#include "draw.h" #include "gpu.h" #include "math.h" #include "font.h" #include "scratch.h" #include "sprite.h" #include "collider.h" GLOBAL struct { struct gpu_texture solid_white; } G = ZI, DEBUG_ALIAS(G, G_draw); /* ========================== * * Startup * ========================== */ struct draw_startup_receipt draw_startup(struct gpu_startup_receipt *gpu_sr, struct font_startup_receipt *font_sr) { (UNUSED)gpu_sr; (UNUSED)font_sr; u32 pixel_white = 0xFFFFFFFF; G.solid_white = gpu_texture_alloc(GPU_TEXTURE_FORMAT_R8G8B8A8_UNORM, 0, V2I32(1, 1), &pixel_white); return (struct draw_startup_receipt) { 0 }; } /* ========================== * * Texture * ========================== */ void draw_quad_texture_ex(struct gpu_cmd_buffer *cmdbuff, struct gpu_texture texture, struct sprite_tag sprite, struct clip_rect clip, u32 tint0_srgb, u32 tint1_srgb, struct quad quad) { struct gpu_cmd_parameters cmd_params = ZI; cmd_params.kind = SHADER_TRIANGLE; cmd_params.texture_params.texture = texture; cmd_params.texture_params.sprite = sprite; gpu_cmd_buffer_ensure_cmd(cmdbuff, &cmd_params); struct triangle_shader_vertex *vertices = NULL; vidx *indices = NULL; u32 offset = gpu_cmd_buffer_push_vertices(cmdbuff, (u8 **)&vertices, &indices, 4, 6); /* Top left */ vertices[0] = (struct triangle_shader_vertex) { .pos = quad.p0, .uv = { clip.p0.x, clip.p0.y }, .tint_srgb = tint0_srgb }; /* Top right */ vertices[1] = (struct triangle_shader_vertex) { .pos = quad.p1, .uv = { clip.p1.x, clip.p0.y }, .tint_srgb = tint0_srgb }; /* Bottom right */ vertices[2] = (struct triangle_shader_vertex) { .pos = quad.p2, .uv = { clip.p1.x, clip.p1.y }, .tint_srgb = tint1_srgb }; /* Bottom left */ vertices[3] = (struct triangle_shader_vertex) { .pos = quad.p3, .uv = { clip.p0.x, clip.p1.y }, .tint_srgb = tint1_srgb }; /* Top / right triangle */ indices[0] = offset + 0; indices[1] = offset + 1; indices[2] = offset + 2; /* Bottom / left triangle */ indices[3] = offset + 0; indices[4] = offset + 2; indices[5] = offset + 3; } void draw_quad_texture(struct gpu_cmd_buffer *cmdbuff, struct draw_texture_params params, struct quad quad) { draw_quad_texture_ex(cmdbuff, params.texture, params.sprite, params.clip, params.tint, params.tint, quad); } /* ========================== * * Solid fill shapes * ========================== */ void draw_poly(struct gpu_cmd_buffer *cmdbuff, struct v2_array array, u32 srgb) { if (array.count < 3) { return; } struct gpu_cmd_parameters cmd_params = ZI; cmd_params.kind = SHADER_TRIANGLE; cmd_params.texture_params.texture = G.solid_white; gpu_cmd_buffer_ensure_cmd(cmdbuff, &cmd_params); u32 num_tris = array.count - 2; u32 num_indices = num_tris * 3; struct triangle_shader_vertex *vertices = NULL; vidx *indices = NULL; u32 idx_offset = gpu_cmd_buffer_push_vertices(cmdbuff, (u8 **)&vertices, &indices, array.count, num_indices); /* Fill vertices */ for (u32 i = 0; i < array.count; ++i) { vertices[i] = (struct triangle_shader_vertex) { .pos = array.points[i], .tint_srgb = srgb }; } /* Fill indices */ for (u32 i = 0; i < num_tris; ++i) { u32 tri_offset = i * 3; indices[tri_offset + 0] = idx_offset + 0; indices[tri_offset + 1] = idx_offset + (i + 1); indices[tri_offset + 2] = idx_offset + (i + 2); } } void draw_circle(struct gpu_cmd_buffer *cmdbuff, struct v2 pos, f32 radius, u32 srgb, u32 detail) { struct temp_arena scratch = scratch_begin_no_conflict(); struct v2 *points = arena_push_array_no_zero(scratch.arena, struct v2, detail); for(u32 i = 0; i < detail; ++i) { struct v2 p = V2( radius * math_cos(i * (PI * 2.f) / detail), radius * math_sin(i * (PI * 2.f) / detail) ); points[i] = v2_add(pos, p); } struct