1105 lines
34 KiB
C
1105 lines
34 KiB
C
/* Sim hierarchy is as follows:
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*
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* Client store -> clients -> snapshots -> ents
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*
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* A client store holds clients, which can be retrieved by client handle or by a host channel id (if one is assigned).
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*
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* A client holds snapshots, which can be retrieved by tick number.
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* - The snapshots stored in clients & the contents of those snapshots are determined from data transmitted by the client.
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* - Different kinds of clients will transmit different subsets of snapshot data (e.g. a master client will transmit most ent state, while slave clients may just transmit 1 or more command ents)
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* - A client will never hold more than one snapshot for the same tick (e.g. a client will never have 2 snapshots at tick 5)
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*
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* A snapshot holds the ent tree for a particular tick, in which ents can be retrieved by ent id.
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* - A tick is the quantized time step that all clients implicitly conform to.
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*
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* An ent is the smallest unit of simulation state.
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* - It is assigned a 128 bit unique identifer generated at allocation time.
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* - This id is used to refer to other ents in the tree and to sync ents accross clients.
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* - This id is usually random, but can be deterministic under certain conditions.
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* - For example, instead of storing a contact constraint lookup table, contact constraints are
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* retrieved by searching for the ent with the id resulting from combining the ent ids of the
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* two contacting entities (plus a unique 'basis' ent id used for all contact constraints).
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* - The ent also implicitly has a 32 bit index, which is just its offset from the start of the entity array in the local snapshot.
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* - Since index is based on offset which remains stable regardless of snapshot memory location, it
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* is used when working in contexts where id is irrelevant.
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*/
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#define CLIENT_LOOKUP_BINS 127
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#define TICK_LOOKUP_BINS 127
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#define ID_LOOKUP_BINS 4096
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/* ========================== *
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* Startup
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* ========================== */
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Global struct {
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Arena *nil_arena;
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ClientStore *nil_client_store;
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Client *nil_client;
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Snapshot *nil_snapshot;
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Ent *nil_ent;
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} G = ZI, DebugAlias(G, G_sim);
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/* Accessed via `sim_client_store_nil()` */
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Readonly ClientStore **_g_sim_client_store_nil = &G.nil_client_store;
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/* Accessed via `sim_client_nil()` */
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Readonly Client **_g_sim_client_nil = &G.nil_client;
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/* Accessed via `sim_snapshot_nil()` */
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Readonly Snapshot **_g_sim_snapshot_nil = &G.nil_snapshot;
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/* Accessed via `sim_ent_nil()` */
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Readonly Ent **_g_sim_ent_nil = &G.nil_ent;
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SimStartupReceipt sim_startup(void)
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{
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__prof;
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G.nil_arena = AllocArena(Gibi(1));
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/* Nil client store */
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G.nil_client_store = PushStruct(G.nil_arena, ClientStore);
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G.nil_client_store->valid = 0;
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/* Nil client */
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G.nil_client = PushStruct(G.nil_arena, Client);
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G.nil_client->valid = 0;
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G.nil_client->store = sim_client_store_nil();
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/* Nil snapshot */
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G.nil_snapshot = PushStruct(G.nil_arena, Snapshot);
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G.nil_snapshot->valid = 0;
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G.nil_snapshot->client = sim_client_nil();
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/* Nil ent */
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G.nil_ent = PushStruct(G.nil_arena, Ent);
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G.nil_ent->ss = sim_snapshot_nil();
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G.nil_ent->valid = 0;
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G.nil_ent->id = SIM_ENT_NIL_ID;
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G.nil_ent->_local_xform = XFORM_IDENT;
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G.nil_ent->_xform = XFORM_IDENT;
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G.nil_ent->_is_xform_dirty = 0;
