489 lines
16 KiB
C
489 lines
16 KiB
C
#include "mixer.h"
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#include "arena.h"
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#include "sound.h"
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#include "sys.h"
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#include "math.h"
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#include "snc.h"
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/* TODO: Cap max sounds playing. */
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/* Terminology:
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*
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* `Sample`: Once "PCM" data point representing the smallest unit of audio available for a single channel at a point in time.
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* Examples:
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* - Single 32 bit float output by mixer and consumed by playback API, that the API interprets as a sound sample for a single channel
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* - Single 16 bit integer output by audio file decoder, that may represent a mono sound sample
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*
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* `Frame`: Represents a single data point of audio for all audio channels at a point in time.
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* Examples:
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* - Single 16 bit integer output by audio file decoder representing one mono sound sample
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* - 2 16 bit integer samples output by audio file decoder representing two sound samples, one sample for each audio channel
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* - 2 32 bit float samples output by mixer and consumed by playback API, one sample for each audio channel
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*/
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struct effect_data {
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/* Spatialization */
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f32 spatial_volume;
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f32 spatial_pan;
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};
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struct mix {
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struct mixer_track_handle track_handle;
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b32 track_finished;
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struct mixer_desc desc;
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struct effect_data effect_data;
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struct sound *source;
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u64 source_pos;
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};
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struct track {
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u64 gen;
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/* Controlled via interface */
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struct sound *sound;
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struct mixer_desc desc;
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/* Internal */
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struct mix mix;
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struct track *next;
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struct track *prev;
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};
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GLOBAL struct {
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struct snc_mutex mutex;
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/* Listener */
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struct v2 listener_pos;
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struct v2 listener_dir;
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/* Track list */
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struct arena *track_arena;
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struct track *track_first_playing;
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struct track *track_last_playing;
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u64 track_playing_count;
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struct track *track_first_free;
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} G = ZI, DEBUG_ALIAS(G, G_mixer);
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/* ========================== *
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* Startup
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* ========================== */
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struct mixer_startup_receipt mixer_startup(void)
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{
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__prof;
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G.track_arena = arena_alloc(GIBI(64));
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G.listener_pos = V2(0, 0);
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G.listener_dir = V2(0, -1);
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return (struct mixer_startup_receipt) { 0 };
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}
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/* ========================== *
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* Track
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* ========================== */
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INTERNAL struct mixer_track_handle track_to_handle(struct track *track)
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{
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return (struct mixer_track_handle) {
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.gen = track->gen,
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.data = track
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};
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}
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INTERNAL struct track *track_from_handle(struct mixer_track_handle handle)
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{
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struct track *track = (struct track *)handle.data;
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if (track && track->gen == handle.gen) {
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return track;
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} else {
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return 0;
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}
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}
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INTERNAL struct track *track_alloc_locked(struct snc_lock *lock, struct sound *sound)
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{
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snc_assert_locked_e(lock, &G.mutex);
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(UNUSED)lock;
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struct track *track = 0;
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if (G.track_first_free) {
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/* Take from free list */
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track = G.track_first_free;
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struct track *next_free = track->next;
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G.track_first_free = next_free;
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if (next_free) {
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next_free->prev = 0;
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}
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*track = (struct track) { .gen = track->gen + 1 };
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} else {
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/* Allocate new */
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track = arena_push(G.track_arena, struct track);
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track->gen = 1;
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}
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track->sound = sound;
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track->mix.source = sound;
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track->mix.track_handle = track_to_handle(track);
