#include "draw.h" #include "renderer.h" #include "math.h" #include "font.h" #include "scratch.h" #include "sprite.h" #include "collider.h" GLOBAL struct { struct renderer_texture solid_white; } G = ZI, DEBUG_ALIAS(G, G_draw); /* ========================== * * Startup * ========================== */ struct draw_startup_receipt draw_startup(struct renderer_startup_receipt *renderer_sr, struct font_startup_receipt *font_sr) { (UNUSED)renderer_sr; (UNUSED)font_sr; u32 pixel_white = 0xFFFFFFFF; G.solid_white = renderer_texture_alloc(RENDERER_TEXTURE_FORMAT_R8G8B8A8_UNORM, 0, V2I32(1, 1), &pixel_white); return (struct draw_startup_receipt) { 0 }; } /* ========================== * * Texture * ========================== */ void draw_quad_texture_ex(struct renderer_cmd_buffer *cmdbuff, struct renderer_texture texture, struct sprite_tag sprite, struct clip_rect clip, u32 tint0, u32 tint1, struct quad quad) { struct renderer_cmd_parameters cmd_params = ZI; cmd_params.kind = SHADER_TRIANGLE; cmd_params.texture_params.texture = texture; cmd_params.texture_params.sprite = sprite; renderer_cmd_buffer_ensure_cmd(cmdbuff, &cmd_params); struct triangle_shader_vertex *vertices = NULL; vidx *indices = NULL; u32 offset = renderer_cmd_buffer_push_vertices(cmdbuff, (u8 **)&vertices, &indices, 4, 6); /* Top left */ vertices[0] = (struct triangle_shader_vertex) { .pos = quad.p0, .uv = { clip.p0.x, clip.p0.y }, .color = tint0 }; /* Top right */ vertices[1] = (struct triangle_shader_vertex) { .pos = quad.p1, .uv = { clip.p1.x, clip.p0.y }, .color = tint0 }; /* Bottom right */ vertices[2] = (struct triangle_shader_vertex) { .pos = quad.p2, .uv = { clip.p1.x, clip.p1.y }, .color = tint1 }; /* Bottom left */ vertices[3] = (struct triangle_shader_vertex) { .pos = quad.p3, .uv = { clip.p0.x, clip.p1.y }, .color = tint1 }; /* Top / right triangle */ indices[0] = offset + 0; indices[1] = offset + 1; indices[2] = offset + 2; /* Bottom / left triangle */ indices[3] = offset + 0; indices[4] = offset + 2; indices[5] = offset + 3; } void draw_quad_texture(struct renderer_cmd_buffer *cmdbuff, struct draw_texture_params params, struct quad quad) { draw_quad_texture_ex(cmdbuff, params.texture, params.sprite, params.clip, params.tint, params.tint, quad); } /* ========================== * * Solid fill shapes * ========================== */ void draw_poly(struct renderer_cmd_buffer *cmdbuff, struct v2_array array, u32 color) { if (array.count < 3) { return; } struct renderer_cmd_parameters cmd_params = ZI; cmd_params.kind = SHADER_TRIANGLE; cmd_params.texture_params.texture = G.solid_white; renderer_cmd_buffer_ensure_cmd(cmdbuff, &cmd_params); u32 num_tris = array.count - 2; u32 num_indices = num_tris * 3; struct triangle_shader_vertex *vertices = NULL; vidx *indices = NULL; u32 idx_offset = renderer_cmd_buffer_push_vertices(cmdbuff, (u8 **)&vertices, &indices, array.count, num_indices); /* Fill vertices */ for (u32 i = 0; i < array.count; ++i) { vertices[i] = (struct triangle_shader_vertex) { .pos = array.points[i], .color = color }; } /* Fill indices */ for (u32 i = 0; i < num_tris; ++i) { u32 tri_offset = i * 3; indices[tri_offset + 0] = idx_offset + 0; indices[tri_offset + 1] = idx_offset + (i + 1); indices[tri_offset + 2] = idx_offset + (i + 2); } } void draw_circle(struct renderer_cmd_buffer *cmdbuff, struct v2 pos, f32 radius, u32 color, u32 detail) { struct temp_arena scratch = scratch_begin_no_conflict(); struct v2 *points = arena_push_array_no_zero(scratch.arena, struct v2, detail); for(u32 i = 0; i < detail; ++i) { struct v2 p = V2( radius * math_cos(i * (PI * 2.f) / detail), radius * math_sin(i * (PI * 2.f) / detail) ); points[i] = v2_add(pos, p); } struct v2_array