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G.nil_ent->friction = 0.5f;
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G.nil_ent->mass_unscaled = 1;
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G.nil_ent->inertia_unscaled = 1;
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G.nil_ent->sprite_local_xform = XFORM_IDENT;
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G.nil_ent->sprite_tint = ColorWhite;
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/* Lock nil arena */
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SetArenaReadonly(G.nil_arena);
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return (SimStartupReceipt) { 0 };
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}
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/* ========================== *
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* Client store alloc
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* ========================== */
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ClientStore *sim_client_store_alloc(void)
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{
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__prof;
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ClientStore *store;
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{
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Arena *arena = AllocArena(Gibi(64));
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store = PushStruct(arena, ClientStore);
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store->arena = arena;
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}
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store->valid = 1;
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store->num_client_lookup_bins = CLIENT_LOOKUP_BINS;
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store->client_lookup_bins = PushArray(store->arena, ClientLookupBin, store->num_client_lookup_bins);
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store->clients_arena = AllocArena(Gibi(64));
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store->clients = PushDry(store->clients_arena, Client);
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return store;
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}
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void sim_client_store_release(ClientStore *store)
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{
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__prof;
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for (u64 i = 0; i < store->num_clients_reserved; ++i) {
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Client *client = &store->clients[i];
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if (client->valid) {
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sim_client_release(client);
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}
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}
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ReleaseArena(store->clients_arena);
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ReleaseArena(store->arena);
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}
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/* ========================== *
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* Client alloc
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* ========================== */
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Client *sim_client_alloc(ClientStore *store)
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{
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ClientHandle handle = ZI;
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Client *client = sim_client_from_handle(store, store->first_free_client);
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if (client->valid) {
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store->first_free_client = client->next_free;
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handle = client->handle;
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++handle.gen;
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} else {
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client = PushStructNoZero(store->clients_arena, Client);
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handle.gen = 1;
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handle.idx = store->num_clients_reserved;
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++store->num_clients_reserved;
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}
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++store->num_clients_allocated;
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*client = *sim_client_nil();
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client->store = store;
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client->valid = 1;
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client->handle = handle;
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client->snapshots_arena = AllocArena(Gibi(8));
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client->num_snapshot_lookup_bins = TICK_LOOKUP_BINS;
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client->snapshot_lookup_bins = PushArray(client->snapshots_arena, SnapshotLookupBin, client->num_snapshot_lookup_bins);
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return client;
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}
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void sim_client_release(Client *client)
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{
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/* Release internal snapshot memory */
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for (u64 i = 0; i < client->num_snapshot_lookup_bins; ++i) {
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SnapshotLookupBin *bin = &client->snapshot_lookup_bins[i];
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Snapshot *ss = bin->first;
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while (ss) {
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Snapshot *next = ss->next_in_bin;
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ReleaseArena(ss->ents_arena);
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ReleaseArena(ss->arena);
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ss = next;
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}
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}
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/* Remove from channel lookup */
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sim_client_set_channel_id(client, HOST_CHANNEL_ID_NIL);
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/* Release client */
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ClientStore *store = client->store;