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/* Append to playing list */
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struct track *prev = G.track_last_playing;
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if (prev) {
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prev->next = track;
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} else {
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G.track_first_playing = track;
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}
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G.track_last_playing = track;
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track->prev = prev;
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++G.track_playing_count;
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return track;
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}
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INTERNAL void track_release_locked(struct snc_lock *lock, struct track *track)
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{
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snc_assert_locked_e(lock, &G.mutex);
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(UNUSED)lock;
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/* Remove from playing list */
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struct track *prev = track->prev;
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struct track *next = track->next;
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if (prev) {
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prev->next = next;
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} else {
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/* Track was first in list */
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G.track_first_playing = next;
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}
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if (next) {
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next->prev = prev;
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} else {
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/* Track was last in list */
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G.track_last_playing = prev;
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}
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--G.track_playing_count;
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++track->gen;
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/* Add to free list */
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track->prev = 0;
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track->next = G.track_first_free;
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if (G.track_first_free) {
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G.track_first_free->prev = track;
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}
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G.track_first_free = track;
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}
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/* ========================== *
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* Interface
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* ========================== */
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/* TODO: Rework interface to take "mixer_cmd"s instead of
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* directly modifying tracks. */
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struct mixer_track_handle mixer_play(struct sound *sound)
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{
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return mixer_play_ex(sound, MIXER_DESC());
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}
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struct mixer_track_handle mixer_play_ex(struct sound *sound, struct mixer_desc desc)
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{
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struct track *track;
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{
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struct snc_lock lock = snc_lock_e(&G.mutex);
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{
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track = track_alloc_locked(&lock, sound);
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track->desc = desc;
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}
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snc_unlock(&lock);
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}
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return track_to_handle(track);
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}
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/* NOTE: This is quite inefficient. */
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struct mixer_desc mixer_track_get(struct mixer_track_handle handle)
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{
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struct mixer_desc res = ZI;
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struct track *track = track_from_handle(handle);
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if (track) {
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/* TODO: Only lock mutex on track itself or something */
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struct snc_lock lock = snc_lock_e(&G.mutex);
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{
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/* Confirm handle is still valid now that we're locked */
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track = track_from_handle(handle);
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if (track) {
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res = track->desc;
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}
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}
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snc_unlock(&lock);
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}
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return res;
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}
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/* NOTE: This is quite inefficient. */
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void mixer_track_set(struct mixer_track_handle handle, struct mixer_desc desc)
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{
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struct track *track = track_from_handle(handle);
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if (track) {
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/* TODO: Only lock mutex on track itself or something */
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struct snc_lock lock = snc_lock_e(&G.mutex);
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{
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/* Confirm handle is still valid now that we're locked */
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track = track_from_handle(handle);
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if (track) {
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track->desc = desc;
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}
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}
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snc_unlock(&lock);
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}
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}
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void mixer_set_listener(struct v2 pos, struct v2 dir)
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{
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struct snc_lock lock = snc_lock_e(&G.mutex);
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{
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G.listener_pos = pos;
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G.listener_dir = v2_norm(dir);
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}
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snc_unlock(&lock);
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}
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/* ========================== *
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* Update
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* ========================== */
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INTERNAL i16 sample_sound(struct sound *sound, u64 sample_pos, b32 wrap)
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{
