#include "phys.h" #include "sim_ent.h" #include "sim_step.h" #include "math.h" #include "scratch.h" #include "space.h" #include "uid.h" /* ========================== * * Contact * ========================== */ void phys_create_and_update_contacts(struct phys_step_ctx *ctx, f32 elapsed_dt, u64 phys_iteration) { __prof; struct sim_step_ctx *sim_step_ctx = ctx->sim_step_ctx; struct sim_snapshot *ss = sim_step_ctx->world; struct space *space = sim_step_ctx->accel->space; struct sim_ent_id local_player = ss->local_player; phys_collision_callback_func *collision_callback = ctx->collision_callback; struct sim_ent *root = sim_ent_from_id(ss, SIM_ENT_ROOT_ID); u64 tick = ss->tick; for (u64 check0_index = 0; check0_index < ss->num_ents_reserved; ++check0_index) { struct sim_ent *check0 = &ss->ents[check0_index]; if (!sim_ent_is_valid_and_active(check0)) continue; if (!(sim_ent_has_prop(check0, SEPROP_SOLID) || sim_ent_has_prop(check0, SEPROP_SENSOR))) continue; if (check0->local_collider.count <= 0) continue; struct xform check0_xf = sim_ent_get_xform(check0); struct collider_shape check0_collider = check0->local_collider; struct aabb aabb = collider_aabb_from_collider(&check0_collider, check0_xf); struct space_iter iter = space_iter_begin_aabb(space, aabb); struct space_entry *space_entry; while ((space_entry = space_iter_next(&iter))) { struct sim_ent *check1 = sim_ent_from_id(ss, space_entry->ent); if (check1 == check0) continue; if (!sim_ent_is_valid_and_active(check1)) continue; if (!(sim_ent_has_prop(check1, SEPROP_SOLID) || sim_ent_has_prop(check1, SEPROP_SENSOR))) continue; if (check1->local_collider.count <= 0) continue; /* Deterministic order based on entity id */ struct sim_ent *e0; struct sim_ent *e1; struct xform e0_xf; struct xform e1_xf; struct collider_shape e0_collider; struct collider_shape e1_collider; if (check0->id.uid.hi < check1->id.uid.hi) { e0 = check0; e1 = check1; e0_xf = check0_xf; e1_xf = sim_ent_get_xform(check1); e0_collider = check0_collider; e1_collider = check1->local_collider; } else { e0 = check1; e1 = check0; e0_xf = sim_ent_get_xform(check1); e1_xf = check0_xf; e0_collider = check1->local_collider; e1_collider = check0_collider; } struct sim_ent_id constraint_id = sim_ent_contact_constraint_id_from_contacting_ids(local_player, e0->id, e1->id); struct sim_ent *constraint_ent = sim_ent_from_id(ss, constraint_id); if (constraint_ent->valid) { if (constraint_ent->contact_constraint_data.last_phys_iteration >= phys_iteration) { /* Already processed constraint this iteration */ continue; } else { constraint_ent->contact_constraint_data.last_phys_iteration = phys_iteration; } } /* Calculate collision */ struct collider_collision_points_result collider_res = collider_collision_points(&e0_collider, &e1_collider, e0_xf, e1_xf); /* Parts of algorithm are hard-coded to support 2 contact points */ CT_ASSERT(ARRAY_COUNT(constraint_ent->contact_constraint_data.points) == 2); CT_ASSERT(ARRAY_COUNT(collider_res.points) == 2); struct phys_contact_constraint *constraint = NULL; if (collider_res.num_points > 0) { b32 is_start = false; if (!constraint_ent->valid) { is_start = true; /* Create constraint */ constraint_ent = sim_ent_alloc_local_with_id(root, constraint_id); constraint_ent->contact_constraint_data.e0 = e0->id; constraint_ent->contact_constraint_data.e1 = e1->id; /* Both entities must be solid and one must be dynamic for a solve to be necessary. */ constraint_ent->contact_constraint_data.skip_solve = !sim_ent_has_prop(e0, SEPROP_SOLID) || !sim_ent_has_prop(e1, SEPROP_SOLID) || !(sim_ent_has_prop(e0, SEPROP_DYNAMIC) || sim_ent_has_prop(e1, SEPROP_DYNAMIC)); sim_ent_enable_prop(constraint_ent, SEPROP_ACTIVE); /* TODO: Should we recalculate normal as more contact points are added? */ sim_ent_enable_prop(constraint_ent, SEPROP_CONTACT_CONSTRAINT); sim_ent_activate(constraint_ent, tick); } constraint = &constraint_ent->contact_constraint_data; constraint->normal = collider_res.normal; constraint->friction = math_sqrt(e0->friction * e1->friction); /* Delete old contacts that are no longer present */ for (u32 i = 0; i < constraint->num_points; ++i) { struct phys_contact_point *old = &constraint->points[i]; u32 id = old->id; b32 found = false; for (u32 j = 0; j < collider_res.num_points; ++j) { if (collider_res.points[j].id == id) { found = true; break; } } if (!found) { /* Delete contact by replacing with last in array */ *old = constraint->points[--constraint->num_points]; --i; } } /* Update / insert returned contacts */ for (u32 i = 0; i < collider_res.num_points; ++i) { struct collider_collision_point *res_point = &collider_res.points[i]; struct v2 point = res_point->point; f32 sep = res_point->separation; u32 id = res_point->id; struct phys_contact_point *contact = NULL; /* Match */ for (u32 