325 lines
8.2 KiB
C
325 lines
8.2 KiB
C
////////////////////////////////////////////////////////////
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//~ Id types
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Struct(EntityId)
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{
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Uid uid;
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};
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Struct(ClientHandle)
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{
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u32 idx;
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u32 gen;
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};
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#define NilClientHandle ((ClientHandle) { .gen = 0, .idx = 0 })
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////////////////////////////////////////////////////////////
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//~ Client store types
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Struct(ClientLookupBin)
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{
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struct ClientHandle first;
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struct ClientHandle last;
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};
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Struct(ClientStore)
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{
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b32 valid;
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Arena *arena;
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/* Client lookup */
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ClientLookupBin *client_lookup_bins;
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u64 num_client_lookup_bins;
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/* Clients */
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Arena *clients_arena;
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struct Client *clients;
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ClientHandle first_free_client;
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u64 num_clients_allocated;
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u64 num_clients_reserved;
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};
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Inline ClientStore *sim_client_store_nil(void)
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{
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extern Readonly ClientStore **_g_sim_client_store_nil;
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return *_g_sim_client_store_nil;
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}
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////////////////////////////////////////////////////////////
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//~ Client types
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Struct(SnapshotLookupBin)
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{
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struct Snapshot *first;
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struct Snapshot *last;
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};
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Struct(Client)
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{
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b32 valid;
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ClientHandle handle;
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ClientStore *store;
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Arena *snapshots_arena;
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/* Round trip time of the client (if networked) */
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i64 last_rtt_ns;
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N_ChannelId channel_id;
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u64 channel_hash;
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ClientHandle next_free;
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ClientHandle next_in_bin;
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ClientHandle prev_in_bin;
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/* The client's player entity id in the master sim (if relevant) */
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EntityId player_id;
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/* This is the highest confirmed tick of ours that we know this client has received */
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u64 ack;
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/* This is the highest confirmed ack of ours that we know this client has received (this
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* can be used to determine which client ticks will no longer be delta encoded from and
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* therefore can be released) */
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u64 double_ack;
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/* This is the highest tick of their's that we have received */
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u64 highest_received_tick;
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/* Snapshots sorted by tick (low to high) */
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u64 first_tick;
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u64 last_tick;
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u64 num_ticks;
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struct Snapshot *first_free_snapshot;
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/* Tick -> snapshot lookup */
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u64 num_snapshot_lookup_bins;
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SnapshotLookupBin *snapshot_lookup_bins;
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};
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Inline Client *NilClient(void)
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{
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extern Readonly Client **_g_sim_client_nil;
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return *_g_sim_client_nil;
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}
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Inline b32 EqClientHandle(ClientHandle a, ClientHandle b)
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{
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return a.gen == b.gen && a.idx == b.idx;
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}
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////////////////////////////////////////////////////////////
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//~ Layer types
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/* Absolute layers */
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#define Layer_FloorDecals (-300)
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#define Layer_Bullets (-200)
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#define Layer_Tracers (-100)
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#define Layer_Shoulders (0)
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#define Layer_Walls (100)
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/* Relative layers */
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#define Layer_DefaultRelative (0)
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#define Layer_RelativeWeapon (1)
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////////////////////////////////////////////////////////////
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//~ Control types
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Enum(ControlFlag)
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{
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ControlFlag_Fire = 1 << 0,
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ControlFlag_AltFire = 1 << 1,
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/* Testing */
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ControlFlag_Drag = 1 << 2,
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ControlFlag_Delete = 1 << 3,
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ControlFlag_ClearAll = 1 << 4,
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ControlFlag_SpawnTest1 = 1 << 5,
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ControlFlag_SpawnTest2 = 1 << 6,
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ControlFlag_SpawnTest3 = 1 << 7,
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ControlFlag_SpawnTest4 = 1 << 8,
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ControlFlag_TestWalls = 1 << 9,
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ControlFlag_TestTiles = 1 << 10,
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ControlFlag_TestExplode = 1 << 11,
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ControlFlag_TestTeleport = 1 << 12,
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};
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Struct(ControlData)
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{
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Vec2 move; /* Movement direction vector (speed of 0 -> 1) */
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Vec2 focus; /* Focus direction vector (where does the controller want to look) */
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Vec2 dbg_cursor; /* Where is the user's cursor in the world (used for things like editing the world) */
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ControlFlag flags;
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};
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Enum(CmdKind)
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{
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CmdKind_Invalid,
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CmdKind_Control,
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CmdKind_Chat
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};
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////////////////////////////////////////////////////////////
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//~ Tile types
