power_play/src/base/base.h

795 lines
24 KiB
C

////////////////////////////////////////////////////////////
//~ Compiler flag checks
#ifndef IsConsoleApp
# error Missing compile time definition for 'IsConsoleApp'
#endif
#ifndef RtcIsEnabled
# error Missing compile time definition for 'RtcIsEnabled'
#endif
#ifndef AsanIsEnabled
# error Missing compile time definition for 'AsanIsEnabled'
#endif
#ifndef CrtlibIsEnabled
# error Missing compile time definition for 'CrtlibIsEnabled'
#endif
#ifndef DebinfoEnabled
# error Missing compile time definition for 'DebinfoEnabled'
#endif
#ifndef DeveloperIsEnabled
# error Missing compile time definition for 'DeveloperIsEnabled'
#endif
#ifndef ProfilingIsEnabled
# error Missing compile time definition for 'ProfilingIsEnabled'
#endif
#ifndef UnoptimizedIsEnabled
# error Missing compile time definition for 'UnoptimizedIsEnabled'
#endif
#ifndef TestsAreEnabled
# error Missing compile time definition for 'TestsAreEnabled'
#endif
#ifndef HotSwappingIsEnabled
# error Missing compile time definition for 'HotSwappingIsEnabled'
#endif
////////////////////////////////////////////////////////////
//~ Machine context
//- Compiler
#if defined(__clang__)
# define CompilerIsClang 1
# define CompilerIsMsvc 0
#elif defined(_MSC_VER)
# define CompilerIsClang 0
# define CompilerIsMsvc 1
#else
# error Unknown compiler
#endif
//- Language
#if defined(__HLSL_VERSION)
# define LanguageIsC 0
# define LanguageIsGpu 1
#else
# define LanguageIsC 1
# define LanguageIsGpu 0
#endif
//- Platform system
#if defined(_WIN32)
# define PlatformIsWindows 1
# define PlatformIsMac 0
# define PlatformIsLinux 0
#elif defined(__APPLE__) && defined(__MACH__)
# define PlatformIsWindows 0
# define PlatformIsMac 1
# define PlatformIsLinux 0
#elif defined(__gnu_linux__)
# define PlatformIsWindows 0
# define PlatformIsMac 0
# define PlatformIsLinux 1
#elif LanguageIsGpu
# define PlatformIsWindows 0
# define PlatformIsMac 0
# define PlatformIsLinux 0
#else
# error Unknown platform
#endif
//- Architecture
# if defined(_M_AMD64) || defined(__amd64__)
# define ArchIsX64 1
# define ArchIsArm64 0
# elif defined(_M_ARM64) || defined(__aarch64__)
# define ArchIsX64 0
# define ArchIsArm64 1
# elif LanguageIsGpu
# define ArchIsX64 0
# define ArchIsArm64 0
# else
# error Unknown architecture
# endif
//- Cache line size
/* TODO: Just hard-code to something like 128 or 256 if Apple silicon is ever supported */
#define CachelineSize 64
//- Windows NTDDI version
/* TODO: Remove this */
#if 0
#if CompilerIsMsvc
# define NTDDI_WIN11_DT 0x0C0A0000
# define NTDDI_VERSION 0x0A000000
# if RtcIsEnabled
# define _ALLOW_RTCc_IN_STL 1
# endif
#endif
#endif
////////////////////////////////////////////////////////////
//~ Platform headers
//- Windows headers
#if PlatformIsWindows
# define COBJMACROS
# define WIN32_LEAN_AND_MEAN
# define UNICODE
# pragma warning(push, 0)
# include <Windows.h>
# include <combaseapi.h>
# include <dcommon.h>
# include <initguid.h>
# include <unknwn.h>
# include <objbase.h>
# include <uuids.h>
# include <Knownfolders.h>
# pragma warning(pop)
#endif
////////////////////////////////////////////////////////////
//~ Debug
//- Static assert
#define StaticAssert2(cond, line, counter) struct STATIC_ASSERT_____##line##counter {int foo[(cond) ? 1 : -1];}
