88 lines
2.5 KiB
C
88 lines
2.5 KiB
C
/* Project-wide configurable constants */
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#define WRITE_DIR "power_play"
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/* Window title */
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#if RTC
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# if DEVELOPER
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# define WINDOW_TITLE "Debug (Developer Build)"
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# else
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# define WINDOW_TITLE "Debug"
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# endif
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#else
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# if DEVELOPER
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# define WINDOW_TITLE "Power Play (Developer Build)"
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# else
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# define WINDOW_TITLE "Power Play"
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# endif
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#endif
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/* If we are not compiling in developer mode, assume resources are embedded as
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* a tar archive in the executable. Otherwise, assume resources are files on
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* disk. */
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#define RESOURCES_EMBEDDED (!DEVELOPER)
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#define RESOURCE_RELOADING (DEVELOPER && !RESOURCES_EMBEDDED)
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#define DEFAULT_CAMERA_WIDTH (15.0)
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#define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0))
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#define IMAGE_PIXELS_PER_UNIT 128.0
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/* How many ticks back in time should the user thread blend between?
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* <Delay> = <USER_INTERP_RATIO> * <Tick interval>
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* E.g: At 1.5, the user thread will render 75ms back in time if the sim runs at 50tps
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*/
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#define USER_INTERP_RATIO 1.2
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#define USER_INTERP_ENABLED 1
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/* 64^2 = 4096 bins */
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#define SPACE_CELL_BINS_SQRT (64)
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#define SPACE_CELL_SIZE (1)
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#define SIM_TILES_PER_UNIT_SQRT (4)
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#define SIM_TILES_PER_CHUNK_SQRT (16)
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#define SIM_TICKS_PER_SECOND 50
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//#define SIM_TIMESCALE 1
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/* Like USER_INTERP_RATIO, but applies to snapshots received by the local sim from the
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* master sim (how far back in time should the client render the server's state) */
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#define SIM_CLIENT_INTERP_RATIO 2.0
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#define SIM_PHYSICS_SUBSTEPS 4
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#define SIM_PHYSICS_ENABLE_WARM_STARTING 1
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#define SIM_PHYSICS_ENABLE_RELAXATION 1
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#define SIM_PHYSICS_ENABLE_TOI 1
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#define SIM_PHYSICS_ENABLE_COLLISION 1
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#define SIM_SPAWN_TESTENT 0
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#define SIM_PLAYER_AIM 1
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#if 0
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# define SIM_MAX_LINEAR_VELOCITY 500
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# define SIM_MAX_ANGULAR_VELOCITY (TAU * 20)
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#else
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# define SIM_MAX_LINEAR_VELOCITY F32_INFINITY
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# define SIM_MAX_ANGULAR_VELOCITY F32_INFINITY
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#endif
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#define COLLIDER_DEBUG 0
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#define COLLIDER_DEBUG_DETAILED 1
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#define COLLIDER_DEBUG_DETAILED_DRAW_MENKOWSKI 1
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/* If enabled, bitbuffs will insert/verify magic numbers & length for each read & write */
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#define BITBUFF_DEBUG 0
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#define BITBUFF_TEST RTC
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/* If enabled, things like network writes & memory allocations will be tracked in a global statistics struct */
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#define GSTAT_ENABLED 1
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/* ========================== *
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* Settings
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* ========================== */
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/* TODO: Move these to user-configurable settings */
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#define AUDIO_ENABLED 0
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#define VSYNC_ENABLED 0
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#define USER_FPS_LIMIT 300
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