounds.y + draw_bounds.height);
}
}
else
{
break;
}
}
}
Unlock(&lock);
}
if (bounds_top < F32Infinity && bounds_bottom > -F32Infinity)
{
g->console_logs_height = bounds_bottom - bounds_top;
}
EndScratch(scratch);
#else
LAX level;
LAX minimized;
#endif
}
////////////////////////////////
//~ Render buffers
//- Gbuffer
GPU_Resource *AcquireGbuffer(GPU_Format format, Vec2I32 size)
{
__prof;
GPU_ResourceDesc desc = ZI;
desc.kind = GPU_ResourceKind_Texture2D;
desc.flags = GPU_ResourceFlag_AllowSrv | GPU_ResourceFlag_AllowUav | GPU_ResourceFlag_AllowRtv;
desc.texture.format = format;
desc.texture.size = VEC3I32(size.x, size.y, 1);
desc.texture.mip_levels = 1;
return GPU_AcquireResource(desc);
}
//- Transfer buffer
GPU_Resource *AcquireTransferBuffer(u32 element_count, u32 element_size, void *src)
{
__prof;
u64 size = element_size * element_count;
GPU_ResourceDesc desc = ZI;
desc.kind = GPU_ResourceKind_Buffer;
desc.flags = GPU_ResourceFlag_None;
desc.buffer.heap_kind = GPU_HeapKind_Upload;
desc.buffer.size = size;
desc.buffer.element_count = element_count;
desc.buffer.element_size = element_size;
GPU_Resource *r = GPU_AcquireResource(desc);
{
__profn("Copy to transfer buffer");
GPU_PushString(0, r, STRING(size, src));
}
return r;
}
GPU_Resource *AcquireTransferBufferFromArena(u32 element_count, Arena *arena)
{
__prof;
u64 element_size = element_count > 0 ? arena->pos / element_count : 0;
GPU_Resource *r = AcquireTransferBuffer(element_count, element_size, (void *)ArenaBase(arena));
return r;
}
////////////////////////////////
//~ Sort entities
MergesortCompareFuncDef(EntitySortCmp, arg_a, arg_b, _)
{
Entity *a = *(Entity **)arg_a;
Entity *b = *(Entity **)arg_b;
i32 result = 0;
if (result == 0)
{
/* Sort by light */
b32 a_cmp = HasProp(a, Prop_LightTest);
b32 b_cmp = HasProp(b, Prop_LightTest);
result = (a_cmp > b_cmp) - (a_cmp < b_cmp);
}
if (result == 0)
{
/* Sort by layer */
i32 a_cmp = a->layer;
i32 b_cmp = b->layer;
result = (a_cmp < b_cmp) - (a_cmp > b_cmp);
}
if (result == 0)
{
/* Sort by sprite */
u64 a_cmp = a->sprite.hash;
u64 b_cmp = b->sprite.hash;
result = (a_cmp < b_cmp) - (a_cmp > b_cmp);
}
if (result == 0)
{
/* Sort by activation */
u64 a_cmp = a->activation_tick;
u64 b_cmp = b->activation_tick;
result = (a_cmp < b_cmp) - (a_cmp > b_cmp);
}
return result;
}
////////////////////////////////
//~ User update
void UpdateUser(P_Window *window)
{
__prof;
SharedUserState *g = &shared_user_state;
TempArena scratch = BeginScratchNoConflict();
//- Begin frame
g->real_dt_ns = TimeNs() - g->real_time_ns;
g->real_time_ns += g->real_dt_ns;
g->screen_size = P_GetWindowSize(window);
//- Pull latest local sim snapshot
{
__profn("Pull snapshot");
Lock lock = LockE(&g->local_to_user_client_mutex);
u64 old_last_tick = g->user_unblended_client->last_tick;
u64 last_tick = g->local_to_user_client->last_tick;
if (last_tick > old_last_tick)
{
Snapshot *src = SnapshotFromTick(g->local_to_user_client, last_tick);
AcquireSnapshot(g->user_unblended_client, src, src->tick);
g->last_local_to_user_snapshot_published_at_ns = g->local_to_user_client_publish_time_ns;
g->average_local_to_user_snapshot_publish_dt_ns -= g->average_local_to_user_snapshot_publish_dt_ns / 50;
g->average_local_to_user_snapshot_publish_dt_ns += g->local_to_user_client_publish_dt_ns / 50;
}
Unlock(&lock);
}
//- Create user world from blended snapshots
{
__profn("Blend snapshots");
/* How along are we between sim ticks (0 = start of tick, 1 = end of tick) */
f64 tick_progress = 0;
i64 next_tick_expected_ns = g->last_local_to_user_snapshot_published_at_ns + g->average_local_to_user_snapshot_publish_dt_ns;
if (next_tick_expected_ns > g->last_local_to_user_snapshot_published_at_ns)
{
tick_progress = (f64)(g->real_time_ns - g->last_local_to_user_snapshot_published_at_ns) / (f64)(next_tick_expected_ns - g->last_local_to_user_snapshot_published_at_ns);
}
/* Predict local sim time based on average snapshot publish dt. */
Snapshot *newest_snapshot = SnapshotFromTick(g->user_unblended_client, g->user_unblended_client->last_tick);
g->local_sim_last_known_time_ns = newest_snapshot->sim_time_ns;
g->local_sim_last_known_tick = newest_snapshot->tick;
if (Atomic32Fetch(&g->user_paused))
{
g->local_sim_predicted_time_ns = g->local_sim_last_known_tick;
}
else
{
g->local_sim_predicted_time_ns = newest_snapshot->sim_time_ns + (newest_snapshot->sim_dt_ns * tick_progress);
}
if (USER_INTERP_ENABLED && !Atomic32Fetch(&g->user_paused))
{
/* Determine render time */
g->render_time_target_ns = g->local_sim_predicted_time_ns - (USER_INTERP_RATIO * g->average_local_to_user_snapshot_publish_dt_ns);
if (g->average_local_to_user_snapshot_publish_dt_ns > 0)
{
/* Increment render time based on average publish dt */
f64 sim_publish_timescale = (f64)newest_snapshot->sim_dt_ns / (f64)g->average_local_to_user_snapshot_publish_dt_ns;
g->render_time_ns += g->real_dt_ns * sim_publish_timescale;
}
i64 render_time_target_diff_ns = g->render_time_target_ns - g->render_time_ns;
if (render_time_target_diff_ns > NsFromSeconds(0.010) || render_time_target_diff_ns < NsFromSeconds(-0.005))
{
/* Snap render time if it gets too out of sync with target render time */
g->render_time_ns = g->render_time_target_ns;
}
/* Get two snapshots nearest to render time */
Snapshot *left_snapshot = NilSnapshot();
Snapshot *right_snapshot = newest_snapshot;
{
Snapshot *ss = SnapshotFromTick(g->user_unblended_client, g->user_unblended_client->first_tick);
while (ss->valid)
{
u64 next_tick = ss->next_tick;
i64 ss_time_ns = ss->sim_time_ns;
if (ss_time_ns < g->render_time_ns && ss_time_ns > left_snapshot->sim_time_ns)
{
left_snapshot = ss;
}
if (ss_time_ns > g->render_time_ns && ss_time_ns < right_snapshot->sim_time_ns)
{
right_snapshot = ss;
}
ss = SnapshotFromTick(g->user_unblended_client, next_tick);
}
}
/* Create world from blended snapshots */
if (left_snapshot->valid && right_snapshot->valid)
{
f64 blend = (f64)(g->render_time_ns - left_snapshot->sim_time_ns) / (f64)(right_snapshot->sim_time_ns - left_snapshot->sim_time_ns);
g->ss_blended = AcquireSnapshotFromLerp(g->user_blended_client, left_snapshot, right_snapshot, blend);
}
else if (left_snapshot->valid)
{
g->ss_blended = AcquireSnapshot(g->user_blended_client, left_snapshot, left_snapshot->tick);
}
else if (right_snapshot->valid)
{
g->ss_blended = AcquireSnapshot(g->user_blended_client, right_snapshot, right_snapshot->tick);
}
/* Release unneeded unblended snapshots */
if (left_snapshot->tick > 0)
{
ReleaseSnapshotsInRange(g->user_unblended_client, 0, left_snapshot->tick - 1);
}
}
else
{
/* Interp disabled, just copy latest snapshot */
g->render_time_target_ns = newest_snapshot->sim_time_ns;
g->render_time_ns = newest_snapshot->sim_time_ns;
g->ss_blended = AcquireSnapshot(g->user_blended_client, newest_snapshot, newest_snapshot->tick);
/* Release unneeded unblended snapshots */
if (newest_snapshot->tick > 0)
{
ReleaseSnapshotsInRange(g->user_unblended_client, 0, newest_snapshot->tick - 1);
}
}
/* Release unneeded blended snapshots */
if (g->ss_blended->tick > 0)
{
ReleaseSnapshotsInRange(g->user_blended_client, 0, g->ss_blended->tick - 1);
ReleaseSnapshotsInRange(g->user_blended_client, g->ss_blended->tick + 1, U64Max);
}
}
//- Process sys events into user bind state
{
__profn("Process sys events");
P_WindowEventArray events = P_PopWindowEvents(scratch.arena, window);
/* Reset bind pressed / released states */
for (u32 i = 0; i < countof(g->bind_states); ++i)
{
g->bind_states[i] = (BindState) {
.is_held = g->bind_states[i].is_held
};
}
for (u64 ent_index = 0; ent_index < events.count; ++ent_index)
{
P_WindowEvent *event = &events.events[ent_index];
if (event->kind == P_WindowEventKind_Quit)
{
SignalExit(0);
}
if (event->kind == P_WindowEventKind_ButtonUp)
{
/* Escape quit */
if (event->button == P_Btn_ESC)
{
SignalExit(0);
}
}
/* Update mouse pos */
if (event->kind == P_WindowEventKind_CursorMove)
{
g->screen_cursor = event->cursor_position;
}
/* Update bind states */
if ((event->kind == P_WindowEventKind_ButtonDown || event->kind == P_WindowEventKind_ButtonUp))
{
P_Btn button = event->button;
button = button >= P_Btn_Count ? P_Btn_None : button;
BindKind bind = g_binds[button];
if (bind)
{
b32 pressed = event->kind == P_WindowEventKind_ButtonDown;
#if 0
b32 out_of_bounds = button >= P_Btn_M1 && button <= P_Btn_M5 &&
(g->ui_cursor.x < 0 ||
g->ui_cursor.y < 0 ||
g->ui_cursor.x > g->ui_size.x ||
g->ui_cursor.y > g->ui_size.y);
#else
b32 out_of_bounds = 0;
#endif
g->bind_states[bind].is_held = pressed && !out_of_bounds;
if (pressed)
{
if (!out_of_bounds)
{
++g->bind_states[bind].num_presses_and_repeats;
if (event->is_repeat)
{
++g->bind_states[bind].num_repeats;
}
else
{
++g->bind_states[bind].num_presses;
}
}
}
else
{
++g->bind_states[bind].num_releases;
}
}
}
}
}
//- Find local entities
Entity *local_player = EntityFromId(g->ss_blended, g->ss_blended->local_player);
Entity *local_control = EntityFromId(g->ss_blended, local_player->player_control_ent);
Entity *local_camera = EntityFromId(g->ss_blended, local_player->player_camera_ent);
//- Find hovered entity
Entity *hovered_ent = NilEntity();
{
Xform mouse_xf = XformFromPos(g->world_cursor);
CLD_Shape mouse_shape = ZI;
mouse_shape.points[0] = VEC2(0, 0);
mouse_shape.count = 1;
mouse_shape.radius = 0.01f;
for (u64 ent_index = 0; ent_index < g->ss_blended->num_ents_reserved; ++ent_index)
{
Entity *ent = &g->ss_blended->ents[ent_index];
if (!IsValidAndActive(ent)) continue;
CLD_Shape ent_collider = ent->local_collider;
if (ent_collider.count > 0)
{
