420 lines
16 KiB
C
420 lines
16 KiB
C
////////////////////////////////////////////////////////////
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//~ Theme helpers
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PP_WidgetTheme PP_GetWidgetTheme(void)
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{
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PP_WidgetTheme theme = ZI;
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theme.font = ResourceKeyFromStore(&PP_Resources, Lit("font/fixedsys.ttf"));
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theme.font_size = 16;
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theme.window_background_color = Rgb32(0xff1a1d1e);
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theme.window_border_color = Rgb32(0xff343a3b);
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theme.window_border = 1;
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theme.window_width = 500;
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theme.window_padding = theme.window_border - 1;
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theme.divider_color = theme.window_border_color;
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theme.window_title_font_size = 16;
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theme.text_padding_x = 3;
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theme.text_padding_y = 3;
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return theme;
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}
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void PP_PushWidgetThemeStyles(PP_WidgetTheme theme)
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{
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UI_Push(Font, theme.font);
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UI_Push(FontSize, theme.font_size);
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}
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////////////////////////////////////////////////////////////
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//~ Hotkey helpers
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String PP_StringFromHotkey(Arena *arena, PP_Hotkey hotkey)
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{
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TempArena scratch = BeginScratch(arena);
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StringList parts = ZI;
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if (hotkey.ctrl)
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{
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PushStringToList(scratch.arena, &parts, Lit("Ctrl"));
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}
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if (hotkey.alt)
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{
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PushStringToList(scratch.arena, &parts, Lit("Alt"));
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}
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if (hotkey.shift)
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{
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PushStringToList(scratch.arena, &parts, Lit("Shift"));
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}
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PushStringToList(scratch.arena, &parts, StringFromButton(hotkey.button));
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return StringFromList(arena, parts, Lit(" + "));
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}
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////////////////////////////////////////////////////////////
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//~ Commands widget
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void PP_BeginCommandsWidget(PP_CommandsWidget *widget)
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{
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ZeroStruct(&widget->build);
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widget->build.cp = UI_PushCP(UI_NilKey);
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UI_Push(Tag, HashF("commands widget"));
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}
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PP_CommandsWidgetItemReport PP_PushCommandsWidgetItem(PP_CommandsWidget *widget, PP_CommandsWidgetItemDesc desc)
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{
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Arena *frame_arena = UI_FrameArena();
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UI_Key key = UI_KeyF("btn%F", FmtSint(widget->build.num_items));
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{
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PP_CommandsWidgetItem *item = PushStruct(frame_arena, PP_CommandsWidgetItem);
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item->key = key;
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item->desc = desc;
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QueuePush(widget->build.first_item, widget->build.last_item, item);
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++widget->build.num_items;
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}
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PP_CommandsWidgetItemReport result = ZI;
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UI_Report rep = UI_ReportFromKey(key);
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result.ui_report = rep;
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result.pressed = rep.m1_presses > 0;
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CopyStructs(result.new_hotkeys, desc.hotkeys, MinU32(countof(result.new_hotkeys), countof(desc.hotkeys)));
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return result;
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}
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void PP_EndCommandsWidget(PP_CommandsWidget *widget)
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{
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PP_WidgetTheme theme = PP_GetWidgetTheme();
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Vec2 cursor_pos = UI_CursorPos();
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UI_Push(Tag, HashF("commands widget"));
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UI_Key titlebar_key = UI_KeyF("title bar");
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Vec4 window_background_color = theme.window_background_color;
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Vec4 window_border_color = theme.window_border_color;
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Vec4 titlebar_color = ZI;
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Vec4 titlebar_border_color = ZI;
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Vec4 divider_color = theme.divider_color;
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{
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UI_Report rep = UI_ReportFromKey(titlebar_key);
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if (rep.m1_held)
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{
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widget->pos = SubVec2(cursor_pos, rep.last_m1_offset);
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}
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window_border_color = BlendSrgb(window_border_color, Rgb(0.5, 0.5, 0.5), rep.hot);