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if (wrap) {
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return sound->pcm.samples[sample_pos % sound->pcm.count];
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} else if (sample_pos < sound->pcm.count) {
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return sound->pcm.samples[sample_pos];
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} else {
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return 0;
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}
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}
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/* To be called once per audio playback interval */
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struct mixed_pcm_f32 mixer_update(struct arena *arena, u64 frame_count)
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{
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__prof;
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struct arena_temp scratch = scratch_begin(arena);
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struct mixed_pcm_f32 res = ZI;
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res.count = frame_count * 2;
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res.samples = arena_push_array(arena, f32, res.count);
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struct v2 listener_pos = V2(0, 0);
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struct v2 listener_dir = V2(0, 0);
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/* Create temp array of mixes */
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struct mix **mixes = 0;
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u64 mixes_count = 0;
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{
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struct snc_lock lock = snc_lock_e(&G.mutex);
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/* Read listener info */
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listener_pos = G.listener_pos;
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listener_dir = G.listener_dir;
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/* Update & read mixes */
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mixes = arena_push_array_no_zero(scratch.arena, struct mix *, G.track_playing_count);
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for (struct track *track = G.track_first_playing; track; track = track->next) {
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__profn("Prepare track");
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struct mix *mix = &track->mix;
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mix->desc = track->desc;
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mixes[mixes_count++] = mix;
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}
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snc_unlock(&lock);
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}
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for (u64 mix_index = 0; mix_index < mixes_count; ++mix_index) {
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__profn("Mix track");
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struct mix *mix = mixes[mix_index];
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if (mix->source->pcm.count <= 0) {
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/* Skip empty sounds */
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continue;
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}
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struct sound *source = mix->source;
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struct mixer_desc desc = mix->desc;
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struct effect_data *effect_data = &mix->effect_data;
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b32 source_is_stereo = source->flags & SOUND_FLAG_STEREO;
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f32 speed = max_f32(0, desc.speed);
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/* Determine sample range */
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u64 source_samples_count = 0;
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if (source_is_stereo) {
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source_samples_count = frame_count * 2;
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/* Round <samples_count * speed> to nearest frame boundary (nearest multiple of 2) */
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source_samples_count = (u64)math_ceil_to_int((f32)source_samples_count * speed);
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source_samples_count &= ~1;
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} else {
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source_samples_count = frame_count;
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/* Round <samples_count * speed> to nearest sample */
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source_samples_count = (u64)math_round_to_int((f32)source_samples_count * speed);
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}
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u64 source_sample_pos_start = mix->source_pos;
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u64 source_sample_pos_end = source_sample_pos_start + source_samples_count;
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if (source_sample_pos_end >= source->pcm.count) {
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if (desc.looping) {
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source_sample_pos_end = source_sample_pos_end % source->pcm.count;
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} else {
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source_sample_pos_end = source->pcm.count;
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mix->track_finished = 1;
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}
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}
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u64 source_frames_count = source_is_stereo ? source_samples_count / 2 : source_samples_count;
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u64 source_frame_pos_start = source_is_stereo ? source_sample_pos_start / 2 : source_sample_pos_start;
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mix->source_pos = source_sample_pos_end;
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struct mixed_pcm_f32 mix_pcm = {
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.count = res.count,
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.samples = arena_push_array(scratch.arena, f32, res.count)
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};
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/* ========================== *
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* Resample
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* ========================== */
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/* Transform 16 bit source -> 32 bit stereo at output duration */
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{
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__profn("Resample");
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f32 *out_samples = mix_pcm.samples;
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u64 out_frames_count = mix_pcm.count / 2;
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/* TODO: Fast path for 1:1 copy when speed = 1.0? */
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/* TODO: Optimize */
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if (source_is_stereo) {
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/* 16 bit Stereo -> 32 bit Stereo */
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for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos) {
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f32 in_frame_pos_exact = source_frame_pos_start + (((f32)out_frame_pos / (f32)out_frames_count) * (f32)source_frames_count);
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u32 in_frame_pos_prev = math_floor_to_int(in_frame_pos_exact);
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u32 in_frame_pos_next = math_ceil_to_int(in_frame_pos_exact);
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/* Sample source */
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f32 sample1_prev = sample_sound(source, (in_frame_pos_prev * 2) + 0, desc.looping) * (1.f / 32768.f);
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f32 sample1_next = sample_sound(source, (in_frame_pos_next * 2) + 0, desc.looping) * (1.f / 32768.f);