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client->valid = 0;
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client->next_free = store->first_free_client;
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store->first_free_client = client->handle;
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--store->num_clients_allocated;
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++client->handle.gen;
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ReleaseArena(client->snapshots_arena);
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}
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/* ========================== *
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* Client lookup
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* ========================== */
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internal u64 hash_from_channel_id(N_ChannelId channel_id)
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{
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return hash_fnv64(HASH_FNV64_BASIS, STRING_FROM_STRUCT(&channel_id));
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}
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void sim_client_set_channel_id(Client *client, N_ChannelId channel_id)
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{
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ClientStore *store = client->store;
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N_ChannelId old_channel_id = client->channel_id;
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/* Remove old channel id from channel lookup */
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if (!host_channel_id_is_nil(old_channel_id)) {
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u64 bin_index = client->channel_hash % store->num_client_lookup_bins;
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ClientLookupBin *bin = &store->client_lookup_bins[bin_index];
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Client *prev = sim_client_from_handle(store, client->prev_in_bin);
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Client *next = sim_client_from_handle(store, client->next_in_bin);
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if (prev->valid) {
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prev->next_in_bin = next->handle;
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} else {
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bin->first = next->handle;
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}
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if (next->valid) {
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next->prev_in_bin = prev->handle;
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} else {
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bin->last = prev->handle;
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}
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}
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/* Insert into channel lookup */
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/* TODO: Enforce no duplicates */
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u64 channel_hash = hash_from_channel_id(channel_id);
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client->channel_id = channel_id;
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client->channel_hash = channel_hash;
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if (!host_channel_id_is_nil(channel_id)) {
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u64 bin_index = channel_hash % store->num_client_lookup_bins;
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ClientLookupBin *bin = &store->client_lookup_bins[bin_index];
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{
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Client *prev_in_bin = sim_client_from_handle(store, bin->last);
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if (prev_in_bin->valid) {
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prev_in_bin->next_in_bin = client->handle;
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client->prev_in_bin = prev_in_bin->handle;
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} else {
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bin->first = client->handle;
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}
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bin->last = client->handle;
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}
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}
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}
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Client *sim_client_from_channel_id(ClientStore *store, N_ChannelId channel_id)
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{
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Client *res = sim_client_nil();
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u64 channel_hash = hash_from_channel_id(channel_id);
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u64 bin_index = channel_hash % store->num_client_lookup_bins;
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ClientLookupBin *bin = &store->client_lookup_bins[bin_index];
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for (Client *client = sim_client_from_handle(store, bin->first); client->valid; client = sim_client_from_handle(store, client->next_in_bin)) {
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if (client->channel_hash == channel_hash) {
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res = client;
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break;
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}
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}
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return res;
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}
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Client *sim_client_from_handle(ClientStore *store, ClientHandle handle)
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{
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if (handle.gen != 0 && handle.idx < store->num_clients_reserved) {
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Client *client = &store->clients[handle.idx];
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if (client->handle.gen == handle.gen) {
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return client;
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}
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}
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return sim_client_nil();
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}
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/* ========================== *
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* Snapshot alloc