/* TODO: Can just use boolean GJK */
Xform ent_xf = XformFromEntity(ent);
CLD_CollisionData collision_result = CLD_CollisionDataFromShapes(&ent_collider, &mouse_shape, ent_xf, mouse_xf);
if (collision_result.num_points > 0)
{
hovered_ent = EntityFromId(g->ss_blended, ent->top);
break;
}
}
}
}
//- Update user state from binds
/* Test fullscreen */
{
if (g->bind_states[BindKind_Fullscreen].num_presses && g->bind_states[BindKind_FullscreenMod].is_held)
{
P_WindowSettings settings = P_GetWindowSettings(window);
settings.flags ^= P_WindowSettingsFlag_Fullscreen;
P_UpdateWindowSettings(window, &settings);
}
}
if (g->bind_states[BindKind_DebugDraw].num_presses > 0)
{
g->debug_draw = !g->debug_draw;
}
if (g->bind_states[BindKind_DebugToggleTopmost].num_presses > 0)
{
P_ToggleWindowTopmost(window);
P_LogSuccessF("Toggle topmost");
}
if (g->bind_states[BindKind_DebugConsole].num_presses > 0)
{
g->debug_console = !g->debug_console;
}
if (g->bind_states[BindKind_DebugCamera].num_presses > 0)
{
g->debug_camera = !g->debug_camera;
}
{
if (g->bind_states[BindKind_DebugFollow].num_presses > 0)
{
if (IsNilId(g->debug_following))
{
g->debug_following = hovered_ent->id;
}
else
{
g->debug_following = NilEntityId;
}
}
if (!IsNilId(g->debug_following))
{
Entity *follow_ent = EntityFromId(g->ss_blended, g->debug_following);
Entity *follow_camera = NilEntity();
for (u64 i = 0; i < g->ss_blended->num_ents_reserved; ++i)
{
Entity *ent = &g->ss_blended->ents[i];
Entity *ent_camera_follow = EntityFromId(g->ss_blended, ent->camera_follow);
if (ent_camera_follow->valid && ent_camera_follow == follow_ent)
{
follow_camera = ent;
break;
}
}
if (follow_camera->valid)
{
local_camera = follow_camera;
}
else
{
g->debug_following = NilEntityId;
}
}
}
//- Apply shake
for (u64 ent_index = 0; ent_index < g->ss_blended->num_ents_reserved; ++ent_index)
{
Entity *ent = &g->ss_blended->ents[ent_index];
if (!IsValidAndActive(ent)) continue;
/* How much time between camera shakes */
i64 frequency_ns = NsFromSeconds(0.01f);
f32 shake = ent->shake;
if (shake > 0)
{
u64 angle_seed0 = ent->id.uid.lo + (u64)(g->ss_blended->sim_time_ns / frequency_ns);
u64 angle_seed1 = angle_seed0 + 1;
f32 angle0 = RandF64FromSeed(angle_seed0, 0, Tau);
f32 angle1 = RandF64FromSeed(angle_seed1, 0, Tau);
Vec2 vec0 = Vec2WithLen(Vec2FromAngle(angle0), shake);
/* NOTE: vec1 not completely accurate since shake can change between frames, it's just a prediction */
Vec2 vec1 = Vec2WithLen(Vec2FromAngle(angle1), shake);
/* TODO: Cubic interp? */
f32 blend = (f32)(g->ss_blended->sim_time_ns % frequency_ns) / (f32)frequency_ns;
Vec2 vec = LerpVec2(vec0, vec1, blend);
Xform xf = XformFromEntity(ent);
xf.og = AddVec2(xf.og, MulVec2(vec, shake));
SetXform(ent, xf);
}
}
//- Update ui to screen xform from screen size
if (g->debug_camera)
{
g->ui_size = g->screen_size;
g->ui_to_screen_xf = XformIdentity;
g->ui_to_screen_xf.og = RoundVec2(g->ui_to_screen_xf.og);
}
else
{
/* Determine ui size by camera & window dimensions */
f32 aspect_ratio = (f32)(DEFAULT_CAMERA_WIDTH / DEFAULT_CAMERA_HEIGHT);
if (local_camera->valid)
{
Xform quad_xf = MulXform(XformFromEntity(local_camera), local_camera->camera_quad_xform);
Vec2 camera_size = ScaleFromXform(quad_xf);
if (!IsVec2Zero(camera_size))
{
aspect_ratio = camera_size.x / camera_size.y;
}
}
f32 width = g->screen_size.x;
f32 height = g->screen_size.y;
if (width / height > aspect_ratio)
{
width = height * aspect_ratio;
}
else
{
height = CeilF32(width / aspect_ratio);
}
g->ui_size = VEC2I32(width, height);
/* Center ui in window */
f32 x = RoundF32(g->screen_size.x / 2 - width / 2);
f32 y = RoundF32(g->screen_size.y / 2 - height / 2);
g->ui_to_screen_xf = XformFromTrs(TRS(.t = VEC2(x, y)));
g->ui_to_screen_xf.og = RoundVec2(g->ui_to_screen_xf.og);
}
g->ui_cursor = MulXformV2(InvertXform(g->ui_to_screen_xf), g->screen_cursor);
//- Update world to ui xform from camera
if (g->debug_camera)
{
g->world_to_ui_xf = XformWIthWorldRotation(g->world_to_ui_xf, 0);
Vec2 world_cursor = InvertXformMulV2(g->world_to_ui_xf, g->ui_cursor);
/* Pan view */
if (g->bind_states[BindKind_Pan].is_held)
{
if (!g->debug_camera_panning)
{
g->debug_camera_pan_start = world_cursor;
g->debug_camera_panning = 1;
}
Vec2 offset = NegVec2(SubVec2(g->debug_camera_pan_start, world_cursor));
g->world_to_ui_xf = TranslateXform(g->world_to_ui_xf, offset);
world_cursor = InvertXformMulV2(g->world_to_ui_xf, g->ui_cursor);
g->debug_camera_pan_start = world_cursor;
}
else
{
g->debug_camera_panning = 0;
}
/* Zoom view */
i32 input_zooms = g->bind_states[BindKind_ZoomIn].num_presses - g->bind_states[BindKind_ZoomOut].num_presses;
if (input_zooms != 0)
{
/* Zoom to cursor */
f32 zoom_rate = 2;
f32 zoom = PowF32(zoom_rate, input_zooms);
g->world_to_ui_xf = TranslateXform(g->world_to_ui_xf, world_cursor);
g->world_to_ui_xf = ScaleXform(g->world_to_ui_xf, VEC2(zoom, zoom));
g->world_to_ui_xf = TranslateXform(g->world_to_ui_xf, NegVec2(world_cursor));
}
g->world_to_ui_xf.og = RoundVec2(g->world_to_ui_xf.og);
}
else
{
Xform xf = XformFromEntity(local_camera);
Vec2 world_center = xf.og;
f32 rot = RotationFromXform(xf);
/* Scale view into viewport based on camera size */
Vec2 scale = VEC2(g->ui_size.x, g->ui_size.y);
{
Xform quad_xf = MulXform(xf, local_camera->camera_quad_xform);
Vec2 camera_size = ScaleFromXform(quad_xf);
if (!IsVec2Zero(camera_size))
{
scale = DivVec2Vec2(scale, camera_size);
}
}
scale.x = MinF32(scale.x, scale.y);
scale.y = scale.x;
Vec2 ui_center = MulVec2(VEC2(g->ui_size.x, g->ui_size.y), 0.5);
Trs trs = TRS(.t = SubVec2(ui_center, world_center), .r = rot, .s = scale);
Vec2 pivot = world_center;
g->world_to_ui_xf = XformIdentity;
g->world_to_ui_xf = TranslateXform(g->world_to_ui_xf, pivot);
g->world_to_ui_xf = TranslateXform(g->world_to_ui_xf, trs.t);
g->world_to_ui_xf = RotateXform(g->world_to_ui_xf, trs.r);
g->world_to_ui_xf = ScaleXform(g->world_to_ui_xf, trs.s);
g->world_to_ui_xf = TranslateXform(g->world_to_ui_xf, NegVec2(pivot));
g->world_to_ui_xf.og = RoundVec2(g->world_to_ui_xf.og);
}
g->world_cursor = InvertXformMulV2(g->world_to_ui_xf, g->ui_cursor);
//- Update world to render xform from world to ui xform
b32 effects_disabled = 0;
g->render_size = RoundVec2ToVec2I32(VEC2(RENDER_WIDTH, RENDER_HEIGHT));
if (g->debug_camera)
{
g->render_size = g->ui_size;
effects_disabled = 1;
g->world_to_render_xf = g->world_to_ui_xf;
}
else
{
Xform ui_to_world_xf = InvertXform(g->world_to_ui_xf);
Vec2 world_center = MulXformV2(ui_to_world_xf, MulVec2(VEC2(g->ui_size.x, g->ui_size.y), 0.5));
Vec2 scale = VEC2(PIXELS_PER_UNIT, PIXELS_PER_UNIT);
Xform xf = XformIdentity;
xf = TranslateXform(xf, MulVec2(VEC2(g->render_size.x, g->render_size.y), 0.5));
xf = ScaleXform(xf, scale);
xf = TranslateXform(xf, MulVec2(world_center, -1));
xf.og = RoundVec2(xf.og);
g->world_to_render_xf = xf;
}
//- Update render to ui xform
{
Xform world_to_ui_xf = g->world_to_ui_xf;
Xform world_to_render_xf = g->world_to_render_xf;
Xform render_to_world_xf = InvertXform(world_to_render_xf);
Xform render_to_ui_xf = MulXform(world_to_ui_xf, render_to_world_xf);
g->render_to_ui_xf = render_to_ui_xf;
}
//- Update listener from view
{
Vec2 up = VEC2(0, -1);
Vec2 ui_center = MulVec2(VEC2(g->ui_size.x, g->ui_size.y), 0.5f);
Vec2 listener_pos = InvertXformMulV2(g->world_to_ui_xf, ui_center);
Vec2 listener_dir = NormVec2(InvertXformBasisMulV2(g->world_to_ui_xf, up));
MIX_UpdateListener(listener_pos, listener_dir);
}
//- Draw grid
/* FIXME: Enable this */
#if 0
{
f32 thickness = 2;
Vec2 offset = NegVec2(MulXformV2(g->world_to_render_xf, VEC2(0, 0)));
f32 spacing = ScaleFromXform(g->world_to_render_xf).x;
Vec2 pos = InvertXformMulV2(g->world_to_render_xf, VEC2(0, 0));
Vec2 size = InvertXformBasisMulV2(g->world_to_render_xf, VEC2(g->render_size.x, g->render_size.y));
u32 color0 = Rgba32F(0.17f, 0.17f, 0.17f, 1.f);
u32 color1 = Rgba32F(0.15f, 0.15f, 0.15f, 1.f);
D_DrawGrid(g->render_sig, XformFromRect(RectFromVec2(pos, size)), color0, color1, Rgba32(0x3f, 0x3f, 0x3f, 0xFF), ColorRed, ColorGreen, thickness, spacing, offset);
}
#else
#endif
#if 0
//- Acquire / release tile cache entries
/* Acquire entries from new sim chunks */
for (u64 ent_index = 0; ent_index < g->ss_blended->num_ents_reserved; ++ent_index)
{
Entity *chunk_ent = &g->ss_blended->ents[ent_index];
if (IsValidAndActive(chunk_ent) && HasProp(chunk_ent, Prop_TileChunk))
{
struct user_tile_cache_entry *entry = user_tile_cache_entry_from_chunk_pos(chunk_ent->tile_chunk_pos);
if (!entry->valid)
{
entry = user_tile_cache_entry_acquire(chunk_ent->tile_chunk_pos);
}
}
}
/* Release entries with invalid sim chunks */
for (u64 entry_index = 0; entry_index < g->tile_cache.num_reserved_entries; ++entry_index)
{
struct tile_cache_entry *entry = &g->tile_cache.entries[entry_index];
if (entry->valid)
{
Entity *chunk_ent = sim_ent_from_chunk_pos(entry->pos);
if (!chunk_ent->valid)
{
user_tile_cache_entry_release(entry);
}
}
}
//- Draw dirty tile cache entries
for (u64 entry_index = 0; entry_index < g->tile_cache.num_reserved_entries; ++entry_index)
{
struct tile_cache_entry *entry = &g->tile_cache.entries[entry_index];
if (entry->valid)
{
Vec2I32 chunk_pos = entry->pos;
Entity *chunk_ent = sim_ent_from_chunk_pos(chunk_pos);
if (entry->applied_dirty_gen != chunk_ent->dirty_gen)
{
entry->applied_dirty_gen = chunk_ent->dirty_gen;
/* TODO: Autotiling */
String data = sim_ent_get_chunk_tile_data(chunk_ent);
u64 tile_count = data.len;
if (tile_count == SIM_TILES_PER_CHUNK_SQRT * SIM_TILES_PER_CHUNK_SQRT)
{
