#ifndef DRAW_H #define DRAW_H struct renderer_canvas; struct font; struct renderer_startup_receipt; struct font_startup_receipt; #define DRAW_SPRITE_PARAMS(...) ((struct draw_sprite_params) { \ .tint = COLOR_WHITE, \ .clip = CLIP_ALL, \ __VA_ARGS__ \ }) struct draw_sprite_params { struct sprite_tag sprite; struct clip_rect clip; u32 tint; }; struct draw_startup_receipt { i32 _; }; struct draw_startup_receipt draw_startup(struct renderer_startup_receipt *renderer_sr, struct font_startup_receipt *font_sr); void draw_quad_sprite_ex(struct renderer_canvas *canvas, struct renderer_handle texture, struct sprite_tag sprite, struct clip_rect clip, u32 tint0, u32 tint1, struct quad quad); void draw_quad_sprite(struct renderer_canvas *canvas, struct draw_sprite_params params, struct quad quad); void draw_poly(struct renderer_canvas *canvas, struct v2_array array, u32 color); void draw_circle(struct renderer_canvas *canvas, struct v2 pos, f32 radius, u32 color, u32 detail); void draw_quad(struct renderer_canvas *canvas, struct quad quad, u32 color); void draw_gradient_line(struct renderer_canvas *canvas, struct v2 start, struct v2 end, f32 thickness, u32 color_start, u32 color_end); void draw_line(struct renderer_canvas *canvas, struct v2 start, struct v2 end, f32 thickness, u32 color); void draw_ray(struct renderer_canvas *canvas, struct v2 start, struct v2 ray, f32 thickness, u32 color); void draw_poly_line(struct renderer_canvas *canvas, struct v2_array array, b32 loop, f32 thickness, u32 color); void draw_circle_line(struct renderer_canvas *canvas, struct v2 pos, f32 radius, f32 thickness, u32 color, u32 detail); void draw_quad_line(struct renderer_canvas *canvas, struct quad quad, f32 thickness, u32 color); void draw_arrow_line(struct renderer_canvas *canvas, struct v2 start, struct v2 end, f32 thickness, f32 arrowhead_height, u32 color); void draw_arrow_ray(struct renderer_canvas *canvas, struct v2 pos, struct v2 rel, f32 thickness, f32 arrowhead_height, u32 color); void draw_collider_line(struct renderer_canvas *canvas, struct xform draw_xf, struct collider_shape shape, struct xform shape_xf, f32 thickness, u32 color, u32 detail); void draw_grid(struct renderer_canvas *canvas, struct rect rect, u32 color, f32 thickness, f32 spacing, struct v2 offset); void draw_text(struct renderer_canvas *canvas, struct font *font, struct v2 pos, struct string str); void draw_text_ex(struct renderer_canvas *canvas, struct font *font, struct v2 pos, f32 scale, struct string str); #endif