#include "user.h" #include "renderer.h" #include "font.h" #include "texture.h" #include "draw.h" #include "intrinsics.h" #include "app.h" #include "game.h" #include "asset_cache.h" #include "string.h" #include "scratch.h" #include "math.h" #include "console.h" #include "sys.h" #include "world.h" #include "entity.h" /* FIXME: remove this (testing) */ #include "sound.h" #include "mixer.h" struct view { f32 px_per_unit; struct v2 center; f32 zoom; f32 rot; }; struct bind_state { b32 is_held; /* Is this bind held down this frame */ u32 num_presses; /* How many times was this bind pressed since last frame */ u32 num_releases; /* How many times was this bind released since last frame */ }; struct blend_tick { struct blend_tick *next; struct blend_tick *prev; struct world world; }; GLOBAL struct { b32 shutdown; struct sys_thread user_thread; struct arena arena; struct sys_window *window; struct renderer_canvas *world_canvas; struct renderer_canvas *screen_canvas; struct view world_view; struct blend_tick *head_free_blend_tick; struct blend_tick *head_blend_tick; struct world world; struct bind_state bind_states[USER_BIND_KIND_COUNT]; b32 debug_camera; b32 debug_camera_panning; struct v2 debug_camera_pan_start; b32 debug_draw; /* User thread input */ struct sys_mutex sys_events_mutex; struct arena sys_events_arena; /* Per-frame */ f64 time; f64 dt; struct v2 screen_size; struct v2 screen_center; struct v2 screen_mouse; struct v2 screen_mouse_delta; struct v2 world_mouse; struct v2 last_focus_screen_pos; } L = { 0 }, DEBUG_LVAR(L_user); /* ========================== * * Bind state * ========================== */ /* TODO: Remove this */ GLOBAL READONLY enum user_bind_kind g_binds[SYS_BTN_COUNT] = { [SYS_BTN_W] = USER_BIND_KIND_MOVE_UP, [SYS_BTN_S] = USER_BIND_KIND_MOVE_DOWN, [SYS_BTN_A] = USER_BIND_KIND_MOVE_LEFT, [SYS_BTN_D] = USER_BIND_KIND_MOVE_RIGHT, /* Testing */ [SYS_BTN_C] = USER_BIND_KIND_DEBUG_CLEAR, [SYS_BTN_F6] = USER_BIND_KIND_DEBUG_DRAW, [SYS_BTN_F7] = USER_BIND_KIND_DEBUG_CAMERA, [SYS_BTN_MWHEELUP] = USER_BIND_KIND_ZOOM_IN, [SYS_BTN_MWHEELDOWN] = USER_BIND_KIND_ZOOM_OUT, [SYS_BTN_M3] = USER_BIND_KIND_PAN }; /* ========================== * * Window -> user communication * ========================== */ INTERNAL struct sys_event_array pop_sys_events(struct arena *arena) { struct sys_event_array array = { 0 }; if (L.sys_events_arena.pos > 0) { sys_mutex_lock(&L.sys_events_mutex); { struct buffer events_buff = arena_to_buffer(&L.sys_events_arena); arena_align(arena, ALIGNOF(struct sys_event)); array.events = (struct sys_event *)arena_push_array(arena, u8, events_buff.size); array.count = events_buff.size / sizeof(struct sys_event); MEMCPY(array.events, events_buff.data, events_buff.size); arena_reset(&L.sys_events_arena); } sys_mutex_unlock(&L.sys_events_mutex); } return array; } INTERNAL void window_event_callback(struct sys_event event) { sys_mutex_lock(&L.sys_events_mutex); { *arena_push(&L.sys_events_arena, struct sys_event) = event; } sys_mutex_unlock(&L.sys_events_mutex); } /* ========================== * * Game -> user communication * ========================== */ INTERNAL struct blend_tick *blend_tick_alloc(void) { struct blend_tick *bt = NULL; if (L.head_free_blend_tick) { bt = L.head_free_blend_tick; L.head_free_blend_tick = bt->next; *bt = (struct blend_tick) { .world = bt->world }; } else { bt = arena_push_zero(&L.arena, struct blend_tick); world_alloc(&bt->world); } if (L.head_blend_tick) { bt->next = L.head_blend_tick; L.head_blend_tick->prev = bt; } L.head_blend_tick = bt; return bt; } INTERNAL void blend_tick_release(struct blend_tick *bt) { struct blend_tick *next = bt->next; struct blend_tick *prev = bt->prev; /* Remove from list */ if (next) { next->prev = prev; } if (prev) { prev->next = next; } if (bt == L.head_blend_tick) { L.head_blend_tick = next; } /* Add to free list */ bt->next = L.head_free_blend_tick; bt->prev = NULL; L.head_free_blend_tick = bt; } struct interp_ticks { struct world *from_tick; struct world *to_tick; }; INTERNAL struct interp_ticks pull_ticks(f64 blend_time) { __prof; /* Find newest stored tick */ struct world *newest_tick = NULL; for (struct blend_tick *bt = L.head_blend_tick; bt; bt = bt->next) { if (!newest_tick || bt->world.tick_id > newest_tick->tick_id) { newest_tick = &bt->world; } } /* Pull new tick from game thread if necessary */ if (!newest_tick || game_get_latest_tick_id() > newest_tick->tick_id) { struct blend_tick *latest_bt = blend_tick_alloc(); newest_tick = &latest_bt->world; game_get_latest_tick(newest_tick); } /* Find oldest tick */ struct world *oldest_tick = NULL; for (struct blend_tick *bt = L.head_blend_tick; bt; bt = bt->next) { if (!oldest_tick || bt->world.tick_id < oldest_tick->tick_id) { oldest_tick = &bt->world; } } /* Find closest ticks to blend time */ struct world *from_tick = oldest_tick; struct world *to_tick = newest_tick; for (struct blend_tick *bt = L.head_blend_tick; bt; bt = bt->next) { f64 bt_time = sys_timestamp_seconds(bt->world.tick_ts); if (bt_time < blend_time && bt_time > sys_timestamp_seconds(from_tick->tick_ts)) { from_tick = &bt->world; } if (bt_time > blend_time && bt_time < sys_timestamp_seconds(to_tick->tick_ts)) { to_tick = &bt->world; } } /* Free any unused old ticks */ { struct temp_arena scratch = scratch_begin_no_conflict(); struct blend_tick **bts_to_free = arena_dry_push(scratch.arena, struct blend_tick *); u64 bts_to_free_count = 0; for (struct blend_tick *bt = L.head_blend_tick; bt; bt = bt->next) { f64 bt_time = sys_timestamp_seconds(bt->world.tick_ts); if (bt_time < sys_timestamp_seconds(from_tick->tick_ts)) { *arena_push(scratch.arena, struct blend_tick *) = bt; ++bts_to_free_count; } } for (u64 i = 0; i < bts_to_free_count; ++i) { blend_tick_release(bts_to_free[i]); } scratch_end(scratch); } return (struct interp_ticks) { .from_tick = from_tick, .to_tick = to_tick }; } /* ========================== * * User -> game communication * ========================== */ struct game_cmd_node { struct game_cmd cmd; struct game_cmd_node *next; }; struct game_cmd_list { struct arena *arena; struct game_cmd_node *first; struct game_cmd_node *last; }; INTERNAL void queue_game_cmd(struct game_cmd_list *list, struct game_cmd cmd) { struct game_cmd_node *node = arena_push_zero(list->arena, struct game_cmd_node); node->cmd = cmd; if (list->first) { list->last->next = node; } else { list->first = node; } list->last = node; } INTERNAL void pubilsh_game_cmds(struct game_cmd_list *list) { struct temp_arena scratch = scratch_begin(list->arena); /* Construct array */ struct game_cmd_array array = { .cmds = arena_dry_push(scratch.arena, struct game_cmd) }; for (struct game_cmd_node *node = list->first; node; node = node->next) { struct game_cmd *cmd = arena_push(scratch.arena, struct game_cmd); *cmd = node->cmd; ++array.count; } /* Push array to