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* ========================== */
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/* Produces a new snapshot at `tick` with data copied from `src` snapshot. */
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Snapshot *sim_snapshot_alloc(Client *client, Snapshot *src, u64 tick)
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{
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if (tick == 0) {
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return sim_snapshot_nil();
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}
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Snapshot *ss;
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{
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Arena *arena = ZI;
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Arena *ents_arena = 0;
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{
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ss = client->first_free_snapshot;
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if (ss) {
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/* Re-use existing snasphot arenas */
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client->first_free_snapshot = ss->next_free;
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ents_arena = ss->ents_arena;
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arena = ss->arena;
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} else {
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/* Arenas allocated here will be released with client */
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arena = AllocArena(Gibi(1));
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ents_arena = AllocArena(Gibi(1));
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}
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}
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ResetArena(arena);
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ss = PushStruct(arena, Snapshot);
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ss->arena = arena;
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ss->ents_arena = ents_arena;
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ResetArena(ss->ents_arena);
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}
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ss->tick = tick;
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ss->valid = 1;
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ss->client = client;
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++client->num_ticks;
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/* Copy src info */
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ss->sim_dt_ns = src->sim_dt_ns;
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ss->sim_time_ns = src->sim_time_ns;
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ss->continuity_gen = src->continuity_gen;
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ss->local_player = src->local_player;
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ss->phys_iteration = src->phys_iteration;
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/* Copy id lookup bins */
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ss->num_id_bins = src->num_id_bins > 0 ? src->num_id_bins : ID_LOOKUP_BINS;
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ss->id_bins = PushArrayNoZero(ss->arena, EntBin, ss->num_id_bins);
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if (src->num_id_bins > 0) {
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for (u64 i = 0; i < src->num_id_bins; ++i) {
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ss->id_bins[i] = src->id_bins[i];
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}
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} else {
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MEMZERO(ss->id_bins, sizeof(*ss->id_bins) * ss->num_id_bins);
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}
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/* Copy entities */
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ss->first_free_ent = src->first_free_ent;
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ss->num_ents_allocated = src->num_ents_allocated;
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ss->num_ents_reserved = src->num_ents_reserved;
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ss->ents = PushArrayNoZero(ss->ents_arena, Ent, ss->num_ents_reserved);
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if (ss->num_ents_reserved == 0) {
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/* Copying from nil snapshot, need to create blank & root entity */
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/* PushStruct blank ent at index 0 (because index 0 is never valid anyway since it maps to sim_ent_nil()) */
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{
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PushStruct(ss->ents_arena, Ent);
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++ss->num_ents_allocated;
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++ss->num_ents_reserved;
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}
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/* PushStruct root ent with constant id */
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{
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Ent *root = PushStructNoZero(ss->ents_arena, Ent);
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*root = *sim_ent_nil();
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root->ss = ss;
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root->valid = 1;
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root->is_root = 1;
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root->mass_unscaled = F32_INFINITY;
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root->inertia_unscaled = F32_INFINITY;
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sim_ent_set_id(root, SIM_ENT_ROOT_ID);
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++ss->num_ents_allocated;
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++ss->num_ents_reserved;
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}
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} else {
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for (u64 i = 0; i < ss->num_ents_reserved; ++i) {
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Ent *dst_ent = &ss->ents[i];
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Ent *src_ent = &src->ents[i];
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*dst_ent = *src_ent;
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dst_ent->ss = ss;
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}
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}