j = 0; j < constraint->num_points; ++j) { struct phys_contact_point *t = &constraint->points[j]; if (t->id == id) { contact = t; break; } } if (!contact) { /* Insert */ contact = &constraint->points[constraint->num_points++]; MEMZERO_STRUCT(contact); contact->id = id; constraint->pushout_velocity = 3.0f; } /* Update points & separation */ contact->point_local_e0 = xform_invert_mul_v2(e0_xf, point); contact->point_local_e1 = xform_invert_mul_v2(e1_xf, point); contact->starting_separation = sep; #if DEVELOPER contact->dbg_pt = point; #endif } /* Run collision callback */ if (collision_callback) { struct phys_collision_data data = ZI; data.e0 = e0->id; data.e1 = e1->id; data.normal = collider_res.normal; data.is_start = is_start; data.dt = elapsed_dt; /* Calculate point */ struct v2 point = collider_res.points[0].point; if (collider_res.num_points > 1) { point = v2_add(point, v2_mul(v2_sub(collider_res.points[1].point, point), 0.5f)); } data.point = point; /* Calculate relative velocity */ struct v2 vrel; { struct v2 v0 = e0->linear_velocity; struct v2 v1 = e1->linear_velocity; f32 w0 = e0->angular_velocity; f32 w1 = e1->angular_velocity; struct v2 vcp0 = v2_sub(point, e0_xf.og); struct v2 vcp1 = v2_sub(point, e1_xf.og); struct v2 vel0 = v2_add(v0, v2_perp_mul(vcp0, w0)); struct v2 vel1 = v2_add(v1, v2_perp_mul(vcp1, w1)); vrel = v2_sub(vel0, vel1); } data.vrel = vrel; /* Collision data from e1's perspective */ struct phys_collision_data data_inverted = data; data_inverted.e0 = data.e1; data_inverted.e1 = data.e0; data_inverted.normal = v2_neg(data.normal); data_inverted.vrel = v2_neg(data.vrel); /* Run callback twice for both e0 & e1 */ b32 skip_solve0 = collision_callback(&data, sim_step_ctx); b32 skip_solve1 = collision_callback(&data_inverted, sim_step_ctx); if (skip_solve0 || skip_solve1) { constraint->skip_solve = true; } } } else if (constraint_ent->valid) { constraint_ent->contact_constraint_data.num_points = 0; } /* TODO: Remove this (debugging) */ #if COLLIDER_DEBUG && COLLIDER_DEBUG_DETAILED { struct sim_ent_id dbg_ent_id = sim_ent_collision_debug_id_from_ids(local_player, e0->id, e1->id); struct sim_ent *dbg_ent = sim_ent_from_id(ss, dbg_ent_id); if (!dbg_ent->valid) { /* FIXME: Entity never released */ dbg_ent = sim_ent_alloc_local_with_id(root, dbg_ent_id); sim_ent_enable_prop(dbg_ent, SEPROP_COLLISION_DEBUG); } struct phys_collision_debug *dbg = &dbg_ent->collision_debug_data; dbg->e0 = e0->id; dbg->e1 = e1->id; dbg->res = collider_res; if (constraint) { MEMCPY(dbg->points, constraint->points, sizeof(dbg->points)); dbg->num_points = constraint->num_points; } else { dbg->num_points = 0; } dbg->xf0 = e0_xf; dbg->xf1 = e1_xf; /* Update closest points */ { struct collider_closest_points_result closest_points_res = collider_closest_points(&e0_collider, &e1_collider, e0_xf, e1_xf); dbg->closest0 = closest_points_res.p0; dbg->closest1 = closest_points_res.p1; } } #endif } space_iter_end(&iter); } } void phys_prepare_contacts(struct phys_step_ctx *ctx, u64 phys_iteration) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *constraint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(constraint_ent)) continue; if (!sim_ent_has_prop(constraint_ent, SEPROP_CONTACT_CONSTRAINT)) continue; struct phys_contact_constraint *constraint = &constraint_ent->contact_constraint_data; u32 num_points = constraint->num_points; struct sim_ent *e0 = sim_ent_from_id(ss, constraint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, constraint->e1); if (constraint->last_phys_iteration >= phys_iteration && num_points > 0 && sim_ent_is_valid_and_active(e0) && sim_ent_is_valid_and_active(e1)) { struct v2 normal = constraint->normal; struct v2 tangent = v2_perp(normal); struct xform e0_xf = sim_ent_get_xform(e0); struct xform e1_xf = sim_ent_get_xform(e1); /* TODO: Cache this */ /* Calculate masses */ f32 inv_m0 = 0; f32 inv_m1 = 0; f32 inv_i0 = 0; f32 inv_i1 = 0; { /* If not simulated locally or ent is not dynamic, pretend contact mass is infinite */ if (sim_ent_should_simulate(e0) && sim_ent_has_prop(e0, SEPROP_DYNAMIC)) { f32 scale = math_fabs(xform_get_determinant(e0_xf)); f32 scaled_mass = e0->mass_unscaled * scale; f32 scaled_inertia = e0->inertia_unscaled * scale; inv_m0 = 1.f / scaled_mass; inv_i0 = 1.f / scaled_inertia; } if (sim_ent_should_simulate(e1) && sim_ent_has_prop(e1, SEPROP_DYNAMIC)) { f32 scale = math_fabs(xform_get_determinant(e1_xf)); f32 scaled_mass = e1->mass_unscaled * scale; f32 scaled_inertia = e1->inertia_unscaled * scale; inv_m1 = 1.f / scaled_mass; inv_i1 = 1.f / scaled_inertia; } } constraint->inv_m0 = inv_m0; constraint->inv_m1 = inv_m1; constraint->inv_i0 = inv_i0; constraint->inv_i1 = inv_i1; /* Update / insert returned contacts */ for (u32 i = 0; i < num_points; ++i) { struct phys_contact_point *contact = &constraint->points[i]; struct v2 vcp0 = v2_sub(xform_mul_v2(e0_xf, contact->point_local_e0), e0_xf.og); struct v2 vcp1 = v2_sub(xform_mul_v2(e1_xf, contact->point_local_e1), e1_xf.og); /* Normal mass */ { f32 vcp0_wedge = v2_wedge(vcp0, normal); f32 vcp1_wedge = v2_wedge(vcp1, normal); f32 k = (inv_m0 + inv_m1) + (inv_i0 * vcp0_wedge * vcp0_wedge) + (inv_i1 * vcp1_wedge * vcp1_wedge); contact->inv_normal_mass = k > 0.0f ? 