/* Project-wide configurable constants */ #define WRITE_DIR "power_play" #define SETTINGS_FILENAME "settings.txt" /* Window title */ #if RTC # if DEVELOPER # define WINDOW_TITLE "Debug (Developer Build)" # else # define WINDOW_TITLE "Debug" # endif #else # if DEVELOPER # define WINDOW_TITLE "Power Play (Developer Build)" # else # define WINDOW_TITLE "Power Play" # endif #endif /* If we are not compiling in developer mode, assume resources are embedded as * a tar archive in the executable. Otherwise, look for resources in the file * system. */ #define RESOURCES_EMBEDDED (!DEVELOPER) #define RESOURCE_RELOADING (DEVELOPER && !RESOURCES_EMBEDDED) #define DEFAULT_CAMERA_WIDTH (7.0) #define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0)) #define IMAGE_PIXELS_PER_UNIT 256.0 /* 256^2 = 65536 buckets */ #define SPACE_CELL_BUCKETS_SQRT (256) #define SPACE_CELL_SIZE 1.0f #define GAME_FPS 50.0 #define GAME_TIMESCALE 1 #define GAME_PHYSICS_SUBSTEPS 4 #define GAME_PHYSICS_ENABLE_WARM_STARTING 1 #define GAME_PHYSICS_ENABLE_RELAXATION 1 #define GAME_PHYSICS_ENABLE_TOI 1 #define GAME_PHYSICS_ENABLE_COLLISION 1 #define GAME_SPAWN_TESTENT 0 #define GAME_PLAYER_AIM 1 //#define GAME_MAX_LINEAR_VELOCITY 500 //#define GAME_MAX_ANGULAR_VELOCITY (TAU * 20) #define GAME_MAX_LINEAR_VELOCITY F32_INFINITY #define GAME_MAX_ANGULAR_VELOCITY F32_INFINITY /* How many ticks back in time should the user blend between? * = * * E.g: At 1.5, the user thread will render 75ms back in time (if game thread runs at 50FPS) */ #define USER_INTERP_OFFSET_TICK_RATIO 1.1 #define USER_INTERP_ENABLED 1 #define COLLIDER_DEBUG RTC #define COLLIDER_DEBUG_DETAILED 0 #define COLLIDER_DEBUG_DETAILED_DRAW_MENKOWSKI 1 /* ========================== * * Settings * ========================== */ /* TODO: Move these to user-configurable settings */ #define AUDIO_ENABLED 0 #define VSYNC_ENABLED 0 #define USER_FRAME_LIMIT 300