struct vs_input { float4 pos : POSITION; float4 col : COLOR; float line_thickness : THICKNESS; float line_spacing : SPACING; float2 offset : OFFSET; }; struct ps_input { float4 screen_pos : SV_POSITION; float4 col : COLOR; float line_thickness : THICKNESS; float line_spacing : SPACING; float2 offset : OFFSET; }; cbuffer vs_constants : register(b0) { float4x4 projection; }; ps_input vs_main(vs_input input) { ps_input output; output.screen_pos = mul(projection, float4(input.pos.xy, 0.f, 1.f)); output.col = input.col; output.line_thickness = input.line_thickness; output.line_spacing = input.line_spacing; output.offset = input.offset; return output; } float4 ps_main(ps_input input) : SV_TARGET { float2 screen_pos = input.screen_pos.xy + input.offset; float thickness = input.line_thickness; float spacing = input.line_spacing; float4 color = 0; float2 v = abs(round(screen_pos / spacing) * spacing - screen_pos); float dist = min(v.x, v.y); color = input.col * step(dist, thickness / 2); return color; }