1.0f / k : 0.0f; } /* Tangent mass */ { f32 vcp0_wedge = v2_wedge(vcp0, tangent); f32 vcp1_wedge = v2_wedge(vcp1, tangent); f32 k = (inv_m0 + inv_m1) + (inv_i0 * vcp0_wedge * vcp0_wedge) + (inv_i1 * vcp1_wedge * vcp1_wedge); contact->inv_tangent_mass = k > 0.0f ? 1.0f / k : 0.0f; } #if !SIM_PHYSICS_ENABLE_WARM_STARTING contact->normal_impulse = 0; contact->tangent_impulse = 0; #endif } } else { /* Mark constraint for removal */ constraint_ent->contact_constraint_data.num_points = 0; sim_ent_disable_prop(constraint_ent, SEPROP_ACTIVE); sim_ent_enable_prop(constraint_ent, SEPROP_RELEASE); } } #if 0 #if COLLIDER_DEBUG /* Remove collision debug ents */ for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *dbg_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(dbg_ent)) continue; if (!sim_ent_has_prop(dbg_ent, SEPROP_COLLISION_DEBUG)) continue; struct phys_collision_debug *dbg = &dbg_ent->collision_debug_data; struct sim_ent *e0 = sim_ent_from_id(ss, dbg->e0); struct sim_ent *e1 = sim_ent_from_id(ss, dbg->e1); if (!(sim_ent_should_simulate(e0) && sim_ent_should_simulate(e1)) || !(sim_ent_has_prop(e0, SEPROP_SOLID) || sim_ent_has_prop(e0, SEPROP_SENSOR)) || !(sim_ent_has_prop(e1, SEPROP_SOLID) || sim_ent_has_prop(e1, SEPROP_SENSOR))) { /* Mark dbg ent for removal */ sim_ent_disable_prop(dbg_ent, SEPROP_ACTIVE); sim_ent_enable_prop(dbg_ent, SEPROP_RELEASE); } } #endif #endif } void phys_warm_start_contacts(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *constraint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(constraint_ent)) continue; if (!sim_ent_has_prop(constraint_ent, SEPROP_CONTACT_CONSTRAINT)) continue; struct phys_contact_constraint *constraint = &constraint_ent->contact_constraint_data; u32 num_points = constraint->num_points; struct sim_ent *e0 = sim_ent_from_id(ss, constraint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, constraint->e1); if (num_points > 0 && sim_ent_is_valid_and_active(e0) && sim_ent_is_valid_and_active(e1) && !constraint->skip_solve) { struct xform e0_xf = sim_ent_get_xform(e0); struct xform e1_xf = sim_ent_get_xform(e1); f32 inv_m0 = constraint->inv_m0; f32 inv_m1 = constraint->inv_m1; f32 inv_i0 = constraint->inv_i0; f32 inv_i1 = constraint->inv_i1; struct v2 v0 = e0->linear_velocity; struct v2 v1 = e1->linear_velocity; f32 w0 = e0->angular_velocity; f32 w1 = e1->angular_velocity; /* Warm start */ struct v2 normal = constraint->normal; struct v2 tangent = v2_perp(normal); f32 inv_num_points = 1.f / num_points; for (u32 i = 0; i < num_points; ++i) { struct phys_contact_point *point = &constraint->points[i]; struct v2 vcp0 = v2_sub(xform_mul_v2(e0_xf, point->point_local_e0), e0_xf.og); struct v2 vcp1 = v2_sub(xform_mul_v2(e1_xf, point->point_local_e1), e1_xf.og); struct v2 impulse = v2_add(v2_mul(normal, point->normal_impulse), v2_mul(tangent, point->tangent_impulse)); impulse = v2_mul(impulse, inv_num_points); v0 = v2_sub(v0, v2_mul(impulse, inv_m0)); v1 = v2_add(v1, v2_mul(impulse, inv_m1)); w0 -= v2_wedge(vcp0, impulse) * inv_i0; w1 += v2_wedge(vcp1, impulse) * inv_i1; } sim_ent_set_linear_velocity(e0, v0); sim_ent_set_angular_velocity(e0, w0); sim_ent_set_linear_velocity(e1, v1); sim_ent_set_angular_velocity(e1, w1); } } } void phys_solve_contacts(struct phys_step_ctx *ctx, f32 dt, b32 apply_bias) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *constraint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(constraint_ent)) continue; if (!sim_ent_has_prop(constraint_ent, SEPROP_CONTACT_CONSTRAINT)) continue; struct phys_contact_constraint *constraint = &constraint_ent->contact_constraint_data; struct sim_ent *e0 = sim_ent_from_id(ss, constraint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, constraint->e1); struct v2 v0 = e0->linear_velocity; struct v2 v1 = e1->linear_velocity; f32 w0 = e0->angular_velocity; f32 w1 = e1->angular_velocity; u32 num_points = constraint->num_points; if (num_points > 0 && sim_ent_is_valid_and_active(e0) && sim_ent_is_valid_and_active(e1) && !constraint->skip_solve) { struct xform e0_xf = sim_ent_get_xform(e0); struct xform e1_xf = sim_ent_get_xform(e1); f32 inv_m0 = constraint->inv_m0; f32 inv_m1 = constraint->inv_m1; f32 inv_i0 = constraint->inv_i0; f32 inv_i1 = constraint->inv_i1; /* Normal impulse */ struct v2 normal = constraint->normal; for (u32 point_index = 0; point_index < num_points; ++point_index) { struct phys_contact_point *point = &constraint->points[point_index]; struct v2 p0 = xform_mul_v2(e0_xf, point->point_local_e0); struct v2 p1 = xform_mul_v2(e1_xf, point->point_local_e1); struct v2 vcp0 = v2_sub(p0, e0_xf.og); struct v2 vcp1 = v2_sub(p1, e1_xf.og); f32 separation = v2_dot(v2_sub(p1, p0), normal) + point->starting_separation; f32 velocity_bias = 0.0f; f32 mass_scale = 1.0f; f32 impulse_scale = 0.0f; if (separation > 0.0f) { /* Speculative */ velocity_bias = separation / dt; } else if (apply_bias) { /* Soft constraint */ const f32 spring_hz = 25; const f32 spring_damp = 10; struct math_spring_result softness = math_spring(spring_hz, spring_damp, dt); f32 pushout_velocity = constraint->pushout_velocity; mass_scale = softness.mass_scale; impulse_scale = softness.impulse_scale; velocity_bias = max_f32(softness.bias_rate * separation, -pushout_velocity); } struct v2 vel0 = v2_add(v0, v2_perp_mul(vcp0, w0)); struct v2 vel1 = v2_add(v1, v2_perp_mul(vcp1, w1)); struct v2 vrel = v2_sub(vel0, vel1); f32 k = point->inv_normal_mass; /* (to be applied along n) */ f32 vn = v2_dot(vrel, normal); f32 j = ((k * mass_scale) * (vn - velocity_bias)) - (point->normal_impulse * impulse_scale); f32 old_impulse = point->normal_impulse; f32 new_impulse = max_f32(old_impulse + j, 0); f32 delta = new_impulse - old_impulse; point->normal_impulse = new_impulse; struct v2 impulse = v2_mul(normal, delta); v0 = v2_sub(v0, v2_mul(impulse, inv_m0)); v1 = v2_add(v1, v2_mul(impulse, inv_m1)); w0 -= v2_wedge(vcp0, impulse) * inv_i0; w1 += v2_wedge(vcp1, impulse) * inv_i1; } /* Tangent impulse */ struct v2 tangent = v2_perp(normal); for (u32 point_index = 0; point_index < num_points; ++point_index) { struct phys_contact_point *point = &constraint->points[point_index]; struct v2 vcp0 = v2_sub(xform_mul_v2(e0_xf, point->point_local_e0), e0_xf.og); struct v2 vcp1 = v2_sub(xform_mul_v2(e1_xf, point->point_local_e1), e1_xf.og); struct v2 vel0 = v2_add(v0, v2_perp_mul(vcp0, w0)); struct v2 vel1 = v2_add(v1, v2_perp_mul(vcp1, w1)); struct v2 vrel = v2_sub(vel0, vel1); f32 k = point->inv_tangent_mass; /* (to be applied along t) */ f32 vt = v2_dot(vrel, tangent); f32 j = vt * k; f32 max_friction = constraint->friction * point->normal_impulse; f32 old_impulse = point->tangent_impulse; f32 new_impulse = clamp_f32(old_impulse + j, -max_friction, max_friction); f32 delta = new_impulse - old_impulse; point->tangent_impulse = new_impulse; struct v2 impulse = v2_mul(tangent, delta); v0 = v2_sub(v0, v2_mul(impulse, inv_m0)); v1 = v2_add(v1, v2_mul(impulse, inv_m1)); w0 -= v2_wedge(vcp0, impulse) * inv_i0; w1 += v2_wedge(vcp1, impulse) * inv_i1; } sim_ent_set_linear_velocity(e0, v0); sim_ent_set_angular_velocity(e0, w0); sim_ent_set_linear_velocity(e1, v1); sim_ent_set_angular_velocity(e1, w1); } } } /* ========================== * * Motor joint * ========================== */ struct phys_motor_joint_def phys_motor_joint_def_init(void) { struct phys_motor_joint_def def = ZI; return def; } struct phys_motor_joint phys_motor_joint_from_def(struct phys_motor_joint_def def) { struct phys_motor_joint res = ZI; res.e0 = def.e0; res.e1 = def.e1; res.correction_rate = clamp_f32(def.correction_rate, 0, 1); res.max_force = def.max_force; res.max_torque = def.max_torque; return res; } void phys_prepare_motor_joints(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_MOTOR_JOINT)) continue; struct phys_motor_joint *joint = &joint_ent->motor_joint_data; struct sim_ent *e0 = sim_ent_from_id(ss, joint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, joint->e1); if (sim_ent_should_simulate(e0) && sim_ent_should_simulate(e1)) { struct xform e0_xf = sim_ent_get_xform(e0); struct xform e1_xf = sim_ent_get_xform(e1); /* TODO: Cache this */ /* Calculate masses */ f32 inv_m0; f32 inv_m1; f32 inv_i0; f32 inv_i1; { f32 scale0 = math_fabs(xform_get_determinant(e0_xf)); f32 scale1 = math_fabs(xform_get_determinant(e1_xf)); inv_m0 = 1.f / (e0->mass_unscaled * scale0); inv_m1 = 1.f / (e1->mass_unscaled * scale1); inv_i0 = 1.f / (e0->inertia_unscaled * scale0); inv_i1 = 1.f / (e1->inertia_unscaled * scale1); } joint->inv_m0 = inv_m0; joint->inv_m1 = inv_m1; joint->inv_i0 = inv_i0; joint->inv_i1 = inv_i1; joint->point_local_e0 = V2(0, 0); joint->point_local_e1 = V2(0, 0); struct v2 vcp0 = v2_sub(xform_mul_v2(e0_xf, joint->point_local_e0), e0_xf.og); struct v2 vcp1 = v2_sub(xform_mul_v2(e1_xf, joint->point_local_e1), e1_xf.og); struct xform linear_mass_xf = ZI; linear_mass_xf.bx.x = inv_m0 + inv_m1 + vcp0.y * vcp0.y * inv_i0 + vcp1.y * vcp1.y * inv_i1; linear_mass_xf.bx.y = -vcp0.y * vcp0.x * inv_i0 - vcp1.y * vcp1.x * inv_i1; linear_mass_xf.by.x = linear_mass_xf.bx.y; linear_mass_xf.by.y = inv_m0 + inv_m1 + vcp0.x * vcp0.x * inv_i0 + vcp1.x * vcp1.x * inv_i1; joint->linear_mass_xf = xform_invert(linear_mass_xf); joint->angular_mass = 1.f / (inv_i0 + inv_i1); #if !SIM_PHYSICS_ENABLE_WARM_STARTING joint->linear_impulse = V2(0, 0); joint->angular_impulse = 0; #endif } else { /* Mark joint for removal */ sim_ent_disable_prop(joint_ent, SEPROP_ACTIVE); sim_ent_enable_prop(joint_ent, SEPROP_RELEASE); } } } void phys_warm_start_motor_joints(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_MOTOR_JOINT)) continue; struct phys_motor_joint *joint = &joint_ent->motor_joint_data; struct sim_ent *e0 = sim_ent_from_id(ss, joint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, joint->e1); struct xform e0_xf = sim_ent_get_xform(e0); struct xform e1_xf = sim_ent_get_xform(e1); f32 inv_m0 = joint->inv_m0; f32 inv_m1 = joint->inv_m1; f32 inv_i0 = joint->inv_i0; f32 inv_i1 = joint->inv_i1; struct v2 vcp0 = v2_sub(xform_mul_v2(e0_xf, joint->point_local_e0), e0_xf.og); struct v2 vcp1 = v2_sub(xform_mul_v2(e1_xf, joint->point_local_e1), e1_xf.og); sim_ent_set_linear_velocity(e0, v2_sub(e0->linear_velocity, v2_mul(joint->linear_impulse, inv_m0))); sim_ent_set_linear_velocity(e1, v2_add(e1->linear_velocity, v2_mul(joint->linear_impulse, inv_m1))); e0->angular_velocity -= (v2_wedge(vcp0, joint->linear_impulse) + joint->angular_impulse) * inv_i0; e1->angular_velocity += (v2_wedge(vcp1, joint->linear_impulse) + joint->angular_impulse) * inv_i1; } } void phys_solve_motor_joints(struct phys_step_ctx *ctx, f32 dt) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_MOTOR_JOINT)) continue; struct phys_motor_joint *joint = &joint_ent->motor_joint_data; struct sim_ent *e0 = sim_ent_from_id(ss, joint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, joint->e1); struct xform e0_xf = sim_ent_get_xform(e0); struct xform e1_xf = sim_ent_get_xform(e1); f32 inv_m0 = joint->inv_m0; f32 inv_m1 = joint->inv_m1; f32 inv_i0 = joint->inv_i0; f32 inv_i1 = joint->inv_i1; struct v2 v0 = e0->linear_velocity; struct v2 v1 = e1->linear_velocity; f32 w0 = e0->angular_velocity; f32 w1 = e1->angular_velocity; f32 correction_rate = joint->correction_rate; f32 inv_dt = 1.f / dt; /* Angular constraint */ { f32 max_impulse = joint->max_torque * dt; f32 angular_separation = math_unwind_angle(xform_get_rotation(e1_xf) - xform_get_rotation(e0_xf)); f32 angular_bias = angular_separation * correction_rate * inv_dt; f32 old_impulse = joint->angular_impulse; f32 new_impulse = clamp_f32(old_impulse + (-joint->angular_mass * (w1 - w0 + angular_bias)), -max_impulse, max_impulse); joint->angular_impulse = new_impulse; f32 delta = new_impulse - old_impulse; w0 -= delta * inv_i0; w1 += delta * inv_i1; } /* Linear constraint */ { struct v2 vcp0 = v2_sub(xform_mul_v2(e0_xf, joint->point_local_e0), e0_xf.og); struct v2 vcp1 = v2_sub(xform_mul_v2(e1_xf, joint->point_local_e1), e1_xf.og); f32 max_impulse = joint->max_force * dt; struct v2 linear_separation = v2_sub(v2_add(e1_xf.og, vcp1), v2_add(e0_xf.og, vcp0)); struct v2 linear_bias = v2_mul(linear_separation, correction_rate * inv_dt); struct v2 vrel = v2_sub(v2_add(v1, v2_perp_mul(vcp1, w1)), v2_add(v0, v2_perp_mul(vcp0, w0))); struct v2 impulse = v2_neg(xform_basis_mul_v2(joint->linear_mass_xf, v2_add(vrel, linear_bias))); struct v2 old_impulse = joint->linear_impulse; struct v2 new_impulse = v2_clamp_len(v2_add(old_impulse, impulse), max_impulse); joint->linear_impulse = new_impulse; struct v2 delta = v2_sub(new_impulse, old_impulse); v0 = v2_sub(v0, v2_mul(delta, inv_m0)); v1 = v2_add(v1, v2_mul(delta, inv_m1)); w0 -= v2_wedge(vcp0, delta) * inv_i0; w1 += v2_wedge(vcp1, delta) * inv_i1; } sim_ent_set_linear_velocity(e0, v0); sim_ent_set_angular_velocity(e0, w0); sim_ent_set_linear_velocity(e1, v1); sim_ent_set_angular_velocity(e1, w1); } } /* ========================== * * Mouse joint * ========================== */ struct phys_mouse_joint_def phys_mouse_joint_def_init(void) { struct phys_mouse_joint_def def = ZI; def.linear_spring_hz = 5.0f; def.linear_spring_damp = 0.7f; def.angular_spring_hz = 5.0f; def.angular_spring_damp = 0.1f; def.max_force = 1000.0f; return def; } struct phys_mouse_joint phys_mouse_joint_from_def(struct phys_mouse_joint_def def) { struct phys_mouse_joint res = ZI; res.target = def.target; res.point_local_start = def.point_local_start; res.point_local_end = def.point_local_end; res.linear_spring_hz = def.linear_spring_hz; res.linear_spring_damp = def.linear_spring_damp; res.angular_spring_hz = def.angular_spring_hz; res.angular_spring_damp = def.angular_spring_damp; res.max_force = def.max_force; return res; } void phys_prepare_mouse_joints(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_MOUSE_JOINT)) continue; struct phys_mouse_joint *joint = &joint_ent->mouse_joint_data; struct sim_ent *ent = sim_ent_from_id(ss, joint->target); if (sim_ent_should_simulate(ent)) { struct xform xf = sim_ent_get_xform(ent); /* TODO: Cache this */ /* Calculate masses */ f32 inv_m; f32 inv_i; { f32 scale = math_fabs(xform_get_determinant(xf)); inv_m = 1.f / (ent->mass_unscaled * scale); inv_i = 1.f / (ent->inertia_unscaled * scale); } joint->inv_m = inv_m; joint->inv_i = inv_i; struct v2 vcp = v2_sub(xform_mul_v2(xf, joint->point_local_start), xf.og); struct xform linear_mass_xf = ZI; linear_mass_xf.bx.x = inv_m + inv_i * vcp.y * vcp.y; linear_mass_xf.bx.y = -inv_i * vcp.x * vcp.y; linear_mass_xf.by.x = linear_mass_xf.bx.y; linear_mass_xf.by.y = inv_m + inv_i * vcp.x * vcp.x; joint->linear_mass_xf = xform_invert(linear_mass_xf); #if !SIM_PHYSICS_ENABLE_WARM_STARTING joint->linear_impulse = V2(0, 0); joint->angular_impulse = 0; #endif } else { /* Mark joint for removal */ sim_ent_disable_prop(joint_ent, SEPROP_ACTIVE); sim_ent_enable_prop(joint_ent, SEPROP_RELEASE); } } } void phys_warm_start_mouse_joints(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_MOUSE_JOINT)) continue; struct phys_mouse_joint *joint = &joint_ent->mouse_joint_data; struct sim_ent *ent = sim_ent_from_id(ss, joint->target); if (sim_ent_should_simulate(ent)) { f32 inv_m = joint->inv_m; f32 inv_i = joint->inv_i; struct xform xf = sim_ent_get_xform(ent); struct v2 vcp = v2_sub(xform_mul_v2(xf, joint->point_local_start), xf.og); sim_ent_set_linear_velocity(ent, v2_add(ent->linear_velocity, v2_mul(joint->linear_impulse, inv_m))); ent->angular_velocity += (v2_wedge(vcp, joint->linear_impulse) + joint->angular_impulse) * inv_i; } } } void phys_solve_mouse_joints(struct phys_step_ctx *ctx, f32 dt) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_MOUSE_JOINT)) continue; struct phys_mouse_joint *joint = &joint_ent->mouse_joint_data; struct sim_ent *ent = sim_ent_from_id(ss, joint->target); if (sim_ent_should_simulate(ent)) { struct v2 v = ent->linear_velocity; f32 w = ent->angular_velocity; f32 inv_m = joint->inv_m; f32 inv_i = joint->inv_i; /* Angular impulse */ { struct math_spring_result softness = math_spring(joint->angular_spring_hz, joint->angular_spring_damp, dt); f32 mass_scale = softness.mass_scale; f32 impulse_scale = softness.impulse_scale; f32 impulse = mass_scale * (-w / inv_i) - impulse_scale * joint->angular_impulse; joint->angular_impulse += impulse; w += impulse * inv_i; } /* Linear impulse */ { f32 max_impulse = joint->max_force / dt; struct xform xf = sim_ent_get_xform(ent); struct v2 point_start = xform_mul_v2(xf, joint->point_local_start); struct v2 point_end = xform_mul_v2(xf, joint->point_local_end); struct v2 vcp = v2_sub(point_start, xf.og); struct v2 separation = v2_sub(point_start, point_end); struct math_spring_result softness = math_spring(joint->linear_spring_hz, joint->linear_spring_damp, dt); f32 bias_rate = softness.bias_rate; f32 mass_scale = softness.mass_scale; f32 impulse_scale = softness.impulse_scale; struct v2 bias = v2_mul(separation, bias_rate); struct v2 vel = v2_add(v, v2_perp_mul(vcp, w)); struct v2 b = xform_basis_mul_v2(joint->linear_mass_xf, v2_add(vel, bias)); struct v2 impulse = v2_mul(b, -mass_scale); impulse = v2_sub(impulse, v2_mul(joint->linear_impulse, impulse_scale)); struct v2 old_impulse = joint->linear_impulse; joint->linear_impulse = v2_add(joint->linear_impulse, impulse); joint->linear_impulse = v2_clamp_len(joint->linear_impulse, max_impulse); impulse = v2_sub(joint->linear_impulse, old_impulse); v = v2_add(v, v2_mul(impulse, inv_m)); w += v2_wedge(vcp, impulse) * inv_i; } sim_ent_set_linear_velocity(ent, v); sim_ent_set_angular_velocity(ent, w); } } } /* ========================== * * Weld joint * ========================== */ struct phys_weld_joint_def phys_weld_joint_def_init(void) { struct phys_weld_joint_def def = ZI; return def; } struct phys_weld_joint phys_weld_joint_from_def(struct phys_weld_joint_def def) { struct phys_weld_joint res = ZI; res.e0 = def.e0; res.e1 = def.e1; res.xf0_to_xf1 = def.xf; return res; } void phys_prepare_weld_joints(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_WELD_JOINT)) continue; /* TODO: Lookup and disable collision for any contacts between e0 & e1? */ struct phys_weld_joint *joint = &joint_ent->weld_joint_data; struct sim_ent *e0 = sim_ent_from_id(ss, joint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, joint->e1); if (sim_ent_should_simulate(e0) && sim_ent_should_simulate(e1)) { struct xform e0_xf = sim_ent_get_xform(e0); struct xform e1_xf = sim_ent_get_xform(e1); f32 inv_m0; f32 inv_m1; f32 inv_i0; f32 inv_i1; { f32 scale0 = math_fabs(xform_get_determinant(e0_xf)); f32 scale1 = math_fabs(xform_get_determinant(e1_xf)); inv_m0 = 1.f / (e0->mass_unscaled * scale0); inv_m1 = 1.f / (e1->mass_unscaled * scale1); inv_i0 = 1.f / (e0->inertia_unscaled * scale0); inv_i1 = 1.f / (e1->inertia_unscaled * scale1); } joint->inv_m0 = inv_m0; joint->inv_m1 = inv_m1; joint->inv_i0 = inv_i0; joint->inv_i1 = inv_i1; #if !SIM_PHYSICS_ENABLE_WARM_STARTING joint->linear_impulse0 = V2(0, 0); joint->linear_impulse1 = V2(0, 0); #endif } else { /* Mark joint for removal */ sim_ent_disable_prop(joint_ent, SEPROP_ACTIVE); sim_ent_enable_prop(joint_ent, SEPROP_RELEASE); } } } void phys_warm_start_weld_joints(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_WELD_JOINT)) continue; struct phys_weld_joint *joint = &joint_ent->weld_joint_data; #if 0 struct sim_ent *e0 = sim_ent_from_id(ss, joint->e0); if (sim_ent_should_simulate(e0)) { f32 inv_m = joint->inv_m0; f32 inv_i = joint->inv_i0; struct xform xf = sim_ent_get_xform(e1); struct v2 vcp = v2_sub(xform_mul_v2(xf, joint->point_local_start), xf.og); sim_ent_set_linear_velocity(ent, v2_add(ent->linear_velocity, v2_mul(joint->linear_impulse, inv_m))); ent->angular_velocity += (v2_wedge(vcp, joint->linear_impulse) + joint->angular_impulse) * inv_i; } #endif #if 1 struct sim_ent *e1 = sim_ent_from_id(ss, joint->e1); if (sim_ent_should_simulate(e1)) { f32 inv_m = joint->inv_m1; sim_ent_set_linear_velocity(e1, v2_add(e1->linear_velocity, v2_mul(joint->linear_impulse1, inv_m))); } #else (UNUSED)joint; #endif } } void phys_solve_weld_joints(struct phys_step_ctx *ctx, f32 dt) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *joint_ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(joint_ent)) continue; if (!sim_ent_has_prop(joint_ent, SEPROP_WELD_JOINT)) continue; struct phys_weld_joint *joint = &joint_ent->weld_joint_data; struct sim_ent *e0 = sim_ent_from_id(ss, joint->e0); struct sim_ent *e1 = sim_ent_from_id(ss, joint->e1); if (sim_ent_should_simulate(e0) && sim_ent_should_simulate(e1)) { struct math_spring_result softness = math_spring(50, 0.0f, dt); struct v2 v1 = e1->linear_velocity; struct xform xf0 = sim_ent_get_xform(e0); struct xform xf1 = sim_ent_get_xform(e1); f32 inv_m1 = joint->inv_m1; struct v2 target_p1 = xform_mul(xf0, joint->xf0_to_xf1).og; struct v2 separation = v2_sub(xf1.og, target_p1); f32 k = 1 / inv_m1; f32 bias_rate = softness.bias_rate; f32 mass_scale = softness.mass_scale; f32 impulse_scale = softness.impulse_scale; struct v2 bias = v2_mul(separation, bias_rate); struct v2 vel = v1; struct v2 b = v2_mul(v2_add(vel, bias), k); struct v2 impulse = v2_mul(b, -mass_scale); impulse = v2_sub(impulse, v2_mul(joint->linear_impulse1, impulse_scale)); struct v2 old_impulse = joint->linear_impulse1; joint->linear_impulse1 = v2_add(joint->linear_impulse1, impulse); impulse = v2_sub(joint->linear_impulse1, old_impulse); v1 = v2_add(v1, v2_mul(impulse, inv_m1)); sim_ent_set_linear_velocity(e1, v1); } } } /* ========================== * * Integration * ========================== */ INTERNAL struct xform get_derived_xform(struct sim_ent *ent, f32 dt) { struct xform xf = sim_ent_get_xform(ent); struct v2 step_linear_velocity = v2_mul(ent->linear_velocity, dt); f32 step_angular_velocity = ent->angular_velocity * dt; xf.og = v2_add(xf.og, step_linear_velocity); xf = xform_basis_rotated_world(xf, step_angular_velocity); return xf; } void phys_integrate_forces(struct phys_step_ctx *ctx, f32 dt) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(ent)) continue; b32 is_dynamic = sim_ent_has_prop(ent, SEPROP_DYNAMIC); b32 is_kinematic = sim_ent_has_prop(ent, SEPROP_KINEMATIC); if (is_dynamic || is_kinematic) { struct v2 linear_velocity = ent->linear_velocity; f32 angular_velocity = ent->angular_velocity; f32 linear_damping_factor = max_f32(1.0f - (ent->linear_damping * dt), 0); f32 angular_damping_factor = max_f32(1.0f - (ent->angular_damping * dt), 0); /* Integrate forces */ if (is_dynamic) { struct xform xf = sim_ent_get_xform(ent); f32 det_abs = math_fabs(xform_get_determinant(xf)); f32 mass = ent->mass_unscaled * det_abs; f32 inertia = ent->inertia_unscaled * det_abs; struct v2 force_accel = v2_mul(v2_div(ent->force, mass), dt); f32 torque_accel = (ent->torque / inertia) * dt; linear_velocity = v2_add(linear_velocity, force_accel); angular_velocity += torque_accel; } /* Apply damping */ linear_velocity = v2_mul(linear_velocity, linear_damping_factor); angular_velocity *= angular_damping_factor; /* Update entity */ sim_ent_set_linear_velocity(ent, linear_velocity); sim_ent_set_angular_velocity(ent, angular_velocity); ent->force = V2(0, 0); ent->torque = 0; } } } void phys_integrate_velocities(struct phys_step_ctx *ctx, f32 dt) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *ent = &ss->ents[sim_ent_index]; if (!sim_ent_should_simulate(ent)) continue; if (!sim_ent_has_prop(ent, SEPROP_DYNAMIC) && !sim_ent_has_prop(ent, SEPROP_KINEMATIC)) continue; struct xform xf = get_derived_xform(ent, dt); sim_ent_set_xform(ent, xf); } } /* ========================== * * Earliest time of impact * ========================== */ f32 phys_determine_earliest_toi(struct phys_step_ctx *ctx, f32 step_dt, f32 tolerance, u32 max_iterations) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; struct space *space = ctx->sim_step_ctx->accel->space; f32 smallest_t = 1; for (u64 e0_index = 0; e0_index < ss->num_ents_reserved; ++e0_index) { struct sim_ent *e0 = &ss->ents[e0_index]; if (!sim_ent_should_simulate(e0)) continue; if (!