a = { .points = points, .count = detail }; draw_poly(cmdbuff, a, color); scratch_end(scratch); } void draw_quad(struct renderer_cmd_buffer *cmdbuff, struct quad quad, u32 color) { draw_quad_texture_ex(cmdbuff, G.solid_white, sprite_tag_nil(), CLIP_ALL, color, color, quad); } /* ========================== * * Solid line shapes * ========================== */ void draw_gradient_line(struct renderer_cmd_buffer *cmdbuff, struct v2 start, struct v2 end, f32 thickness, u32 color_start, u32 color_end) { struct quad quad = quad_from_line(start, end, thickness); draw_quad_texture_ex(cmdbuff, G.solid_white, sprite_tag_nil(), CLIP_ALL, color_start, color_end, quad); } void draw_line(struct renderer_cmd_buffer *cmdbuff, struct v2 start, struct v2 end, f32 thickness, u32 color) { struct quad quad = quad_from_line(start, end, thickness); draw_quad(cmdbuff, quad, color); } void draw_ray(struct renderer_cmd_buffer *cmdbuff, struct v2 pos, struct v2 rel, f32 thickness, u32 color) { struct quad quad = quad_from_ray(pos, rel, thickness); draw_quad(cmdbuff, quad, color); } void draw_poly_line(struct renderer_cmd_buffer *cmdbuff, struct v2_array array, b32 loop, f32 thickness, u32 color) { if (array.count < 2) { return; } for (u64 i = 1; i < array.count; ++i) { struct v2 p1 = array.points[i - 1]; struct v2 p2 = array.points[i]; struct quad q = quad_from_line(p1, p2, thickness); draw_quad(cmdbuff, q, color); } if (loop && array.count > 2) { struct v2 p1 = array.points[array.count - 1]; struct v2 p2 = array.points[0]; struct quad q = quad_from_line(p1, p2, thickness); draw_quad(cmdbuff, q, color); } } void draw_circle_line(struct renderer_cmd_buffer *cmdbuff, struct v2 pos, f32 radius, f32 thickness, u32 color, u32 detail) { struct temp_arena scratch = scratch_begin_no_conflict(); struct v2 *points = arena_push_array_no_zero(scratch.arena, struct v2, detail); for (u32 i = 0; i < detail; ++i) { struct v2 p = V2( radius * math_cos(i * (PI * 2.f) / detail), radius * math_sin(i * (PI * 2.f) / detail) ); points[i] = v2_add(pos, p); } struct v2_array a = { .points = points, .count = detail }; draw_poly_line(cmdbuff, a, true, thickness, color); scratch_end(scratch); } void draw_quad_line(struct renderer_cmd_buffer *cmdbuff, struct quad quad, f32 thickness, u32 color) { struct v2 points[] = { quad.p0, quad.p1, quad.p2, quad.p3 }; struct v2_array a = { .points = points, .count = ARRAY_COUNT(points) }; draw_poly_line(cmdbuff, a, true, thickness, color); } void draw_arrow_line(struct renderer_cmd_buffer *cmdbuff, struct v2 start, struct v2 end, f32 thickness, f32 arrowhead_height, u32 color) { const f32 head_width_ratio = 0.5f; /* Width of arrowhead relative to its length */ const f32 max_height_to_line_ratio = 0.9f; /* Maximum length of arrowhead relative to total line length */ arrowhead_height = min_f32(arrowhead_height, v2_len(v2_sub(end, start)) * max_height_to_line_ratio); struct v2 head_start_dir = v2_sub(start, end); head_start_dir = v2_norm(head_start_dir); head_start_dir = v2_mul(head_start_dir, arrowhead_height); struct v2 head_start = v2_add(end, head_start_dir); struct v2 head_p1_dir = v2_perp_mul(head_start_dir, head_width_ratio); struct v2 head_p2_dir = v2_neg(head_p1_dir); struct v2 head_p1 = v2_add(head_start, head_p1_dir); struct v2 head_p2 = v2_add(head_start, head_p2_dir); struct v2 head_points[] = { end, head_p1, head_p2 }; struct v2_array head_points_v2_array = { .points = head_points, .count = ARRAY_COUNT(head_points) }; draw_poly(cmdbuff, head_points_v2_array, color); struct quad line_quad = quad_from_line(start, head_start, thickness); draw_quad(cmdbuff, line_quad, color); } void draw_arrow_ray(struct renderer_cmd_buffer *cmdbuff, struct