power_play/src/user.h

48 lines
1.5 KiB
C

#ifndef USER_H
#define USER_H
struct sys_window;
struct work_startup_receipt;
struct renderer_startup_receipt;
struct font_startup_receipt;
struct texture_startup_receipt;
struct draw_startup_receipt;
struct game_startup_receipt;
struct asset_cache_startup_receipt;
struct mixer_startup_receipt;
enum user_bind_kind {
USER_BIND_KIND_NONE,
USER_BIND_KIND_MOVE_UP,
USER_BIND_KIND_MOVE_DOWN,
USER_BIND_KIND_MOVE_LEFT,
USER_BIND_KIND_MOVE_RIGHT,
/* Testing */
USER_BIND_KIND_DEBUG_CLEAR,
USER_BIND_KIND_DEBUG_DRAW,
USER_BIND_KIND_DEBUG_CAMERA,
USER_BIND_KIND_FULLSCREEN,
USER_BIND_KIND_ZOOM_IN,
USER_BIND_KIND_ZOOM_OUT,
USER_BIND_KIND_PAN,
USER_BIND_KIND_CTRL_TEST,
USER_BIND_KIND_COUNT
};
struct user_startup_receipt { i32 _; };
struct user_startup_receipt user_startup(struct work_startup_receipt *work_sr,
struct renderer_startup_receipt *renderer_sr,
struct font_startup_receipt *font_sr,
struct texture_startup_receipt *texture_sr,
struct draw_startup_receipt *draw_sr,
struct game_startup_receipt *game_sr,
struct asset_cache_startup_receipt *asset_cache_sr,
struct mixer_startup_receipt *mixer_sr,
struct sys_window *window);
#endif