power_play/src/sound.c

222 lines
6.3 KiB
C

#include "sound.h"
#include "arena.h"
#include "log.h"
#include "sys.h"
#include "scratch.h"
#include "resource.h"
#include "asset_cache.h"
#include "mp3.h"
struct sound_task_params {
struct sound_task_params *next_free;
u32 flags;
struct asset *asset;
u64 path_len;
char path_cstr[1024];
};
struct sound_task_params_store {
struct sound_task_params *head_free;
struct arena arena;
struct sys_mutex mutex;
};
/* ========================== *
* Global state
* ========================== */
GLOBAL struct {
struct sound_task_params_store params;
} L = { 0 }, DEBUG_LVAR(L_sound);
/* ========================== *
* Startup
* ========================== */
void sound_startup(void)
{
L.params.arena = arena_alloc(GIGABYTE(64));
L.params.mutex = sys_mutex_alloc();
}
/* ========================== *
* Load task param store
* ========================== */
INTERNAL struct sound_task_params *sound_task_params_alloc(void)
{
struct sound_task_params *p = NULL;
{
sys_mutex_lock(&L.params.mutex);
{
if (L.params.head_free) {
p = L.params.head_free;
L.params.head_free = p->next_free;
} else {
p = arena_push_zero(&L.params.arena, struct sound_task_params);
}
}
sys_mutex_unlock(&L.params.mutex);
}
return p;
}
INTERNAL void sound_task_params_release(struct sound_task_params *p)
{
sys_mutex_lock(&L.params.mutex);
{
p->next_free = L.params.head_free;
L.params.head_free = p;
}
sys_mutex_unlock(&L.params.mutex);
}
/* ========================== *
* Load
* ========================== */
INTERNAL void sound_load_asset_task(void *vparams)
{
__prof;
struct sound_task_params *params = (struct sound_task_params *)vparams;
struct temp_arena scratch = scratch_begin_no_conflict();
struct string path = string_from_cstr_len(params->path_cstr, params->path_len);
struct asset *asset = params->asset;
u32 flags = params->flags;
logf_info("Loading sound \"%F\"", FMT_STR(path));
sys_timestamp_t start_ts = sys_timestamp();
b32 success = true;
struct string error_msg = STR("Unknown error");
ASSERT(string_ends_with(path, STR(".mp3")));
if (resource_exists(path)) {
u64 decode_flags = 0;
if (flags & SOUND_FLAG_STEREO) {
decode_flags |= MP3_DECODE_FLAG_STEREO;
}
/* Decode */
struct resource sound_rs = resource_open(path);
struct mp3_decode_result decoded = mp3_decode(scratch.arena, sound_rs.bytes, decode_flags);
resource_close(sound_rs);
if (!decoded.success) {
success = false;
error_msg = STR("Failed to decode sound file");
goto abort;
}
/* Store */
struct sound *sound = NULL;
i16 *samples = NULL;
{
struct asset_cache_store store = asset_cache_store_open();
sound = arena_push(store.arena, struct sound);
samples = arena_push_array(store.arena, i16, decoded.pcm.count);
asset_cache_store_close(&store);
}
/* Initialize */
*sound = (struct sound) {
.flags = flags,
.pcm.count = decoded.pcm.count,
.pcm.samples = samples
};
MEMCPY(sound->pcm.samples, decoded.pcm.samples, decoded.pcm.count * sizeof(*decoded.pcm.samples));
logf_info("Finished loading sound \"%F\" in %F seconds",
FMT_STR(path),
FMT_FLOAT(sys_timestamp_seconds(sys_timestamp() - start_ts)));
asset_cache_mark_ready(asset, sound);
} else {
success = false;
error_msg = STR("Resource not found");
goto abort;
}
abort:
if (!success) {
logf_error("Error loading sound \"%F\": %F", FMT_STR(path), FMT_STR(error_msg));
/* Store */
struct sound *sound = NULL;
{
struct asset_cache_store store = asset_cache_store_open();
sound = arena_push(store.arena, struct sound);
asset_cache_store_close(&store);
}
*sound = (struct sound) { 0 };
asset_cache_mark_ready(asset, sound);
}
sound_task_params_release(params);
/* Decommit decoded sound data */
scratch_end_and_decommit(scratch);
}
struct asset *sound_load_asset(struct string path, u32 flags, b32 help)
{
__prof;
struct temp_arena scratch = scratch_begin_no_conflict();
/* Generate and append sound flags to path key */
struct string key = string_format(scratch.arena,
STR("%F%F_sound"),
FMT_STR(path),
FMT_UINT((u64)flags));
u64 hash = asset_cache_hash(key);
b32 is_first_touch;
struct asset *asset = asset_cache_touch(key, hash, &is_first_touch);
if (is_first_touch) {
/* Assemble task params */
struct sound_task_params *params = sound_task_params_alloc();
if (path.len > (sizeof(params->path_cstr) - 1)) {
sys_panic(string_format(scratch.arena,
STR("Sound path \"%F\" too long!"),
FMT_STR(path)));
}
string_to_cstr_buff(path, BUFFER_FROM_ARRAY(params->path_cstr));
params->path_len = path.len;
params->asset = asset;
params->flags = flags;
/* Push task */
asset_cache_mark_loading(asset);
struct work_handle wh = { 0 };
if (help) {
wh = work_push_task_and_help(&sound_load_asset_task, params, WORK_PRIORITY_NORMAL);
} else {
wh = work_push_task(&sound_load_asset_task, params, WORK_PRIORITY_NORMAL);
}
asset_cache_set_work(asset, &wh);
}
scratch_end(scratch);
return asset;
}
struct sound *sound_load_async(struct string path, u32 flags)
{
__prof;
struct asset *asset = sound_load_asset(path, flags, false);
struct sound *sound = (struct sound *)asset_cache_get_store_data(asset);
return sound;
}
struct sound *sound_load(struct string path, u32 flags)
{
__prof;
struct asset *asset = sound_load_asset(path, flags, true);
asset_cache_wait(asset);
struct sound *sound = (struct sound *)asset_cache_get_store_data(asset);
return sound;
}