#include "collider.h" #include "math.h" #include "arena.h" #include "scratch.h" /* How close can non-overlapping shapes be before collision is considered */ #define COLLISION_TOLERANCE 0.005f /* NOTE: Should always be less than tolerance, since colliding = true if origin is within this distance. */ #define MIN_UNIQUE_PT_DIST_SQ (0.0001f * 0.0001f) /* To prevent extremely large prototypes when origin is in exact center of rounded feature */ #define MAX_EPA_ITERATIONS 64 #if COLLIDER_DEBUG u32 collider_debug_steps = U32_MAX; //u32 collider_debug_steps = 1000000; //u32 collider_debug_steps = 50; INTERNAL void _dbgbreakable(void) { #if RTC DEBUGBREAKABLE; #endif } #define DBGSTEP \ dbg_step++; \ if (dbg_step >= collider_debug_steps) { \ goto abort; \ } else if (dbg_step >= collider_debug_steps - 1) { \ _dbgbreakable(); \ } #else #define DBGSTEP #endif INTERNAL struct collider_support_point collider_get_support_point_internal(struct collider_shape *shape, struct xform xf, struct v2 dir, i32 ignore) { struct v2 *points = shape->points; u32 count = shape->count; f32 radius = shape->radius; dir = v2_rotated(dir, -xform_get_rotation(xf)); dir = v2_mul_v2(dir, xform_get_scale(xf)); if (count == 1) { /* Skip 'ignore' on single point colliders */ ignore = -1; } struct v2 furthest = ZI; u32 furthest_index = 0; f32 furthest_dot = -F32_INFINITY; for (u32 i = 0; i < count; ++i) { if ((i32)i == ignore) { continue; } struct v2 p = points[i]; f32 dot = v2_dot(dir, p); if (dot > furthest_dot) { furthest = p; furthest_dot = dot; furthest_index = i; } } if (radius > 0.0) { dir = v2_with_len(dir, radius); furthest = v2_add(furthest, dir); } furthest = xform_mul_v2(xf, furthest); struct collider_support_point res; res.p = furthest; res.i = furthest_index; return res; } struct collider_support_point collider_get_support_point(struct collider_shape *shape, struct xform xf, struct v2 dir) { return collider_get_support_point_internal(shape, xf, dir, -1); } INTERNAL struct collider_menkowski_point get_menkowski_point(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, struct v2 dir) { struct collider_menkowski_point res; res.s0 = collider_get_support_point(shape0, xf0, dir); res.s1 = collider_get_support_point(shape1, xf1, v2_neg(dir)); res.p = v2_sub(res.s0.p, res.s1.p); return res; } /* ========================== * * AABB * ========================== */ struct aabb collider_aabb_from_collider(struct collider_shape *shape, struct xform xf) { struct aabb res; res.p0.x = collider_get_support_point(shape, xf, V2(-1, 0)).p.x - COLLISION_TOLERANCE; res.p0.y = collider_get_support_point(shape, xf, V2(0, -1)).p.y - COLLISION_TOLERANCE; res.p1.x = collider_get_support_point(shape, xf, V2(1, 0)).p.x + COLLISION_TOLERANCE; res.p1.y = collider_get_support_point(shape, xf, V2(0, 1)).p.y + COLLISION_TOLERANCE; return res; } struct aabb collider_aabb_from_combined_aabb(struct aabb b0, struct aabb b1) { struct aabb res; res.p0.x = min_f32(min_f32(b0.p0.x, b0.p1.x), min_f32(b1.p0.x, b1.p1.x)); res.p0.y = min_f32(min_f32(b0.p0.y, b0.p1.y), min_f32(b1.p0.y, b1.p1.y)); res.p1.x = max_f32(max_f32(b0.p0.x, b0.p1.x), max_f32(b1.p0.x, b1.p1.x)); res.p1.y = max_f32(max_f32(b0.p0.y, b0.p1.y), max_f32(b1.p0.y, b1.p1.y)); return res; } b32 collider_test_aabb(struct aabb box0, struct aabb box1) { f32 b0_x0 = box0.p0.x; f32 b0_x1 = box0.p1.x; f32 b1_x0 = box1.p0.x; f32 b1_x1 = box1.p1.x; f32 b0_y0 = box0.p0.y; f32 b0_y1 = box0.p1.y; f32 b1_y0 = box1.p0.y; f32 b1_y1 = box1.p1.y; return ((b0_x0 >= b1_x0 && b0_x0 <= b1_x1) || (b0_x1 >= b1_x0 && b0_x1 <= b1_x1) || (b1_x0 >= b0_x0 && b1_x0 <= b0_x1) || (b1_x1 >= b0_x0 && b1_x1 <= b0_x1)) && ((b0_y0 >= b1_y0 && b0_y0 <= b1_y1) || (b0_y1 >= b1_y0 && b0_y1 <= b1_y1) || (b1_y0 >= b0_y0 && b1_y0 <= b0_y1) || (b1_y1 >= b0_y0 && b1_y1 <= b0_y1)); } /* ========================== * * GJK * * Determine simplex in menkowksi difference that encapsulates origin if shapes * overlap, or closest edge / point to origin on menkowski difference if they * do not. * ========================== */ struct gjk_result { struct collider_menkowski_simplex simplex; struct v2 final_dir; /* If true, simplex represents triangle inside of menkowski difference * encapsulating the origin. If false, simplex represents the closest * feature on menkowski difference to the origin. */ b32 overlapping; #if COLLIDER_DEBUG u32 dbg_step; #endif }; #if COLLIDER_DEBUG INTERNAL struct gjk_result gjk_get_simplex(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, f32 min_unique_pt_dist_sq, u32 dbg_step) #else INTERNAL struct gjk_result gjk_get_simplex(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, f32 min_unique_pt_dist_sq) #endif { b32 overlapping = false; struct collider_menkowski_simplex s = ZI; struct v2 dir = ZI; struct collider_menkowski_point m = ZI; /* First point is support point in shape's general directions to eachother */ dir = v2_sub(xf1.og, xf0.og); if (v2_is_zero(dir)) dir = V2(1, 0); s.a = get_menkowski_point(shape0, shape1, xf0, xf1, dir); s.len = 1; struct v2 removed_a = ZI; struct v2 removed_b = ZI; u32 num_removed = 0; while (true) { if (s.len == 1) { /* Second point is support point towards origin */ dir = v2_neg(s.a.p); DBGSTEP; m = get_menkowski_point(shape0, shape1, xf0, xf1, dir); /* Check that new point is far enough away from existing point */ if (v2_len_sq(v2_sub(m.p, s.a.p)) < min_unique_pt_dist_sq) { overlapping = false; break; } s.b = s.a; s.a = m; s.len = 2; /* Third point is support point in direction of line normal towards origin */ dir = v2_perp_towards_dir(v2_sub(s.b.p, s.a.p), v2_neg(s.a.p)); } { DBGSTEP; m = get_menkowski_point(shape0, shape1, xf0, xf1, dir); /* Check that new point is far enough away from existing points */ if (v2_len_sq(v2_sub(m.p, s.a.p)) < min_unique_pt_dist_sq || v2_len_sq(v2_sub(m.p, s.b.p)) < min_unique_pt_dist_sq || ( (num_removed >= 1) && ( (v2_len_sq(v2_sub(m.p, removed_a)) < min_unique_pt_dist_sq) || (num_removed >= 2 && v2_len_sq(v2_sub(m.p, removed_b)) < min_unique_pt_dist_sq)) ) || math_fabs(v2_wedge(v2_sub(s.b.p, s.a.p), v2_sub(m.p, s.a.p))) < min_unique_pt_dist_sq) { overlapping = false; break; } s.c = s.b; s.b = s.a; s.a = m; s.len = 3; if ((math_fabs(v2_wedge(v2_sub(s.b.p, s.a.p), v2_neg(s.a.p))) <= min_unique_pt_dist_sq) || (math_fabs(v2_wedge(v2_sub(s.c.p, s.b.p), v2_neg(s.b.p))) <= min_unique_pt_dist_sq) || (math_fabs(v2_wedge(v2_sub(s.c.p, s.a.p), v2_neg(s.a.p))) <= min_unique_pt_dist_sq)) { /* Simplex lies on origin */ overlapping = true; break; } } /* Determine region of the simplex in which the origin lies */ DBGSTEP; struct v2 vab = v2_sub(s.b.p, s.a.p); struct v2 vac = v2_sub(s.c.p, s.a.p); struct v2 vbc = v2_sub(s.c.p, s.b.p); struct v2 rab_dir = v2_perp_towards_dir(vab, v2_neg(vac)); struct v2 rac_dir = v2_perp_towards_dir(vac, v2_neg(vab)); struct v2 rbc_dir = v2_perp_towards_dir(vbc, vab); f32 rab_dot = v2_dot(rab_dir, v2_neg(s.a.p)); f32 rac_dot = v2_dot(rac_dir, v2_neg(s.a.p)); f32 rbc_dot = v2_dot(rbc_dir, v2_neg(s.b.p)); f32 vab_dot = v2_dot(vab, v2_neg(s.a.p)) / v2_len_sq(vab); f32 vac_dot = v2_dot(vac, v2_neg(s.a.p)) / v2_len_sq(vac); f32 vbc_dot = v2_dot(vbc, v2_neg(s.b.p)) / v2_len_sq(vbc); if (rab_dot >= 0 && vab_dot >= 0 && vab_dot <= 1) { /* Region ab, remove c */ num_removed = 1; removed_a = s.c.p; s.len = 2; dir = rab_dir; /* Next third point is in direction of region ab */ } else if (rac_dot >= 0 && vac_dot >= 0 && vac_dot <= 1) { /* Region ac, remove b */ num_removed = 1; removed_a = s.b.p; s.len = 2; s.b = s.c; dir = rac_dir; /* Next third point is in direction of region ac */ } else if (rbc_dot >= 0 && vbc_dot >= 0 && vbc_dot <= 1) { /* Region bc, remove a */ num_removed = 1; removed_a = s.a.p; s.len = 2; s.a = s.b; s.b = s.c; dir = rbc_dir; /* Next third point is in direction of region bc */ } else if (vab_dot <= 0 && vac_dot <= 0) { /* Region a, remove bc */ num_removed = 2; removed_a = s.b.p; removed_b = s.c.p; s.len = 1; } else if (vab_dot >= 1 && vbc_dot <= 0) { /* Region b, remove ac */ num_removed = 2; removed_a = s.a.p; removed_b = s.c.p; s.len = 1; s.a = s.b; } else if (vac_dot >= 1 && vbc_dot >= 1) { /* Region c, remove ab */ num_removed = 2; removed_a = s.a.p; removed_b = s.b.p; s.len = 1; s.a = s.c; } else { /* No region, must be in simplex */ overlapping = true; break; } } #if COLLIDER_DEBUG abort: #endif struct gjk_result res = { .simplex = s, .overlapping = overlapping, .final_dir = dir, #if COLLIDER_DEBUG .dbg_step = dbg_step #endif }; return res; } /* ========================== * * EPA * * Expands upon result of GJK calculation to determine collision normal & closest edge when shapes are overlapping * ========================== */ struct epa_result { struct v2 normal; struct collider_menkowski_feature closest_feature; /* Represents closest feature (edge or point) to origin on menkowski difference */ #if COLLIDER_DEBUG struct collider_prototype prototype; u32 dbg_step; #endif }; #if COLLIDER_DEBUG INTERNAL struct epa_result epa_get_normal_from_gjk(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, struct gjk_result gjk_res, f32 min_unique_pt_dist_sq, u32 max_iterations, u32 dbg_step) #else INTERNAL struct epa_result epa_get_normal_from_gjk(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, struct gjk_result gjk_res, f32 min_unique_pt_dist_sq, u32 max_iterations) #endif { struct temp_arena scratch = scratch_begin_no_conflict(); struct collider_menkowski_feature closest_feature = ZI; struct v2 normal = ZI; struct collider_menkowski_point *proto = NULL; u32 proto_count = 0; if (gjk_res.overlapping) { struct collider_menkowski_simplex s = gjk_res.simplex; proto = arena_dry_push(scratch.arena, struct collider_menkowski_point); { ASSERT(s.len == 3); struct collider_menkowski_point *tmp = arena_push_array_no_zero(scratch.arena, struct collider_menkowski_point, 3); tmp[0] = s.a; tmp[1] = s.b; tmp[2] = s.c; proto_count = 3; } i32 winding = v2_winding(v2_sub(s.c.p, s.a.p), v2_sub(s.b.p, s.a.p)); u32 epa_iterations = 0; while (true) { ++epa_iterations; /* Find dir from origin to closest edge */ /* FIXME: Winding order of ps & pe index */ f32 closest_len_sq = F32_INFINITY; struct collider_menkowski_point closest_a = ZI; struct collider_menkowski_point closest_b = ZI; u32 