power_play/src/pp_old/pp_sim.h

323 lines
8.3 KiB
C

////////////////////////////////////////////////////////////
//~ Key types
Struct(PP_EntKey)
{
Uid uid;
};
Struct(PP_ClientKey)
{
u32 idx;
u32 gen;
};
#define PP_NilClientKey ((PP_ClientKey) { .gen = 0, .idx = 0 })
////////////////////////////////////////////////////////////
//~ Client store types
Struct(PP_ClientLookupBin)
{
PP_ClientKey first;
PP_ClientKey last;
};
Struct(PP_ClientStore)
{
b32 valid;
Arena *arena;
/* Client lookup */
PP_ClientLookupBin *client_lookup_bins;
u64 num_client_lookup_bins;
/* Clients */
Arena *clients_arena;
struct PP_Client *clients;
PP_ClientKey first_free_client;
u64 num_clients_allocated;
u64 num_clients_reserved;
};
Inline PP_ClientStore *PP_NilClientStore(void)
{
extern Readonly PP_ClientStore **PP_nil_client_store;
return *PP_nil_client_store;
}
////////////////////////////////////////////////////////////
//~ Client types
Struct(PP_SnapshotLookupBin)
{
struct PP_Snapshot *first;
struct PP_Snapshot *last;
};
Struct(PP_Client)
{
b32 valid;
PP_ClientKey key;
PP_ClientStore *store;
Arena *snapshots_arena;
/* Round trip time of the client (if networked) */
i64 last_rtt_ns;
N_ChannelId channel_id;
u64 channel_hash;
PP_ClientKey next_free;
PP_ClientKey next_in_bin;
PP_ClientKey prev_in_bin;
/* The client's player entity key in the master sim (if relevant) */
PP_EntKey player_id;
/* This is the highest confirmed tick of ours that we know this client has received */
u64 ack;
// This is the highest confirmed ack of ours that we know this client has received (this
// can be used to determine which client ticks will no longer be delta encoded from and
// therefore can be released)
u64 double_ack;
/* This is the highest tick of their's that we have received */
u64 highest_received_tick;
/* Snapshots sorted by tick (low to high) */
u64 first_tick;
u64 last_tick;
u64 num_ticks;
struct PP_Snapshot *first_free_snapshot;
/* Tick -> snapshot lookup */
u64 num_snapshot_lookup_bins;
PP_SnapshotLookupBin *snapshot_lookup_bins;
};
Inline PP_Client *PP_NilClient(void)
{
extern Readonly PP_Client **PP_nil_client;
return *PP_nil_client;
}
Inline b32 PP_EqClientKey(PP_ClientKey a, PP_ClientKey b)
{
return a.gen == b.gen && a.idx == b.idx;
}
////////////////////////////////////////////////////////////
//~ Layer types
/* Absolute layers */
#define PP_Layer_FloorDecals (-300)
#define PP_Layer_Bullets (-200)
#define PP_Layer_Tracers (-100)
#define PP_Layer_Shoulders (0)
#define PP_Layer_Walls (100)
/* Relative layers */
#define PP_Layer_DefaultRelative (0)
#define PP_Layer_RelativeWeapon (1)
////////////////////////////////////////////////////////////
//~ Control types
Enum(PP_ControlFlag)
{
PP_ControlFlag_Fire = 1 << 0,
PP_ControlFlag_AltFire = 1 << 1,
/* Testing */
PP_ControlFlag_Drag = 1 << 2,
PP_ControlFlag_Delete = 1 << 3,
PP_ControlFlag_ClearAll = 1 << 4,
PP_ControlFlag_SpawnTest1 = 1 << 5,
PP_ControlFlag_SpawnTest2 = 1 << 6,
PP_ControlFlag_SpawnTest3 = 1 << 7,
PP_ControlFlag_SpawnTest4 = 1 << 8,
PP_ControlFlag_TestWalls = 1 << 9,
PP_ControlFlag_TestTiles = 1 << 10,
PP_ControlFlag_TestExplode = 1 << 11,
PP_ControlFlag_TestTeleport = 1 << 12,
};
Struct(PP_ControlData)
{
Vec2 move; /* Movement direction vector (speed of 0 -> 1) */
Vec2 focus; /* Focus direction vector (where does the controller want to look) */
Vec2 dbg_cursor; /* Where is the user's cursor in the world (used for things like editing the world) */
PP_ControlFlag flags;
};
Enum(PP_CmdKind)
{
PP_CmdKind_Invalid,
PP_CmdKind_Control,
PP_CmdKind_Chat
};
////////////////////////////////////////////////////////////
//~ Tile types
Enum(PP_TileKind)
{
PP_TileKind_None,
PP_TileKind_Wall,
PP_TileKind_Count
};
StaticAssert(PP_TileKind_Count < 256); /* Tile kind must fit in 8 bits */
////////////////////////////////////////////////////////////
//~ Snapshot types
Enum(PP_SyncFlag)
{
PP_SyncFlag_NoSyncPredictables = 1 << 0
};
Struct(PP_Snapshot)
{
b32 valid;
u64 tick;
PP_Client *client;
PP_Snapshot *next_free;
PP_Snapshot *next_in_bin;
PP_Snapshot *prev_in_bin;