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/* Release duplicate tick if it exists */
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{
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Snapshot *existing = sim_snapshot_from_tick(client, tick);
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if (existing->valid) {
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sim_snapshot_release(existing);
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}
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}
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/* Linear search to insert snapshot in tick order */
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{
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Snapshot *prev = sim_snapshot_from_tick(client, client->last_tick);
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while (prev->valid) {
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if (prev->tick < tick) {
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break;
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}
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prev = sim_snapshot_from_tick(client, prev->prev_tick);
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}
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if (prev->valid) {
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Snapshot *next = sim_snapshot_from_tick(client, prev->next_tick);
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if (next->valid) {
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next->prev_tick = tick;
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} else {
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client->last_tick = tick;
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}
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ss->next_tick = prev->next_tick;
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ss->prev_tick = prev->tick;
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prev->next_tick = ss->tick;
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} else {
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Snapshot *first = sim_snapshot_from_tick(client, client->first_tick);
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if (first->valid) {
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ss->next_tick = first->tick;
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first->prev_tick = tick;
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} else {
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client->last_tick = tick;
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}
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ss->next_tick = client->first_tick;
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client->first_tick = tick;
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}
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}
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/* Insert into lookup */
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{
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u64 bin_index = tick % client->num_snapshot_lookup_bins;
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SnapshotLookupBin *bin = &client->snapshot_lookup_bins[bin_index];
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if (bin->last) {
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bin->last->next_in_bin = ss;
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ss->prev_in_bin = bin->last;
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} else {
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bin->first = ss;
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}
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bin->last = ss;
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}
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return ss;
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}
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void sim_snapshot_release(Snapshot *ss)
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{
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Client *client = ss->client;
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/* Remove from lookup */
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{
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u64 bin_index = ss->tick % client->num_snapshot_lookup_bins;
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SnapshotLookupBin *bin = &client->snapshot_lookup_bins[bin_index];
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Snapshot *prev = ss->prev_in_bin;
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Snapshot *next = ss->next_in_bin;
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if (prev) {
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prev->next_in_bin = next;
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} else {
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bin->first = next;
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}
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if (next) {
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next->prev_in_bin = prev;
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} else {
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bin->last = prev;
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}
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}
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/* Remove from snapshot list */
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{
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Snapshot *prev = sim_snapshot_from_tick(client, ss->prev_tick);
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Snapshot *next = sim_snapshot_from_tick(client, ss->next_tick);
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if (prev->valid) {
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prev->next_tick = next->tick;
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} else {
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client->first_tick = next->tick;
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}
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if (next->valid) {
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next->prev_tick = prev->tick;
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} else {
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client->last_tick = prev->tick;
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}
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}
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ss->valid = 0;
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ss->next_free = client->first_free_snapshot;
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client->first_free_snapshot = ss;
