//////////////////////////////////////////////////////////// //~ Font load job JobDef(F_Load, sig, _) { __prof; TempArena scratch = BeginScratchNoConflict(); PERSIST Readonly u32 font_codes[] = { 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D, 0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B, 0x3C,0x3D,0x3E,0x3F,0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49, 0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57, 0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,0x60,0x61,0x62,0x63,0x64,0x65, 0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,0x70,0x71,0x72,0x73, 0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F,0x80,0x81, 0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F, 0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,0x9D, 0x9E,0x9F,0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB, 0xAC,0xAD,0xAE,0xAF,0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9, 0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7, 0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF,0xD0,0xD1,0xD2,0xD3,0xD4,0xD5, 0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF,0xE0,0xE1,0xE2,0xE3, 0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,0xF0,0xF1, 0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF }; ResourceKey resource = sig->resource; String name = NameFromResource(resource); f32 font_size = sig->size; f32 em_size = font_size * (3.0 / 4.0); AC_Asset *asset = sig->asset; LogInfoF("Loading font \"%F\" (font size: %F, em size: %F)", FmtString(name), FmtFloat((f64)font_size), FmtFloat((f64)em_size)); i64 start_ns = TimeNs(); Assert(StringEndsWith(name, Lit(".ttf"))); Assert(countof(font_codes) < F_LookupTableSize); /* Decode */ String resource_data = DataFromResource(resource); if (resource_data.len == 0) { /* FIME: Load baked font instead of panicking */ Panic(StringF(scratch.arena, "Font \"%F\" not found", FmtString(name))); } TTF_Decoded decoded = TTF_Decode(scratch.arena, resource_data, em_size, font_codes, countof(font_codes)); /* Send texture to GPU */ GPU_Resource *texture = 0; { GPU_ResourceDesc desc = ZI; desc.kind = GPU_ResourceKind_Texture2D; desc.flags = GPU_ResourceFlag_None; desc.texture.format = GPU_Format_R8G8B8A8_Unorm_Srgb; desc.texture.size = VEC3I32(decoded.image_width, decoded.image_height, 1); texture = GPU_AcquireResource(desc); /* Fill upload buffer */ GPU_ResourceDesc upload_desc = ZI; upload_desc.kind = GPU_ResourceKind_Buffer; upload_desc.buffer.heap_kind = GPU_HeapKind_Upload; upload_desc.buffer.count = GPU_GetFootprintSize(texture); GPU_Resource *upload = GPU_AcquireResource(upload_desc); { GPU_Mapped mapped = GPU_Map(upload); GPU_CopyBytesToFootprint(mapped.mem, (u8 *)decoded.image_pixels, texture); GPU_Unmap(mapped); } GPU_QueueKind copy_queue = GPU_QueueKind_BackgroundCopy; GPU_QueueKind direct_queue = GPU_QueueKind_Direct; Fence *direct_queue_fence = GPU_FenceFromQueue(direct_queue); i64 direct_queue_fence_target = 0; if (copy_queue == direct_queue) { /* Copy & transition GPU resource on direct queue*/ { GPU_CommandList *cl = GPU_BeginCommandList(direct_queue); { GPU_TransitionToCopyDst(cl, texture); GPU_CopyResource(cl, texture, upload); GPU_TransitionToReadable(cl, texture); } direct_queue_fence_target = GPU_EndCommandList(cl); } } else { /* Copy to GPU resource on background copy queue*/ i64 copy_queue_fence_target = 0; { GPU_CommandList *cl = GPU_BeginCommandList(copy_queue); { GPU_TransitionToCopyDst(cl, texture); GPU_CopyResource(cl, texture, upload); } copy_queue_fence_target = GPU_EndCommandList(cl); } /* Once copy finishes, transition resource to readable on direct queue */ { GPU_QueueWait(direct_queue, copy_queue, copy_queue_fence_target); GPU_CommandList *cl = GPU_BeginCommandList(direct_queue); { GPU_TransitionToReadable(cl, texture); } direct_queue_fence_target = GPU_EndCommandList(cl); } } /* Release upload buffer once transition finishes */ YieldOnFence(direct_queue_fence, direct_queue_fence_target); GPU_ReleaseResource(upload, GPU_ReleaseFlag_None); } /* Acquire store memory */ F_Font *font = 