#define StaticAssert1(cond, line, counter) StaticAssert2(cond, line, counter)
#define StaticAssert(cond) StaticAssert1(cond, __LINE__, __COUNTER__)
//- Debug assert
#if RtcIsEnabled
# if CompilerIsMsvc
# define Assert(cond) ((cond) ? 1 : (IsRunningInDebugger() ? (*(volatile i32 *)0 = 0) : Panic(Lit(__FILE__ ":" Stringize(__LINE__) ":0: assertion failed: "#cond""))))
# define DEBUGBREAK __debugbreak()
# else
# define Assert(cond) ((cond) ? 1 : (__builtin_trap(), 0))
# define DEBUGBREAK __builtin_debugtrap()
# endif
# define DEBUGBREAKABLE { volatile i32 __DEBUGBREAKABLE_VAR = 0; LAX __DEBUGBREAKABLE_VAR; } (void)0
#else
# define Assert(cond) (void)(0)
#endif
//- Root constant assert
#define AssertRootConst(s, n) StaticAssert((sizeof(s) % 16 == 0) && /* Root constant struct should pad to 16 byte alignment */ \
((sizeof(s) / 4) == (n)) && /* Root constant struct size should match the specified 32-bit-constant count */ \
(sizeof(s) <= 256)) /* Root constant struct can only fit 64 DWORDS */
//- Debug alias
/* TODO: Remove this */
#if CompilerIsMsvc
# if DebinfoEnabled
# define DebugAlias(var, alias) *(alias) = &(var)
# else
# define DebugAlias(var, alias) *(alias) = &(var)
# endif
#else
# if DebinfoEnabled
# define DebugAlias(var, alias) __attribute((used)) *(alias) = &(var)
# else
# define DebugAlias(var, alias) __attribute((unused)) *(alias) = &(var)
# endif
#endif
//- Address sanitization
#if AsanIsEnabled
void __asan_poison_memory_region(void const volatile *, size_t);
void __asan_unpoison_memory_region(void const volatile *add, size_t);
# define AsanPoison(addr, size) __asan_poison_memory_region((addr), (size))
# define AsanUnpoison(addr, size) __asan_unpoison_memory_region((addr), (size))
#else
# define AsanPoison(addr, size)
# define AsanUnpoison(addr, size)
#endif
////////////////////////////////////////////////////////////
//~ Common utility macros
//- ZeroStruct initialization macro
#if LanguageIsC
# define ZI { 0 }
#else
# define ZI { }
#endif
//- Inline
#define Inline static inline
#if CompilerIsMsvc
# define ForceInline Inline __forceinline
#else
# define ForceInline Inline __attribute((always_inline))
#endif
#if CompilerIsMsvc
# define ForceNoInline __declspec(noinline)
#else
# define ForceNoInline __attribute__((noinline))
#endif
//- Static
#define PERSIST static
#define Global static
//- Read-only
#if PlatformIsWindows
# if CompilerIsMsvc
# pragma section(".rdata$", read)
# define Readonly __declspec(allocate(".rdata$"))
# else
# define Readonly __declspec(allocate(".rdata"))
# endif
#elif PlatformIsMac
# define Readonly __attribute((section("__TEXT,__const")))
#else
# define Readonly __attribute((section(".rodata")))
#endif
//- Barriers
#if CompilerIsMsvc
# define WriteBarrier() _WriteBarrier()
# define ReadBarrier() _ReadBarrier()
#elif defined(__x86_64) || defined(__i386__)
# define WriteBarrier() __asm__ volatile("" ::: "memory")
# define ReadBarrier() __asm__ volatile("" ::: "memory")
#elif LanguageIsGpu
# define WriteBarrier()
# define ReadBarrier()
#else
# error Memory barriers not implemented
#endif
//- Unused markup
/* Strict unused markup */
#if CompilerIsClang
# define UNUSED __attribute((unused))
#else
# define UNUSED
#endif
/* Relaxed unused markup */
#define LAX (void)