v2_array a = { .points = points, .count = detail }; draw_poly(cmdbuff, a, srgb); scratch_end(scratch); } void draw_quad(struct gpu_cmd_buffer *cmdbuff, struct quad quad, u32 srgb) { draw_quad_texture_ex(cmdbuff, G.solid_white, sprite_tag_nil(), CLIP_ALL, srgb, srgb, quad); } /* ========================== * * Solid line shapes * ========================== */ void draw_gradient_line(struct gpu_cmd_buffer *cmdbuff, struct v2 start, struct v2 end, f32 thickness, u32 start_srgb, u32 end_srgb) { struct quad quad = quad_from_line(start, end, thickness); draw_quad_texture_ex(cmdbuff, G.solid_white, sprite_tag_nil(), CLIP_ALL, start_srgb, end_srgb, quad); } void draw_line(struct gpu_cmd_buffer *cmdbuff, struct v2 start, struct v2 end, f32 thickness, u32 srgb) { struct quad quad = quad_from_line(start, end, thickness); draw_quad(cmdbuff, quad, srgb); } void draw_ray(struct gpu_cmd_buffer *cmdbuff, struct v2 pos, struct v2 rel, f32 thickness, u32 srgb) { struct quad quad = quad_from_ray(pos, rel, thickness); draw_quad(cmdbuff, quad, srgb); } void draw_poly_line(struct gpu_cmd_buffer *cmdbuff, struct v2_array array, b32 loop, f32 thickness, u32 srgb) { if (array.count < 2) { return; } for (u64 i = 1; i < array.count; ++i) { struct v2 p1 = array.points[i - 1]; struct v2 p2 = array.points[i]; struct quad q = quad_from_line(p1, p2, thickness); draw_quad(cmdbuff, q, srgb); } if (loop && array.count > 2) { struct v2 p1 = array.points[array.count - 1]; struct v2 p2 = array.points[0]; struct quad q = quad_from_line(p1, p2, thickness); draw_quad(cmdbuff, q, srgb); } } void draw_circle_line(struct gpu_cmd_buffer *cmdbuff, struct v2 pos, f32 radius, f32 thickness, u32 srgb, u32 detail) { struct temp_arena scratch = scratch_begin_no_conflict(); struct v2 *points = arena_push_array_no_zero(scratch.arena, struct v2, detail); for (u32 i = 0; i < detail; ++i) { struct v2 p = V2( radius * math_cos(i * (PI * 2.f) / detail), radius * math_sin(i * (PI * 2.f) / detail) ); points[i] = v2_add(pos, p); } struct v2_array a = { .points = points, .count = detail }; draw_poly_line(cmdbuff, a, true, thickness, srgb); scratch_end(scratch); } void draw_quad_line(struct gpu_cmd_buffer *cmdbuff, struct quad quad, f32 thickness, u32 srgb) { struct v2 points[] = { quad.p0, quad.p1, quad.p2, quad.p3 }; struct v2_array a = { .points = points, .count = ARRAY_COUNT(points) }; draw_poly_line(cmdbuff, a, true, thickness, srgb); } void draw_arrow_line(struct gpu_cmd_buffer *cmdbuff, struct v2 start, struct v2 end, f32 thickness, f32 arrowhead_height, u32 srgb) { const f32 head_width_ratio = 0.5f; /* Width of arrowhead relative to its length */ const f32 max_height_to_line_ratio = 0.9f; /* Maximum length of arrowhead relative to total line length */ arrowhead_height = min_f32(arrowhead_height, v2_len(v2_sub(end, start)) * max_height_to_line_ratio); struct v2 head_start_dir = v2_sub(start, end); head_start_dir = v2_norm(head_start_dir); head_start_dir = v2_mul(head_start_dir, arrowhead_height); struct v2 head_start = v2_add(end, head_start_dir); struct v2 head_p1_dir = v2_perp_mul(head_start_dir, head_width_ratio); struct v2 head_p2_dir = v2_neg(head_p1_dir); struct v2 head_p1 = v2_add(head_start, head_p1_dir); struct v2 head_p2 = v2_add(head_start, head_p2_dir); struct v2 head_points[] = { end, head_p1, head_p2 }; struct v2_array head_points_v2_array = { .points = head_points, .count = ARRAY_COUNT(head_points) }; draw_poly(cmdbuff, head_points_v2_array, srgb); struct quad line_quad = quad_from_line(start, head_start, thickness); draw_quad(cmdbuff, line_quad, srgb); } void draw_arrow_ray(struct