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--client->num_ticks;
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}
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/* Release all snapshots for client with tick in range [start, end] */
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void sim_snapshot_release_ticks_in_range(Client *client, u64 start, u64 end)
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{
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if (start > end) {
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u64 swp = start;
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start = end;
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end = swp;
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}
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Snapshot *ss = sim_snapshot_from_tick(client, client->first_tick);
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while (ss->valid) {
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u64 tick = ss->tick;
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u64 next_tick = ss->next_tick;
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if (tick >= start) {
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if (tick <= end) {
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sim_snapshot_release(ss);
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} else {
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break;
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}
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}
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ss = sim_snapshot_from_tick(client, next_tick);
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}
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}
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|
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/* ========================== *
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* Snapshot lookup
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* ========================== */
|
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|
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Snapshot *sim_snapshot_from_tick(Client *client, u64 tick)
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{
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Snapshot *ss = sim_snapshot_nil();
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if (tick > 0) {
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u64 bin_index = tick % client->num_snapshot_lookup_bins;
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SnapshotLookupBin *bin = &client->snapshot_lookup_bins[bin_index];
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for (Snapshot *search = bin->first; search; search = search->next_in_bin) {
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if (search->tick == tick) {
|
|
ss = search;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return ss;
|
|
}
|
|
|
|
/* Returns the snapshot at nearest valid tick <= supplied tick */
|
|
Snapshot *sim_snapshot_from_closest_tick_lte(Client *client, u64 tick)
|
|
{
|
|
Snapshot *ss = sim_snapshot_from_tick(client, tick);
|
|
if (!ss->valid) {
|
|
/* Degenerate to linear search */
|
|
ss = sim_snapshot_from_tick(client, client->last_tick);
|
|
while (ss->valid) {
|
|
if (ss->tick <= tick) {
|
|
break;
|
|
}
|
|
ss = sim_snapshot_from_tick(client, ss->prev_tick);
|
|
}
|
|
}
|
|
return ss;
|
|
}
|
|
|
|
/* Returns the snapshot at nearest valid tick >= supplied tick */
|
|
Snapshot *sim_snapshot_from_closest_tick_gte(Client *client, u64 tick)
|
|
{
|
|
Snapshot *ss = sim_snapshot_from_tick(client, tick);
|
|
if (!ss->valid) {
|
|
/* Degenerate to linear search */
|
|
ss = sim_snapshot_from_tick(client, client->first_tick);
|
|
while (ss->valid) {
|
|
if (ss->tick >= tick) {
|
|
break;
|
|
}
|
|
ss = sim_snapshot_from_tick(client, ss->next_tick);
|
|
}
|
|
}
|
|
return ss;
|
|
}
|
|
|
|
/* ========================== *
|
|
* Tile
|
|
* ========================== */
|
|
|
|
V2i32 sim_world_tile_index_from_pos(V2 pos)
|
|
{
|
|
V2i32 res = V2i32FromXY(pos.x * SIM_TILES_PER_UNIT_SQRT, pos.y * SIM_TILES_PER_UNIT_SQRT);
|
|
res.x -= pos.x < 0;
|
|
res.y -= pos.y < 0;
|
|
return res;
|
|
}
|
|
|
|
V2 sim_pos_from_world_tile_index(V2i32 world_tile_index)
|
|
{
|
|
V2 res = ZI;
|
|
f32 tile_size = 1.f / SIM_TILES_PER_UNIT_SQRT;
|
|
res.x = (f32)world_tile_index.x * tile_size;
|
|
res.y = (f32)world_tile_index.y * tile_size;
|
|
return res;
|
|
}
|
|
|
|
V2i32 sim_local_tile_index_from_world_tile_index(V2i32 world_tile_index)
|
|
{
|
|
V2i32 res = world_tile_index;
|
|
res.x += res.x < 0;
|
|
res.y += res.y < 0;
|
|
res.x = res.x % SIM_TILES_PER_CHUNK_SQRT;
|
|
res.y = res.y % SIM_TILES_PER_CHUNK_SQRT;
|
|
res.x += (world_tile_index.x < 0) * (SIM_TILES_PER_CHUNK_SQRT - 1);
|
|
res.y += (world_tile_index.y < 0) * (SIM_TILES_PER_CHUNK_SQRT - 1);
|
|
return res;
|
|
}
|
|
|
|
V2i32 sim_world_tile_index_from_local_tile_index(V2i32 tile_chunk_index, V2i32 local_tile_index)
|
|
{
|
|
V2i32 res = ZI;
|
|
res.x = (tile_chunk_index.x * SIM_TILES_PER_CHUNK_SQRT) + local_tile_index.x;
|
|
res.y = (tile_chunk_index.y * SIM_TILES_PER_CHUNK_SQRT) + local_tile_index.y;
|
|
return res;
|
|
}
|
|
|
|
V2i32 sim_tile_chunk_index_from_world_tile_index(V2i32 world_tile_index)
|
|
{
|
|
V2i32 res = world_tile_index;
|
|
res.x += res.x < 0;
|
|
res.y += res.y < 0;
|
|
res.x = res.x / SIM_TILES_PER_CHUNK_SQRT;
|
|
res.y = res.y / SIM_TILES_PER_CHUNK_SQRT;
|
|
res.x -= world_tile_index.x < 0;
|
|
res.y -= world_tile_index.y < 0;
|
|
return res;
|
|
}
|
|
|
|
void sim_snapshot_set_tile(Snapshot *ss, V2i32 world_tile_index, TileKind tile_kind)
|
|
{
|
|
V2i32 chunk_index = sim_tile_chunk_index_from_world_tile_index(world_tile_index);
|
|
|
|
EntId chunk_id = sim_ent_tile_chunk_id_from_tile_chunk_index(chunk_index);
|
|
Ent *chunk_ent = sim_ent_from_id(ss, chunk_id);
|
|
if (!chunk_ent->valid) {
|
|
Ent *root = sim_ent_from_id(ss, SIM_ENT_ROOT_ID);
|
|
chunk_ent = sim_ent_alloc_sync_src_with_id(root, chunk_id);
|
|
sim_ent_enable_prop(chunk_ent, SEPROP_TILE_CHUNK);
|
|
chunk_ent->tile_chunk_index = chunk_index;
|
|
}
|
|
|
|
V2i32 local_index = sim_local_tile_index_from_world_tile_index(world_tile_index);
|
|
chunk_ent->tile_chunk_tiles[local_index.x + (local_index.y * SIM_TILES_PER_CHUNK_SQRT)] = tile_kind;
|
|
}
|
|
|
|
/* ========================== *
|
|
* Snapshot lerp
|
|
* ========================== */
|
|
|
|
Snapshot *sim_snapshot_alloc_from_lerp(Client *client, Snapshot *ss0, Snapshot *ss1, f64 blend)
|
|
{
|
|
__prof;
|
|
|
|
/* New snapshot will be allocated with same tick as ss0 or ss1, so the result should go into a different client */
|
|
Assert(ss0->client != client && ss1->client != client);
|
|
|
|
Snapshot *ss;
|
|
b32 should_blend = 1;
|
|
