/* TODO: Use default font texture handle */ Readonly GC_RunRect GC_NilRunRect = { 0 }; Readonly GC_Run GC_NilRun = { .count = 1, .rects = &GC_NilRunRect }; //////////////////////////////////////////////////////////// //~ Key helpers GC_FontKey GC_FontKeyFromResource(ResourceKey resource) { GC_FontKey result = ZI; result.v = resource.v; return result; } //////////////////////////////////////////////////////////// //~ Run GC_Run *GC_RunFromString(Arena *arena, GC_FontKey key, String str) { /* TODO */ GC_Run *result = 0; GC_RunRect *rr = PushStruct(arena, GC_RunRect); rr->advance = 1; result->rects = rr; result->count = 1; return result; } // //////////////////////////////////////////////////////////// // //~ Font load job // JobImpl(F_Load, sig, _) // { // TempArena scratch = BeginScratchNoConflict(); // PERSIST Readonly u32 font_codes[] = { // 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D, // 0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B, // 0x3C,0x3D,0x3E,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49, // 0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57, // 0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,0x60,0x61,0x62,0x63,0x64,0x65, // 0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,0x70,0x71,0x72,0x73, // 0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F,0x80,0x81, // 0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F, // 0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,0x9D, // 0x9E,0x9F,0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB, // 0xAC,0xAD,0xAE,0xAF,0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9, // 0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7, // 0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF,0xD0,0xD1,0xD2,0xD3,0xD4,0xD5, // 0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF,0xE0,0xE1,0xE2,0xE3, // 0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,0xF0,0xF1, // 0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF // }; // ResourceKey resource = sig->resource; // String name = NameFromResource(resource); // f32 font_size = sig->size; // f32 em_size = font_size * (3.0 / 4.0); // AC_Asset *asset = sig->asset; // LogInfoF("Loading font \"%F\" (font size: %F, em size: %F)", FmtString(name), FmtFloat((f64)font_size), FmtFloat((f64)em_size)); // i64 start_ns = TimeNs(); // Assert(StringEndsWith(name, Lit(".ttf"))); // Assert(countof(font_codes) < F_LookupTableSize); // /* Decode */ // String resource_data = DataFromResource(resource); // if (resource_data.len == 0) // { // /* FIME: Load baked font instead of panicking */ // Panic(StringF(scratch.arena, // "Font \"%F\" not found", // FmtString(name))); // } // TTF_Decoded decoded = TTF_Decode(scratch.arena, resource_data, em_size, font_codes, countof(font_codes)); // /* Upload texture to GPU */ // Fence completion_fence = ZI; // { // GPU_CommandList *cl = GPU_BeginCommandList(GPU_QueueKind_BackgroundCopy); // GPU_Arena *gpu_temp = GPU_AcquireArena(); // { // GpuTexture gpu_texture = ZI; // { // GPU_Arena *gpu_perm = GPU_Perm(); // GPU_ResourceDesc desc = ZI; // desc.texture.format = GPU_Format_R8G8B8A8_Unorm_Srgb; // desc.texture.size = VEC3I32(decoded.image_width, decoded.image_height, 1); // gpu_texture = GPU_PushTexture(gpu_perm, GPU_TextureKind_2D, desc); // } // texture->gpu_texture = gpu_texture; // texture->width = decoded.width; // texture->height = decoded.height; // GpuBuffer src_buff = GPU_PushBuffer(gpu_temp, GPU_GetFootprintSize(gpu_texture), GPU_BufferFlag_CpuWritable); // GpuAddress src_addr = ZI; // { // u32 *p = GPU_PushStructsNoZero(src_buff, u32, decoded.width * decoded.height); // CopyStructs(p, decoded.pixels, decoded.width * decoded.heigth); // GPU_TransitionBufferToCopySrc(src_buff); // GPU_TransitionTextureToCopyDst(gpu_texture); // GPU_CopyBytesToFootprint(gpu_texture, src_buff, src_addr, decoded.width * decoded.height * 4); // GPU_TransitionTextureToReadonly(gpu_texture); // } // GPU_SetFence(&completion_fence, 1); // } // GPU_ReleaseArena(gpu_temp); // GPU_EndCommandList(cl); // } // /* Acquire store memory */ // F_Font *font = 0; // { // AC_Store store = AC_OpenStore(); // font = PushStruct(store.arena, F_Font); // font->glyphs = PushStructsNoZero(store.arena, F_Glyph, decoded.glyphs_count); // font->lookup = PushStructs(store.arena, u16, F_LookupTableSize); // AC_CloseStore(&store); // } // /* Set font data */ // font->texture = texture; // font->image_width = decoded.image_width; // font->image_height = decoded.image_height; // font->glyphs_count = decoded.glyphs_count; // font->size = font_size; // font->ascent = decoded.ascent; // font->descent = decoded.descent; // font->cap = decoded.cap; // /* FIXME: Load baked font instead of panicking */ // if (font->glyphs_count <= 0) // { // Panic(StringF(scratch.arena, // "Parsed 0 glyphs from font \"%F\"!", // FmtString(name))); // } // /* Copy glyphs from decode decoded */ // /* NOTE: Font glyph size must match TTF glyph size for memcpy */ // StaticAssert(sizeof(*font->glyphs) == sizeof(*decoded.glyphs)); // CopyBytes(font->glyphs, decoded.glyphs, sizeof(*font->glyphs) * decoded.glyphs_count); // /* Build lookup table */ // for (u64 i = 0; i < countof(font_codes); ++i) // { // u32 codepoint = font_codes[i]; // font->lookup[codepoint] = decoded.cache_indices[i]; // } // YieldOnFence(&completion_fence, 1); // LogSuccessF("Loaded font \"%F\" (font size: %F, em size: %F) in %F seconds", FmtString(name), FmtFloat((f64)font_size), FmtFloat((f64)em_size), FmtFloat(SecondsFromNs(TimeNs() - start_ns))); // AC_MarkReady(asset, font); // EndScratch(scratch); // } // //////////////////////////////////////////////////////////// // //~ Font load operations // /* Returns the asset from the asset cache */ // AC_Asset *F_LoadAsset(ResourceKey resource, f32 size, b32 wait) // { // TempArena scratch = BeginScratchNoConflict(); // String name = NameFromResource(resource); // /* Concatenate size to name for key */ // String key = StringF(scratch.arena, // "%F%F_font", // FmtString(name), // FmtFloatP((f64)size, 1)); // u64 hash = AC_HashFromKey(key); // b32 is_first_touch; // AC_Asset *asset = AC_TouchCache(key, hash, &is_first_touch); // if (is_first_touch) // { // AC_MarkLoading(asset); // { // Job *job = OpenJob(F_Load, AsyncPool()); // F_Load_Sig *sig = PushStruct(job->arena, F_Load_Sig); // job->sig = sig; // sig->asset = asset; // sig->resource = resource; // sig->size = size; // CloseJob(job); // } // if (wait) // { // AC_YieldOnAssetReady(asset); // } // } // EndScratch(scratch); // return asset; // } // F_Font *F_LoadFontAsync(ResourceKey resource, f32 point_size) // { // AC_Asset *asset = F_LoadAsset(resource, point_size, 0); // F_Font *f = (F_Font *)AC_DataFromStore(asset); // return f; // } // F_Font *F_LoadFontWait(ResourceKey resource, f32 point_size) // { // AC_Asset *asset = F_LoadAsset(resource, point_size, 1); // AC_YieldOnAssetReady(asset); // F_Font *f = (F_Font *)AC_DataFromStore(asset); // return f; // } // //////////////////////////////////////////////////////////// // //~ Font data operations // F_Glyph F_GlyphFromCodepoint(F_Font *font, u32 codepoint) // { // if (codepoint < F_LookupTableSize) // { // u16 index = font->lookup[codepoint]; // if (index < font->glyphs_count) // { // return font->glyphs[index]; // } // } // if (codepoint == '?') // { // return font->glyphs[font->lookup[0]]; // } // else // { // return font->glyphs[font->lookup['?']]; // } // } // F_Run F_RunFromString(Arena *arena, F_Font *font, String str) // { // F_Run result = ZI; // result.rects = ArenaNext(arena, F_RunRect); // f32 baseline_length = 0; // for (CodepointIter it = InitCodepointIter(str); NextCodepoint(&it);) // { // u32 codepoint = it.codepoint; // if (font->glyphs_count <= codepoint) // { // codepoint = '?'; // } // if (codepoint < font->glyphs_count) // { // u16 index = font->lookup[codepoint]; // F_Glyph glyph = font->glyphs[index]; // F_RunRect *rect = PushStruct(arena, F_RunRect); // ++result.count; // rect->atlas_p0 = glyph.atlas_p0; // rect->atlas_p1 = glyph.atlas_p1; // Vec2I32 size = SubVec2I32(glyph.atlas_p1, glyph.atlas_p0); // rect->pos = baseline_length; // rect->offset = glyph.baseline_offset; // rect->advance = glyph.advance; // result.p0.x = MinF32(result.p0.x, rect->offset.x + rect->pos); /* Left run bounds */ // result.p1.x = MaxF32(result.p1.x, rect->offset.x + rect->pos + size.x); /* Right run bounds */ // result.p0.y = MinF32(result.p0.y, rect->offset.y); /* Top run bounds */ // result.p1.y = MaxF32(result.p1.y, rect->offset.y + size.y); /* Bottom run bounds */ // baseline_length += rect->advance; // } // } // return result; // }