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}
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UI_Push(BackgroundColor, window_background_color);
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UI_Push(BorderColor, window_border_color);
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UI_Push(Border, theme.window_border);
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// UI_Push(Rounding, UI_RPIX(15));
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UI_Push(Rounding, UI_RPIX(15));
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UI_Push(Width, UI_PIX(theme.window_width, 0));
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UI_Push(Height, UI_SHRINK(0, 0));
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UI_Push(ChildLayoutAxis, Axis_Y);
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UI_Push(FloatingPos, widget->pos);
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UI_SetNext(Flags, UI_BoxFlag_Floating);
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UI_PushCP(UI_BuildBoxEx(UI_KeyF("titlebar")));
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{
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/* Title bar */
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UI_PushCP(UI_NilKey);
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{
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UI_Push(BackgroundColor, titlebar_color);
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UI_Push(BorderColor, titlebar_border_color);
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UI_Push(Rounding, UI_RPIX(0));
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UI_Push(ChildLayoutAxis, Axis_X);
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Height, UI_FNT(2, 1));
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
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UI_PushCP(UI_BuildBoxEx(titlebar_key));
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{
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(BorderColor, 0);
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/* Left title box */
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UI_BuildRow();
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/* Title box */
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UI_SetNext(FontSize, theme.window_title_font_size);
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UI_SetNext(ChildAlignment, UI_Alignment_Center);
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UI_SetNext(Width, UI_SHRINK(0, 1));
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UI_SetNext(Text, Lit("Commands"));
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UI_SetNext(Flags, UI_BoxFlag_DrawText);
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UI_BuildBox();
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/* Right title box */
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UI_BuildRow();
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}
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UI_PopCP(UI_TopCP());
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}
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UI_PopCP(UI_TopCP());
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}
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f32 padding = theme.window_border;
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UI_SetNext(Tint, 0);
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UI_SetNext(Rounding, 0);
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UI_PushCP(UI_BuildRow());
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{
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UI_BuildSpacer(UI_PIX(padding, 1), Axis_X);
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{
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UI_SetNext(Tint, 0);
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UI_SetNext(Rounding, 0);
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_PushCP(UI_BuildColumn());
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{
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for (PP_CommandsWidgetItem *item = widget->build.first_item; item; item = item->next)
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{
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UI_BuildDivider(UI_PIX(1, 1), theme.divider_color, Axis_Y);
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UI_Key btn_key = item->key;
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UI_Report btn_rep = UI_ReportFromKey(btn_key);
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Vec4 btn_color = theme.window_background_color;
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Vec4 btn_border_color = ZI;
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{
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Vec4 hovered_color = Rgb32(0x103c4c);
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Vec4 pressed_color = hovered_color;
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pressed_color.w = 0.2;
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f32 btn_hot = btn_rep.hot;
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f32 btn_active = btn_rep.active;
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f32 btn_hovered = btn_rep.hovered;
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btn_color = BlendSrgb(btn_color, hovered_color, btn_hot);
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btn_color = BlendSrgb(btn_color, pressed_color, btn_active * btn_hovered);
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btn_border_color = BlendSrgb(btn_border_color, Rgb32(0x0078a6), btn_hot);
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}
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UI_SetNext(Rounding, 0);
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UI_SetNext(Tint, 0);
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UI_PushCP(UI_BuildRow());
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{
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UI_SetNext(BorderColor, btn_border_color);
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UI_SetNext(BackgroundColor, btn_color);
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UI_SetNext(Rounding, UI_RPIX(5));
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Height, UI_FNT(1.5, 1));
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UI_SetNext(ChildAlignment, UI_Alignment_Left);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
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UI_PushCP(UI_BuildRowEx(btn_key));
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{
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UI_Push(Tag, btn_key.hash);
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/* Begin spacer */
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UI_BuildSpacer(UI_PIX(20, 1), Axis_X);
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/* Command label */
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UI_SetNext(ChildAlignment, UI_Alignment_Center);
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UI_BuildLabel(item->desc.display_name);
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/* Middle spacer */
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UI_BuildSpacer(UI_GROW(1, 0), Axis_X);
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/* Command hotkey buttons */