gpu_cmd_buffer *cmdbuff, struct v2 pos, struct v2 rel, f32 thickness, f32 arrowhead_height, u32 srgb) { struct v2 end = v2_add(pos, rel); draw_arrow_line(cmdbuff, pos, end, thickness, arrowhead_height, srgb); } void draw_collider_line(struct gpu_cmd_buffer *cmdbuff, struct xform draw_xf, struct collider_shape shape, struct xform shape_xf, f32 thickness, u32 srgb, u32 detail) { struct temp_arena scratch = scratch_begin_no_conflict(); struct v2 *points = arena_push_array_no_zero(scratch.arena, struct v2, detail); for (u32 i = 0; i < detail; ++i) { f32 angle = ((f32)i / (f32)detail) * (2 * PI); struct v2 dir = V2(math_cos(angle), math_sin(angle)); struct v2 p = collider_get_support_point(&shape, shape_xf, dir).p; p = xform_mul_v2(draw_xf, p); points[i] = p; } #if 1 struct v2_array poly = { .points = points, .count = detail }; draw_poly_line(cmdbuff, poly, true, thickness, srgb); #else for (u64 i = 0; i < detail; ++i) { struct v2 point = points[i]; (UNUSED)thickness; draw_circle(cmdbuff, point, 3, srgb, 10); } #endif scratch_end(scratch); } /* ========================== * * Grid * ========================== */ void draw_grid(struct gpu_cmd_buffer *cmdbuff, struct rect rect, u32 bg0_srgb, u32 bg1_srgb, u32 line_srgb, u32 x_srgb, u32 y_srgb, f32 thickness, f32 spacing, struct v2 offset) { struct gpu_cmd_parameters cmd_params = ZI; cmd_params.kind = SHADER_GRID; gpu_cmd_buffer_ensure_cmd(cmdbuff, &cmd_params); struct grid_shader_vertex *vertices = NULL; vidx *indices = NULL; u32 index_offset = gpu_cmd_buffer_push_vertices(cmdbuff, (u8 **)&vertices, &indices, 4, 6); struct quad quad = quad_from_rect(rect); struct grid_shader_vertex attributes = ZI; attributes.bg0_srgb = bg0_srgb; attributes.bg1_srgb = bg1_srgb; attributes.line_srgb = line_srgb; attributes.x_srgb = x_srgb; attributes.y_srgb = y_srgb; attributes.line_thickness = thickness; attributes.line_spacing = spacing; attributes.offset = offset; /* Top left */ vertices[0] = attributes; vertices[0].pos = quad.p0; /* Top right */ vertices[1] = attributes; vertices[1].pos = quad.p1; /* Bottom right */ vertices[2] = attributes; vertices[2].pos = quad.p2; /* Bottom left */ vertices[3] = attributes; vertices[3].pos = quad.p3; /* Top / right triangle */ indices[0] = index_offset + 0; indices[1] = index_offset + 1; indices[2] = index_offset + 2; /* Bottom / left triangle */ indices[3] = index_offset + 0; indices[4] = index_offset + 2; indices[5] = index_offset + 3; } /* ========================== * * Text * ========================== */ /* Returns the rect that the drawn text spans */ struct rect draw_text_ex(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, f32 scale, enum draw_text_alignment alignment, enum draw_text_offset_x offset_x, enum draw_text_offset_x offset_y, struct string str) { struct temp_arena scratch = scratch_begin_no_conflict(); f32 inv_font_image_width = 1.0 / (f32)font->image_width; f32 inv_font_image_height = 1.0 / (f32)font->image_height; f32 line_spacing = font->point_size * 1.5f * scale; struct drawable_glyph { f32 off_x; f32 off_y; f32 width; f32 height; f32 advance; struct clip_rect clip; }; struct drawable_line { f32 line_width; u32 num_glyphs; struct drawable_glyph *glyphs; struct drawable_line *next; }; u64 num_lines = 0; f32 widest_line = 0; struct drawable_line *first_line = NULL; struct drawable_line *last_line = NULL; f32 first_line_top_offset = 0; f32 last_line_bottom_offset = 0; if (str.len > 0) { b32 string_done = false; struct string_codepoint_iter iter = string_codepoint_iter_begin(str); while (!string_done) { f32 line_width = 0; f32 top_offset = 0; f32 bottom_offset = 0; u64 