if (ss0->continuity_gen == ss1->continuity_gen && 0 < blend && blend < 1) {
|
|
ss = sim_snapshot_alloc(client, ss0, ss0->tick);
|
|
} else if (math_round_to_int64(blend) <= 0) {
|
|
ss = sim_snapshot_alloc(client, ss0, ss0->tick);
|
|
should_blend = 0;
|
|
} else {
|
|
ss = sim_snapshot_alloc(client, ss1, ss1->tick);
|
|
should_blend = 0;
|
|
}
|
|
|
|
if (!ss0->valid || !ss1->valid) {
|
|
/* New snapshot allocation caused one of the src snapshots original to release.
|
|
* ss0 & ss1 should be from a separate client than the allocating one. */
|
|
Assert(0);
|
|
}
|
|
|
|
if (should_blend) {
|
|
/* Blend time */
|
|
ss->sim_dt_ns = math_lerp_i64(ss0->sim_dt_ns, ss1->sim_dt_ns, blend);
|
|
ss->sim_time_ns = math_lerp_i64(ss0->sim_time_ns, ss1->sim_time_ns, blend);
|
|
|
|
/* Blend entities */
|
|
{
|
|
__profn("Lerp snapshot entities");
|
|
u64 num_entities = min_u64(ss0->num_ents_reserved, ss1->num_ents_reserved);
|
|
for (u64 i = 0; i < num_entities; ++i) {
|
|
Ent *e = &ss->ents[i];
|
|
Ent *e0 = &ss0->ents[i];
|
|
Ent *e1 = &ss1->ents[i];
|
|
sim_ent_lerp(e, e0, e1, blend);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ss;
|
|
}
|
|
|
|
/* ========================== *
|
|
* Snapshot sync
|
|
* ========================== */
|
|
|
|
/* Syncs entity data between snapshots */
|
|
void sim_snapshot_sync_ents(Snapshot *local_ss, Snapshot *remote_ss, EntId remote_player, u32 sync_flags)
|
|
{
|
|
__prof;
|
|
|
|
/* FIXME: Don't trust non-master clients:
|
|
* - Only sync cmd ents
|
|
* - Determine new UUIDs for newly created ents
|
|
*/
|
|
|
|
Ent *local_root = sim_ent_from_id(local_ss, SIM_ENT_ROOT_ID);
|
|
Ent *remote_root = sim_ent_from_id(remote_ss, SIM_ENT_ROOT_ID);
|
|
|
|
/* Create new ents from remote */
|
|
for (Ent *remote_top = sim_ent_from_id(remote_ss, remote_root->first); remote_top->valid; remote_top = sim_ent_from_id(remote_ss, remote_top->next)) {
|
|
sim_ent_sync_alloc_tree(local_root, remote_top, remote_player);
|
|
}
|
|
|
|
/* Sync ents with remote, skipping index 0 (nil) & index 1 (root) */
|
|
for (u64 i = 2; i < local_ss->num_ents_reserved; ++i) {
|
|
Ent *local_ent = &local_ss->ents[i];
|
|
if (local_ent->valid && sim_ent_has_prop(local_ent, SEPROP_SYNC_DST)) {
|
|
b32 should_sync = sim_ent_id_eq(local_ent->owner, remote_player) || sim_ent_id_is_nil(remote_player);
|
|
if ((sync_flags & SIM_SYNC_FLAG_NOSYNC_PREDICTABLES) && sim_ent_id_eq(local_ent->predictor, local_ss->local_player)) {
|
|
should_sync = 0;
|
|
}
|
|
if (should_sync) {
|
|
Ent *remote_ent = sim_ent_from_id(remote_ss, local_ent->id);
|
|
if (remote_ent->valid) {
|
|
/* Copy all ent data from remote */
|
|
sim_ent_sync(local_ent, remote_ent);
|
|
} else {
|
|
/* Remote ent is no longer valid / networked, release it */
|
|
sim_ent_enable_prop(local_ent, SEPROP_RELEASE);
|
|
sim_ent_disable_prop(local_ent, SEPROP_SYNC_DST);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
sim_ent_release_all_with_prop(local_ss, SEPROP_RELEASE);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
|
|
/* ========================== *
|
|
* Snapshot encode
|
|
* ========================== */
|
|
|
|
void sim_snapshot_encode(BB_Writer *bw, Client *receiver, Snapshot *ss0, Snapshot *ss1)
|
|
{
|
|
__prof;
|
|
|
|
BB_WriteDebugMarker(bw, LIT("SNAPSHOT START"));
|
|
|
|
BB_WriteIV(bw, ss1->sim_dt_ns);
|
|
BB_WriteIV(bw, ss1->sim_time_ns);
|
|
|
|
BB_WriteUV(bw, ss1->continuity_gen);
|
|
BB_WriteUV(bw, ss1->phys_iteration);
|
|
|
|
BB_WriteUID(bw, receiver->player_id.uid);
|
|
|
|
/* Id bins */
|
|
/* TODO: Don't encode these */
|
|
BB_WriteDebugMarker(bw, LIT("SNAPSHOT BINS"));
|
|
for (u64 i = 0; i < ss1->num_id_bins; ++i) {
|
|
u32 old_first = 0;
|
|
u32 old_last = 0;
|
|
if (i < ss0->num_id_bins) {
|
|
EntBin *old_bin = &ss0->id_bins[i];
|
|
old_first = old_bin->first;
|
|
old_last = old_bin->last;
|
|
}
|
|
EntBin *bin = &ss1->id_bins[i];
|
|
b32 first_diff = bin->first != old_first;
|
|
b32 last_diff = bin->last != old_last;
|
|
if (first_diff || last_diff) {
|
|
BB_WriteBit(bw, 1);
|
|
BB_WriteUV(bw, i);
|
|
if (BB_WriteBit(bw, first_diff)) {
|
|
BB_WriteUV(bw, bin->first);
|
|
}
|
|
if (BB_WriteBit(bw, last_diff)) {
|
|
BB_WriteUV(bw, bin->last);
|
|
}
|
|
}
|
|
}
|
|
BB_WriteBit(bw, 0);
|
|
|
|
/* Ents */
|
|
BB_WriteDebugMarker(bw, LIT("SNAPSHOT NUM ENTS"));
|
|
if (BB_WriteBit(bw, ss1->num_ents_allocated != ss0->num_ents_allocated)) {
|
|
BB_WriteUV(bw, ss1->num_ents_allocated);
|
|
}
|
|
if (BB_WriteBit(bw, ss1->num_ents_reserved != ss0->num_ents_reserved)) {
|
|
BB_WriteUV(bw, ss1->num_ents_reserved);
|
|
}
|
|
|
|
BB_WriteDebugMarker(bw, LIT("SNAPSHOT ENTS"));
|
|
BB_WriteDebugMarker(bw, STRING_FROM_STRUCT(&ss1->num_ents_reserved));
|
|
|
|
for (u64 i = 1; i < ss1->num_ents_reserved; ++i) {
|
|
Ent *e0 = sim_ent_nil();
|
|
if (i < ss0->num_ents_reserved) {
|
|
e0 = &ss0->ents[i];
|
|
}
|
|
Ent *e1 = &ss1->ents[i];
|
|
sim_ent_encode(bw, e0, e1);
|
|
}
|
|
|
|
BB_WriteDebugMarker(bw, LIT("SNAPSHOT END"));
|
|
}
|
|
|
|
/* ========================== *
|
|
* Snapshot decode
|
|
* ========================== */
|
|
|
|
void sim_snapshot_decode(BB_Reader *br, Snapshot *ss)
|
|
{
|
|
__prof;
|
|
|
|
BB_ReadDebugMarker(br, LIT("SNAPSHOT START"));
|
|
|
|
ss->sim_dt_ns = BB_ReadIV(br);
|
|
ss->sim_time_ns = BB_ReadIV(br);
|
|
|
|
ss->continuity_gen = BB_ReadUV(br);
|
|
ss->phys_iteration = BB_ReadUV(br);
|
|
|
|
ss->local_player = (EntId) { .uid = BB_ReadUID(br) };
|
|
|
|
/* Id bins */
|
|
/* TODO: Don't decode these, determine them implicitly from decoded ents */
|
|
BB_ReadDebugMarker(br, LIT("SNAPSHOT BINS"));
|
|
{
|
|
b32 bin_changed = BB_ReadBit(br);
|
|
while (bin_changed) {
|
|
u32 bin_index = BB_ReadUV(br);
|
|
if (bin_index < ss->num_id_bins) {
|
|
EntBin *bin = &ss->id_bins[bin_index];
|
|
if (BB_ReadBit(br)) {
|
|
bin->first = BB_ReadUV(br);
|
|
}
|
|
if (BB_ReadBit(br)) {
|
|
bin->last = BB_ReadUV(br);
|
|
}
|
|
} else {
|
|
/* Invalid bin index */
|
|
Assert(0);
|
|
}
|
|
|
|
bin_changed = BB_ReadBit(br);
|
|
}
|
|
}
|
|
|
|
/* Ents */
|
|
BB_ReadDebugMarker(br, LIT("SNAPSHOT NUM ENTS"));
|
|
if (BB_ReadBit(br)) {
|
|
ss->num_ents_allocated = BB_ReadUV(br);
|
|
}
|
|
b32 num_ents_reserved_changed = BB_ReadBit(br);
|
|
if (num_ents_reserved_changed) {
|
|
u64 old_num_ents_reserved = ss->num_ents_reserved;
|
|
ss->num_ents_reserved = BB_ReadUV(br);
|
|
i64 reserve_diff = (i64)ss->num_ents_reserved - (i64)old_num_ents_reserved;
|
|
if (reserve_diff > 0) {
|
|
PushArrayNoZero(ss->ents_arena, Ent, reserve_diff);
|
|
for (u64 i = old_num_ents_reserved; i < ss->num_ents_reserved; ++i) {
|
|
Ent *e = &ss->ents[i];
|
|
*e = *sim_ent_nil();
|
|
e->ss = ss;
|
|
}
|
|
} else if (reserve_diff < 0) {
|
|
/* TODO: Handle this */
|
|
/* NOTE: Should be impossible for snasphot reserve count to decrease at the moment */
|
|
Assert(0);
|
|
}
|
|
}
|
|
|
|