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for (u64 i = 0; i < countof(item->desc.hotkeys); ++i)
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{
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UI_Key hotkey_key = UI_KeyF("hotkey%F", FmtUint(i));
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UI_Report hotkey_rep = UI_ReportFromKey(hotkey_key);
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Vec4 hotkey_color = ZI;
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Vec4 hotkey_border_color = ZI;
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{
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Vec4 hovered_color = Rgb32(0x103c4c);
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Vec4 pressed_color = hovered_color;
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pressed_color.w = 0.2;
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f32 hotkey_hot = hotkey_rep.hot;
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f32 hotkey_active = hotkey_rep.active;
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f32 hotkey_hovered = hotkey_rep.hovered;
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hotkey_color = BlendSrgb(hotkey_color, hovered_color, hotkey_hot);
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hotkey_color = BlendSrgb(hotkey_color, pressed_color, hotkey_active * hotkey_hovered);
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hotkey_border_color = BlendSrgb(hotkey_border_color, Rgb32(0x0078a6), hotkey_hot);
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}
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PP_Hotkey hotkey = item->desc.hotkeys[i];
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if (hotkey.button == Button_None)
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{
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break;
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}
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else
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{
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UI_BuildSpacer(UI_PIX(10, 1), Axis_X);
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String hotkey_name = PP_StringFromHotkey(UI_FrameArena(), hotkey);
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UI_SetNext(BackgroundColor, hotkey_color);
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UI_SetNext(BorderColor, hotkey_border_color);
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UI_SetNext(Text, hotkey_name);
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UI_SetNext(Width, UI_SHRINK(theme.text_padding_x, 1));
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UI_SetNext(Height, UI_GROW(1, 0));
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UI_SetNext(Rounding, UI_RPIX(5));
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UI_SetNext(Border, 1);
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UI_SetNext(ChildAlignment, UI_Alignment_Center);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
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UI_PushCP(UI_BuildRowEx(hotkey_key));
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{
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}
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UI_PopCP(UI_TopCP());
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}
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}
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/* End spacer */
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UI_BuildSpacer(UI_PIX(20, 1), Axis_X);
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}
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UI_PopCP(UI_TopCP());
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}
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UI_PopCP(UI_TopCP());
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}
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}
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UI_PopCP(UI_TopCP());
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}
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UI_BuildSpacer(UI_PIX(padding, 1), Axis_X);
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}
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UI_PopCP(UI_TopCP());
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UI_BuildSpacer(UI_PIX(padding, 1), Axis_Y);
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UI_PopCP(widget->build.cp);
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}
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////////////////////////////////////////////////////////////
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//~ Console widget
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UI_Key PP_BuildConsoleWidget(b32 minimized)
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{
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/* TODO: Remove this whole thing */
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__prof;
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TempArena scratch = BeginScratchNoConflict();
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// i32 console_level = minimized ? LogLevel_Success : LogLevel_Debug;
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i32 console_level = LogLevel_Debug;
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Vec4 colors[LogLevel_Count][2] = ZI;
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SetBytes(colors, 0xFF, sizeof(colors));
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/* Debug colors */
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colors[LogLevel_Debug][0] = Rgb(0.4, 0.1, 0.4);
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colors[LogLevel_Debug][1] = Rgb(0.5, 0.2, 0.5);
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/* Info colors */
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colors[LogLevel_Info][0] = Rgb(0.4, 0.4, 0.4);
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colors[LogLevel_Info][1] = Rgb(0.5, 0.5, 0.5);
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/* Success colors */
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colors[LogLevel_Success][0] = Rgb(0.1, 0.3, 0.1);
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colors[LogLevel_Success][1] = Rgb(0.2, 0.4, 0.2);
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/* Warning colors */
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colors[LogLevel_Warning][0] = Rgb(0.4, 0.4, 0.1);
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colors[LogLevel_Warning][1] = Rgb(0.5, 0.5, 0.2);
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/* Error colors */
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colors[LogLevel_Error][0] = Rgb(0.4, 0.1, 0.1);
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colors[LogLevel_Error][1] = Rgb(0.5, 0.2, 0.2);
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i64 max_time_ns = I64Max;
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i64 fade_time_ns = max_time_ns;
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if (minimized)
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{
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max_time_ns = NsFromSeconds(10);
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fade_time_ns = max_time_ns;
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}