for (u64 y_in_chunk = 0; y_in_chunk < SIM_TILES_PER_CHUNK_SQRT; ++y_in_chunk)
{
for (u64 x_in_chunk = 0; x_in_chunk < SIM_TILES_PER_CHUNK_SQRT; ++x_in_chunk)
{
}
}
}
else
{
/* TODO: Clear gpu buffer if it exists */
}
}
}
}
#if 0
for (u64 entry_index = 0; entry_index < g->tile_cache.num_reserved_entries; ++entry_index)
{
struct tile_cache_entry *entry = &g->tile_cache.entries[entry_index];
if (entry->valid)
{
Vec2I32 chunk_pos = entry->pos;
Entity *chunk_ent = sim_ent_from_chunk_pos(chunk_pos);
if (entry->applied_dirty_gen != chunk_ent->dirty_gen)
{
entry->applied_dirty_gen = chunk_ent->dirty_gen;
/* Retreive surrounding chunk info since we're auto-tiling
* [TL] [T] [TR]
* [L ] X [R ]
* [BL] [B] [BR]
*/
Vec2I32 chunk_pos_tl = VEC2I32(chunk_pos.x - 1, chunk_pos.y - 1);
Vec2I32 chunk_pos_t = VEC2I32(chunk_pos.x, chunk_pos.y - 1);
Vec2I32 chunk_pos_tr = VEC2I32(chunk_pos.x + 1, chunk_pos.y - 1);
Vec2I32 chunk_pos_l = VEC2I32(chunk_pos.x - 1, chunk_pos.y);
Vec2I32 chunk_pos_r = VEC2I32(chunk_pos.x + 1, chunk_pos.y);
Vec2I32 chunk_pos_bl = VEC2I32(chunk_pos.x - 1, chunk_pos.y + 1);
Vec2I32 chunk_pos_b = VEC2I32(chunk_pos.x, chunk_pos.y + 1);
Vec2I32 chunk_pos_br = VEC2I32(chunk_pos.x + 1, chunk_pos.y + 1);
Entity *chunk_ent_tl = sim_ent_from_chunk_pos(chunk_pos_tl);
Entity *chunk_ent_t = sim_ent_from_chunk_pos(chunk_pos_t);
Entity *chunk_ent_tr = sim_ent_from_chunk_pos(chunk_pos_tr);
Entity *chunk_ent_l = sim_ent_from_chunk_pos(chunk_pos_l);
Entity *chunk_ent_r = sim_ent_from_chunk_pos(chunk_pos_r);
Entity *chunk_ent_bl = sim_ent_from_chunk_pos(chunk_pos_bl);
Entity *chunk_ent_b = sim_ent_from_chunk_pos(chunk_pos_b);
Entity *chunk_ent_br = sim_ent_from_chunk_pos(chunk_pos_br);
String data = sim_ent_get_chunk_tile_data(chunk_ent);
}
}
}
#endif
#endif
//- Sort drawable entities
Entity **sorted = PushDry(scratch.arena, Entity *);
u64 sorted_count = 0;
{
/* Copy valid entities */
{
__profn("Build ents list for sorting");
for (u64 ent_index = 0; ent_index < g->ss_blended->num_ents_reserved; ++ent_index)
{
Entity *ent = &g->ss_blended->ents[ent_index];
if (IsValidAndActive(ent))
{
*PushStructNoZero(scratch.arena, Entity *) = ent;
++sorted_count;
}
}
}
/* Sort */
{
__profn("Sort ents");
Mergesort(sorted, sorted_count, sizeof(*sorted), EntitySortCmp, 0);
}
}
//- Draw entities
{
__profn("Draw entities");
for (u64 sorted_index = 0; sorted_index < sorted_count; ++sorted_index)
{
Entity *ent = sorted[sorted_index];
if (!IsValidAndActive(ent)) continue;
//if (S_IsNil(ent->sprite)) continue;
Resource sprite = ent->sprite;
Entity *parent = EntityFromId(g->ss_blended, ent->parent);
Xform xf = XformFromEntity(ent);
UNUSED Xform parent_xf = XformFromEntity(parent);
b32 skip_debug_draw = !g->debug_camera && ent == local_camera;
skip_debug_draw = skip_debug_draw || HasProp(ent, Prop_MotorJoint);
b32 skip_debug_draw_transform = HasProp(ent, Prop_Camera);
skip_debug_draw_transform = 1;
UNUSED Xform sprite_xform = MulXform(xf, ent->sprite_local_xform);
/* Draw tracer */
/* TODO: Enable this */
#if 0
if (HasProp(ent, Prop_Tracer))
{
Vec2 velocity = ent->tracer_start_velocity;
Vec2 a = ent->tracer_start;
Vec2 b = xf.og;
Vec2 c = ent->tracer_gradient_start;
Vec2 d = ent->tracer_gradient_end;
Vec2 vcd = SubVec2(d, c);
Vec2 vca = SubVec2(a, c);
Vec2 vdb = SubVec2(b, d);
Vec2 vdc = NegVec2(vcd);
f32 opacity_a = 1;
f32 opacity_b = 1;
if (Vec2LenSq(vcd) != 0)
{
if (DotVec2(velocity, vca) <= 0)
{
a = c;
opacity_a = 0;
}
else
{
opacity_a = DotVec2(vcd, vca) / Vec2LenSq(vcd);
}
opacity_a = ClampF32(opacity_a, 0, 1);
opacity_b = ClampF32(1.f - (DotVec2(vdc, vdb) / Vec2LenSq(vdc)), 0, 1);
}
f32 thickness = 0.01f;
u32 color_start = Rgba32F(1, 0.5, 0, opacity_a);
u32 color_end = Rgba32F(1, 0.8, 0.4, opacity_b);
if (opacity_b > 0.99f)
{
D_DrawCircle(g->render_sig, b, thickness / 2, color_end, 20);
}
D_DrawLineGradient(g->render_sig, a, b, thickness, color_start, color_end);
}
#endif
/* Draw sprite */
if (!IsResourceNil(sprite))
{
S_Sheet *sheet = S_SheetFromResourceAsync(sprite);
S_Texture *texture = S_TextureFromResourceAsync(sprite);
/* TODO: Fade in placeholder if texture isn't loaded */
if (sheet->loaded && texture->loaded)
{
b32 is_light = HasProp(ent, Prop_LightTest);
Vec3 emittance = ent->sprite_emittance;
u32 tint = ent->sprite_tint;
S_Frame frame = S_FrameFromIndex(sheet, ent->animation_frame);
/* FIXME: Enable this */
#if 0
D_MaterialParams params = D_MATERIALPARAMS(.xf = sprite_xform, .texture = texture->gpu_resource, .tint = tint, .clip = frame.clip, .is_light = is_light, .light_emittance = emittance);
D_DrawMaterial(g->render_sig, params);
#else
LAX is_light;
LAX emittance;
LAX tint;
LAX frame;
#endif
}
}
/* Draw tiles */
/* TODO: Something better */
if (HasProp(ent, Prop_TileChunk))
{
Vec2I32 chunk_index = ent->tile_chunk_index;
Resource tile_sprite = ResourceFromStore(&GameResources, Lit("sprite/tile.ase"));
S_Texture *tile_texture = S_TextureFromResourceAsync(tile_sprite);
if (tile_texture->loaded)
{
f32 tile_size = 1.f / SIM_TILES_PER_UNIT_SQRT;
for (i32 tile_y = 0; tile_y < SIM_TILES_PER_CHUNK_SQRT; ++tile_y)
{
for (i32 tile_x = 0; tile_x < SIM_TILES_PER_CHUNK_SQRT; ++tile_x)
{
Vec2I32 local_tile_index = VEC2I32(tile_x, tile_y);
TileKind tile = ent->tile_chunk_tiles[local_tile_index.x + (local_tile_index.y * SIM_TILES_PER_CHUNK_SQRT)];
/* FIXME: Enable this */
#if 0
//if (tile > -1)
if (tile == TileKind_Wall)
{
Vec2I32 world_tile_index = WorldTileIndexFromLocalTileIndex(chunk_index, local_tile_index);
Vec2 pos = PosFromWorldTileIndex(world_tile_index);
Xform tile_xf = XformFromRect(RectFromVec2(pos, VEC2(tile_size, tile_size)));
D_MaterialParams params = D_MATERIALPARAMS(.xf = tile_xf, .texture = tile_texture->gpu_resource, .is_light = 1, .light_emittance = VEC3(0, 0, 0));
D_DrawMaterial(g->render_sig, params);
}
#else
LAX local_tile_index;
LAX tile;
LAX tile_size;
LAX chunk_index;
#endif
}
}
}
}
/* Debug draw entity info */
if (g->debug_draw && !skip_debug_draw)
{
TempArena temp = BeginTempArena(scratch.arena);
if (HasProp(ent, Prop_Kinematic) || HasProp(ent, Prop_Dynamic))
{
DrawDebugMovement(ent);
}
/* Draw xform */
if (!skip_debug_draw_transform)
{
u32 color_x = Rgba32F(1, 0, 0, 0.5);
u32 color_y = Rgba32F(0, 1, 0, 0.5);
DrawDebugXform(xf, color_x, color_y);
}
/* Draw AABB */
/* FIXME: Enable this */
#if 0
if (ent->local_collider.count > 0)
{
Aabb aabb = CLD_AabbFromShape(&ent->local_collider, xf);
f32 thickness = 1;
u32 color = Rgba32F(1, 0, 1, 0.5);
Quad quad = QuadFromAabb(aabb);
quad = MulXformQuad(g->world_to_ui_xf, quad);
D_DrawQuadLine(g->render_sig, quad, thickness, color);
}
/* Draw focus arrow */
if (ent == local_control || EqId(ent->id, g->debug_following))
{
S_Sheet *sheet = S_SheetFromResourceAsync(ent->sprite);
S_Slice slice = S_SliceFromNameIndex(sheet, Lit("attach.wep"), ent->animation_frame);
Vec2 start = MulXformV2(sprite_xform, slice.center);
start = MulXformV2(g->world_to_ui_xf, start);
Vec2 end = AddVec2(xf.og, ent->control.focus);
end = MulXformV2(g->world_to_ui_xf, end);
D_DrawArrowLine(g->render_sig, start, end, 3, 10, Rgba32F(1, 1, 1, 0.5));
}
#endif
#if 0
/* Draw slices */
if (!S_IsNil(ent->sprite))
{
S_Sheet *sheet = S_SheetFromResourceAsync(sprite);
u32 quad_color = Rgba32F(1, 0, 0.5, 1);
u32 point_color = Rgba32F(1, 0, 0, 1);
u32 ray_color = Rgba32F(1, 0, 0.5, 1);
for (u64 i = 0; i < sheet->slice_groups_count; ++i)
{
S_SheetSliceGroup *group = &sheet->slice_groups[i];
if (StringEndsWith(group->name, Lit(".ray"))) continue;
for (u32 j = 0; j < group->per_frame_count; ++j)
{
S_Slice slice = group->frame_slices[(ent->animation_frame * group->per_frame_count) + j];
Vec2 center = MulXformV2(sprite_xform, slice.center);
center = MulXformV2(g->world_to_ui_xf, center);
if (!slice.has_ray)
{
Quad quad = QuadFromRect(slice.rect);
quad = MulXformQuad(sprite_xform, quad);
quad = MulXformQuad(g->world_to_ui_xf, quad);
D_DrawQuadLine(g->render_sig, quad, 2, quad_color);
}
D_DrawCircle(g->render_sig, center, 3, point_color, 20);
if (slice.has_ray)
{
Vec2 ray = MulXformBasisV2(sprite_xform, slice.dir);
ray = MulXformBasisV2(g->world_to_ui_xf, ray);
ray = Vec2WithLen(ray, 25);
D_DrawArrowRay(g->render_sig, center, ray, 2, 10, ray_color);
}
}
}
}
#endif
/* Draw weld joint */
#if 0
if (HasProp(ent, Prop_WeldJoint))
{
Entity *e1 = EntityFromId(g->ss_blended, ent->weld_joint_data.e1);
Xform e1_xf = XformFromEntity(e1);
u32 color = ColorYellow;
f32 radius = 3;
Vec2 point = MulXformV2(e1_xf, ent->weld_joint_data.point_local_e1);
point = MulXformV2(g->world_to_ui_xf, point);
D_DrawCircle(g->render_sig, point, radius, color, 10);
DEBUGBREAKABLE;
}
#endif
/* Draw mouse joint */
/* FIXME: Enable this */
#if 0
if (HasProp(ent, Prop_MouseJoint))
{
Entity *target = EntityFromId(g->ss_blended, ent->mouse_joint_data.target);
Xform target_xf = XformFromEntity(target);
u32 color = ColorWhite;
Vec2 point_start = MulXformV2(target_xf, ent->mouse_joint_data.point_local_start);
Vec2 point_end = g->world_cursor;
point_start = MulXformV2(g->world_to_ui_xf, point_start);
point_end = MulXformV2(g->world_to_ui_xf, point_end);
D_DrawArrowLine(g->render_sig, point_start, point_end, 3, 10, color);
D_DrawCircle(g->render_sig, point_start, 4, color, 10);
}
#endif
/* Draw collider */
/* FIXME: Enable this */
#if 0
if (ent->local_collider.count > 0)
{
CLD_Shape collider = ent->local_collider;
u32 color = Rgba32F(1, 1, 0, 0.5);
f32 thickness = 2;
{
/* Draw collider using support points */
u32 detail = 32;
Xform collider_draw_xf = MulXform(g->world_to_ui_xf, xf);