//- Fallthrough
#if CompilerIsClang
# define FALLTHROUGH __attribute((fallthrough))
#else
# define FALLTHROUGH
#endif
//- Preprocessor concatenation
#define Cat1(a, b) a ## b
#define Cat(a, b) Cat1(a, b)
//- Preprocessor stringization
#define Stringize1(x) #x
#define Stringize(x) Stringize1(x)
//- Sizes
#define Kibi(n) (n*1024ULL)
#define Mebi(n) (n*Kibi(1024ULL))
#define Gibi(n) (n*Mebi(1024ULL))
#define Tebi(n) (n*Gibi(1024ULL))
//- Time
#define NsFromSeconds(s) ((i64)((s) * 1000000000.0))
#define SecondsFromNs(ns) ((f64)(ns) / 1000000000.0)
////////////////////////////////////////////////////////////
//~ Linked list helper macros
/* Taken from the rad debugger
* https://github.com/EpicGamesExt/raddebugger/blob/be5634c44867a2e31f6a109df5e574930992df01/src/base/base_core.h#L239
*/
#define CheckNil(nil,p) ((p) == 0 || (p) == nil)
#define SetNil(nil,p) ((p) = nil)
//- Singly linked list stack (first & next pointers)
#define StackPushN(f,n,next) ((n)->next=(f), (f)=(n))
#define StackPopN(f,next) ((f)=(f)->next)
#define StackPush(f,n) StackPushN(f,n,next)
#define StackPop(f) StackPopN(f,next)
//- Singly linked list queue (first, last, & next pointers)
#define QueuePushNZ(nil,f,l,n,next) (CheckNil(nil,f) ? \
((f)=(l)=(n),SetNil(nil,(n)->next)) : \
((l)->next=(n),(l)=(n),SetNil(nil,(n)->next)))
#define QueuePushFrontNZ(nil,f,l,n,next) (CheckNil(nil,f) ? \
((f)=(l)=(n),SetNil(nil,(n)->next)) : \
((n)->next=(f),(f)=(n)))
#define QueuePopNZ(nil,f,l,next) ((f)==(l) ? \
(SetNil(nil,f),SetNil(nil,l)) : \
((f)=(f)->next))
#define QueuePushN(f,l,n,next) QueuePushNZ(0,f,l,n,next)
#define QueuePushFrontN(f,l,n,next) QueuePushFrontNZ(0,f,l,n,next)
#define QueuePopN(f,l,next) QueuePopNZ(0,f,l,next)
#define QueuePush(f,l,n) QueuePushNZ(0,f,l,n,next)
#define QueuePushFront(f,l,n) QueuePushFrontNZ(0,f,l,n,next)
#define QueuePop(f,l) QueuePopNZ(0,f,l,next)
//- Doubly linked list (first, last, next, & prev pointers)
#define DllInsertNPZ(nil,f,l,p,n,next,prev) (CheckNil(nil,f) ? \
((f) = (l) = (n), SetNil(nil,(n)->next), SetNil(nil,(n)->prev)) : \
CheckNil(nil,p) ? \
((n)->next = (f), (f)->prev = (n), (f) = (n), SetNil(nil,(n)->prev)) : \
((p)==(l)) ? \
((l)->next = (n), (n)->prev = (l), (l) = (n), SetNil(nil, (n)->next)) : \
(((!CheckNil(nil,p) && CheckNil(nil,(p)->next)) ? (0) : ((p)->next->prev = (n))), ((n)->next = (p)->next), ((p)->next = (n)), ((n)->prev = (p))))
#define DllRemoveNPZ(nil,f,l,n,next,prev) (((n) == (f) ? (f) = (n)->next : (0)), \
((n) == (l) ? (l) = (l)->prev : (0)), \
(CheckNil(nil,(n)->prev) ? (0) : \
((n)->prev->next = (n)->next)), \
(CheckNil(nil,(n)->next) ? (0) : \
((n)->next->prev = (n)->prev)))
#define DllPushBackNPZ(nil,f,l,n,next,prev) DllInsertNPZ(nil,f,l,l,n,next,prev)
#define DllPushFrontNPZ(nil,f,l,n,next,prev) DllInsertNPZ(nil,l,f,f,n,prev,next)
#define DllInsertNP(f,l,p,n,next,prev) DllInsertNPZ(0,f,l,p,n,next,prev)
#define DllPushBackNP(f,l,n,next,prev) DllPushBackNPZ(0,f,l,n,next,prev)
#define DllPushFrontNP(f,l,n,next,prev) DllPushFrontNPZ(0,f,l,n,next,prev)
#define DllRemoveNP(f,l,n,next,prev) DllRemoveNPZ(0,f,l,n,next,prev)
#define DllInsert(f,l,p,n) DllInsertNPZ(0,f,l,p,n,next,prev)
#define DllPushBack(f,l,n) DllPushBackNPZ(0,f,l,n,next,prev)
#define DllPushFront(f,l,n) DllPushFrontNPZ(0,f,l,n,next,prev)