game thread */ if (array.count > 0) { game_push_cmds(array); } scratch_end(scratch); } /* ========================== * * View * ========================== */ INTERNAL struct xform view_get_xform(struct view view) { f32 scale = view.zoom * view.px_per_unit; struct trs trs = TRS( .t = v2_sub(L.screen_center, view.center), .r = view.rot, .s = V2(scale, scale) ); struct v2 pivot = view.center; struct xform res = XFORM_IDENT; res = xform_translate(res, pivot); res = xform_trs_pivot_rs(res, trs, pivot); return res; } INTERNAL struct v2 view_xform_v2(struct view view, struct v2 p) { struct xform mtx = view_get_xform(view); return xform_mul_v2(mtx, p); } INTERNAL struct v2 view_xform_basis_v2(struct view view, struct v2 p) { struct xform mtx = view_get_xform(view); return xform_basis_mul_v2(mtx, p); } INTERNAL struct v2 view_inverse_xform_v2(struct view view, struct v2 p) { return xform_invert_mul_v2(view_get_xform(view), p); } INTERNAL struct v2 view_inverse_xform_basis_v2(struct view view, struct v2 p) { return xform_basis_invert_mul_v2(view_get_xform(view), p); } /* ========================== * * Update * ========================== */ /* TODO: remove this (testing) */ INTERNAL void debug_draw_xform(struct xform xf) { f32 thickness = 2.f / PIXELS_PER_UNIT / L.world_view.zoom; f32 arrowhead_len = 15.f / PIXELS_PER_UNIT / L.world_view.zoom; u32 color = RGBA_F(0, 1, 1, 0.3); u32 color_x = RGBA_F(1, 0, 0, 0.3); u32 color_y = RGBA_F(0, 1, 0, 0.3); struct v2 pos = xf.og; struct v2 x_ray = xform_get_right(xf); struct v2 y_ray = xform_get_up(xf); struct quad quad = quad_from_rect(RECT(0, 0, 1, -1)); quad = quad_mul_xform(quad_scale(quad, 0.075), xf); draw_solid_arrow_ray(L.world_canvas, pos, x_ray, thickness, arrowhead_len, color_x); draw_solid_arrow_ray(L.world_canvas, pos, y_ray, thickness, arrowhead_len, color_y); draw_solid_quad(L.world_canvas, quad, color); } /* TODO: remove this (testing) */ INTERNAL void debug_draw_movement(struct entity *ent) { f32 thickness = 2.f / PIXELS_PER_UNIT / L.world_view.zoom; f32 arrow_len = 15.f / PIXELS_PER_UNIT / L.world_view.zoom; u32 color_vel = RGBA_F(1, 0.5, 0, 1); u32 color_acc = RGBA_F(1, 1, 0.5, 1); struct v2 pos = ent->world_xform.og; struct v2 vel_ray = ent->velocity; struct v2 acc_ray = ent->acceleration; draw_solid_arrow_ray(L.world_canvas, pos, vel_ray, thickness, arrow_len, color_vel); draw_solid_arrow_ray(L.world_canvas, pos, acc_ray, thickness, arrow_len, color_acc); } INTERNAL void user_update(void) { struct temp_arena scratch = scratch_begin_no_conflict(); struct game_cmd_list cmd_list = { .arena = scratch.arena }; /* Get time */ f64 cur_time = sys_timestamp_seconds(sys_timestamp()); L.dt = max_f64(0.0, cur_time - L.time); L.time += L.dt; /* Get screen dimensions */ L.screen_size = sys_window_get_size(L.window); /* Make screen_size an even number */ L.screen_size = V2(math_round(L.screen_size.x), math_round(L.screen_size.y)); L.screen_size = V2( math_round(L.screen_size.x) % 2 == 0 ? L.screen_size.x : L.screen_size.x + 1, math_round(L.screen_size.y) % 2 == 0 ? L.screen_size.y : L.screen_size.y + 1 ); L.screen_center = v2_mul(L.screen_size, 0.5); /* ========================== * * Produce interpolated tick * ========================== */ b32 tick_is_first_frame = false; { __profscope(produce_interpolated_tick); f64 blend_time_offset = (1.0 / GAME_FPS) * USER_INTERP_OFFSET_TICK_RATIO; f64 blend_time = L.time > blend_time_offset ? L.time - blend_time_offset : 0; /* Pull ticks */ struct interp_ticks interp_ticks = pull_ticks(blend_time); struct world *t0 = interp_ticks.from_tick; struct world *t1 = interp_ticks.to_tick; tick_is_first_frame = (t0->tick_id == 0 || t1->tick_id == 0); f32 tick_blend = 0; { f64 t0_time = sys_timestamp_seconds(t0->tick_ts); f64 t1_time = sys_timestamp_seconds(t1->tick_ts); if (t1_time > t0_time) { tick_blend = (f32)((blend_time - t0_time) / (t1_time - t0_time)); } tick_blend = clamp_f32(tick_blend, 0.0f, 1.0f); } world_copy_replace(&L.world, t1); #if 1 /* Blend time */ L.world.time = math_lerp_f64(t0->time, t1->time, (f64)tick_blend); /* Blend entities */ struct entity_array t0_entities = entity_store_as_array(&t0->entity_store); struct entity_array t1_entities = entity_store_as_array(&t1->entity_store); struct entity_array world_entities = entity_store_as_array(&L.world.entity_store); u64 num_entities = min_u64(t0_entities.count, t1_entities.count); for (u64 i = 0; i < num_entities; ++i) { struct entity *e0 = &t0_entities.entities[i]; struct entity *e1 = &t1_entities.entities[i]; struct entity *e = &world_entities.entities[i]; if (e0->handle.gen == e1->handle.gen && e0->continuity_gen == e1->continuity_gen) { e->rel_xform = xform_lerp(e0->rel_xform, e1->rel_xform, tick_blend); e->world_xform = xform_lerp(e0->world_xform, e1->world_xform, tick_blend); e->acceleration = v2_lerp(e0->acceleration, e1->acceleration, tick_blend); e->velocity = v2_lerp(e0->velocity, e1->velocity, tick_blend); e->player_acceleration = math_lerp_f32(e0->player_acceleration, e1->player_acceleration, tick_blend); e->player_focus_dir = v2_lerp(e0->player_focus_dir, e1->player_focus_dir, tick_blend); e->sprite_xform = xform_lerp(e0->sprite_xform, e1->sprite_xform, tick_blend); e->animation_time_in_frame = math_lerp_f64(e0->animation_time_in_frame, e1->animation_time_in_frame, (f64)tick_blend); e->camera_zoom = math_lerp_f32(e0->camera_zoom, e1->camera_zoom, tick_blend); } } #else (UNUSED)tick_blend; #endif } struct entity_array entities_array = entity_store_as_array(&L.world.entity_store); /* ========================== * * Read sys events * ========================== */ struct sys_event_array events = pop_sys_events(scratch.arena); /* Reset bind states "was_pressed" */ for (u32 i = 0; i < ARRAY_COUNT(L.bind_states); ++i) { L.bind_states[i] = (struct bind_state) { .is_held = L.bind_states[i].is_held }; } L.screen_mouse_delta = V2(0, 0); for (u64 entity_index = 0; entity_index < events.count; ++entity_index) { struct sys_event *event = &events.events[entity_index]; /* Send event to console. Skip if consumed. */ if (console_process_event(*event)) { continue; } if (event->kind == SYS_EVENT_KIND_QUIT) { app_quit(); } if (event->kind == SYS_EVENT_KIND_BUTTON_UP) { #if DEVELOPER /* Escape quit */ if (event->button == SYS_BTN_ESC) { app_quit(); } #endif } /* Text */ if (event->kind == SYS_EVENT_KIND_TEXT) { /* TODO: remove this (sound test) */ { //u32 flags = SOUND_FLAG_STEREO; u32 flags = 0; struct sound *sound = sound_load(STR("res/sounds/test.mp3"), flags); if (sound) { mixer_play_ex(sound, MIXER_DESC(.volume = 1.0, .speed = 1.0)); } } } /* Update mouse pos */ if (event->kind == SYS_EVENT_KIND_MOUSE_MOVE) { L.screen_mouse = event->mouse_position; } /* Update mouse delta */ if (event->kind == SYS_EVENT_KIND_RAW_MOUSE_MOVE) { L.screen_mouse_delta = v2_add(L.screen_mouse_delta, event->raw_mouse_delta); } /* Update