#ifndef SOUND_H #define SOUND_H //////////////////////////////// //~ Layer dependencies #include "../base/base.h" #include "../platform/platform.h" #include "../mp3/mp3.h" #include "../resource/resource.h" #include "../asset_cache/asset_cache.h" inline void SND_StartupDeps(void) { BaseMain(); P_Main(); MP3_Main(); RES_Main(); AC_Main(); } //////////////////////////////// //~ Layer headers #include "sound_core.h" void SND_Main(void); #endif