D_DrawColliderLine(g->render_sig, collider, collider_draw_xf, thickness, color, detail);
}
{
/* Draw collider shape points */
for (u32 i = 0; i < collider.count; ++i)
{
Vec2 p = MulXformV2(MulXform(g->world_to_ui_xf, xf), collider.points[i]);
D_DrawCircle(g->render_sig, p, 3, ColorBlue, 10);
}
}
if (collider.count == 1 && collider.radius > 0)
{
/* Draw upwards line for circle */
Vec2 start = xf.og;
Vec2 end = CLD_SupportPointFromDir(&collider, xf, NegVec2(xf.by)).p;
start = MulXformV2(g->world_to_ui_xf, start);
end = MulXformV2(g->world_to_ui_xf, end);
D_DrawLine(g->render_sig, start, end, thickness, color);
}
#if 0
/* Draw support point at focus dir */
{
Vec2 p = collider_support_point(&collider, xf, ent->control.focus);
p = MulXformV2(g->world_to_ui_xf, p);
D_DrawCircle(g->render_sig, p, 3, ColorRed, 10);
}
#endif
}
#endif
/* Draw contact constraint */
/* FIXME: Enable this */
#if 0
if (HasProp(ent, Prop_ContactConstraint))
{
ContactConstraint *data = &ent->contact_constraint_data;
Entity *e0 = EntityFromId(g->ss_blended, data->e0);
Entity *e1 = EntityFromId(g->ss_blended, data->e1);
LAX e0;
LAX e1;
#if DeveloperIsEnabled
/* Draw contact points */
{
f32 radius = 5;
for (u32 i = 0; i < data->num_points; ++i)
{
u32 color = (data->skip_solve || data->wrong_dir) ? Alpha32F(ColorYellow, 0.3) : Rgba32F(0.8, 0.2, 0.2, 1);
ContactPoint point = data->points[i];
Vec2 dbg_pt = point.dbg_pt;
/* Draw point */
{
D_DrawCircle(g->render_sig, MulXformV2(g->world_to_ui_xf, dbg_pt), radius, color, 10);
}
/* Draw normal */
{
f32 len = 0.1f;
f32 arrow_thickness = 2;
f32 arrow_height = 5;
Vec2 start = MulXformV2(g->world_to_ui_xf, dbg_pt);
Vec2 end = MulXformV2(g->world_to_ui_xf, AddVec2(dbg_pt, MulVec2(NormVec2(data->normal), len)));
D_DrawArrowLine(g->render_sig, start, end, arrow_thickness, arrow_height, color);
}
#if 0
/* Draw contact info */
{
F_Font *disp_font = F_LoadFontAsync(Lit("font/fixedsys.ttf"), 12.0f);
if (disp_font)
{
f32 offset_px = 10;
String fmt = Lit(
"e0 index: %F\n"
"e1 index: %F\n"
"id: 0x%F\n"
"impulse (n): %F\n"
"impulse (t): %F\n"
"separation: %F\n"
"normal: (%F, %F)\n"
"num contacts: %F"
);
String text = StringF(temp.arena, fmt,
FmtUint(e0->handle.idx),
FmtUint(e1->handle.idx),
FmtHex(point.id),
FmtFloat(point.normal_impulse),
FmtFloat(point.tangent_impulse),
FmtFloatP(point.starting_separation, 6),
FmtFloatP(data->normal.x, 6), FmtFloatP(data->normal.y, 6),
FmtUint(data->num_points));
draw_text(g->render_sig, disp_font, AddVec2(RoundVec2(MulXformV2(g->world_to_ui_xf, dbg_pt)), VEC2(0, offset_px)), text);
}
}
#endif
}
}
#endif
}
#endif
/* Draw collision debug */
#if COLLIDER_DEBUG
if (HasProp(ent, Prop_CollisionDebug))
{
ContactDebugData *data = &ent->collision_debug_data;
CLD_CollisionData collision_reuslt = data->collision_result;
Entity *e0 = EntityFromId(g->ss_blended, data->e0);
Entity *e1 = EntityFromId(g->ss_blended, data->e1);
CLD_Shape e0_collider = e0->local_collider;
CLD_Shape e1_collider = e1->local_collider;
LAX e0_collider;
LAX e1_collider;
/* Draw closest points */
#if 0
{
f32 radius = 4;
u32 color = Rgba32F(1, 1, 0, 0.5);
Vec2 a = MulXformV2(g->world_to_ui_xf, data->closest0);
Vec2 b = MulXformV2(g->world_to_ui_xf, data->closest1);
D_DrawCircle(g->render_sig, a, radius, color, 10);
D_DrawCircle(g->render_sig, b, radius, color, 10);
}
#endif
/* Draw clipping */
{
f32 thickness = 4;
f32 radius = 4;
u32 color_line = Rgba32F(1, 0, 1, 0.75);
u32 color_a = Rgba32F(1, 0, 0, 0.25);
u32 color_b = Rgba32F(0, 1, 0, 0.25);
u32 color_line_clipped = Rgba32F(1, 0, 1, 1);
u32 color_a_clipped = Rgba32F(1, 0, 0, 1);
u32 color_b_clipped = Rgba32F(0, 1, 0, 1);
{
Vec2 a = MulXformV2(g->world_to_ui_xf, collision_reuslt.a0);
Vec2 b = MulXformV2(g->world_to_ui_xf, collision_reuslt.b0);
D_DrawLine(g->render_sig, a, b, thickness, color_line);
D_DrawCircle(g->render_sig, a, radius, color_a, 10);
D_DrawCircle(g->render_sig, b, radius, color_b, 10);
Vec2 a_clipped = MulXformV2(g->world_to_ui_xf, collision_reuslt.a0_clipped);
Vec2 b_clipped = MulXformV2(g->world_to_ui_xf, collision_reuslt.b0_clipped);
D_DrawLine(g->render_sig, a_clipped, b_clipped, thickness, color_line_clipped);
D_DrawCircle(g->render_sig, a_clipped, radius, color_a_clipped, 10);
D_DrawCircle(g->render_sig, b_clipped, radius, color_b_clipped, 10);
}
{
Vec2 a = MulXformV2(g->world_to_ui_xf, collision_reuslt.a1);
Vec2 b = MulXformV2(g->world_to_ui_xf, collision_reuslt.b1);
D_DrawLine(g->render_sig, a, b, thickness, color_line);
D_DrawCircle(g->render_sig, a, radius, color_a, 10);
D_DrawCircle(g->render_sig, b, radius, color_b, 10);
Vec2 a_clipped = MulXformV2(g->world_to_ui_xf, collision_reuslt.a1_clipped);
Vec2 b_clipped = MulXformV2(g->world_to_ui_xf, collision_reuslt.b1_clipped);
D_DrawLine(g->render_sig, a_clipped, b_clipped, thickness, color_line_clipped);
D_DrawCircle(g->render_sig, a_clipped, radius, color_a_clipped, 10);
D_DrawCircle(g->render_sig, b_clipped, radius, color_b_clipped, 10);
}
}
#if COLLIDER_DEBUG_DETAILED_DRAW_MENKOWSKI
Xform e0_xf = data->xf0;
Xform e1_xf = data->xf1;
#if 0
/* Only draw points with large separation */
b32 should_draw = 0;
for (u32 i = 0; i < data->num_points; ++i)
{
if (data->points[i].starting_separation < -0.1)
{
should_draw = 1;
break;
}
}
#else
b32 should_draw = 1;
#endif
if (should_draw)
{
#if 0
/* Test info */
{
F_Font *disp_font = F_LoadFontAsync(Lit("font/fixedsys.ttf"), 12.0f);
if (disp_font)
{
f32 offset_px = 10;
String fmt = Lit(
"e0 pos: (%F, %F)\n"
"e0 rot: %F\n"
"e1 pos: (%F, %F)\n"
"e1 rot: %F\n"
);
String text = StringF(temp.arena, fmt,
FmtFloatP(e0_xf.og.x, 24), FmtFloatP(e0_xf.og.y, 24),
FmtFloatP(RotationFromXform(e0_xf), 24),
FmtFloatP(e1_xf.og.x, 24), FmtFloatP(e1_xf.og.y, 24),
FmtFloatP(RotationFromXform(e1_xf), 24));
draw_text(g->render_sig, disp_font, AddVec2(RoundVec2(MulXformV2(g->world_to_ui_xf, VEC2(0, 0))), VEC2(0, offset_px)), text);
}
}
#endif
/* Draw CLD_Menkowski */
{
u32 color = collision_reuslt.solved ? Rgba32F(0, 0, 0.25, 1) : Rgba32F(0, 0.25, 0.25, 1);
f32 thickness = 2;
u32 detail = 512;
LAX thickness;
Vec2Array m = CLD_Menkowski(temp.arena, &e0_collider, &e1_collider, e0_xf, e1_xf, detail);
for (u64 i = 0; i < m.count; ++i) m.points[i] = MulXformV2(g->world_to_ui_xf, m.points[i]);
D_DrawPolyLine(g->render_sig, m, 1, thickness, color);
//D_DrawPoly(g->render_sig, m, color);
}
/* Draw CLD_PointCloud */
{
u32 color = Rgba32F(1, 1, 1, 1);
f32 radius = 2;
Vec2Array m = CLD_PointCloud(temp.arena, &e0_collider, &e1_collider, e0_xf, e1_xf);
for (u64 i = 0; i < m.count; ++i)
{
Vec2 p = MulXformV2(g->world_to_ui_xf, m.points[i]);
D_DrawCircle(g->render_sig, p, radius, color, 10);
}
}
/* Draw prototype */
{
f32 thickness = 2;
u32 color = Rgba32F(1, 1, 1, 0.25);
Vec2Array m = {
.points = collision_reuslt.prototype.points,
.count = collision_reuslt.prototype.len
};
for (u64 i = 0; i < m.count; ++i) m.points[i] = MulXformV2(g->world_to_ui_xf, m.points[i]);
D_DrawPolyLine(g->render_sig, m, 1, thickness, color);
for (u64 i = 0; i < m.count; ++i) D_DrawCircle(g->render_sig, m.points[i], 10, color, 10);
}
/* Draw simplex */
{
f32 thickness = 2;
u32 line_color = ColorYellow;
u32 color_first = Rgba32F(1, 0, 0, 0.75);
u32 color_second = Rgba32F(0, 1, 0, 0.75);
u32 color_third = Rgba32F(0, 0, 1, 0.75);
CLD_MenkowskiSimplex simplex = collision_reuslt.simplex;
Vec2 simplex_points[] = { simplex.a.p, simplex.b.p, simplex.c.p };
for (u64 i = 0; i < countof(simplex_points); ++i) simplex_points[i] = MulXformV2(g->world_to_ui_xf, simplex_points[i]);
Vec2Array simplex_array = { .count = simplex.len, .points = simplex_points };
if (simplex.len >= 1)
{
u32 color = simplex.len == 1 ? color_first : (simplex.len == 2 ? color_second : color_third);
D_DrawCircle(g->render_sig, simplex_array.points[0], thickness * 3, color, 10);
}
if (simplex.len >= 2)
{
u32 color = simplex.len == 2 ? color_first : color_second;
D_DrawCircle(g->render_sig, simplex_array.points[1], thickness * 3, color, 10);
}
if (simplex.len >= 3)
{
u32 color = color_first;
D_DrawCircle(g->render_sig, simplex_array.points[2], thickness * 3, color, 10);
}
if (simplex.len >= 2)
{
D_DrawPolyLine(g->render_sig, simplex_array, simplex.len > 2, thickness, line_color);
}
}
/* Draw normal */
{
u32 color = ColorWhite;
f32 len = 0.1f;
f32 arrow_thickness = 4;
f32 arrowhead_height = 10;
Vec2 start = MulXformV2(g->world_to_ui_xf, VEC2(0, 0));
Vec2 end = MulXformV2(g->world_to_ui_xf, MulVec2(NormVec2(collision_reuslt.normal), len));
D_DrawArrowLine(g->render_sig, start, end, arrow_thickness, arrowhead_height, color);
}
}
#endif
}
#endif
/* Draw hierarchy */
/* FIXME: Enable this */
#if 0
if (HasProp(parent, Prop_Active) && !parent->is_root)
{
u32 color = Rgba32F(0.6, 0.6, 1, 0.75);
f32 thickness = 2;
f32 arrow_height = 15;
Vec2 start = MulXformV2(g->world_to_ui_xf, xf.og);
Vec2 end = MulXformV2(g->world_to_ui_xf, parent_xf.og);
D_DrawArrowLine(g->render_sig, start, end, thickness, arrow_height, color);
}
/* Draw camera rect */
if (HasProp(ent, Prop_Camera))
{
u32 color = ent == local_camera ? Rgba32F(1, 1, 1, 0.5) : Rgba32F(0, 0.75, 0, 0.5);
f32 thickness = 3;
Xform quad_xf = MulXform(xf, ent->camera_quad_xform);
Quad quad = MulXformQuad(quad_xf, CenteredUnitSquareQuad);
quad = MulXformQuad(g->world_to_ui_xf, quad);
D_DrawQuadLine(g->render_sig, quad, thickness, color);
}
#endif
EndTempArena(temp);
}
}
}
/* Draw crosshair or show cursor */
/* FIXME: Enable this */
#if 0
if (!g->debug_camera)
{
__profn("Draw crosshair");
Vec2 crosshair_pos = g->ui_cursor;
Resource crosshair = ResourceFromStore(GameResources, Lit("sprite/crosshair.ase"));