#define DllRemove(f,l,n) DllRemoveNPZ(0,f,l,n,next,prev)
////////////////////////////////////////////////////////////
//~ Color helper macros
//- Rgba 32 bit helpers
#define Rgb32(r, g, b) Rgba32((r), (g), (b), 0xFF)
#define Rgba32(r, g, b, a) (u32)((u32)(r) | ((u32)(g) << 8) | ((u32)(b) << 16) | ((u32)(a) << 24))
#define Bgr32(rgb) ((((rgb >> 0) & 0xFF) << 16) | (((rgb >> 8) & 0xFF) << 8) | (((rgb >> 16) & 0xFF) << 0))
//- Rgba 32 bit float float helpers
#define _Rgb32U8FromF(fl) ((u8)((fl * 255.0) + 0.5))
#define Rgba32F(r, g, b, a) Rgba32(_Rgb32U8FromF((r)), _Rgb32U8FromF((g)), _Rgb32U8FromF((b)), _Rgb32U8FromF((a)))
#define Rgb32F(r, g, b) Rgba32F((r), (g), (b), 1.f)
#define Alpha32F(color, a) ((color) & 0x00FFFFFF) | (_Rgb32U8FromF((a)) << 24)
//- Pre-defined colors
#define Color_White Rgb32(0xFF, 0xFF, 0xFF)
#define Color_Black Rgb32(0x00, 0x00, 0x00)
#define Color_Red Rgb32(0xFF, 0x00, 0x00)
#define Color_Green Rgb32(0x00, 0xFF, 0x00)
#define Color_Blue Rgb32(0x00, 0x00, 0xFF)
#define Color_Yellow Rgb32(0xFF, 0xFF, 0x00)
#define Color_Orange Rgb32(0xFF, 0xA5, 0x00)
#define Color_Purple Rgb32(0xFF, 0x00, 0XFF)
////////////////////////////////////////////////////////////
//~ Intrinsic headers
#if LanguageIsC
/* Intrinsic header info:
* mmintrin.h MMX
* xmmintrin.h SSE
* emmintrin.h SSE2
* pmmintrin.h SSE3
* tmmintrin.h SSSE3
* smmintrin.h SSE4.1
* nmmintrin.h SSE4.2
* ammintrin.h SSE4A
* wmmintrin.h AES
* immintrin.h AVX, AVX2, FMA
*/
#include <intrin.h>
#include <nmmintrin.h> /* SSE4.2 */
#endif
////////////////////////////////////////////////////////////
//~ Type helper macros
//- Struct
#define Struct(name) typedef struct name name; struct name
#define AlignedStruct(name, n) typedef struct name name; struct alignas(n) name
#define AlignedBlock(n) struct alignas(n)
//- Enum
#if LanguageIsC
# define Enum(name) typedef enum name name; enum name
#else
# define Enum(name) enum name
#endif
//- alignof
#if LanguageIsC && (CompilerIsMsvc || __STDC_VERSION__ < 202311L)
# define alignof(type) __alignof(type)
#endif
//- field sizeof
#define sizeof_field(type, field) sizeof(((type *)0)->field)
//- countof
#define countof(a) (sizeof(a) / sizeof((a)[0]))
//- IsArray
#define IsIndexable(a) (sizeof(a[0]) != 0)
#define IsArray(a) (IsIndexable(a) && (((void *)&a) == ((void *)a)))
//- offsetof
#if !CompilerIsMsvc
# ifdef _CRT_USE_BUILTIN_OFFSETOF
# define offsetof(type, field) __builtin_offsetof(type, field)
# else
# define offsetof(type, field) ((u64)&(((type *)0)->field))
# endif
#endif
//- struct region
#define StructRegion(name) i8 name
#define CopyStructRegion(dst, src, r0, r1) CopyBytes(&dst->r0, &src->r0, (u8 *)&dst->r1 - (u8 *)&dst->r0)
//- Packed
#if CompilerIsMsvc
# define Packed(s) __pragma(pack(push, 1)) s __pragma(pack(pop))
#elif CompilerIsClang
# define Packed(s) s __attribute((__packed__))
#elif LanguageIsGpu
# define Packed(s) s
#endif
//- alignas
#if (CompilerIsMsvc && LanguageIsC) || (LanguageIsC && __STDC_VERSION__ < 202311L)
# if CompilerIsMsvc
# define alignas(n) __declspec(align(n))
# else
# define alignas(n) __attribute__((aligned(n)))
# endif
#endif
////////////////////////////////////////////////////////////
//~ Scalar types
#if LanguageIsC
//- Cpu scalar types
#include <stdint.h>
typedef int8_t i8;
