power_play/src/base/base_rand.c
2025-08-05 10:26:13 -05:00

60 lines
1.5 KiB
C

////////////////////////////////
//~ True randomness
#if PlatformIsWindows
#if 0
# define BCRYPT_RNG_ALG_HANDLE ((void *)0x00000081)
u32 BCryptGenRandom(void *algorithm, u8 *buffer, u32 buffer_size, u32 flags);
#endif
void TrueRand(String buffer)
{
BCryptGenRandom(BCRYPT_RNG_ALG_HANDLE, (u8 *)buffer.text, buffer.len, 0);
}
#else
# error TrueRand not implemented for this platform
#endif
////////////////////////////////
//~ Stateful randomness
u64 RandU64FromState(RandState *state)
{
u64 seed = state->seed;
if (seed == 0)
{
TrueRand(StringFromStruct(&seed));
state->seed = seed;
}
return seed ^ RandU64FromSeed(++state->counter);
}
f64 RandF64FromState(RandState *state, f64 range_start, f64 range_end)
{
return range_start + (range_end - range_start) * ((f64)(RandU64FromState(state) % RandMaxF64) / (f64)RandMaxF64);
}
////////////////////////////////
//~ Seeded randomness
/* Based on Jon Maiga's "mx3"
* https://jonkagstrom.com/mx3/mx3_rev2.html
*/
u64 RandU64FromSeed(u64 seed)
{
seed = (seed ^ (seed >> 32)) * 0xbea225f9eb34556d;
seed = (seed ^ (seed >> 29)) * 0xbea225f9eb34556d;
seed = (seed ^ (seed >> 32)) * 0xbea225f9eb34556d;
seed = (seed ^ (seed >> 29));
return seed;
}
u64 RandU64FromSeeds(u64 seed_a, u64 seed_b)
{
return RandU64FromSeed((seed_a * 3) + seed_b);
}
f64 RandF64FromSeed(u64 seed, f64 range_start, f64 range_end)
{
return range_start + (range_end - range_start) * ((f64)(RandU64FromSeed(seed) % RandMaxF64) / (f64)RandMaxF64);
}