S_Texture *t = S_TextureFromResourceAsync(crosshair);
Vec2 size = VEC2(t->width, t->height);
Xform xf = XformFromTrs(TRS(.t = crosshair_pos, .s = size));
D_DrawUiRect(g->render_sig, D_UIRECTPARAMS(.xf = xf, .texture = t->gpu_resource));
}
#endif
/* FIXME: Enable this */
#if 0
{
__profn("Update window cursor");
if (g->debug_camera)
{
P_DisableWindoweCursorClip(g->window);
P_ShowWindowCursor(g->window);
}
else
{
S_Texture *t = S_TextureFromResourceAsync(ResourceFromStore(GameResources, Lit("sprite/crosshair.ase")));
Vec2 size = VEC2(t->width, t->height);
Rect cursor_clip = RectFromVec2(g->ui_screen_offset, g->ui_size);
cursor_clip.pos = AddVec2(cursor_clip.pos, MulVec2(size, 0.5f));
cursor_clip.pos = AddVec2(cursor_clip.pos, VEC2(1, 1));
cursor_clip.size = SubVec2(cursor_clip.size, size);
P_HideWindowCursor(g->window);
P_EnableWindoweCursorClip(g->window, cursor_clip);
}
}
#endif
//- Create user sim cmd
{
/* Queue player move cmd */
f32 move_speed = 1.0f;
//if (g->bind_states[BindKind_Walk].is_held)
if (g->bind_states[BindKind_FullscreenMod].is_held)
{
//const f32 walk_ratio = 0.25f;
const f32 walk_ratio = 0.05f;
move_speed *= walk_ratio;
}
Vec2 input_move_dir = ZI;
{
for (BindKind bind = 0; bind < (i32)countof(g->bind_states); ++bind)
{
BindState state = g->bind_states[bind];
if (!state.is_held && state.num_presses <= 0)
{
continue;
}
switch (bind)
{
default: break;
/* Movement */
case BindKind_MoveUp:
{
input_move_dir.y -= 1;
} break;
case BindKind_MoveDown:
{
input_move_dir.y += 1;
} break;
case BindKind_MoveLeft:
{
input_move_dir.x -= 1;
} break;
case BindKind_MoveRight:
{
input_move_dir.x += 1;
} break;
}
}
input_move_dir = InvertXformBasisMulV2(g->world_to_ui_xf, input_move_dir); /* Make move dir relative to world view */
input_move_dir = MulVec2(NormVec2(input_move_dir), move_speed);
}
if (!g->debug_camera)
{
g->focus_send = SubVec2(g->world_cursor, XformFromEntity(local_control).og);
}
Vec2 input_aim_dir = g->focus_send;
/* Queue player control cmd */
{
ControlData control = ZI;
control.move = input_move_dir;
control.focus = input_aim_dir;
control.dbg_cursor = g->world_cursor;
BindState fire_state = g->bind_states[BindKind_Fire];
BindState fire_alt_state = g->bind_states[BindKind_AltFire];
BindState drag_state = g->bind_states[BindKind_DebugDrag];
BindState delete_state = g->bind_states[BindKind_DebugDelete];
BindState clear_state = g->bind_states[BindKind_DebugClear];
BindState spawn1_state = g->bind_states[BindKind_DebugSpawn1];
BindState spawn2_state = g->bind_states[BindKind_DebugSpawn2];
BindState spawn3_state = g->bind_states[BindKind_DebugSpawn3];
BindState spawn4_state = g->bind_states[BindKind_DebugSpawn4];
BindState walls_state = g->bind_states[BindKind_DebugWalls];
BindState pause_state = g->bind_states[BindKind_DebugPause];
BindState step_state = g->bind_states[BindKind_DebugStep];
BindState tile_state = g->bind_states[BindKind_TestTile];
BindState explode_state = g->bind_states[BindKind_DebugExplode];
BindState teleport_state = g->bind_states[BindKind_DebugTeleport];
if (fire_state.num_presses || fire_state.is_held)
{
control.flags |= ControlFlag_Fire;
}
if (fire_alt_state.num_presses || fire_alt_state.is_held)
{
control.flags |= ControlFlag_AltFire;
}
if (drag_state.num_presses || drag_state.is_held)
{
control.flags |= ControlFlag_Drag;
}
if (delete_state.num_presses || delete_state.is_held)
{
control.flags |= ControlFlag_Delete;
}
if (clear_state.num_presses_and_repeats)
{
control.flags |= ControlFlag_ClearAll;
}
if (spawn1_state.num_presses_and_repeats)
{
control.flags |= ControlFlag_SpawnTest1;
}
if (spawn2_state.num_presses_and_repeats)
{
control.flags |= ControlFlag_SpawnTest2;
}
if (spawn3_state.num_presses_and_repeats)
{
control.flags |= ControlFlag_SpawnTest3;
}
if (spawn4_state.num_presses_and_repeats)
{
control.flags |= ControlFlag_SpawnTest4;
}
if (walls_state.num_presses_and_repeats)
{
control.flags |= ControlFlag_TestWalls;
}
if (tile_state.num_presses || tile_state.is_held)
{
control.flags |= ControlFlag_TestTiles;
}
if (explode_state.num_presses_and_repeats)
{
control.flags |= ControlFlag_TestExplode;
}
if (teleport_state.num_presses_and_repeats || (g->debug_camera && teleport_state.is_held))
{
control.flags |= ControlFlag_TestTeleport;
}
if (pause_state.num_presses)
{
Atomic32FetchXor(&g->user_paused, 1);
}
Atomic32FetchAdd(&g->user_paused_steps, step_state.num_presses_and_repeats);
/* Set user sim control */
{
Lock lock = LockE(&g->user_sim_cmd_mutex);
/* Reset flags */
if (g->user_sim_cmd_gen != g->last_user_sim_cmd_gen)
{
g->user_sim_cmd_control.flags = 0;
g->last_user_sim_cmd_gen = g->user_sim_cmd_gen;
}
u32 old_flags = g->user_sim_cmd_control.flags;
g->user_sim_cmd_control = control;
g->user_sim_cmd_control.flags |= old_flags;
g->user_hovered_ent = hovered_ent->id;
Unlock(&lock);
}
}
#if RtcIsEnabled
/* Gjk steps */
{
if (g->bind_states[BindKind_ResetDebugSteps].num_presses_and_repeats > 0)
{
SetGstat(GSTAT_DEBUG_STEPS, 0);
}
i32 add_steps = 0;
add_steps += g->bind_states[BindKind_IncrementDebugSteps].num_presses_and_repeats;
add_steps -= g->bind_states[BindKind_DecrementDebugSteps].num_presses_and_repeats;
if (add_steps != 0)
{
AddGstat(GSTAT_DEBUG_STEPS, add_steps);
}
}
#endif
}
{
/* Update network usage stats */
i64 stat_now_ns = TimeNs();
g->net_bytes_read.last_second_end = GetGstat(GSTAT_SOCK_BYTES_RECEIVED);
g->net_bytes_sent.last_second_end = GetGstat(GSTAT_SOCK_BYTES_SENT);
if (stat_now_ns - g->last_second_reset_ns > NsFromSeconds(1))
{
g->last_second_reset_ns = stat_now_ns;
g->net_bytes_read.last_second = g->net_bytes_read.last_second_end - g->net_bytes_read.last_second_start;
g->net_bytes_sent.last_second = g->net_bytes_sent.last_second_end - g->net_bytes_sent.last_second_start;
g->net_bytes_read.last_second_start = g->net_bytes_read.last_second_end;
g->net_bytes_sent.last_second_start = g->net_bytes_sent.last_second_end;
}
}
//- Draw ent debug info
/* FIXME: Enable this */
#if 0
if (g->debug_draw && hovered_ent->valid)
{
Entity *ent = hovered_ent;
Vec2 pos = AddVec2(g->ui_cursor, VEC2(15, 15));
F_Font *font = F_LoadFontAsync(Lit("font/fixedsys.ttf"), 12.0f);
if (font)
{
TempArena temp = BeginTempArena(scratch.arena);
String dbg_text = ZI;
dbg_text.text = PushDry(temp.arena, u8);
dbg_text.len += DebugStringFromEntity(temp.arena, ent).len;
draw_text(g->render_sig, D_TEXTPARAMS(.font = font, .pos = pos, .str = dbg_text));
EndTempArena(temp);
}
}
#endif
//- Query vram
GPU_MemoryInfo vram = GPU_QueryMemoryInfo();
//- Draw global debug info
/* FIXME: Enable this */
#if 0
if (g->debug_draw)
{
__profn("Draw debug info");
F_Font *font = F_LoadFontAsync(Lit("font/fixedsys.ttf"), 12.0f);
if (font)
{
TempArena temp = BeginTempArena(scratch.arena);
String text = ZI;
text.text = PushDry(temp.arena, u8);
#if BITBUFF_DEBUG
text.len += StringF(temp.arena, "(bitbuff debug enabled)").len;
text.len += StringF(temp.arena, "\n").len;
#endif
text.len += StringF(temp.arena, "blended world entities: %F/%F", FmtUint(g->ss_blended->num_ents_allocated), FmtUint(g->ss_blended->num_ents_reserved)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "blended world tick: %F", FmtUint(g->ss_blended->tick)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "blended world time: %F", FmtFloat(SecondsFromNs(g->ss_blended->sim_time_ns))).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "average local sim publish dt: %F", FmtFloat(SecondsFromNs(g->average_local_to_user_snapshot_publish_dt_ns))).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "local sim last known tick: %F", FmtUint(g->local_sim_last_known_tick)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "local sim last known time: %F", FmtFloat(SecondsFromNs(g->local_sim_last_known_time_ns))).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "local sim predicted time: %F", FmtFloat(SecondsFromNs(g->local_sim_predicted_time_ns))).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "render time target: %F", FmtFloat(SecondsFromNs(g->render_time_target_ns))).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "render time: %F", FmtFloat(SecondsFromNs(g->render_time_ns))).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "local player: [%F]", FmtUid(local_player->id.uid)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "\n").len;
Vec2 world_cursor = g->world_cursor;
text.len += StringF(temp.arena, "cursor world: %F, %F", FmtFloat(world_cursor.x), FmtFloat(world_cursor.y)).len;
text.len += StringF(temp.arena, "\n").len;
Vec2I32 world_tile_cursor = WorldTileIndexFromPos(world_cursor);
text.len += StringF(temp.arena, "cursor world tile: %F, %F", FmtSint(world_tile_cursor.x), FmtSint(world_tile_cursor.y)).len;
text.len += StringF(temp.arena, "\n").len;
Vec2I32 local_tile_cursor = LocalTileIndexFromWorldTileIndex(world_tile_cursor);
text.len += StringF(temp.arena, "cursor local tile: %F, %F", FmtSint(local_tile_cursor.x), FmtSint(local_tile_cursor.y)).len;
text.len += StringF(temp.arena, "\n").len;
Vec2I32 tile_chunk_cursor = TileChunkIndexFromWorldTileIndex(world_tile_cursor);