bind states */ if ((event->kind == SYS_EVENT_KIND_BUTTON_DOWN || event->kind == SYS_EVENT_KIND_BUTTON_UP) && !event->is_repeat) { enum sys_btn button = event->button; button = button >= SYS_BTN_COUNT ? SYS_BTN_NONE : button; enum user_bind_kind bind = g_binds[button]; if (bind) { b32 pressed = event->kind == SYS_EVENT_KIND_BUTTON_DOWN; L.bind_states[bind].is_held = pressed; if (pressed) { ++L.bind_states[bind].num_presses; } else { ++L.bind_states[bind].num_releases; } } } } /* ========================== * * Debug commands * ========================== */ /* Test clear world */ { struct bind_state state = L.bind_states[USER_BIND_KIND_DEBUG_CLEAR]; if (state.num_presses || state.is_held) { queue_game_cmd(&cmd_list, (struct game_cmd) { .kind = GAME_CMD_KIND_CLEAR_ALL }); } } /* ========================== * * Update view from debug camera * ========================== */ if (L.bind_states[USER_BIND_KIND_DEBUG_DRAW].num_presses > 0) { L.debug_draw = !L.debug_draw; } if (L.bind_states[USER_BIND_KIND_DEBUG_CAMERA].num_presses > 0) { if (!L.debug_camera) { /* Move cursor to last crosshair pos */ sys_window_cursor_set_pos(L.window, L.last_focus_screen_pos); } L.debug_camera = !L.debug_camera; } if (L.debug_camera) { sys_window_cursor_show(L.window); sys_window_cursor_disable_keep_in_window(L.window); /* Pan view */ if (L.bind_states[USER_BIND_KIND_PAN].is_held) { if (!L.debug_camera_panning) { L.debug_camera_pan_start = view_inverse_xform_v2(L.world_view, L.screen_mouse); } L.debug_camera_panning = true; struct v2 offset = v2_sub(L.debug_camera_pan_start, view_inverse_xform_v2(L.world_view, L.screen_mouse)); L.world_view.center = v2_add(L.world_view.center, offset); L.debug_camera_pan_start = view_inverse_xform_v2(L.world_view, L.screen_mouse); } else { L.debug_camera_panning = false; } /* Zoom view */ i32 input_zooms = L.bind_states[USER_BIND_KIND_ZOOM_IN].num_presses - L.bind_states[USER_BIND_KIND_ZOOM_OUT].num_presses; if (input_zooms != 0) { i32 dir = input_zooms >= 0 ? 1 : -1; u32 zooms_abs = input_zooms >= 0 ? input_zooms : -input_zooms; /* Zoom camera/view */ f32 zoom_rate = 2; f32 zoom_min = 1.f / 128.f; f32 zoom_max = 1.f * 128.f; f32 new_zoom = L.world_view.zoom; for (u32 i = 0; i < zooms_abs; ++i) { if (dir > 0) { new_zoom *= zoom_rate; } else { new_zoom *= 1.0f / zoom_rate; } new_zoom = clamp_f32(new_zoom, zoom_min, zoom_max); } struct v2 old_mouse = view_inverse_xform_v2(L.world_view, L.screen_mouse); L.world_view.zoom = new_zoom; struct v2 new_mouse = view_inverse_xform_v2(L.world_view, L.screen_mouse); /* Offset view to zoom in on mouse */ struct v2 offset = v2_sub(old_mouse, new_mouse); L.world_view.center = v2_add(L.world_view.center, offset); } } else { /* Keep cursor invisible and in screen */ sys_window_cursor_hide(L.window); sys_window_cursor_enable_keep_in_window(L.window); enum entity_prop props[] = { ENTITY_PROP_CAMERA, ENTITY_PROP_CAMERA_ACTIVE }; struct entity_prop_array props_array = { .props = props, .count = ARRAY_COUNT(props) }; struct entity *ent = entity_find_first_match_all(&L.world.entity_store, props_array); struct v2 center = ent->world_xform.og; f32 rot = xform_get_rotation(ent->world_xform); f32 zoom = ent->camera_zoom; zoom = zoom > 0 ? zoom : 1; L.world_view.center = center; L.world_view.rot = rot; L.world_view.zoom = zoom; L.world_mouse = view_inverse_xform_v2(L.world_view, L.screen_mouse); } /* ========================== * * Construct