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f32 fade_curve = 0.5;
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i64 now_ns = TimeNs();
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UI_Key console_box = ZI;
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{
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UI_SetNext(Border, 0);
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if (minimized)
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{
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UI_SetNext(BackgroundColor, 0);
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UI_SetNext(Width, UI_PIX(500, 0));
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UI_SetNext(Height, UI_SHRINK(0, 1));
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}
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else
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{
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UI_SetNext(BackgroundColor, Rgba(1, 1, 1, 0.02));
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Height, UI_SHRINK(0, 1));
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}
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console_box = UI_BuildColumnEx(UI_KeyF("Console box"));
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UI_PushCP(console_box);
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{
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/* Gather display logs */
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u64 max = 20;
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u64 display_count = 0;
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LogEvent *display_logs = PushStructs(scratch.arena, LogEvent, max);
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{
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b32 done = 0;
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if (minimized)
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{
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max = 5;
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}
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LogEventsArray logs = GetLogEvents();
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for (u64 i = logs.count; i-- > 0 && display_count < max && !done;)
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{
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LogEvent ev = logs.logs[i];
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if (ev.time_ns > (now_ns - max_time_ns))
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{
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if (ev.level <= console_level)
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{
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display_logs[display_count] = ev;
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++display_count;
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}
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}
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else
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{
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done = 1;
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}
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}
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}
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/* Display logs in reverse */
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for (u64 i = display_count; i-- > 0;)
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{
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LogEvent log = display_logs[i];
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f32 opacity = 0.75;
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f32 lin = 1.0 - ClampF64((f64)(now_ns - log.time_ns) / (f64)fade_time_ns, 0, 1);
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opacity *= PowF32(lin, fade_curve);
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String text = log.msg;
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if (!minimized)
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{
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DateTime datetime = log.datetime;
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text = StringF(
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scratch.arena,
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"[%F:%F:%F.%F] %F",
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FmtUintZ(datetime.hour, 2),
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FmtUintZ(datetime.minute, 2),
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FmtUintZ(datetime.second, 2),
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FmtUintZ(datetime.milliseconds, 3),
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FmtString(text));
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}
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UI_PushCP(UI_NilKey);
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{
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Vec4 tint = VEC4(1, 1, 1, opacity);
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UI_Push(Tint, tint);
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{
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Vec4 color = colors[log.level][log.level_id % 2];
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UI_Push(BackgroundColor, color);
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Height, UI_FNT(1.5, 1));
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UI_Push(BorderColor, Rgb(0.25, 0.25, 0.25));
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UI_Push(Rounding, UI_RPIX(0));
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UI_Push(Border, 1);
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UI_Push(ChildAlignment, UI_Alignment_Left);
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UI_PushCP(UI_BuildRow());
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{
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// UI_SetNext(Height, UI_PIX(100, 0));
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UI_BuildSpacer(UI_PIX(10, 0), Axis_X);
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UI_Push(BackgroundColor, 0);
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UI_Push(Border, 0);
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UI_Push(Text, text);
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Height, UI_SHRINK(0, 1));
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UI_Push(Flags, UI_BoxFlag_DrawText);
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UI_BuildBox();
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}
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UI_PopCP(UI_TopCP());
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}
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}
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UI_PopCP(UI_TopCP());
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}
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}
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UI_PopCP(UI_TopCP());
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}
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EndScratch(scratch);
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return console_box;
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}
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