typedef int16_t i16;
typedef int32_t i32;
typedef int64_t i64;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef float f32;
typedef double f64;
typedef i8 b8;
typedef u32 b32;
#elif LanguageIsGpu
//- Gpu scalar types
typedef int i32;
typedef uint u32;
typedef float f32;
typedef uint b32;
#endif
//- Min / max constants
#define U8Max (0xFF)
#define U16Max (0xFFFF)
#define U32Max (0xFFFFFFFF)
#define U64Max (0xFFFFFFFFFFFFFFFFULL)
#define I8Max (0x7F)
#define I16Max (0x7FFF)
#define I32Max (0x7FFFFFFF)
#define I64Max (0x7FFFFFFFFFFFFFFFLL)
#define I8Min ((i8)-0x80)
#define I16Min ((i16)0x8000)
#define I32Min ((i32)0x80000000)
#define I64Min ((i64)0x8000000000000000LL)
//- Float infinity / nan constants
#if LanguageIsC
Global const u32 _f32_infinity_u32 = 0x7f800000;
Global const f32 *_f32_infinity = (f32 *)&_f32_infinity_u32;
#define F32Infinity (*_f32_infinity)
Global const u64 _f64_infinity_u64 = 0x7ff0000000000000ULL;
Global const f64 *_f64_infinity = (f64 *)&_f64_infinity_u64;
#define F64Infinity (*_f64_infinity)
Global const u32 _f32_nan_u32 = 0x7f800001;
Global const f32 *_f32_nan = (f32 *)&_f32_nan_u32;
#define F32Nan (*_f32_nan)
Global const u64 _f64_nan_u64 = 0x7ff8000000000001;
Global const f64 *_f64_nan = (f64 *)&_f64_nan_u64;
#define F64Nan (*_f64_nan)
#define IsF32Nan(x) (x != x)
#define IsF64Nan(x) (x != x)
#endif
////////////////////////////////////////////////////////////
//~ Atomics
#if LanguageIsC
//- Atomic types
Struct(Atomic8) { volatile i8 _v; };
Struct(Atomic16) { volatile i16 _v; };
Struct(Atomic32) { volatile i32 _v; };
Struct(Atomic64) { volatile i64 _v; };
//- Cache-line isolated aligned atomic types
AlignedStruct(Atomic8Padded, CachelineSize) { Atomic8 v; };
AlignedStruct(Atomic16Padded, CachelineSize) { Atomic16 v; };
AlignedStruct(Atomic32Padded, CachelineSize) { Atomic32 v; };
AlignedStruct(Atomic64Padded, CachelineSize) { Atomic64 v; };
StaticAssert(alignof(Atomic8Padded) == CachelineSize && sizeof(Atomic8Padded) % CachelineSize == 0);
StaticAssert(alignof(Atomic16Padded) == CachelineSize && sizeof(Atomic16Padded) % CachelineSize == 0);
StaticAssert(alignof(Atomic32Padded) == CachelineSize && sizeof(Atomic32Padded) % CachelineSize == 0);
StaticAssert(alignof(Atomic64Padded) == CachelineSize && sizeof(Atomic64Padded) % CachelineSize == 0);
#if PlatformIsWindows && ArchIsX64
//- Memory barriers
# define CompilerMemoryBarrier() _ReadWriteBarrier()
# define HardwareMemoryBarrier() MemoryBarrier()
//- 8 bit atomic operations
ForceInline i8 Atomic8Fetch (Atomic8 *x) { i8 result = (x)->_v; CompilerMemoryBarrier(); return result; }
ForceInline void Atomic8Set (Atomic8 *x, i8 e) { CompilerMemoryBarrier(); (x)->_v = e; }
ForceInline i8 Atomic8FetchSet (Atomic8 *x, i8 e) { return (i8)_InterlockedExchange8((volatile char *)&(x)->_v, (e)); }
ForceInline i8 Atomic8FetchTestSet (Atomic8 *x, i8 c, i8 e) { return (i8)_InterlockedCompareExchange8((volatile char *)&(x)->_v, (e), (c)); }
ForceInline i8 Atomic8FetchXor (Atomic8 *x, i8 c) { return (i8)_InterlockedXor8((volatile char *)&(x)->_v, (c)); }
ForceInline i8 Atomic8FetchAdd (Atomic8 *x, i8 a) { return (i8)_InterlockedExchangeAdd8((volatile char *)&(x)->_v, (a)); }
//- 16 bit atomic operations
