power_play/src/ui/ui_gpu.gh
2026-01-06 02:15:45 -06:00

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////////////////////////////////////////////////////////////
//~ Rect shader types
Struct(UI_DRectPSInput)
{
Semantic(Vec4, sv_position);
Semantic(nointerpolation u32, rect_idx);
Semantic(Vec4, base_background_premul);
Semantic(Vec4, base_border_premul);
Semantic(Vec4, tint_premul);
Semantic(Vec4, debug_premul);
Semantic(Vec2, rect_uv);
Semantic(Vec2, tex_uv);
};
Struct(UI_DRectPSOutput)
{
Semantic(Vec4, sv_target0);
};
////////////////////////////////////////////////////////////
//~ Blit shader types
Struct(UI_BlitPSInput)
{
Semantic(Vec4, sv_position);
Semantic(Vec2, src_uv);
};
Struct(UI_BlitPSOutput)
{
Semantic(Vec4, sv_target0);
};
////////////////////////////////////////////////////////////
//~ Shaders
//- Rect
VertexShader(UI_DRectVS, UI_DRectPSInput);
PixelShader(UI_DRectPS, UI_DRectPSOutput, UI_DRectPSInput input);
//- Blit
VertexShader(UI_BlitVS, UI_BlitPSInput);
PixelShader(UI_BlitPS, UI_BlitPSOutput, UI_BlitPSInput input);