power_play/src/pp/pp_vis
2026-02-23 16:50:14 -06:00
..
pp_vis_core.c revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk. 2026-02-23 16:50:14 -06:00
pp_vis_core.h bomb ricochet 2026-02-20 21:50:25 -06:00
pp_vis_gpu.g bomb wip 2026-02-20 18:49:29 -06:00
pp_vis_gpu.gh specify compute group size only in declaration 2026-02-19 17:07:27 -06:00
pp_vis_shared.cg fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00
pp_vis_shared.cgh 256-threads per vis compute group 2026-02-19 16:42:03 -06:00
pp_vis.lay fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00