text.len += StringF(temp.arena, "cursor tile chunk: %F, %F", FmtSint(tile_chunk_cursor.x), FmtSint(tile_chunk_cursor.y)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Network read: %F mbit/s", FmtFloat((f64)g->net_bytes_read.last_second * 8 / 1000 / 1000)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Network write: %F mbit/s", FmtFloat((f64)g->net_bytes_sent.last_second * 8 / 1000 / 1000)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Ping (real): %F ms", FmtFloat(SecondsFromNs(local_player->player_last_rtt_ns) * 1000)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Ping (average): %F ms", FmtFloat(local_player->player_average_rtt_seconds * 1000)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Memory committed: %F MiB", FmtFloat((f64)GetGstat(GSTAT_MEMORY_COMMITTED) / 1024 / 1024)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Virtual memory reserved: %F TiB", FmtFloat((f64)GetGstat(GSTAT_MEMORY_RESERVED) / 1024 / 1024 / 1024 / 1024)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Arenas allocated: %F", FmtUint(GetGstat(GSTAT_NUM_ARENAS))).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Video memory (GPU): %F MiB", FmtFloat((f64)vram.local_used / 1024 / 1024)).len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Video memory (shared): %F MiB", FmtFloat((f64)vram.non_local_used / 1024 / 1024)).len;
//text.len += StringF(temp.arena, \n")).len;
//text.len += StringF(temp.arena, \n")).len;
#if RtcIsEnabled
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "\n").len;
text.len += StringF(temp.arena, "Debug steps: %F", FmtUint(GetGstat(GSTAT_DEBUG_STEPS))).len;
//text.len += StringF(temp.arena, \n")).len;
#endif
//draw_text(g->render_sig, font, pos, StringF(temp.arena, "blended world entities: %F/%F", FmtUint(g->ss_blended->num_ents_allocated), FmtUint(g->ss_blended->num_ents_reserved)));
//draw_text(g->render_sig, font, pos, text);
Vec2 pos = VEC2(10, g->ui_size.y);
D_TextOffsetY offset_y = DRAW_TEXT_OFFSET_Y_BOTTOM;
draw_text(g->render_sig, D_TEXTPARAMS(.font = font, .pos = pos, .str = text, .offset_y = offset_y, .color = ColorWhite));
EndTempArena(temp);
}
}
#else
LAX vram;
#endif
{
#if DeveloperIsEnabled
b32 console_minimized = !g->debug_console;
i32 console_level = console_minimized ? P_LogLevel_Success : P_LogLevel_Debug;
DrawDebugConsole(console_level, console_minimized);
#else
if (g->debug_draw)
{
DrawDebugConsole(P_LogLevel_Info, 0);
}
#endif
}
//- Render
{
__profn("Render");
Rect ui_viewport = RectFromVec2(VEC2(0, 0), VEC2(g->ui_size.x, g->ui_size.y));
Rect render_viewport = RectFromVec2(VEC2(0, 0), VEC2(g->render_size.x, g->render_size.y));
/* Acquire gbuffers */
if (g->shade_target && !EqVec2I32(g->render_size, GPU_GetTextureSize(g->shade_target)))
{
__profn("Release render resources");
GPU_ReleaseResource(g->albedo, g->render_fence, GPU_ReleaseFlag_None);
GPU_ReleaseResource(g->emittance, g->render_fence, GPU_ReleaseFlag_None);
GPU_ReleaseResource(g->emittance_flood_read, g->render_fence, GPU_ReleaseFlag_None);
GPU_ReleaseResource(g->emittance_flood_target, g->render_fence, GPU_ReleaseFlag_None);
GPU_ReleaseResource(g->shade_read, g->render_fence, GPU_ReleaseFlag_None);
GPU_ReleaseResource(g->shade_target, g->render_fence, GPU_ReleaseFlag_None);
g->shade_target = 0;
}
if (!g->shade_target)
{
__profn("Acquire sig resources");
g->albedo = AcquireGbuffer(GPU_Format_R8G8B8A8_Unorm, g->render_size);
g->emittance = AcquireGbuffer(GPU_Format_R16G16B16A16_Float, g->render_size);
g->emittance_flood_read = AcquireGbuffer(GPU_Format_R16G16_Uint, g->render_size);
g->emittance_flood_target = AcquireGbuffer(GPU_Format_R16G16_Uint, g->render_size);
g->shade_read = AcquireGbuffer(GPU_Format_R16G16B16A16_Float, g->render_size);
g->shade_target = AcquireGbuffer(GPU_Format_R16G16B16A16_Float, g->render_size);
}
/* Acquire ui buffers */
if (g->ui_target && !EqVec2I32(g->ui_size, GPU_GetTextureSize(g->ui_target)))
{
GPU_ReleaseResource(g->ui_target, g->render_fence, GPU_ReleaseFlag_None);
g->ui_target = 0;
}
if (!g->ui_target)
{
g->ui_target = AcquireGbuffer(GPU_Format_R8G8B8A8_Unorm, g->ui_size);
}
/* Acquire transfer buffers */
/* TODO: Make these static */
LocalPersist u16 quad_indices[6] = { 0, 1, 2, 0, 2, 3 };
GPU_Resource *quad_index_buffer = AcquireTransferBuffer(countof(quad_indices), sizeof(*quad_indices), quad_indices);
GPU_Resource *material_instance_buffer = AcquireTransferBufferFromArena(g->material_instances_count, g->material_instances_arena);
GPU_Resource *ui_rect_instance_buffer = AcquireTransferBufferFromArena(g->ui_rect_instances_count, g->ui_rect_instances_arena);
GPU_Resource *ui_shape_verts_buffer = AcquireTransferBufferFromArena(g->ui_shape_verts_count, g->ui_shape_verts_arena);
GPU_Resource *ui_shape_indices_buffer = AcquireTransferBufferFromArena(g->ui_shape_indices_count, g->ui_shape_indices_arena);
GPU_Resource *grids_buffer = AcquireTransferBufferFromArena(g->grids_count, g->grids_arena);
GPU_CommandList *cl = GPU_BeginCommandList();
{
__profn("Run render");
GPU_ProfN(cl, Lit("Run render"));
Mat4x4 world_to_render_vp_matrix = ProjectMat4x4View(g->world_to_render_xf, render_viewport.width, render_viewport.height);
Mat4x4 ui_vp_matrix = ProjectMat4x4View(XformIdentity, ui_viewport.width, ui_viewport.height);
Mat4x4 blit_vp_matrix = ZI;
{
Xform xf = g->render_to_ui_xf;
xf = ScaleXform(xf, VEC2(g->render_size.x, g->render_size.y));
xf = TranslateXform(xf, VEC2(0.5, 0.5));
blit_vp_matrix = ProjectMat4x4View(xf, ui_viewport.width, ui_viewport.height);
}
//- Prep material pass
{
__profn("Clear gbuffers");
GPU_ProfN(cl, Lit("Clear gbuffers"));
GPU_TransitionToRtv(cl, g->albedo);
GPU_TransitionToRtv(cl, g->emittance);
GPU_ClearResource(cl, g->albedo);
GPU_ClearResource(cl, g->emittance);
}
//- Material pass
{
__profn("Material pass");
GPU_ProfN(cl, Lit("Material pass"));
GPU_Resource *rts[] = {
g->albedo,
g->emittance
};
GPU_Viewport viewport = GPU_ViewportFromRect(render_viewport);
GPU_Scissor scissor = GPU_ScissorFromRect(render_viewport);
MaterialSig sig = ZI;
sig.projection = world_to_render_vp_matrix;
sig.instances_urid = GPU_GetResourceId(material_instance_buffer);
sig.grids_urid = GPU_GetResourceId(grids_buffer);
GPU_Rasterize(cl,
MaterialVS, MaterialPS,
&sig,
countof(rts), rts,
viewport,
scissor,
g->material_instances_count,
quad_index_buffer,
GPU_RasterizeMode_TriangleList);
}
//- Prep flood pass
{
GPU_TransitionToSrv(cl, g->emittance);
GPU_TransitionToUav(cl, g->emittance_flood_read);
GPU_TransitionToUav(cl, g->emittance_flood_target);
}
//- Flood pass
if (!effects_disabled)
{
__profn("Flood pass");
GPU_ProfN(cl, Lit("Flood pass"));
i32 step_length = -1;
/* TODO: Remove this */
u64 max_steps = GetGstat(GSTAT_DEBUG_STEPS);
u64 step = 0;
while (step_length != 0 && step < max_steps)
{
__profn("Flood step");
GPU_ProfN(cl, Lit("Flood step"));
GPU_FlushUav(cl, g->emittance_flood_read);
FloodSig sig = ZI;
sig.step_len = step_length;
sig.emittance_tex_urid = GPU_GetResourceId(g->emittance);
sig.read_flood_tex_urid = GPU_GetResourceId(g->emittance_flood_read);
sig.target_flood_tex_urid = GPU_GetResourceId(g->emittance_flood_target);
sig.tex_width = g->render_size.x;
sig.tex_height = g->render_size.y;
GPU_Compute(cl, FloodCS, &sig, (g->render_size.x + 7) / 8, (g->render_size.y + 7) / 8, 1);
/* Swap buffers */
GPU_Resource *swp = g->emittance_flood_read;
g->emittance_flood_read = g->emittance_flood_target;
g->emittance_flood_target = swp;
/* Update step */
if (step_length == -1)
{
step_length = MaxI32(g->render_size.x, g->render_size.y) / 2;
}
else
{
step_length /= 2;
}
++step;
}
}
//- Prep shade pass
{
__profn("Clear shade target");
GPU_ProfN(cl, Lit("Clear shade target"));
GPU_TransitionToSrv(cl, g->albedo);
GPU_TransitionToSrv(cl, g->emittance);
GPU_TransitionToUav(cl, g->shade_target);
GPU_FlushUav(cl, g->emittance_flood_read);
GPU_FlushUav(cl, g->shade_read);
GPU_ClearResource(cl, g->shade_target);
}
//- Shade pass
{
__profn("Shade pass");
GPU_ProfN(cl, Lit("Shade pass"));
u32 shade_flags = K_SHADE_FLAG_NONE;
if (effects_disabled)
{
shade_flags |= K_SHADE_FLAG_DISABLE_EFFECTS;
}
ShadeSig sig = ZI;
sig.flags = shade_flags;
sig.tex_width = g->render_size.x;
sig.tex_height = g->render_size.y;
sig.frame_seed = VEC4I32((u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF),
(u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF),
(u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF),
(u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF));
sig.frame_index = g->frame_index;
sig.camera_offset = g->world_to_render_xf.og;
sig.albedo_tex_urid = GPU_GetResourceId(g->albedo);
sig.emittance_tex_urid = GPU_GetResourceId(g->emittance);
sig.emittance_flood_tex_urid = GPU_GetResourceId(g->emittance_flood_read);
sig.read_tex_urid = GPU_GetResourceId(g->shade_read);
sig.target_tex_urid = GPU_GetResourceId(g->shade_target);
GPU_Compute(cl, ShadeCS, &sig, (g->render_size.x + 7) / 8, (g->render_size.y + 7) / 8, 1);
/* Swap */
GPU_Resource *swp = g->shade_read;
g->shade_read = g->shade_target;
g->shade_target = swp;
}
//- Prep ui pass
{
__profn("Clear ui target");
GPU_ProfN(cl, Lit("Clear ui target"));
GPU_TransitionToRtv(cl, g->ui_target);
GPU_FlushUav(cl, g->shade_read);
GPU_ClearResource(cl, g->ui_target);
}
//- Ui blit pass
{
__profn("UI blit pass");
GPU_ProfN(cl, Lit("UI blit pass"));
GPU_Viewport viewport = GPU_ViewportFromRect(ui_viewport);
GPU_Scissor scissor = GPU_ScissorFromRect(ui_viewport);
UiBlitSig sig = ZI;
sig.projection = blit_vp_matrix;
sig.flags = UiBlitFlag_ToneMap | UiBlitFlag_GammaCorrect;
sig.exposure = 2.0;
sig.gamma = (f32)2.2;
sig.tex_urid = GPU_GetResourceId(g->shade_read);
GPU_Rasterize(cl,
UiBlitVS, UiBlitPS,
&sig,
1, &g->ui_target,
viewport,
scissor,
1,
quad_index_buffer,
GPU_RasterizeMode_TriangleList);
}
//- Ui rect pass
{
__profn("UI rect pass");
GPU_ProfN(cl, Lit("UI rect pass"));
GPU_Viewport viewport = GPU_ViewportFromRect(ui_viewport);
GPU_Scissor scissor = GPU_ScissorFromRect(ui_viewport);
UiRectSig sig = ZI;
