power_play/src/gtest/dx12/gtest_dx12.c
2025-08-11 04:06:34 -05:00

207 lines
3.9 KiB
C

////////////////////////////////
//~ @hookdef Startup hook
void GT_StartupCore(void)
{
}
////////////////////////////////
//~ @hookdef Rasterizer helper hooks
GT_Viewport GT_ViewportFromRect(Rect rect)
{
LAX rect;
return (GT_Viewport) ZI;
}
GT_Scissor GT_ScissorRectFromRect(Rect rect)
{
LAX rect;
return (GT_Scissor) ZI;
}
////////////////////////////////
//~ @hookdef Fence hooks
GT_Fence GT_GetGlobalFence(void)
{
return (GT_Fence) ZI;
}
////////////////////////////////
//~ @hookdef Resource hooks
GT_Resource *GT_AcquireResource(GT_ResourceDesc desc)
{
LAX desc;
return (GT_Resource *)0;
}
void GT_ReleaseResource(GT_Resource *resource, GT_Fence fence, GT_ReleaseFlag flags)
{
LAX resource;
LAX fence;
LAX flags;
}
u32 GT_GetResourceId(GT_Resource *resource)
{
LAX resource;
return 0;
}
Vec2I32 GT_GetTextureSize(GT_Resource *resource)
{
LAX resource;
return VEC2I32(0, 0);
}
////////////////////////////////
//~ @hookdef Command list hooks
GT_CommandList *GT_BeginCommandList(void)
{
return 0;
}
GT_Fence GT_EndCommandList(GT_CommandList *cl)
{
LAX cl;
return (GT_Fence) ZI;
}
void GT_ProfileDF(GT_CommandList *cl, String zone_name)
{
LAX cl;
LAX zone_name;
}
////////////////////////////////
//~ @hookdef Resource transition hooks
void GT_TransitionToSrv(GT_CommandList *cl, GT_Resource *resource)
{
LAX cl;
LAX resource;
}
void GT_TransitionToUav(GT_CommandList *cl, GT_Resource *resource)
{
LAX cl;
LAX resource;
}
void GT_TransitionToRtv(GT_CommandList *cl, GT_Resource *resource)
{
LAX cl;
LAX resource;
}
void GT_Flush(GT_CommandList *cl, GT_Resource *resource)
{
LAX cl;
LAX resource;
}
////////////////////////////////
//~ @hookdef Dispatch hooks
void GT_DispatchClear(GT_CommandList *cl, GT_Resource *resource)
{
LAX cl;
LAX resource;
}
void GT_DispatchRasterize(GT_CommandList *cl,
GT_ShaderDesc vs,
GT_ShaderDesc ps,
void *sig,
u32 rts_count,
GT_Resource **rts,
u32 viewports_count,
GT_Viewport *viewports,
u32 scissors_count,
GT_Scissor *scissors,
u32 instances_count,
GT_Resource *index_buffer,
GT_RasterizeMode mode)
{
LAX cl;
LAX vs;
LAX ps;
LAX sig;
LAX rts_count;
LAX rts;
LAX viewports_count;
LAX *viewports;
LAX scissors_count;
LAX scissors;
LAX instances_count;
LAX index_buffer;
LAX mode;
}
void GT_DispatchCompute(GT_CommandList *cl, GT_ShaderDesc cs, void *sig, u32 num_threads_x, u32 num_threads_y, u32 num_threads_z)
{
LAX cl;
LAX cs;
LAX sig;
LAX num_threads_x;
LAX num_threads_y;
LAX num_threads_z;
}
////////////////////////////////
//~ @hookdef Copy hooks
void GT_PushResource(GT_CommandList *cl, GT_Resource *dst, GT_Resource *src)
{
LAX cl;
LAX dst;
LAX src;
}
void GT_PushString(GT_CommandList *cl, GT_Resource *dst, String src)
{
LAX cl;
LAX dst;
LAX src;
}
////////////////////////////////
//~ @hookdef Memory info hooks
GT_MemoryInfo GT_QueryMemoryInfo(void)
{
return (GT_MemoryInfo) ZI;
}
////////////////////////////////
//~ @hookdef Swapchain hooks
GT_Swapchain *GT_AcquireSwapchain(P_Window *window, Vec2I32 size)
{
LAX window;
LAX size;
return 0;
}
void GT_ReleaseSwapchain(GT_Swapchain *swapchain)
{
LAX swapchain;
}
void GT_WaitOnSwapchain(GT_Swapchain *swapchain)
{
LAX swapchain;
}
void GT_PresentSwapchain(GT_Swapchain *swapchain, Vec2I32 backbuffer_resolution, GT_Resource *texture, Xform texture_xf, i32 vsync)
{
LAX swapchain;
LAX backbuffer_resolution;
LAX texture;
LAX texture_xf;
LAX vsync;
}