BB_ReadDebugMarker(br, LIT("SNAPSHOT ENTS"));
|
|
BB_ReadDebugMarker(br, STRING_FROM_STRUCT(&ss->num_ents_reserved));
|
|
for (u64 i = 1; i < ss->num_ents_reserved; ++i) {
|
|
Ent *e = &ss->ents[i];
|
|
e->ss = ss;
|
|
sim_ent_decode(br, e);
|
|
}
|
|
|
|
BB_ReadDebugMarker(br, LIT("SNAPSHOT END"));
|
|
}
|
|
|
|
|
|
#else
|
|
|
|
/* ========================== *
|
|
* Snapshot encode
|
|
* ========================== */
|
|
|
|
void sim_snapshot_encode(BB_Writer *bw, Client *receiver, Snapshot *ss0, Snapshot *ss1)
|
|
{
|
|
__prof;
|
|
|
|
BB_WriteIV(bw, ss1->sim_dt_ns);
|
|
BB_WriteIV(bw, ss1->sim_time_ns);
|
|
|
|
BB_WriteUV(bw, ss1->continuity_gen);
|
|
BB_WriteUV(bw, ss1->phys_iteration);
|
|
|
|
BB_WriteUID(bw, receiver->player_id.uid);
|
|
|
|
/* Ents */
|
|
|
|
|
|
|
|
if (ss1->num_ents_allocated == ss0->num_ents_allocated) {
|
|
BB_WriteBit(bw, 0);
|
|
} else {
|
|
BB_WriteBit(bw, 1);
|
|
BB_WriteUV(bw, ss1->num_ents_allocated);
|
|
}
|
|
if (ss1->num_ents_reserved == ss0->num_ents_reserved) {
|
|
BB_WriteBit(bw, 0);
|
|
} else {
|
|
BB_WriteBit(bw, 1);
|
|
BB_WriteUV(bw, ss1->num_ents_reserved);
|
|
}
|
|
|
|
|
|
BB_AlignWriter(bw);
|
|
for (u64 i = 0; i < ss1->num_ents_reserved; ++i) {
|
|
Ent *e0 = sim_ent_nil();
|
|
if (i < ss0->num_ents_reserved) {
|
|
e0 = &ss0->ents[i];
|
|
}
|
|
|
|
if (e0->valid != e1->valid) {
|
|
BB_WriteBit(1);
|
|
BB_WriteBit(e1->valid);
|
|
if (e1->valid) {
|
|
BB_WriteUID(bw, e1->id.uid);
|
|
}
|
|
} else {
|
|
BB_WriteBit(0);
|
|
}
|
|
|
|
if (e1->valid) {
|
|
Ent *e1 = &ss1->ents[i];
|
|
sim_ent_encode(bw, e0, e1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ========================== *
|
|
* Snapshot decode
|
|
* ========================== */
|
|
|
|
struct sim_ent_decode_node {
|
|
String tmp_encoded;
|
|
};
|
|
|
|
struct sim_ent_decode_queue {
|
|
struct sim_ent_decode_node *first;
|
|
struct sim_ent_decode_node *last;
|
|
};
|
|
|
|
void sim_snapshot_decode(BB_Reader *br, Snapshot *ss)
|
|
{
|
|
__prof;
|
|
TempArena scratch = BeginScratchNoConflict();
|
|
|
|
ss->sim_dt_ns = BB_ReadIV(br);
|
|
ss->sim_time_ns = BB_ReadIV(br);
|
|
|
|
ss->continuity_gen = BB_ReadUV(br);
|
|
ss->phys_iteration = BB_ReadUV(br);
|
|
|
|
ss->local_player = (EntId) { .uid = BB_ReadUID(br) };
|
|
|
|
#if 1
|
|
|
|
if (BB_ReadBit(br)) {
|
|
ss->num_ents_allocated = BB_ReadUV(br);
|
|
}
|
|
if (BB_ReadBit(br)) {
|
|
u64 old_num_ents_reserved = ss->num_ents_reserved;
|
|
ss->num_ents_reserved = BB_ReadUV(br);
|
|
i64 reserve_diff = (i64)ss->num_ents_reserved - (i64)old_num_ents_reserved;
|
|
if (reserve_diff > 0) {
|
|
PushArrayNoZero(ss->ents_arena, Ent, reserve_diff);
|
|
for (u64 i = old_num_ents_reserved; i < ss->num_ents_reserved; ++i) {
|
|
Ent *e = &ss->ents[i];
|
|
*e = *sim_ent_nil();
|
|
e->ss = ss;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Build decode queue */
|
|
struct sim_ent_decode_queue queue;
|
|
b32 should_read_ent = BB_ReadBit(br);
|
|
while (should_read_ent) {
|
|
/* TODO: Delta decode index based on last read index */
|
|
u32 index = BB_ReadUV(br);
|
|
b32 allocation_changed = BB_ReadBit(br);
|
|
b32 released = 0;
|
|
|
|
u32 alloc_parent_index = ZI;
|
|
EntId alloc_ent_id = ZI;
|
|
if (allocation_changed) {
|
|
released = BB_ReadBit(br);
|
|
if (released) {
|
|
Ent *e = sim_ent_from_index(ss, e);
|
|
Assert(e->valid); /* An entity that we don't have allocated should never have been marked for release */
|
|
if (e->valid) {
|
|
sim_ent_enable_prop(e, SEPROP_RELEASE);
|
|
}
|
|
} else {
|
|
alloc_parent_index = BB_ReadUV();
|
|
alloc_ent_id = sim_ent_id_from_uid(BB_ReadUID(br));
|
|
}
|
|
}
|
|
|
|
if (!released) {
|
|
u64 num_ent_bits = BB_ReadUV(br);
|
|
BB_Reader ent_br = br_from_seek_bits(br, num_ent_bits);
|
|
if (BB_NumBitsRemaining(&ent_br) > 0) {
|
|
struct sim_ent_decode_node *n = PushStruct(scratch.arena, struct sim_ent_decode_node);
|
|
n->is_new = allocation_changed && !released;
|
|
n->index = index;
|
|
n->alloc_parent_ndex = alloc_parent_index;
|
|
n->alloc_ent_id = alloc_ent_id;
|
|
n->br = ent_br;
|
|
if (queue.last) {
|
|
queue.last->next = n;
|
|
} else {
|
|
queue.first = n;
|
|
}
|
|
queue.last = n;
|
|
}
|
|
}
|
|
|
|
should_read_ent = BB_ReadBit(br);
|
|
}
|
|
|
|
/* Allocate new ents from decode queue */
|
|
for (struct sim_ent_decode_node *n = queue.first; n; n = n->next) {
|
|
if (n->is_new) {
|
|
u32 index = n->index;
|
|
Ent *parent = sim_ent_from_index(ss, n->alloc_parent_index);
|
|
Assert(!sim_ent_from_index(ss, index)->valid && !sim_ent_from_id(ss, alloc_ent_id)->valid); /* An entity that we have allocated already should never be marked for allocation */
|
|
Assert(parent->valid); /* Parent for new entity allocation should always be valid */
|
|
if (parent->valid && index < ss->num_ents_reserved) {
|
|
Ent *ent = &ss->ents[index];
|
|
ent->valid = 1;
|
|
sim_ent_set_id(ent, n->alloc_ent_id);
|
|
sim_ent_link_parent(parent, ent);
|
|
} else {
|
|
/* Received an invalid entity allocation */
|
|
Assert(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Decode ent data from decode queue */
|
|
for (struct sim_ent_decode_node *n = queue.first; n; n = n->next) {
|
|
BB_Reader ent_br = n->br;
|
|
u32 index = n->index;
|
|
Ent *e = sim_ent_from_index(ss, index);
|
|
if (e->valid) {
|
|
sim_ent_decode(&ent_br, e);
|
|
} else {
|
|
/* Received delta for unallocated ent */
|
|
Assert(0);
|
|
}
|
|
}
|
|
#else
|
|
/* Ents */
|
|
if (BB_ReadBit(br)) {
|
|
ss->num_ents_allocated = BB_ReadUV(br);
|
|
}
|
|
if (BB_ReadBit(br)) {
|
|
u64 old_num_ents_reserved = ss->num_ents_reserved;
|
|
ss->num_ents_reserved = BB_ReadUV(br);
|
|
i64 reserve_diff = (i64)ss->num_ents_reserved - (i64)old_num_ents_reserved;
|
|
if (reserve_diff > 0) {
|
|
PushArrayNoZero(ss->ents_arena, Ent, reserve_diff);
|
|
for (u64 i = old_num_ents_reserved; i < ss->num_ents_reserved; ++i) {
|
|
Ent *e = &ss->ents[i];
|
|
*e = *sim_ent_nil();
|
|
e->ss = ss;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (u64 i = 0; i < ss->num_ents_reserved; ++i) {
|
|
b32 allocation_changed = BB_ReadBit(br);
|
|
if (allocation_changed) {
|
|
if (BB_ReadBit(br)) {
|
|
struct sim_ent_decode_node *n = PushStruct(scratch.arena, struct sim_ent_decode_node)
|
|
} else {
|
|
sim_ent_enable_prop(e, SEPROP_RELEASE);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (u64 i = 0; i < ss->num_ents_reserved; ++i) {
|
|
Ent *e = &ss->ents[i];
|
|
e->ss = ss;
|
|
|
|
b32 valid_changed = BB_ReadBit(br);
|
|
b32 allocated = 1;
|
|
if (valid_changed) {
|
|
allocated = BB_ReadBit(br);
|
|
}
|
|
|
|
if (!allocated) {
|
|
/* Why is an already released ent being marked as released? */
|
|
Assert(e->valid);
|
|
if (e->valid) {
|
|
sim_ent_enable_prop(e, SEPROP_RELEASE);
|
|
}
|
|
} else {
|
|
sim_ent_decode(br, e);
|
|
}
|
|
}
|
|
sim_ent_release_all_with_prop(ss, SEPROP_RELEASE);
|
|
#endif
|
|
|
|
EndScratch(scratch);
|
|
}
|
|
#endif
|