movement input * ========================== */ /* Movement */ { struct v2 player_move_dir = { 0 }; for (enum user_bind_kind bind = 0; bind < (i32)ARRAY_COUNT(L.bind_states); ++bind) { struct bind_state state = L.bind_states[bind]; if (!state.is_held && state.num_presses <= 0) { continue; } switch (bind) { /* Movement */ case USER_BIND_KIND_MOVE_UP: { player_move_dir.y -= 1; } break; case USER_BIND_KIND_MOVE_DOWN: { player_move_dir.y += 1; } break; case USER_BIND_KIND_MOVE_LEFT: { player_move_dir.x -= 1; } break; case USER_BIND_KIND_MOVE_RIGHT: { player_move_dir.x += 1; } break; default: break; } } player_move_dir = view_inverse_xform_basis_v2(L.world_view, player_move_dir); /* Make move dir relative to world view */ player_move_dir = v2_norm(player_move_dir); struct game_cmd cmd = (struct game_cmd) { .kind = GAME_CMD_KIND_PLAYER_MOVE, .move_dir = player_move_dir }; if (!L.debug_camera) { struct v2 focus_move_dir = view_inverse_xform_basis_v2(L.world_view, L.screen_mouse_delta); /* Make focus relative to world view direction */ focus_move_dir = v2_mul(focus_move_dir, MOUSE_SENSITIVITY); cmd.focus_move_dir = focus_move_dir; } queue_game_cmd(&cmd_list, cmd); } /* ========================== * * Draw test grid * ========================== */ { f32 thickness = 3.f / PIXELS_PER_UNIT / L.world_view.zoom; u32 color = RGBA(0x3f, 0x3f, 0x3f, 0xFF); u32 x_color = RGBA(0x3f, 0, 0, 0xFF); u32 y_color = RGBA(0, 0x3f, 0, 0xFF); i64 startx = -10; i64 starty = -10; i64 rows = 20; i64 cols = 20; /* Draw column lines */ struct v2 col_ray = V2(0, rows); for (i64 col = starty; col <= (starty + cols); ++col) { u32 line_color = color; if (col == 0) { line_color = y_color; } struct v2 pos = V2(col, starty); draw_solid_ray(L.world_canvas, pos, col_ray, thickness, line_color); } struct v2 row_ray = V2(cols, 0); for (i64 row = startx; row <= (startx + rows); ++row) { u32 line_color = color; if (row == 0) { line_color = x_color; } struct v2 pos = V2(startx, row); draw_solid_ray(L.world_canvas, pos, row_ray, thickness, line_color); } } /* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */ /* ========================== * * Iterate entities * ========================== */ /* Iterate entities */ for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) { __profscope(user_entity_iter); struct entity *ent = &entities_array.entities[entity_index]; if (!ent->valid) continue; b32 is_camera = entity_has_prop(ent, ENTITY_PROP_CAMERA); /* Draw sprite */ if (ent->sprite_name.len > 0) { struct string tex_name = ent->sprite_name; /* Draw texture */ struct texture *texture = texture_load_async(tex_name); if (texture) { struct xform xf = xform_mul(ent->world_xform, ent->sprite_xform); struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf); u32 tint = ent->sprite_tint; struct draw_texture_params params = DRAW_TEXTURE_PARAMS(.texture = texture, .tint = tint); struct sheet *sheet = sheet_load(ent->sprite_name); if (sheet) { struct sheet_tag tag = sheet_get_tag(sheet, ent->sprite_tag_name); u64 frame_index = tag.start + ent->animation_frame; struct sheet_frame frame = sheet_get_frame(sheet, frame_index); if (entity_has_prop(ent, ENTITY_PROP_ANIMATING)) { f64 time_in_frame = ent->animation_time_in_frame; while (time_in_frame > frame.duration) { time_in_frame -= frame.duration; ++frame_index; if (frame_index > tag.end) { /* Loop animation */ frame_index = tag.start; } frame = sheet_get_frame(sheet, frame_index); } } params.clip = frame.clip; } draw_texture_quad(L.world_canvas, params, quad); #if 0 if (L.debug_draw && !is_camera) { /* Debug draw sprite quad */ { f32 thickness = 2.f; u32 color = RGBA_F(1, 1, 0, 0.25); draw_solid_quad_line(L.world_canvas, quad, (thickness / PIXELS_PER_UNIT / L.world_view.zoom), color); } /* Debug draw sprite transform */ { debug_draw_xform(xf); } /* Debug draw sprite pivot */ { u32 color = RGBA_F(1, 0, 0, 1); draw_solid_circle(L.world_canvas, ent->world_xform.og, 0.02, color, 20); } } #endif } } /* Draw crosshair */ if (!L.debug_camera && entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) { struct v2 focus_pos = v2_add(ent->world_xform.og, ent->player_focus_dir); struct v2 focus_pos_screen = view_xform_v2(L.world_view, focus_pos); u32 tint = RGBA_F(1, 1, 1, 0.5); struct texture *t = texture_load_async(STR("res/graphics/crosshair.ase")); if (t) { struct xform xf = XFORM_TRS(.t = focus_pos_screen, .s = t->size); struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, xf); draw_texture_quad(L.screen_canvas, DRAW_TEXTURE_PARAMS(.texture = t, .tint = tint), quad); } L.last_focus_screen_pos = focus_pos_screen; } /* Debug draw info */ if (L.debug_draw && !is_camera) { struct temp_arena temp = arena_temp_begin(scratch.arena); #if 0 struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f); if (disp_font) { struct xform xf = ent->world_xform; struct trs trs = trs_from_xform(xf); struct v2 velocity = ent->velocity; struct v2 acceleration = ent->acceleration; f32 offset = 1; struct v2 pos = v2_add(xf.og, v2_mul(V2(0, -1), offset)); pos = view_xform_v2(L.world_view, pos); pos = v2_round(pos); struct string disp_name = ent->sprite_name; struct string fmt = STR( "sprite name: \"%F\"\n" "pos: (%F, %F)\n" "scale: (%F, %F)\n" "rot: %F\n" "velocity: (%F, %F)\n" "acceleration: (%F, %F)\n" ); struct string text = string_format(temp.arena, fmt, FMT_STR(disp_name), FMT_FLOAT((f64)trs.t.x), FMT_FLOAT((f64)trs.t.y), FMT_FLOAT((f64)trs.s.x), FMT_FLOAT((f64)trs.s.y), FMT_FLOAT((f64)trs.r), FMT_FLOAT((f64)velocity.x), FMT_FLOAT((f64)velocity.y), FMT_FLOAT((f64)acceleration.x), FMT_FLOAT((f64)acceleration.y) ); draw_text(L.screen_canvas, disp_font, pos, text); } #endif debug_draw_xform(ent->world_xform); debug_draw_movement(ent); /* Draw hierarchy */ struct entity *parent = entity_from_handle(&L.world.entity_store, ent->parent); if (parent->valid) { u32 color = RGBA_F(0.6, 0.6, 1, 0.75); f32 thickness = 5; f32 arrow_height = 15; struct v2 start = view_xform_v2(L.world_view, ent->world_xform.og); struct v2 end = view_xform_v2(L.world_view, parent->world_xform.og); draw_solid_arrow_line(L.screen_canvas, start, end, thickness, arrow_height, color); } /* Draw focus */ if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) { u32 color = RGBA_F(0.75, 0, 0.75, 0.5); f32 thickness = 3; f32 arrow_height = 10; struct v2 pos = view_xform_v2(L.world_view, ent->world_xform.og); struct v2 focus_ray = view_xform_basis_v2(L.world_view, ent->player_focus_dir); draw_solid_arrow_ray(L.screen_canvas, pos, focus_ray, thickness, arrow_height, color); } arena_temp_end(temp); } } /* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */ /* Update listener using world view */ mixer_set_listener(L.world_view.center, V2(-math_sin(L.world_view.rot), -math_cos(L.world_view.rot))); /* Debug draw info */ if (L.debug_draw) { struct temp_arena temp = arena_temp_begin(scratch.arena); f32 