num_line_glyphs = 0; struct drawable_glyph *line_glyphs = arena_dry_push(scratch.arena, struct drawable_glyph); b32 submit_line = false; b32 line_done = false; while (!line_done) { string_done = !string_codepoint_iter_next(&iter); if (string_done) { line_done = true; } else { submit_line = true; u32 codepoint = iter.codepoint; if (codepoint == '\n') { line_done = true; } else { struct drawable_glyph *tg = arena_push(scratch.arena, struct drawable_glyph); ++num_line_glyphs; struct font_glyph *glyph = font_get_glyph(font, codepoint); tg->off_x = glyph->off_x * scale; tg->off_y = glyph->off_y * scale; tg->width = glyph->width * scale; tg->height = glyph->height * scale; tg->advance = glyph->advance * scale; struct rect glyph_atlas_rect = glyph->atlas_rect; tg->clip = (struct clip_rect) { { glyph_atlas_rect.x * inv_font_image_width, glyph_atlas_rect.y * inv_font_image_height }, { (glyph_atlas_rect.x + glyph_atlas_rect.width) * inv_font_image_width, (glyph_atlas_rect.y + glyph_atlas_rect.height) * inv_font_image_height } }; line_width += tg->advance; top_offset = min_f32(top_offset, tg->off_y); bottom_offset = max_f32(bottom_offset, tg->off_y + tg->height); } } } /* Line ended */ if (submit_line) { /* TODO: Only create nodes for non-empty lines. Embed line number in the node. */ struct drawable_line *node = arena_push(scratch.arena, struct drawable_line); node->line_width = line_width; node->num_glyphs = num_line_glyphs; node->glyphs = line_glyphs; if (last_line) { last_line->next = node; } else { first_line = node; first_line_top_offset = top_offset; } last_line = node; last_line_bottom_offset = bottom_offset; widest_line = max_f32(widest_line, line_width); ++num_lines; } } string_codepoint_iter_end(&iter); } struct rect bounds = ZI; bounds.x = pos.x; bounds.y = pos.y; bounds.width = widest_line; bounds.height = num_lines * line_spacing + first_line_top_offset + last_line_bottom_offset; /* Offset bounds X */ switch (offset_x) { case DRAW_TEXT_OFFSET_X_LEFT: break; case DRAW_TEXT_OFFSET_X_CENTER: { bounds.x -= bounds.width / 2.f; } break; case DRAW_TEXT_OFFSET_X_RIGHT: { bounds.x -= bounds.width; } break; } /* Offset bounds Y */ switch (offset_y) { case DRAW_TEXT_OFFSET_Y_TOP: { if (first_line) { bounds.y -= first_line_top_offset; } } break; case DRAW_TEXT_OFFSET_Y_CENTER: { bounds.y -= bounds.height / 2.f; } break; case DRAW_TEXT_OFFSET_Y_BOTTOM: { if (last_line) { bounds.y -= bounds.height - first_line_top_offset - last_line_bottom_offset; } } break; } u64 line_number = 0; for (struct drawable_line *line = first_line; line; line = line->next) { struct v2 draw_pos = bounds.pos; draw_pos.y += line_number * line_spacing; /* Alignment */ switch (alignment) { case DRAW_TEXT_ALIGNMENT_LEFT: break; case DRAW_TEXT_ALIGNMENT_CENTER: { draw_pos.x += (bounds.width - line->line_width) / 2.f; } break; case DRAW_TEXT_ALIGNMENT_RIGHT: { draw_pos.x += bounds.width - line->line_width; } break; } /* Draw glyphs */ for (u64 i = 0; i < line->num_glyphs; ++i) { struct drawable_glyph *tg = &line->glyphs[i]; f32 x = draw_pos.x + tg->off_x; f32 y = draw_pos.y + tg->off_y; struct quad quad = quad_from_rect(RECT(x, y, tg->width, tg->height)); draw_quad_texture_ex(cmdbuff, font->texture, sprite_tag_nil(), tg->clip, COLOR_WHITE, COLOR_WHITE, quad); draw_pos.x += tg->advance; } ++line_number; } scratch_end(scratch); return bounds; } /* Returns the rect that the drawn text spans */ struct rect draw_text(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, struct string str) { return draw_text_ex(cmdbuff, font, pos, 1.0, DRAW_TEXT_ALIGNMENT_LEFT, DRAW_TEXT_OFFSET_X_LEFT, DRAW_TEXT_OFFSET_Y_TOP, str); }