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f32 sample2_prev = sample_sound(source, (in_frame_pos_prev * 2) + 1, desc.looping) * (1.f / 32768.f);
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f32 sample2_next = sample_sound(source, (in_frame_pos_next * 2) + 1, desc.looping) * (1.f / 32768.f);
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/* Lerp */
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f32 t = in_frame_pos_exact - (f32)in_frame_pos_prev;
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f32 sample1 = math_lerp_f32(sample1_prev, sample1_next, t);
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f32 sample2 = math_lerp_f32(sample2_prev, sample2_next, t);
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out_samples[(out_frame_pos * 2) + 0] += sample1;
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out_samples[(out_frame_pos * 2) + 1] += sample2;
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}
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} else {
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/* 16 bit Mono -> 32 bit Stereo */
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for (u64 out_frame_pos = 0; out_frame_pos < out_frames_count; ++out_frame_pos) {
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f32 in_frame_pos_exact = source_frame_pos_start + (((f32)out_frame_pos / (f32)out_frames_count) * (f32)source_frames_count);
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u32 in_frame_pos_prev = math_floor_to_int(in_frame_pos_exact);
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u32 in_frame_pos_next = math_ceil_to_int(in_frame_pos_exact);
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/* Sample source */
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f32 sample_prev = sample_sound(source, in_frame_pos_prev, desc.looping) * (1.f / 32768.f);
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f32 sample_next = sample_sound(source, in_frame_pos_next, desc.looping) * (1.f / 32768.f);
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/* Lerp */
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f32 t = (f32)in_frame_pos_exact - in_frame_pos_prev;
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f32 sample = math_lerp_f32(sample_prev, sample_next, t);
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out_samples[(out_frame_pos * 2) + 0] += sample;
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out_samples[(out_frame_pos * 2) + 1] += sample;
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}
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}
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}
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/* ========================== *
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* Spatialize
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* ========================== */
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if (desc.flags & MIXER_FLAG_SPATIALIZE) {
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__profn("Spatialize");
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/* Algorithm constants */
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const f32 rolloff_height = 1.2f;
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const f32 rolloff_scale = 6.0f;
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const f32 pan_scale = 0.75;
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struct v2 pos = desc.pos;
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/* If sound pos = listener pos, pretend sound is close in front of listener. */
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if (v2_eq(listener_pos, pos)) {
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pos = v2_add(listener_pos, v2_mul(listener_dir, 0.001f));
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}
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struct v2 sound_rel = v2_sub(pos, listener_pos);
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struct v2 sound_rel_dir = v2_norm(sound_rel);
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/* Calculate volume */
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f32 volume_start = effect_data->spatial_volume;
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f32 volume_end;
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{
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/* https://www.desmos.com/calculator/c2h941hobz
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* h = `rolloff_height`
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* s = `rolloff_scale`
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*/
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f32 dist = v2_len(sound_rel);
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f32 v = (dist / rolloff_scale) + 1.0f;
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volume_end = rolloff_height * (1.0f / (v * v));
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}
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effect_data->spatial_volume = volume_end;
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/* Calculate pan */
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f32 pan_start = effect_data->spatial_pan;
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f32 pan_end = v2_wedge(listener_dir, sound_rel_dir) * pan_scale;
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effect_data->spatial_pan = pan_end;
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/* Spatialize samples */
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for (u64 frame_pos = 0; frame_pos < frame_count; ++frame_pos) {
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f32 t = (f32)frame_pos / (f32)(frame_count - 1);
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f32 volume = math_lerp_f32(volume_start, volume_end, t);
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f32 pan = math_lerp_f32(pan_start, pan_end, t);
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u64 sample1_index = frame_pos * 2;
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u64 sample2_index = sample1_index + 1;
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f32 sample_mono = ((mix_pcm.samples[sample1_index + 0] / 2.0f) + (mix_pcm.samples[sample2_index] / 2.0f)) * volume;
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mix_pcm.samples[sample1_index] = sample_mono * (1.0f - pan);
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mix_pcm.samples[sample2_index] = sample_mono * (1.0f + pan);
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}
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}
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/* ========================== *
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* Mix into result
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* ========================== */
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for (u64 i = 0; i < mix_pcm.count; ++i) {
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res.samples[i] += mix_pcm.samples[i] * desc.volume;
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}
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}
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{
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__profn("Update track effect data");
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struct snc_lock lock = snc_lock_e(&G.mutex);
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for (u64 i = 0; i < mixes_count; ++i) {
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struct mix *mix = mixes[i];
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struct track *track = track_from_handle(mix->track_handle);
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if (track) {
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if (mix->track_finished) {
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/* Release finished tracks */
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track_release_locked(&lock, track);
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}
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}
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}
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snc_unlock(&lock);
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}
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scratch_end(scratch);
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return res;
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}
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