v2 pos, struct v2 rel, f32 thickness, f32 arrowhead_height, u32 color) { struct v2 end = v2_add(pos, rel); draw_arrow_line(cmdbuff, pos, end, thickness, arrowhead_height, color); } void draw_collider_line(struct renderer_cmd_buffer *cmdbuff, struct xform draw_xf, struct collider_shape shape, struct xform shape_xf, f32 thickness, u32 color, u32 detail) { struct temp_arena scratch = scratch_begin_no_conflict(); struct v2 *points = arena_push_array_no_zero(scratch.arena, struct v2, detail); for (u32 i = 0; i < detail; ++i) { f32 angle = ((f32)i / (f32)detail) * (2 * PI); struct v2 dir = V2(math_cos(angle), math_sin(angle)); struct v2 p = collider_get_support_point(&shape, shape_xf, dir).p; p = xform_mul_v2(draw_xf, p); points[i] = p; } #if 1 struct v2_array poly = { .points = points, .count = detail }; draw_poly_line(cmdbuff, poly, true, thickness, color); #else for (u64 i = 0; i < detail; ++i) { struct v2 point = points[i]; (UNUSED)thickness; draw_circle(cmdbuff, point, 3, color, 10); } #endif scratch_end(scratch); } /* ========================== * * Grid * ========================== */ void draw_grid(struct renderer_cmd_buffer *cmdbuff, struct rect rect, u32 color, f32 thickness, f32 spacing, struct v2 offset) { struct renderer_cmd_parameters cmd_params = ZI; cmd_params.kind = SHADER_GRID; renderer_cmd_buffer_ensure_cmd(cmdbuff, &cmd_params); struct grid_shader_vertex *vertices = NULL; vidx *indices = NULL; u32 index_offset = renderer_cmd_buffer_push_vertices(cmdbuff, (u8 **)&vertices, &indices, 4, 6); struct quad quad = quad_from_rect(rect); struct grid_shader_vertex attributes = ZI; attributes.color = color; attributes.line_thickness = thickness; attributes.line_spacing = spacing; attributes.offset = offset; /* Top left */ vertices[0] = attributes; vertices[0].pos = quad.p0; /* Top right */ vertices[1] = attributes; vertices[1].pos = quad.p1; /* Bottom right */ vertices[2] = attributes; vertices[2].pos = quad.p2; /* Bottom left */ vertices[3] = attributes; vertices[3].pos = quad.p3; /* Top / right triangle */ indices[0] = index_offset + 0; indices[1] = index_offset + 1; indices[2] = index_offset + 2; /* Bottom / left triangle */ indices[3] = index_offset + 0; indices[4] = index_offset + 2; indices[5] = index_offset + 3; } /* ========================== * * Text * ========================== */ void draw_text_ex(struct renderer_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, f32 scale, struct string str) { struct v2 draw_pos = pos; draw_pos.y += font->point_size * scale; struct string_codepoint_iter iter = string_codepoint_iter_begin(str); while (string_codepoint_iter_next(&iter)) { u32 codepoint = iter.codepoint; /* TODO: Remove this (placeholder \n) */ if (codepoint == '\n') { draw_pos.x = pos.x; draw_pos.y += (font->point_size * 1.5f) * scale; continue; } struct font_glyph *glyph = font_get_glyph(font, codepoint); f32 x = draw_pos.x + glyph->off_x * scale; f32 y = draw_pos.y + glyph->off_y * scale; f32 width = glyph->width * scale; f32 height = glyph->height * scale; struct clip_rect clip = { { glyph->atlas_rect.x / (f32)font->image_width, glyph->atlas_rect.y / (f32)font->image_height }, { (glyph->atlas_rect.x + glyph->atlas_rect.width) / (f32)font->image_width, (glyph->atlas_rect.y + glyph->atlas_rect.height) / (f32)font->image_height } }; struct quad quad = quad_from_rect(RECT(x, y, width, height)); draw_quad_texture_ex(cmdbuff, font->texture, sprite_tag_nil(), clip, COLOR_WHITE, COLOR_WHITE, quad); draw_pos.x += glyph->advance * scale; } string_codepoint_iter_end(&iter); } void draw_text(struct renderer_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, struct string str) { draw_text_ex(cmdbuff, font, pos, 1.0, str); }