GPU_SharedUtilState GPU_shared_util_state = ZI; ThreadLocal GPU_ArenaHandle GPU_t_perm_arena = ZI; //////////////////////////////////////////////////////////// //~ Startup void GPU_StartupCommon(void) { GPU_SharedUtilState *g = &GPU_shared_util_state; GPU_ArenaHandle gpu_perm = GPU_PermArena(); /* Init point sampler */ { GPU_ResourceHandle pt_sampler = GPU_PushSampler(gpu_perm, (GPU_SamplerDesc) { .filter = GPU_Filter_MinMagMipPoint }); g->pt_sampler = GPU_PushSamplerStateHandle(gpu_perm, pt_sampler); } GPU_CommandListHandle cl = GPU_PrepareCommandList(GPU_QueueKind_Direct); { /* Init quad index buffer */ { u16 quad_data[6] = { 0, 1, 2, 0, 2, 3 }; GPU_ResourceHandle quad_indices = GPU_PushBuffer(gpu_perm, u16, countof(quad_data)); GPU_CopyCpuToBuffer(cl, quad_indices, 0, quad_data, RNGU64(0, sizeof(quad_data))); g->quad_indices = GPU_IdxBuff16(quad_indices); } /* TODO: Init noise texture */ { String noise_data = DataFromResource(ResourceKeyFromStore(&GPU_Resources, Lit("noise_128x128x64_16.dat"))); Vec3I32 noise_dims = VEC3I32(128, 128, 64); if (noise_data.len != noise_dims.x * noise_dims.y * noise_dims.z * 2) { Panic(Lit("Unexpected noise texture size")); } GPU_ResourceHandle noise_tex = GPU_PushTexture3D(gpu_perm, GPU_Format_R16_Uint, noise_dims, GPU_Layout_AnyQueue_ShaderRead_CopyRead_CopyWrite_Present); GPU_CopyCpuToTexture(cl, noise_tex, VEC3I32(0, 0, 0), noise_data.text, noise_dims, RNG3I32(VEC3I32(0, 0, 0), noise_dims)); g->noise_tex = GPU_PushTexture3DHandle(gpu_perm, noise_tex); } } GPU_CommitCommandList(cl); GPU_SyncAllQueues(GPU_QueueKind_Direct); } //////////////////////////////////////////////////////////// //~ Helpers //- Arena GPU_ArenaHandle GPU_PermArena(void) { GPU_ArenaHandle perm = GPU_t_perm_arena; if (GPU_IsArenaNil(perm)) { GPU_t_perm_arena = GPU_AcquireArena(); perm = GPU_t_perm_arena; } return perm; } //- Cpu -> Gpu copy GPU_ResourceHandle GPU_PushBufferFromCpu(GPU_ArenaHandle gpu_arena, GPU_CommandListHandle cl, String src) { GPU_ResourceHandle buffer = GPU_PushBufferEx(gpu_arena, (GPU_BufferDesc) { .size = src.len }); GPU_CopyCpuToBuffer(cl, buffer, 0, src.text, RNGU64(0, src.len)); GPU_MemorySync( cl, buffer, GPU_Stage_Copy, GPU_Access_CopyWrite, GPU_Stage_AllShading, GPU_Access_ShaderRead ); return buffer; } //- Viewport / scissor Rng3 GPU_ViewportFromTexture(GPU_ResourceHandle texture) { Vec2I32 dims = GPU_Count2D(texture); return RNG3(VEC3(0, 0, 0), VEC3(dims.x, dims.y, 1)); } Rng2 GPU_ScissorFromTexture(GPU_ResourceHandle texture) { Vec2I32 dims = GPU_Count2D(texture); return RNG2(VEC2(0, 0), VEC2(dims.x, dims.y)); } //- Shared resources SamplerStateHandle GPU_GetSharedPointSampler(void) { return GPU_shared_util_state.pt_sampler; } GPU_IndexBufferDesc GPU_GetSharedQuadIndices(void) { return GPU_shared_util_state.quad_indices; } Texture3DHandle GPU_GetSharedNoise(void) { return GPU_shared_util_state.noise_tex; }