0; { AC_Store store = AC_OpenStore(); font = PushStruct(store.arena, F_Font); font->glyphs = PushStructsNoZero(store.arena, F_Glyph, decoded.glyphs_count); font->lookup = PushStructs(store.arena, u16, F_LookupTableSize); AC_CloseStore(&store); } /* Set font data */ font->texture = texture; font->image_width = decoded.image_width; font->image_height = decoded.image_height; font->glyphs_count = decoded.glyphs_count; font->size = font_size; font->ascent = decoded.ascent; font->descent = decoded.descent; /* FIXME: Load baked font instead of panicking */ if (font->glyphs_count <= 0) { Panic(StringF(scratch.arena, "Parsed 0 glyphs from font \"%F\"!", FmtString(name))); } /* Copy glyphs from decode decoded */ /* NOTE: Font glyph size must match TTF glyph size for memcpy */ StaticAssert(sizeof(*font->glyphs) == sizeof(*decoded.glyphs)); CopyBytes(font->glyphs, decoded.glyphs, sizeof(*font->glyphs) * decoded.glyphs_count); /* Build lookup table */ for (u64 i = 0; i < countof(font_codes); ++i) { u32 codepoint = font_codes[i]; font->lookup[codepoint] = decoded.cache_indices[i]; } LogSuccessF("Loaded font \"%F\" (font size: %F, em size: %F) in %F seconds", FmtString(name), FmtFloat((f64)font_size), FmtFloat((f64)em_size), FmtFloat(SecondsFromNs(TimeNs() - start_ns))); AC_MarkReady(asset, font); EndScratch(scratch); } //////////////////////////////////////////////////////////// //~ Font load operations /* Returns the asset from the asset cache */ AC_Asset *F_LoadAsset(ResourceKey resource, f32 size, b32 wait) { __prof; TempArena scratch = BeginScratchNoConflict(); String name = NameFromResource(resource); /* Concatenate size to name for key */ String key = StringF(scratch.arena, "%F%F_font", FmtString(name), FmtFloatP((f64)size, 1)); u64 hash = AC_HashFromKey(key); b32 is_first_touch; AC_Asset *asset = AC_TouchCache(key, hash, &is_first_touch); if (is_first_touch) { AC_MarkLoading(asset); { Job *job = OpenJob(F_Load, AsyncPool()); F_Load_Sig *sig = PushStruct(job->arena, F_Load_Sig); job->sig = sig; sig->asset = asset; sig->resource = resource; sig->size = size; CloseJob(job); } if (wait) { AC_YieldOnAssetReady(asset); } } EndScratch(scratch); return asset; } F_Font *F_LoadFontAsync(ResourceKey resource, f32 point_size) { __prof; AC_Asset *asset = F_LoadAsset(resource, point_size, 0); F_Font *f = (F_Font *)AC_DataFromStore(asset); return f; } F_Font *F_LoadFontWait(ResourceKey resource, f32 point_size) { __prof; AC_Asset *asset = F_LoadAsset(resource, point_size, 1); AC_YieldOnAssetReady(asset); F_Font *f = (F_Font *)AC_DataFromStore(asset); return f; } //////////////////////////////////////////////////////////// //~ Font data operations F_Glyph F_GlyphFromCodepoint(F_Font *font, u32 codepoint) { if (codepoint < F_LookupTableSize) { u16 index = font->lookup[codepoint]; if (index < font->glyphs_count) { return font->glyphs[index]; } } if (codepoint == '?') { return font->glyphs[font->lookup[0]]; } else { return font->glyphs[font->lookup['?']]; } } F_Run F_RunFromString(Arena *arena, F_Font *font, String str) { F_Run result = ZI; result.rects = ArenaNext(arena, F_RunRect); f32 baseline_length = 0; for (CodepointIter it = InitCodepointIter(str); NextCodepoint(&it);) { u32 codepoint = it.codepoint; if (font->glyphs_count <= codepoint) { codepoint = '?'; } if (codepoint < font->glyphs_count) { u16 index = font->lookup[codepoint]; F_Glyph glyph = font->glyphs[index]; F_RunRect *rect = PushStruct(arena, F_RunRect); ++result.count; rect->atlas_p0 = glyph.atlas_p0; rect->atlas_p1 = glyph.atlas_p1; Vec2I32 size = SubVec2I32(glyph.atlas_p1, glyph.atlas_p0); rect->pos = baseline_length; rect->offset = glyph.baseline_offset; rect->advance = glyph.advance; result.p0.x = MinF32(result.p0.x, rect->offset.x + rect->pos); /* Left run bounds */ result.p1.x = MaxF32(result.p1.x, rect->offset.x + rect->pos + size.x); /* Right run bounds */ result.p0.y = MinF32(result.p0.y, rect->offset.y); /* Top run bounds */ result.p1.y = MaxF32(result.p1.y, rect->offset.y + size.y); /* Bottom run bounds */ baseline_length += rect->advance; } } return result; }