ForceInline i16 Atomic16Fetch (Atomic16 *x) { i16 result = (x)->_v; CompilerMemoryBarrier(); return result; }
ForceInline void Atomic16Set (Atomic16 *x, i16 e) { CompilerMemoryBarrier(); (x)->_v = e; }
ForceInline i16 Atomic16FetchSet (Atomic16 *x, i16 e) { return (i16)_InterlockedExchange16(&(x)->_v, (e)); }
ForceInline i16 Atomic16FetchTestSet (Atomic16 *x, i16 c, i16 e) { return (i16)_InterlockedCompareExchange16(&(x)->_v, (e), (c)); }
ForceInline i16 Atomic16FetchXor (Atomic16 *x, i16 c) { return (i16)_InterlockedXor16(&(x)->_v, (c)); }
ForceInline i16 Atomic16FetchAdd (Atomic16 *x, i16 a) { return (i16)_InterlockedExchangeAdd16(&(x)->_v, (a)); }
//- 32 bit atomic operations
ForceInline i32 Atomic32Fetch (Atomic32 *x) { i32 result = (x)->_v; CompilerMemoryBarrier(); return result; }
ForceInline void Atomic32Set (Atomic32 *x, i32 e) { CompilerMemoryBarrier(); (x)->_v = e; }
ForceInline i32 Atomic32FetchSet (Atomic32 *x, i32 e) { return (i32)_InterlockedExchange((volatile long *)&(x)->_v, (e)); }
ForceInline i32 Atomic32FetchTestSet (Atomic32 *x, i32 c, i32 e) { return (i32)_InterlockedCompareExchange((volatile long *)&(x)->_v, (e), (c)); }
ForceInline i32 Atomic32FetchXor (Atomic32 *x, i32 c) { return (i32)_InterlockedXor((volatile long *)&(x)->_v, (c)); }
ForceInline i32 Atomic32FetchAdd (Atomic32 *x, i32 a) { return (i32)_InterlockedExchangeAdd((volatile long *)&(x)->_v, (a)); }
//- 64 bit atomic operations
ForceInline i64 Atomic64Fetch (Atomic64 *x) { i64 result = (x)->_v; CompilerMemoryBarrier(); return result; }
ForceInline void Atomic64Set (Atomic64 *x, i64 e) { CompilerMemoryBarrier(); (x)->_v = e; }
ForceInline i64 Atomic64FetchSet (Atomic64 *x, i64 e) { return (i64)_InterlockedExchange64(&(x)->_v, (e)); }
ForceInline i64 Atomic64FetchTestSet (Atomic64 *x, i64 c, i64 e) { return (i64)_InterlockedCompareExchange64(&(x)->_v, (e), (c)); }
ForceInline i64 Atomic64FetchXor (Atomic64 *x, i64 c) { return (i64)_InterlockedXor64(&(x)->_v, (c)); }
ForceInline i64 Atomic64FetchAdd (Atomic64 *x, i64 a) { return (i64)_InterlockedExchangeAdd64(&(x)->_v, (a)); }
#else
# error Atomics not implemented
#endif
#endif
////////////////////////////////////////////////////////////
//~ Ticket mutex
#if LanguageIsC
Struct(TicketMutex)
{
Atomic64Padded ticket;
Atomic64Padded serving;
};
ForceInline void LockTicketMutex(TicketMutex *tm)
{
i64 ticket = Atomic64FetchAdd(&tm->ticket.v, 1);
while (Atomic64Fetch(&tm->serving.v) != ticket)
{
_mm_pause();
}
}
ForceInline void UnlockTicketMutex(TicketMutex *tm)
{
/* TODO: Atomic set w/ known ticket + 1 */
Atomic64FetchAdd(&tm->serving.v, 1);
}
#endif
////////////////////////////////////////////////////////////
//~ String types
#if LanguageIsC
#define STRING(size, data) ((String) { (size), (data) })
#define Lit(cstr_lit) (String) { (sizeof((cstr_lit)) - 1), (u8 *)(cstr_lit) }
#define LitNoCast(cstr_lit) { .len = (sizeof((cstr_lit)) - 1), .text = (u8 *)(cstr_lit) }
#define StringFromPointers(p0, p1) ((String) { (u8 *)(p1) - (u8 *)(p0), (u8 *)p0 })
#define StringFromStruct(ptr) ((String) { sizeof(*(ptr)), (u8 *)(ptr) })
#define StringFromArena(arena) (STRING((arena)->pos, ArenaBase(arena)))
/* String from static array */
#define StringFromArray(a) \
( \
Assert(IsArray(a)), \
((String) { .len = sizeof(a), .text = (u8 *)(a) }) \
)
Struct(String)