spacing = 20; struct v2 pos = V2(10, 8); struct font *font = font_load(STR("res/fonts/fixedsys.ttf"), 12.0f); draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("time: %F"), FMT_FLOAT((f64)L.time))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("screen_size: (%F, %F)"), FMT_FLOAT((f64)L.screen_size.x), FMT_FLOAT((f64)L.screen_size.y))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("screen_center: (%F, %F)"), FMT_FLOAT((f64)L.screen_center.x), FMT_FLOAT((f64)L.screen_center.y))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("screen_mouse: (%F, %F)"), FMT_FLOAT((f64)L.screen_mouse.x), FMT_FLOAT((f64)L.screen_mouse.y))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view.center: (%F, %F)"), FMT_FLOAT((f64)L.world_view.center.x), FMT_FLOAT((f64)L.world_view.center.y))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view.rot: %F"), FMT_FLOAT((f64)L.world_view.rot))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view.zoom: %F"), FMT_FLOAT((f64)L.world_view.zoom))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_mouse: (%F, %F)"), FMT_FLOAT((f64)L.world_mouse.x), FMT_FLOAT((f64)L.world_mouse.y))); pos.y += spacing; draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("debug_camera: %F"), FMT_STR(L.debug_camera ? STR("true") : STR("false")))); pos.y += spacing; arena_temp_end(temp); } /* Push game cmds */ pubilsh_game_cmds(&cmd_list); /* ========================== * * Present * ========================== */ /* Send canvases to GPU */ renderer_canvas_send_to_gpu(L.world_canvas); renderer_canvas_send_to_gpu(L.screen_canvas); /* Set canvas views before presenting */ renderer_canvas_set_view(L.world_canvas, view_get_xform(L.world_view)); renderer_canvas_set_view(L.screen_canvas, view_get_xform((struct view) {.px_per_unit = 1, .center = L.screen_center, .rot = 0, .zoom = 1})); /* Present */ i32 vsync = VSYNC_ENABLED; struct renderer_canvas **canvases = arena_dry_push(scratch.arena, struct renderer_canvas *); u64 canvases_count = 0; { /* Only render world if not on first frame */ if (!tick_is_first_frame) { *arena_push(scratch.arena, struct renderer_canvas *) = L.world_canvas; ++canvases_count; } *arena_push(scratch.arena, struct renderer_canvas *) = L.screen_canvas; ++canvases_count; } renderer_canvas_present(canvases, canvases_count, L.screen_size.x, L.screen_size.y, vsync); scratch_end(scratch); } /* ========================== * * Startup * ========================== */ INTERNAL void user_thread_entry_point(void *arg) { (UNUSED)arg; sys_timestamp_t last_frame_ts = 0; f64 target_dt = USER_FRAME_LIMIT > (0) ? (1.0 / USER_FRAME_LIMIT) : 0; while (!L.shutdown) { __profscope(user_update_w_sleep); sleep_frame(last_frame_ts, target_dt); last_frame_ts = sys_timestamp(); user_update(); } } void user_startup(struct sys_window *window) { L.arena = arena_alloc(GIGABYTE(64)); L.sys_events_mutex = sys_mutex_alloc(); L.sys_events_arena = arena_alloc(GIGABYTE(64)); world_alloc(&L.world); L.world_canvas = renderer_canvas_alloc(); L.world_view = (struct view) { .px_per_unit = PIXELS_PER_UNIT, .center = V2(0, 0), .rot = 0, .zoom = 1 }; L.screen_canvas = renderer_canvas_alloc(); L.window = window; sys_window_register_event_callback(L.window, &window_event_callback); L.user_thread = sys_thread_init(&user_thread_entry_point, NULL, STR("[P1] User thread")); } void user_shutdown(void) { L.shutdown = true; sys_thread_join(&L.user_thread); }