power_play/src/pp/pp_sim/pp_sim_shared.cg

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////////////////////////////////////////////////////////////
//~ Tile helpers
i32 S_TileIdxFromTilePos(Vec2 p)
{
i32 result = ClampI32(FloorF32(p.x) + (FloorF32(p.y) * S_TilesPitch), 0, S_TilesCount);
return result;
}
#if IsLanguageC
String S_TileNameFromKind(S_TileKind kind)
{
PERSIST Readonly String tile_names[S_TileKind_COUNT] = {
#define X(name, ...) [S_TileKind_##name] = CompLit(#name),
S_TilesXMacro(X)
#undef X
};
String result = Zi;
if (kind >= 0 && kind < countof(tile_names))
{
result = tile_names[kind];
}
return result;
}
#endif