sig.projection = ui_vp_matrix;
sig.instances_urid = GPU_GetResourceId(ui_rect_instance_buffer);
GPU_Rasterize(cl,
UiRectVS, UiRectPS,
&sig,
1, &g->ui_target,
viewport,
scissor,
g->ui_rect_instances_count,
quad_index_buffer,
GPU_RasterizeMode_TriangleList);
}
//- Ui shape pass
{
__profn("UI shape pass");
GPU_ProfN(cl, Lit("UI shape pass"));
GPU_Viewport viewport = GPU_ViewportFromRect(ui_viewport);
GPU_Scissor scissor = GPU_ScissorFromRect(ui_viewport);
UiShapeSig sig = ZI;
sig.projection = ui_vp_matrix;
sig.verts_urid = GPU_GetResourceId(ui_shape_verts_buffer);
GPU_Rasterize(cl,
UiShapeVS, UiShapePS,
&sig,
1, &g->ui_target,
viewport,
scissor,
1,
ui_shape_indices_buffer,
GPU_RasterizeMode_TriangleList);
}
}
g->render_fence = GPU_EndCommandList(cl);
/* Release transfer buffers */
{
GPU_ReleaseResource(quad_index_buffer, g->render_fence, GPU_ReleaseFlag_Reuse);
GPU_ReleaseResource(material_instance_buffer, g->render_fence, GPU_ReleaseFlag_Reuse);
GPU_ReleaseResource(ui_rect_instance_buffer, g->render_fence, GPU_ReleaseFlag_Reuse);
GPU_ReleaseResource(ui_shape_verts_buffer, g->render_fence, GPU_ReleaseFlag_Reuse);
GPU_ReleaseResource(ui_shape_indices_buffer, g->render_fence, GPU_ReleaseFlag_Reuse);
GPU_ReleaseResource(grids_buffer, g->render_fence, GPU_ReleaseFlag_Reuse);
ResetArena(g->material_instances_arena);
ResetArena(g->ui_rect_instances_arena);
ResetArena(g->ui_shape_verts_arena);
ResetArena(g->ui_shape_indices_arena);
ResetArena(g->grids_arena);
g->material_instances_count = 0;
g->ui_rect_instances_count = 0;
g->ui_shape_verts_count = 0;
g->ui_shape_indices_count = 0;
g->grids_count = 0;
}
}
EndScratch(scratch);
}
////////////////////////////////
//~ User update job
JobDef(UpdateUserJob, UNUSED sig, UNUSED id)
{
SharedUserState *g = &shared_user_state;
i64 time_ns = TimeNs();
while (!Atomic32Fetch(&g->shutdown))
{
P_Window *window = g->window;
{
__profn("User sleep");
{
__profn("Swapchain wait");
GPU_WaitOnSwapchain(g->swapchain);
}
{
__profn("Frame limiter wait");
P_SleepFrame(time_ns, 1000000000 / FPS_LIMIT);
time_ns = TimeNs();
}
}
UpdateUser(window);
}
}
////////////////////////////////
//~ Generate user input cmds
void GenerateuserInputCmds(Client *user_input_client, u64 tick)
{
SharedUserState *g = &shared_user_state;
Snapshot *prev_user_input_ss = SnapshotFromTick(user_input_client, user_input_client->last_tick);
Snapshot *user_input_ss = AcquireSnapshot(user_input_client, prev_user_input_ss, tick);
Entity *user_input_root = EntityFromId(user_input_ss, RootEntityId);
/* Find / create local control cmd ent */
Entity *control_cmd = FirstWithProp(user_input_ss, Prop_Cmd);
if (!control_cmd->valid)
{
control_cmd = AcquireSyncSrc(user_input_root);
control_cmd->cmd_kind = CmdKind_Control;
control_cmd->predictor = user_input_client->player_id;
EnableProp(control_cmd, Prop_Cmd);
Activate(control_cmd, user_input_ss->tick);
}
{
Lock lock = LockE(&g->user_sim_cmd_mutex);
/* Update control cmd */
{
control_cmd->cmd_control = g->user_sim_cmd_control;
control_cmd->cmd_control_hovered_ent = g->user_hovered_ent;
}
#if 0
/* Create chat cmd */
if (g->user_sim_cmd_chat.len > 0)
{
Entity *chat_cmd = AcquireSyncSrc(user_input_root);
chat_cmd->cmd_kind = CmdKind_Chat;
//chat_cmd->chat_msg = ZI
}
#endif
++g->user_sim_cmd_gen;
Unlock(&lock);
}
}
////////////////////////////////
//~ Sim update
JobDef(SimJob, UNUSED sig, UNUSED id)
{
SharedUserState *g = &shared_user_state;
#if 0
struct host_listen_address local_listen_addr = host_listen_address_from_local_name(Lit("LOCAL_SIM"));
struct host_listen_address net_listen_addr = host_listen_address_from_net_port(12345);
//N_Host *host = N_AcquireHost();
/* TODO: Host system should allocate & copy string stored in local_listen_addr */
//host_listen(host, local_listen_addr);
//host_listen(host, net_listen_addr);
#endif
b32 is_master = 0;
N_Host *host;
if (g->connect_address_str.len > 0)
{
host = N_AcquireHost(0);
P_Address addr = P_AddressFromString(g->connect_address_str);
N_Connect(host, addr);
}
else
{
host = N_AcquireHost(12345);
is_master = 1;
}
BB_Buff msg_writer_bb = BB_AcquireBuff(Gibi(64));
BB_Buff snapshot_writer_bb = BB_AcquireBuff(Gibi(64));
SimAccel accel = AcquireSimAccel();
ClientStore *store = AcquireClientStore();
Client *user_input_client = AcquireClient(store); /* Stores snapshots containing commands to be published to local client */
Client *local_client = AcquireClient(store); /* Stores snapshots produced locally */
Client *publish_client = AcquireClient(store); /* Stores versions of local snapshots that will be published to remote sims */
Client *master_client = NilClient(); /* Stores snapshots received from master */
Client *master_blended_client = NilClient(); /* Stores interpolated master snapshots */
b32 initialized_from_master = 0;
i64 master_blend_time_ns = 0;
i64 average_master_receive_dt_ns = 0;
i64 last_tick_from_master_received_at_ns = 0;
i64 last_publish_to_user_ns = 0;
i64 real_time_ns = 0;
i64 real_dt_ns = 0;
i64 step_dt_ns = NsFromSeconds(1) / SIM_TICKS_PER_SECOND;
f64 compute_timescale = 1.0;
while (!Atomic32Fetch(&g->shutdown))
{
TempArena scratch = BeginScratchNoConflict();
{
__profn("Sim sleep");
P_SleepFrame(real_time_ns, step_dt_ns * compute_timescale);
}
{
__profn("Sim update");
real_dt_ns = TimeNs() - real_time_ns;
real_time_ns += real_dt_ns;
N_EventList host_events = N_BeginUpdate(scratch.arena, host);
/* Read net messages */
DecodeQueue queue = ZI;
{
for (N_Event *event = host_events.first; event; event = event->next)
{
N_ChannelId channel_id = event->channel_id;
Client *client = ClientFromChannelId(store, channel_id);
switch (event->kind)
{
case N_EventKind_ChannelOpened:
{
if (!client->valid)
{
if (is_master)
{
/* Create remote client */
client = AcquireClient(store);
SetClientChannelId(client, channel_id);
}
else
{
/* Create master client */
if (!master_client->valid)
{
client = AcquireClient(store);
SetClientChannelId(client, channel_id);
master_client = client;
master_blended_client = AcquireClient(store);
}
else
{
/* We already have a master client */
Assert(0);
}
}
}
} break;
case N_EventKind_Msg:
{
if (client->valid)
{
BB_Buff msg_bb = BB_BuffFromString(event->msg);
BB_Reader msg_br = BB_ReaderFromBuff(&msg_bb);
u64 ack = BB_ReadUV(&msg_br);
u64 double_ack = BB_ReadUV(&msg_br);
if (ack > client->ack)
{
client->ack = ack;
}
if (double_ack > client->double_ack)
{
client->double_ack = double_ack;
}
/* Read & queue incoming snapshots for decoding */
u64 tmp_encoded_len = BB_ReadUV(&msg_br);
while (tmp_encoded_len > 0)
{
u8 *tmp_encoded_bytes = BB_ReadBytesRaw(&msg_br, tmp_encoded_len);
if (!tmp_encoded_bytes) break;
BB_Buff decoder_bb = BB_BuffFromString(STRING(tmp_encoded_len, tmp_encoded_bytes));
BB_Reader decoder_br = BB_ReaderFromBuff(&decoder_bb);
u64 base_tick = BB_ReadUV(&decoder_br);
u64 tick = BB_ReadUV(&decoder_br);
String tmp_encoded = ZI;
tmp_encoded.len = BB_NumBytesRemaining(&decoder_br);
tmp_encoded.text = BB_ReadBytesRaw(&decoder_br, tmp_encoded.len);
if (!tmp_encoded.text) tmp_encoded.len = 0;
Snapshot *base_ss = SnapshotFromTick(client, base_tick);
if (base_ss->tick == base_tick)
{
if (is_master)
{
/* Queue incoming slave client snapshot for decoding */
//b32 should_decode = tick == client->highest_received_tick + 1 || client->highest_received_tick == 0;
b32 should_decode = tick > client->highest_received_tick;
if (should_decode)
{
DecodeQueueNode *node = PushStruct(scratch.arena, DecodeQueueNode);
node->client = client;
node->tick = tick;
node->base_tick = base_tick;
node->tmp_encoded = tmp_encoded;
if (queue.last)
{
queue.last->next = node;
}
else
{
queue.first = node;
}
queue.last = node;
if (tick > client->highest_received_tick)
{
client->highest_received_tick = tick;
}
}
}
else
{
/* Decode incoming master client snapshots for decoding (only the newest one) */
b32 should_decode = client == master_client && tick > client->highest_received_tick;
if (should_decode)
{
DecodeQueueNode *node = queue.first ? queue.first : PushStruct(scratch.arena, DecodeQueueNode);
node->client = client;
node->tick = tick;
node->base_tick = base_tick;
node->tmp_encoded = tmp_encoded;
queue.first = node;
queue.last = node;
if (tick > client->highest_received_tick)
{
client->highest_received_tick = tick;
if (average_master_receive_dt_ns == 0)
{
average_master_receive_dt_ns = NsFromSeconds(1) / SIM_TICKS_PER_SECOND;
}
else
{
average_master_receive_dt_ns -= average_master_receive_dt_ns / 50;
average_master_receive_dt_ns += (real_time_ns - last_tick_from_master_received_at_ns) / 50;
}
last_tick_from_master_received_at_ns = real_time_ns;
}
}
}
}
else
{
/* We do not have the tick that the incoming delta is based from */
Assert(0);
}
tmp_encoded_len = BB_ReadUV(&msg_br);
}
}
} break;
default: break;
}
}
}
/* Decode incoming snapshots */
for (DecodeQueueNode *n = queue.first; n; n = n->next)
{
Client *client = n->client;
u64 base_tick = n->base_tick;
u64 tick = n->tick;
Snapshot *base_ss = SnapshotFromTick(client, base_tick);
if (base_ss->tick == base_tick)
{
BB_Buff bb = BB_BuffFromString(n->tmp_encoded);
BB_Reader br = BB_ReaderFromBuff(&bb);
/* Acquire & decode snapshot */
Snapshot *ss = AcquireSnapshot(client, base_ss, tick);
DecodeSnapshot(&br, ss);
/* Assume all incoming ents want to be sync srcs */
for (u64 i = 0; i < ss->num_ents_reserved; ++i)
{
Entity *ent = &ss->ents[i];
if (ent->valid && HasProp(ent, Prop_SyncDst))
{
DisableProp(ent, Prop_SyncDst);
EnableProp(ent, Prop_SyncSrc);
}
}
}
else
{
/* We do not have the tick that the incoming delta is based from.