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Enum(TileKind)
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{
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TileKind_None,
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TileKind_Wall,
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TileKind_Count
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};
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StaticAssert(TileKind_Count < 256); /* Tile kind must fit in 8 bits */
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////////////////////////////////////////////////////////////
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//~ Snapshot types
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Enum(SyncFlag)
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{
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SyncFlag_NoSyncPredictables = 1 << 0
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};
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Struct(Snapshot)
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{
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b32 valid;
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u64 tick;
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Client *client;
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Snapshot *next_free;
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Snapshot *next_in_bin;
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Snapshot *prev_in_bin;
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u64 prev_tick;
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u64 next_tick;
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Arena *arena;
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/* Sim time (guaranteed to increase by sim_dt_ns each step) */
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i64 sim_dt_ns;
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i64 sim_time_ns;
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/* If != previous tick's continuity then don't lerp */
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u64 continuity_gen;
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/* The last physics iteration (used for tracking contact lifetime) */
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u64 phys_iteration;
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/* The id of the receiver's player in the snapshot */
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EntityId local_player;
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/* Id lookup */
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struct EntBin *id_bins;
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u64 num_id_bins;
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/* Entities */
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Arena *ents_arena;
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struct Entity *ents;
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u32 first_free_ent;
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u32 num_ents_allocated;
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u32 num_ents_reserved;
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};
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Inline Snapshot *NilSnapshot(void)
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{
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extern Readonly Snapshot **_g_sim_snapshot_nil;
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return *_g_sim_snapshot_nil;
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}
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////////////////////////////////////////////////////////////
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//~ State types
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#define ClientLookupBinsCount 127
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#define TickLookupBinsCount 127
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#define IdLookupBinsCount 4096
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Struct(SharedSimCtx)
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{
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Arena *nil_arena;
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ClientStore *nil_client_store;
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Client *nil_client;
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Snapshot *nil_snapshot;
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struct Entity *nil_ent;
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};
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extern SharedSimCtx shared_sim_ctx;
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/* Accessed via `sim_client_store_nil()` */
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extern Readonly ClientStore **_g_sim_client_store_nil;
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/* Accessed via `NilClient()` */
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extern Readonly Client **_g_sim_client_nil;
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/* Accessed via `NilSnapshot()` */
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extern Readonly Snapshot **_g_sim_snapshot_nil;
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extern Readonly struct Entity **_g_sim_ent_nil;
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////////////////////////////////////////////////////////////
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//~ Startup
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void StartupSim(void);
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////////////////////////////////////////////////////////////
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//~ Client store acquire operations
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ClientStore *AcquireClientStore(void);
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void ReleaseClientStore(ClientStore *store);
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////////////////////////////////////////////////////////////
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//~ Client acquire operations
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Client *AcquireClient(ClientStore *store);
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void ReleaseClient(Client *client);
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////////////////////////////////////////////////////////////
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//~ Client lookup operations
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u64 ClientChannelHashFromChannelId(N_ChannelId channel_id);
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void SetClientChannelId(Client *client, N_ChannelId channel_id);
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Client *ClientFromChannelId(ClientStore *store, N_ChannelId channel_id);
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Client *ClientFromHandle(ClientStore *store, ClientHandle handle);
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////////////////////////////////////////////////////////////
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//~ Snapshot acquire operations
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Snapshot *AcquireSnapshot(Client *client, Snapshot *src, u64 tick);
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void ReleaseSnapshot(Snapshot *ss);
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void ReleaseSnapshotsInRange(Client *client, u64 start, u64 end);
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////////////////////////////////////////////////////////////
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//~ Snapshot lookup operations
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Snapshot *SnapshotFromTick(Client *client, u64 tick);
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Snapshot *SnapshotFromClosestTickLte(Client *client, u64 tick);
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Snapshot *SnapshotFromClosestTickGte(Client *client, u64 tick);
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////////////////////////////////////////////////////////////
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//~ Tile operations
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Vec2I32 WorldTileIndexFromPos(Vec2 pos);
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Vec2 PosFromWorldTileIndex(Vec2I32 world_tile_index);
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Vec2I32 LocalTileIndexFromWorldTileIndex(Vec2I32 world_tile_index);
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Vec2I32 WorldTileIndexFromLocalTileIndex(Vec2I32 tile_chunk_index, Vec2I32 local_tile_index);
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Vec2I32 TileChunkIndexFromWorldTileIndex(Vec2I32 world_tile_index);
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void SetSnapshotTile(Snapshot *ss, Vec2I32 world_tile_index, TileKind tile_kind);
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////////////////////////////////////////////////////////////
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//~ Snapshot lerp operations
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Snapshot *AcquireSnapshotFromLerp(Client *client, Snapshot *ss0, Snapshot *ss1, f64 blend);
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////////////////////////////////////////////////////////////
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//~ Snapshot sync operations
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void SyncSnapshotEntities(Snapshot *local_ss, Snapshot *remote_ss, EntityId remote_player, u32 sync_flags);
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////////////////////////////////////////////////////////////
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//~ Snapshot encode operations
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void EncodeSnapshot(BB_Writer *bw, Client *receiver, Snapshot *ss0, Snapshot *ss1);
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////////////////////////////////////////////////////////////
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//~ Snapshot decode operations
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void DecodeSnapshot(BB_Reader *br, Snapshot *ss);
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