u64 prev_tick;
u64 next_tick;
Arena *arena;
/* Sim time (guaranteed to increase by sim_dt_ns each step) */
i64 sim_dt_ns;
i64 sim_time_ns;
/* If != previous tick's continuity then don't lerp */
u64 continuity_gen;
/* The last physics iteration (used for tracking contact lifetime) */
u64 phys_iteration;
/* The key of the receiver's player in the snapshot */
PP_EntKey local_player;
/* Key lookup */
struct PP_EntBin *key_bins;
u64 num_key_bins;
/* Ents */
Arena *ents_arena;
struct PP_Ent *ents;
u32 first_free_ent;
u32 num_ents_allocated;
u32 num_ents_reserved;
};
Inline PP_Snapshot *PP_NilSnapshot(void)
{
extern Readonly PP_Snapshot **PP_nil_snapshot;
return *PP_nil_snapshot;
}
////////////////////////////////////////////////////////////
//~ State types
#define PP_ClientLookupBinsCount 127
#define PP_TickLookupBinsCount 127
#define PP_KeyLookupBinsCount 4096
Struct(PP_SharedSimCtx)
{
Arena *nil_arena;
PP_ClientStore *nil_client_store;
PP_Client *nil_client;
PP_Snapshot *nil_snapshot;
struct PP_Ent *nil_ent;
} extern PP_shared_sim_ctx;
/* Accessed via `PP_NilClientStore()` */
extern Readonly PP_ClientStore **PP_nil_client_store;
/* Accessed via `PP_NilClient()` */
extern Readonly PP_Client **PP_nil_client;
/* Accessed via `NilSnapshot()` */
extern Readonly PP_Snapshot **PP_nil_snapshot;
extern Readonly struct PP_Ent **PP_nil_ent;
////////////////////////////////////////////////////////////
//~ Startup
void PP_StartupSim(void);
////////////////////////////////////////////////////////////
//~ Client store acquire operations
PP_ClientStore *PP_AcquireClientStore(void);
void PP_ReleaseClientStore(PP_ClientStore *store);
////////////////////////////////////////////////////////////
//~ Client acquire operations
PP_Client *PP_AcquireClient(PP_ClientStore *store);
void PP_ReleaseClient(PP_Client *client);
////////////////////////////////////////////////////////////
//~ Client lookup operations
u64 PP_ClientChannelHashFromChannelId(N_ChannelId channel_id);
void PP_SetClientChannelId(PP_Client *client, N_ChannelId channel_id);
PP_Client *PP_ClientFromChannelId(PP_ClientStore *store, N_ChannelId channel_id);
PP_Client *PP_ClientFromKey(PP_ClientStore *store, PP_ClientKey key);
////////////////////////////////////////////////////////////
//~ Snapshot acquire operations
PP_Snapshot *PP_AcquireSnapshot(PP_Client *client, PP_Snapshot *src, u64 tick);
void PP_ReleaseSnapshot(PP_Snapshot *ss);
void PP_ReleaseSnapshotsInRange(PP_Client *client, u64 start, u64 end);
////////////////////////////////////////////////////////////
//~ Snapshot lookup operations
PP_Snapshot *PP_SnapshotFromTick(PP_Client *client, u64 tick);
PP_Snapshot *PP_SnapshotFromClosestTickLte(PP_Client *client, u64 tick);
PP_Snapshot *PP_SnapshotFromClosestTickGte(PP_Client *client, u64 tick);
////////////////////////////////////////////////////////////
//~ Tile operations
Vec2I32 PP_WorldTileIndexFromPos(Vec2 pos);
Vec2 PP_PosFromWorldTileIndex(Vec2I32 world_tile_index);
Vec2I32 PP_LocalTileIndexFromWorldTileIndex(Vec2I32 world_tile_index);
Vec2I32 PP_WorldTileIndexFromLocalTileIndex(Vec2I32 tile_chunk_index, Vec2I32 local_tile_index);
Vec2I32 PP_TileChunkIndexFromWorldTileIndex(Vec2I32 world_tile_index);
void PP_SetSnapshotTile(PP_Snapshot *ss, Vec2I32 world_tile_index, PP_TileKind tile_kind);
////////////////////////////////////////////////////////////
//~ Snapshot lerp operations
PP_Snapshot *PP_AcquireSnapshotFromLerp(PP_Client *client, PP_Snapshot *ss0, PP_Snapshot *ss1, f64 blend);
////////////////////////////////////////////////////////////
//~ Snapshot sync operations
void PP_SyncSnapshotEnts(PP_Snapshot *local_ss, PP_Snapshot *remote_ss, PP_EntKey remote_player, u32 sync_flags);
////////////////////////////////////////////////////////////
//~ Snapshot encode operations
void PP_EncodeSnapshot(BB_Writer *bw, PP_Client *receiver, PP_Snapshot *ss0, PP_Snapshot *ss1);
////////////////////////////////////////////////////////////
//~ Snapshot decode operations
void PP_DecodeSnapshot(BB_Reader *br, PP_Snapshot *ss);