(sim_ent_has_prop(e0, SEPROP_SOLID) || sim_ent_has_prop(e0, SEPROP_SENSOR))) continue; if (!sim_ent_has_prop(e0, SEPROP_TOI)) continue; if (e0->local_collider.count <= 0) continue; struct collider_shape e0_collider = e0->local_collider; struct xform e0_xf_t0 = sim_ent_get_xform(e0); struct xform e0_xf_t1 = get_derived_xform(e0, step_dt); /* TODO: Use swept aabb rather than combined aabb. This should prevent spikes from bullets returning false positive TOIs with irrelevant entities. */ struct aabb aabb_t0 = collider_aabb_from_collider(&e0_collider, e0_xf_t0); struct aabb aabb_t1 = collider_aabb_from_collider(&e0_collider, e0_xf_t1); struct aabb combined_aabb = collider_aabb_from_combined_aabb(aabb_t0, aabb_t1); struct space_iter iter = space_iter_begin_aabb(space, combined_aabb); struct space_entry *entry; while ((entry = space_iter_next(&iter))) { struct sim_ent *e1 = sim_ent_from_id(ss, entry->ent); if (e1 == e0) continue; if (!sim_ent_should_simulate(e1)) continue; if (!(sim_ent_has_prop(e1, SEPROP_SOLID) || sim_ent_has_prop(e1, SEPROP_SENSOR))) continue; if (e1->local_collider.count <= 0) continue; struct collider_shape e1_collider = e1->local_collider; struct xform e1_xf_t0 = sim_ent_get_xform(e1); struct xform e1_xf_t1 = get_derived_xform(e1, step_dt); f32 t = collider_time_of_impact(&e0_collider, &e1_collider, e0_xf_t0, e1_xf_t0, e0_xf_t1, e1_xf_t1, tolerance, max_iterations); if (t != 0 && t < smallest_t) { smallest_t = t; } } space_iter_end(&iter); } return smallest_t; } /* ========================== * * Space * ========================== */ void phys_update_aabbs(struct phys_step_ctx *ctx) { __prof; struct sim_snapshot *ss = ctx->sim_step_ctx->world; struct space *space = ctx->sim_step_ctx->accel->space; for (u64 sim_ent_index = 0; sim_ent_index < ss->num_ents_reserved; ++sim_ent_index) { struct sim_ent *ent = &ss->ents[sim_ent_index]; if (!sim_ent_is_valid_and_active(ent)) continue; if (ent->local_collider.count > 0) { struct xform xf = sim_ent_get_xform(ent); struct space_entry *space_entry = space_entry_from_handle(space, ent->space_handle); if (!space_entry->valid) { space_entry = space_entry_alloc(space, ent->id); ent->space_handle = space_entry->handle; } struct aabb aabb = collider_aabb_from_collider(&ent->local_collider, xf); space_entry_update_aabb(space_entry, aabb); } } } /* ========================== * * Step * ========================== */ /* Returns phys iteration to be fed into next step. Supplied iteration must be > 0. */ void phys_step(struct phys_step_ctx *ctx, f32 timestep) { __prof; phys_integrate_forces(ctx, timestep); struct sim_snapshot *ss = ctx->sim_step_ctx->world; u64 phys_iteration = ss->phys_iteration; phys_update_aabbs(ctx); f32 remaining_dt = timestep; while (remaining_dt > 0) { __profscope(step_part); ++phys_iteration; struct temp_arena scratch = scratch_begin_no_conflict(); /* TOI */ f32 step_dt = remaining_dt; { #if SIM_PHYSICS_ENABLE_TOI const f32 min_toi = 0.000001f; const f32 tolerance = 0.0001f; const u32 max_iterations = 16; f32 earliest_toi = max_f32(phys_determine_earliest_toi(ctx, step_dt, tolerance, max_iterations), min_toi); step_dt = remaining_dt * earliest_toi; #else (UNUSED)phys_determine_earliest_toi; #endif } remaining_dt -= step_dt; phys_create_and_update_contacts(ctx, timestep - remaining_dt, phys_iteration); phys_prepare_contacts(ctx, phys_iteration); phys_prepare_motor_joints(ctx); phys_prepare_mouse_joints(ctx); phys_prepare_weld_joints(ctx); f32 substep_dt = step_dt / SIM_PHYSICS_SUBSTEPS; for (u32 i = 0; i < SIM_PHYSICS_SUBSTEPS; ++i) { __profscope(substep); /* Warm start */ #if SIM_PHYSICS_ENABLE_WARM_STARTING phys_warm_start_contacts(ctx); phys_warm_start_motor_joints(ctx); phys_warm_start_mouse_joints(ctx); phys_warm_start_weld_joints(ctx); #endif /* Solve */ #if SIM_PHYSICS_ENABLE_COLLISION phys_solve_contacts(ctx, substep_dt, true); #endif phys_solve_motor_joints(ctx, substep_dt); phys_solve_mouse_joints(ctx, substep_dt); phys_solve_weld_joints(ctx, substep_dt); /* Integrate */ phys_integrate_velocities(ctx, substep_dt); /* Relaxation solve */ #if SIM_PHYSICS_ENABLE_COLLISION && SIM_PHYSICS_ENABLE_RELAXATION phys_solve_contacts(ctx, substep_dt, false); #endif } phys_update_aabbs(ctx); scratch_end(scratch); } ss->phys_iteration = phys_iteration; }