power_play/src
2026-03-19 19:49:14 -05:00
..
ase entity lifetime 2026-03-19 17:21:46 -05:00
base distinct bullet hit entities 2026-03-19 19:49:14 -05:00
collider more animation testing 2026-01-27 13:54:40 -06:00
draw more animation testing 2026-01-27 13:54:40 -06:00
glyph_cache convert layers to resourceless-gpu api usage 2026-03-12 07:04:48 -05:00
gpu 'mapped' -> 'buffer_cpu_address' 2026-03-19 18:48:47 -05:00
json convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
meta 'mapped' -> 'buffer_cpu_address' 2026-03-19 18:48:47 -05:00
mixer match global system state variable names to corresponding namespace 2025-12-28 13:07:07 -06:00
mp3 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
net add clang support to metaprogram 2026-02-12 18:32:35 -06:00
pack create command line packing utility 2026-03-04 22:08:27 -06:00
platform backdrop testing 2026-02-23 21:34:59 -06:00
playback rename 'xform' -> 'affine' 2026-01-23 17:37:58 -06:00
pp distinct bullet hit entities 2026-03-19 19:49:14 -05:00
proto revert to non-uniform gpu dereference by default for now 2026-03-13 08:42:03 -05:00
settings delete old pp layer 2026-01-07 02:57:59 -06:00
sound convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
sprite convert layers to resourceless-gpu api usage 2026-03-12 07:04:48 -05:00
ttf revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk. 2026-02-23 16:50:14 -06:00
ui bullet blend testing 2026-03-17 16:03:47 -05:00
window wip 2026-03-10 18:03:06 -05:00
config.h bullet blend testing 2026-03-17 16:03:47 -05:00