* This decode should never have been queued in the first place. */
Assert(0);
}
}
if (!is_master && !initialized_from_master)
{
if (master_client->valid && master_client->last_tick > 0)
{
initialized_from_master = 1;
}
else
{
goto skip_step;
}
}
b32 should_step = !Atomic32Fetch(&g->user_paused);
if (Atomic32Fetch(&g->user_paused_steps) > 0)
{
should_step = 1;
Atomic32FetchAdd(&g->user_paused_steps, -1);
}
if (!should_step)
{
goto skip_step;
}
/* Update networked clients */
u64 oldest_client_ack = 0;
for (u64 i = 0; i < store->num_clients_reserved; ++i)
{
Client *client = &store->clients[i];
if (client->valid && client != local_client && client != publish_client && client != user_input_client && client != master_client)
{
client->last_rtt_ns = N_GetChannelLastRttNs(host, client->channel_id);
/* Release unneeded received snapshots */
/* TDOO: Cap how many client snapshots we're willing to retain */
if (client->double_ack > 0)
{
u64 keep_tick = MinU64(client->double_ack, local_client->last_tick);
if (keep_tick > 0)
{
ReleaseSnapshotsInRange(client, 0, keep_tick - 1);
}
}
if (client->ack < oldest_client_ack || oldest_client_ack == 0)
{
oldest_client_ack = client->ack;
}
}
}
/* Release unneeded published snapshots */
{
u64 keep_tick = oldest_client_ack;
if (keep_tick == 0 && publish_client->last_tick > 0)
{
keep_tick = publish_client->last_tick - 1;
}
if (keep_tick > 0)
{
--keep_tick;
}
ReleaseSnapshotsInRange(publish_client, 0, keep_tick);
}
/* Release old local snapshots */
{
u64 keep_range = 50;
if (local_client->last_tick > keep_range)
{
u64 keep_tick = local_client->last_tick - keep_range;
ReleaseSnapshotsInRange(local_client, 0, keep_tick);
}
}
/* Release unneeded user input snapshots */
ReleaseSnapshotsInRange(user_input_client, 0, local_client->first_tick - 1);
if (is_master)
{
/* Step master */
u64 prev_tick = local_client->last_tick;
u64 next_tick = prev_tick + 1;
SimStepCtx ctx = ZI;
ctx.is_master = is_master;
ctx.sim_dt_ns = step_dt_ns;
ctx.accel = &accel;
ctx.user_input_client = user_input_client;
ctx.master_client = master_client;
ctx.publish_client = publish_client;
Snapshot *prev_world = SnapshotFromTick(local_client, prev_tick);
ctx.world = AcquireSnapshot(local_client, prev_world, next_tick);
GenerateuserInputCmds(user_input_client, next_tick);
StepSim(&ctx);
}
else if (master_client->valid)
{
/* Step client */
/* TODO: Eventually determine master tick based on a delay to allow for jitter and also interpolation so we can lower snapshot publish frequency */
b32 master_ss_is_blended = 0;
Snapshot *master_ss = NilSnapshot();
{
/* How along are we between master sim ticks (0 = start of tick, 1 = end of tick) */
f64 tick_progress = 0;
i64 next_tick_expected_ns = last_tick_from_master_received_at_ns + average_master_receive_dt_ns;
if (next_tick_expected_ns > last_tick_from_master_received_at_ns)
{
tick_progress = (f64)(real_time_ns - last_tick_from_master_received_at_ns) / (f64)(next_tick_expected_ns - last_tick_from_master_received_at_ns);
}
/* Predict master sim time based on average snapshot publish dt. */
Snapshot *newest_snapshot = SnapshotFromTick(master_client, master_client->last_tick);
i64 master_sim_predicted_time_ns = newest_snapshot->sim_time_ns + (newest_snapshot->sim_dt_ns * tick_progress);
/* Determine blend time */
i64 master_blend_time_target_ns = master_sim_predicted_time_ns - (SIM_CLIENT_INTERP_RATIO * average_master_receive_dt_ns);
if (average_master_receive_dt_ns > 0)
{
master_blend_time_ns += real_dt_ns;
}
i64 blend_time_target_diff_ns = master_blend_time_target_ns - master_blend_time_ns;
if (blend_time_target_diff_ns > NsFromSeconds(0.100) || blend_time_target_diff_ns < NsFromSeconds(-0.100))
{
/* Snap blend time if it gets too far from target blend time */
master_blend_time_ns = master_blend_time_target_ns;
}
u64 master_blend_tick = master_blend_time_ns / newest_snapshot->sim_dt_ns;
/* Get snapshot nearest to master blend time */
/* TODO: Blend */
Snapshot *left_snapshot = NilSnapshot();
Snapshot *right_snapshot = newest_snapshot;
{
Snapshot *ss = SnapshotFromTick(master_client, master_client->first_tick);
while (ss->valid)
{
u64 next_tick = ss->next_tick;
i64 ss_time_ns = ss->sim_time_ns;
if (ss_time_ns < master_blend_time_ns && ss_time_ns > left_snapshot->sim_time_ns)
{
left_snapshot = ss;
}
if (ss_time_ns > master_blend_time_ns && ss_time_ns < right_snapshot->sim_time_ns)
{
right_snapshot = ss;
}
ss = SnapshotFromTick(master_client, next_tick);
}
}
/* Create world from blended master snapshots */
f64 blend = 0;
if (left_snapshot->valid && right_snapshot->valid && right_snapshot->tick > left_snapshot->tick)
{
blend = (f64)(master_blend_tick - left_snapshot->tick) / (f64)(right_snapshot->tick - left_snapshot->tick);
f64 epsilon = 0.001;
if (blend < epsilon)
{
master_ss_is_blended = 0;
master_ss = left_snapshot;
}
else if (blend > 1 - epsilon)
{
master_ss_is_blended = 0;
master_ss = right_snapshot;
}
else
{
master_ss_is_blended = 1;
master_ss = AcquireSnapshotFromLerp(master_blended_client, left_snapshot, right_snapshot, blend);
/* Release unneeded blended master snapshots */
if (master_ss->tick > 0)
{
ReleaseSnapshotsInRange(master_blended_client, 0, master_ss->tick - 1);
ReleaseSnapshotsInRange(master_blended_client, master_ss->tick + 1, U64Max);
}
}
}
else
{
master_ss_is_blended = 0;
master_ss = left_snapshot->valid ? left_snapshot : right_snapshot;
}
/* Release unneeded master snapshots */
u64 keep_master_tick = MinU64(left_snapshot->tick, master_client->double_ack);
if (keep_master_tick > 0)
{
ReleaseSnapshotsInRange(master_client, 0, keep_master_tick - 1);
}
#if 0
DEBUGBREAKABLE;
P_LogDebugF("*************************************************");
P_LogDebugF("local_client->last_tick: %F", FmtUint(local_client->last_tick));
P_LogDebugF("master_sim_predicted_time_ns: %F", FmtSint(master_sim_predicted_time_ns));
P_LogDebugF("tick_progress: %F", FmtFloat(tick_progress));
P_LogDebugF("sim_publish_timescale: %F", FmtFloat(sim_publish_timescale));
P_LogDebugF("last_tick_from_master_received_at_ns: %F", FmtSint(last_tick_from_master_received_at_ns));
P_LogDebugF("average_master_receive_dt_ns: %F", FmtSint(average_master_receive_dt_ns));
P_LogDebugF("next_tick_expected_ns: %F", FmtSint(next_tick_expected_ns));
P_LogDebugF("master_blend_time_target_ns: %F", FmtSint(master_blend_time_target_ns));
P_LogDebugF("blend_time_target_diff_ns: %F", FmtSint(blend_time_target_diff_ns));
P_LogDebugF("master_blend_time_ns: %F", FmtSint(master_blend_time_ns));
P_LogDebugF("left_snapshot->tick: %F", FmtUint(left_snapshot->tick));
P_LogDebugF("right_snapshot->tick: %F", FmtUint(right_snapshot->tick));
P_LogDebugF("master_ss->tick: %F", FmtUint(master_ss->tick));
#endif
}
if (master_ss->valid)
{
Entity *master_player = FirstWithProp(master_ss, Prop_IsMaster);
/* Update ent id from master */
{
user_input_client->player_id = master_ss->local_player;
local_client->player_id = master_ss->local_player;
}
/* Check for misprediction */
u64 mispredicted_tick = 0;
if (!master_ss_is_blended)
{
/* TODO: Actually check for misprediction rather than triggering mispredict any time a new master snapshot is received */
mispredicted_tick = master_ss->tick;
}
u64 step_base_tick = local_client->last_tick;
u64 step_end_tick = step_base_tick + 1;
if (mispredicted_tick > 0)
{
step_base_tick = mispredicted_tick;
if (step_end_tick <= step_base_tick)
{
step_end_tick = step_base_tick + 1;
}
}
/* We want to simulate the ahead of the server to predict client input.
* How many ticks ahead we want to simulate is a balance between added latency and the server not receiving our inputs on time.
* We can take the server's ack minus the server's tick to determine how many cmds of ours the server has buffered.
*
* If this buffer gets too low (because we are lagging behind or the connection is unstable), meaning the server is not getting our input on time:
* - Shorten local compute rate to increase the rate at which we predict ahead & produce cmds, until the server's ack indicates a buffer size within desired range.
*
* If this buffer gets too large (because the client predicts too far ahead), meaning unneeded latency is being introduced:
* - Dilate local compute rate to decrease the rate at which we predict ahead & produce cmds until the server's ack indicates a buffer size within desired range.
*/
{
i64 cmds_ahead_on_master = (i64)master_client->ack - (i64)master_client->last_tick;
if (cmds_ahead_on_master < -3 || cmds_ahead_on_master > 10)
{
/* Cmds are too far from master time, snap step end tick */
i64 rtt_ns = master_client->last_rtt_ns;
f64 rtt_tick_ratio = (f64)(rtt_ns + (step_dt_ns - 1)) / (f64)step_dt_ns;
i64 num_predict_ticks = RoundF64ToI64(rtt_tick_ratio) + 5;
step_end_tick = master_client->last_tick + num_predict_ticks;
compute_timescale = 1.1;
}
else if (cmds_ahead_on_master > 2)
{
/* Slow down simulation to dial back how far ahead we are predicting and bring local sim time closer to master sim time */
compute_timescale = 1.1;
}
else if (cmds_ahead_on_master < 1)
{
/* Speed up simulation rate predict more ticks and give master more inputs to work with */
compute_timescale = 0.9;
}
else
{
/* Server's cmd buffer is in a healthy range */
compute_timescale = 1;
}
}
/* Sync master with local base tick */
Snapshot *base_ss = SnapshotFromTick(local_client, step_base_tick);
if (mispredicted_tick)
{
if (base_ss->valid)
{
SyncSnapshotEntities(base_ss, master_ss, master_player->id, 0);
}
else
{
base_ss = AcquireSnapshot(local_client, master_ss, step_base_tick);
}
}
/* Release any existing ticks that are about to be simulated */
ReleaseSnapshotsInRange(local_client, step_base_tick + 1, U64Max);
/* Step */
GenerateuserInputCmds(user_input_client, step_end_tick);
{
SimStepCtx ctx = ZI;
ctx.is_master = is_master;
ctx.sim_dt_ns = step_dt_ns;
ctx.accel = &accel;
ctx.user_input_client = user_input_client;
ctx.master_client = master_client;
ctx.publish_client = publish_client;
u64 step_tick = step_base_tick + 1;
Snapshot *prev_ss = base_ss;
while (step_tick <= step_end_tick)
{
ctx.world = AcquireSnapshot(local_client, prev_ss, step_tick);
if (!mispredicted_tick && step_tick == step_end_tick)
{
SyncSnapshotEntities(ctx.world, master_ss, master_player->id, SyncFlag_NoSyncPredictables);
}
StepSim(&ctx);
prev_ss = ctx.world;
++step_tick;
}
}
}
}
/* Publish snapshot to remote clients */
for (u64 i = 0; i < store->num_clients_reserved; ++i)
{
Client *client = &store->clients[i];
if (client->valid && client != user_input_client && client != local_client && client != publish_client)
{
BB_Writer msg_bw = BB_WriterFromBuff(&msg_writer_bb);
BB_WriteUV(&msg_bw, client->highest_received_tick); /* ack */
BB_WriteUV(&msg_bw, client->ack); /* double ack */
Snapshot *base_ss = SnapshotFromTick(publish_client, client->ack);
Snapshot *publish_ss;
if (client == master_client)
{
/* If sending to master, start sending all snapshots since last ack */
publish_ss = SnapshotFromClosestTickGte(publish_client, base_ss->tick + 1);
}
else
{
/* If sending to slave, only send latest snapshot */
publish_ss = SnapshotFromTick(publish_client, publish_client->last_tick);
}
while (publish_ss->valid)
{
BB_Writer snapshot_bw = BB_WriterFromBuff(&snapshot_writer_bb);
String tmp_snapshot_encoded = ZI;
{
BB_WriteUV(&snapshot_bw, base_ss->tick);
BB_WriteUV(&snapshot_bw, publish_ss->tick);
EncodeSnapshot(&snapshot_bw, client, base_ss, publish_ss);
tmp_snapshot_encoded.len = BB_GetNumBytesWritten(&snapshot_bw);
tmp_snapshot_encoded.text = BB_GetWrittenRaw(&snapshot_bw);
}
BB_WriteUV(&msg_bw, tmp_snapshot_encoded.len);
BB_WriteBytes(&msg_bw, tmp_snapshot_encoded);
publish_ss = SnapshotFromTick(publish_client, publish_ss->tick + 1);
}
BB_WriteUV(&msg_bw, 0);
String encoded = ZI;
encoded.len = BB_GetNumBytesWritten(&msg_bw);
encoded.text = BB_GetWrittenRaw(&msg_bw);
N_Write(host, client->channel_id, encoded, 0);
}
}
/* Copy local snapshot to user client */
{
Snapshot *local_ss = SnapshotFromTick(local_client, local_client->last_tick);
if (local_ss->valid)
{
/* TODO: Double buffer */
Lock lock = LockE(&g->local_to_user_client_mutex);
AcquireSnapshot(g->local_to_user_client, local_ss, local_ss->tick);
i64 publish_ns = TimeNs();
if (last_publish_to_user_ns == 0)
{
last_publish_to_user_ns = publish_ns - g->average_local_to_user_snapshot_publish_dt_ns;
}
g->local_to_user_client_publish_dt_ns = publish_ns - last_publish_to_user_ns;
g->local_to_user_client_publish_time_ns = publish_ns;
last_publish_to_user_ns = publish_ns;
ReleaseSnapshotsInRange(g->local_to_user_client, 0, local_ss->tick - 1);
Unlock(&lock);
}
}
skip_step:
/* Send host messages */
N_EndUpdate(host);
__profframe("Local sim");
EndScratch(scratch);
}
}
ReleaseClientStore(store);
ReleaseSimAccel(&accel);
BB_ReleaseBuff(&snapshot_writer_bb);
BB_ReleaseBuff(&msg_writer_bb);
N_ReleaseHost(host);
}