{
u64 len;
u8 *text;
};
Struct(String16)
{
u64 len;
u16 *text;
};
Struct(String32)
{
u64 len;
u32 *text;
};
Struct(StringArray)
{
u64 count;
String *strings;
};
Struct(StringListNode)
{
String s;
StringListNode *next;
StringListNode *prev;
};
Struct(StringList)
{
StringListNode *first;
StringListNode *last;
u64 count;
};
#endif
////////////////////////////////////////////////////////////
//~ Resource types
#if LanguageIsC
#define ResourceEmbeddedMagic 0xfc060937194f4406
Struct(ResourceStore)
{
u64 hash;
};
Struct(ResourceKey)
{
u64 hash;
};
#endif
////////////////////////////////////////////////////////////
//~ Shader types
#if LanguageIsC
Struct(VertexShader) { ResourceKey resource; };
Struct(PixelShader) { ResourceKey resource; };
Struct(ComputeShader) { ResourceKey resource; };
# define VSDecl(name) extern VertexShader name;
# define PSDecl(name) extern PixelShader name;
# define CSDecl(name) extern ComputeShader name;
//- Resource descriptor index types
Struct(StructuredBufferRid) { u32 v; };
Struct(RWStructuredBufferRid) { u32 v; };
Struct(Texture1DRid) { u32 v; };
Struct(Texture2DRid) { u32 v; };
Struct(Texture3DRid) { u32 v; };
Struct(RWTexture1DRid) { u32 v; };
Struct(RWTexture2DRid) { u32 v; };
Struct(RWTexture3DRid) { u32 v; };
Struct(SamplerStateRid) { u32 v; };
#elif LanguageIsGpu
//- Resource descriptor index types
typedef uint StructuredBufferRid;
typedef uint RWStructuredBufferRid;
typedef uint Texture1DRid;
typedef uint Texture2DRid;
typedef uint Texture3DRid;
typedef uint RWTexture1DRid;
typedef uint RWTexture2DRid;
typedef uint RWTexture3DRid;
typedef uint SamplerStateRid;
//- Shader declaration
# define VSDecl(name)
# define PSDecl(name)
# define CSDecl(name)
# define VSDef(name, ...) name(__VA_ARGS__)
# define PSDef(name, ...) name(__VA_ARGS__)
# define CSDef(name, ...) name(__VA_ARGS__)
//- Semantic declaration
# define Semantic(t, n) t n : n
//- Descriptor heap index
# define UniformResourceFromRid(rid) ResourceDescriptorHeap[rid]
# define UniformSamplerFromRid(rid) SamplerDescriptorHeap[rid]
# define NonUniformResourceFromRid(rid) ResourceDescriptorHeap[NonUniformResourceIndex(rid)]
# define NonUniformSamplerFromRid(rid) SamplerDescriptorHeap[NonUniformResourceIndex(rid)]
#endif
////////////////////////////////////////////////////////////
//~ Fibers
# define MaxFibers 4096
StaticAssert(MaxFibers < I16Max); /* MaxFibers should fit in FiberId */
#if LanguageIsC
# if PlatformIsWindows
# define FiberId() (*(volatile i16 *)__readgsqword(0x20))
# else
# error FiberId not implemented
# endif
#endif
////////////////////////////////////////////////////////////
//~ Exit callback types
#if LanguageIsC
# define ExitFuncDef(name) void name(void)
typedef ExitFuncDef(ExitFunc);
#endif
////////////////////////////////////////////////////////////
//~ @hookdecl Api hooks
#if LanguageIsC
//- Core hooks
StringList GetCommandLineArgs(void);
void Echo(String msg);
b32 Panic(String msg);
b32 IsRunningInDebugger(void);
i64 TimeNs(void);
u32 GetNumHardwareThreads(void);
void TrueRand(String buffer);
void OnExit(ExitFunc *func);
void SignalExit(i32 code);
void ExitNow(i32 code);
//- Meta hooks
void StartupLayers(void);
#endif
////////////////////////////////////////////////////////////
//~ Config
#include "../config.h"