closest_b_index = 0; for (u32 i = 0; i < proto_count; ++i) { u32 a_index = i; u32 b_index = (i < proto_count - 1) ? (i + 1) : 0; struct collider_menkowski_point a = proto[a_index]; struct collider_menkowski_point b = proto[b_index]; struct v2 vab = v2_sub(b.p, a.p); struct v2 vao = v2_neg(a.p); f32 proj_ratio = clamp_f32(v2_dot(vao, vab) / v2_len_sq(vab), 0, 1); struct v2 proj = v2_add(a.p, v2_mul(vab, proj_ratio)); f32 proj_len_sq = v2_len_sq(proj); if (proj_len_sq < closest_len_sq - min_unique_pt_dist_sq) { closest_a = a; closest_b = b; closest_b_index = b_index; closest_len_sq = proj_len_sq; } } struct v2 vab = v2_sub(closest_b.p, closest_a.p); /* Find new point in dir */ struct v2 dir = v2_mul(v2_perp(vab), winding); struct collider_menkowski_point m = get_menkowski_point(shape0, shape1, xf0, xf1, dir); #if COLLIDER_DEBUG { normal = v2_norm(dir); closest_feature.a = closest_a; closest_feature.b = closest_b; closest_feature.len = 2; } #endif /* Check validity of new point */ DBGSTEP; { b32 valid = true; { /* NOTE: Changing this value affects how stable normals are for circular colliders */ //const f32 validity_epsilon = min_unique_pt_dist_sq; /* Arbitrary */ const f32 validity_epsilon = 0.00000000001f; /* Arbitrary */ struct v2 vam = v2_sub(m.p, closest_a.p); struct v2 vbm = v2_sub(closest_b.p, closest_a.p); f32 dot = v2_dot(vab, vam) / v2_len_sq(vab); if (dot >= -validity_epsilon && dot <= 1 - validity_epsilon && (v2_wedge(vab, vam) * -winding) >= -validity_epsilon) { /* New point is not between edge */ valid = false; } else if (v2_len_sq(vam) < min_unique_pt_dist_sq || v2_len_sq(vbm) < min_unique_pt_dist_sq) { /* New point is too close to existing */ valid = false; } } if (!valid || epa_iterations >= max_iterations) { normal = v2_norm(dir); closest_feature.a = closest_a; closest_feature.b = closest_b; closest_feature.len = 2; break; } } /* Insert point into prototype */ arena_push_no_zero(scratch.arena, struct collider_menkowski_point); ++proto_count; for (u32 i = proto_count - 1; i > closest_b_index; --i) { u32 shift_from = (i > 0) ? i - 1 : proto_count - 1; u32 shift_to = i; proto[shift_to] = proto[shift_from]; } proto[closest_b_index] = m; } } else { normal = v2_norm(gjk_res.final_dir); closest_feature.len = gjk_res.simplex.len; closest_feature.a = gjk_res.simplex.a; closest_feature.b = gjk_res.simplex.b; } #if COLLIDER_DEBUG abort: #endif struct epa_result res = { .normal = normal, .closest_feature = closest_feature }; #if COLLIDER_DEBUG res.dbg_step = dbg_step; u32 len = min_u32(proto_count, ARRAY_COUNT(res.prototype.points)); for (u32 i = 0; i < len; ++i) { res.prototype.points[i] = proto[i].p; } res.prototype.len = len; #endif scratch_end(scratch); return res; } /* ========================== * * Clipping * ========================== */ struct clip_line_to_line_result { struct v2 a0_clipped, b0_clipped; struct v2 a1_clipped, b1_clipped; }; INTERNAL struct clip_line_to_line_result clip_line_to_line(struct v2 a0, struct v2 b0, struct v2 a1, struct v2 b1, struct v2 normal) { struct v2 vab0 = v2_sub(b0, a0); struct v2 vab1 = v2_sub(b1, a1); struct v2 va0a1 = v2_sub(a1, a0); struct v2 vb0b1 = v2_sub(b1, b0); f32 vab0_w = v2_wedge(vab0, normal); f32 vab1_w = v2_wedge(vab1, normal); f32 va0a1_w = v2_wedge(va0a1, normal); f32 vb0b1_w = v2_wedge(vb0b1, normal); /* FIXME: Handle 0 denominator */ f32 a0t; f32 b0t; { f32 w = 1 / vab0_w; a0t = clamp_f32(va0a1_w * w, 0, 1); b0t = clamp_f32(vb0b1_w * -w, 0, 1); } f32 a1t; f32 b1t; { f32 w = 1 / vab1_w; a1t = clamp_f32(-va0a1_w * w, 0, 1); b1t = clamp_f32(-vb0b1_w * -w, 0, 1); } struct clip_line_to_line_result res; res.a0_clipped = v2_add(a0, v2_mul(vab0, a0t)); res.a1_clipped = v2_add(a1, v2_mul(vab1, a1t)); res.b0_clipped = v2_add(b0, v2_mul(vab0, -b0t)); res.b1_clipped = v2_add(b1, v2_mul(vab1, -b1t)); return res; } INTERNAL struct v2 clip_point_to_line(struct v2 a, struct v2 b, struct v2 p, struct v2 normal) { struct v2 vab = v2_sub(b, a); struct v2 vap = v2_sub(p, a); f32 vab_w = v2_wedge(vab, normal); f32 vap_w = v2_wedge(vap, normal); f32 t; { f32 w = 1 / vab_w; t = clamp_f32(vap_w * w, 0, 1); } struct v2 res = v2_add(a, v2_mul(vab, t)); return res; } /* ========================== * * Collision points * ========================== */ struct collider_collision_points_result collider_collision_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1) { struct collider_collision_points_result res = ZI; const f32 tolerance = COLLISION_TOLERANCE; const f32 min_unique_pt_dist_sq = MIN_UNIQUE_PT_DIST_SQ; const u32 max_epa_iterations = MAX_EPA_ITERATIONS; struct collider_collision_point points[2] = ZI; u32 num_points = 0; b32 colliding = false; struct v2 normal = ZI; #if COLLIDER_DEBUG u32 dbg_step = 0; #endif struct gjk_result gjk_res = ZI; struct epa_result epa_res = ZI; /* Run GJK */ #if COLLIDER_DEBUG gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq, dbg_step); dbg_step = gjk_res.dbg_step; #else gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq); #endif DBGSTEP; /* Run EPA */ #if COLLIDER_DEBUG epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations, dbg_step); dbg_step = epa_res.dbg_step; #else epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations); #endif normal = epa_res.normal; DBGSTEP; /* Determine collision */ if (gjk_res.overlapping) { colliding = true; } else { struct collider_menkowski_feature f = epa_res.closest_feature; /* Shapes not overlapping, determine if distance between shapes within tolerance */ if (f.len == 1) { struct v2 p = v2_neg(f.a.p); if (v2_len_sq(p) <= (tolerance * tolerance)) { colliding = true; } } else { /* Project origin to determine if distance is within tolerance. */ ASSERT(f.len == 2); struct v2 vab = v2_sub(f.b.p, f.a.p); struct v2 vao = v2_neg(f.a.p); f32 ratio = clamp_f32(v2_dot(vab, vao) / v2_dot(vab, vab), 0, 1); struct v2 p = v2_add(f.a.p, v2_mul(vab, ratio)); if (v2_len_sq(p) <= (tolerance * tolerance)) { colliding = true; } } } /* Clip to determine final points */ if (colliding) { /* Max vertices must be < 16 to fit in 4 bit ids */ CT_ASSERT(ARRAY_COUNT(shape0->points) <= 16); struct collider_menkowski_feature f = epa_res.closest_feature; { b32 collapse0 = false; b32 collapse1 = false; struct collider_support_point a0 = f.a.s0; struct collider_support_point a1 = f.a.s1; struct collider_support_point b0 = f.b.s0; struct collider_support_point b1 = f.b.s1; /* FIXME: Manually account for shapes w/ 1 & 2 points */ if (f.len == 2) { if (a0.i == b0.i) { if (shape0->count > 1) { b0 = collider_get_support_point_internal(shape0, xf0, normal, b0.i); } else { collapse0 = true; b0 = a0; } } if (a1.i == b1.i) { if (shape1->count > 1) { b1 = collider_get_support_point_internal(shape1, xf1, v2_neg(normal), b1.i); } else { collapse1 = true; b1 = a1; } } } else { collapse0 = true; collapse1 = true; b0 = a0; b1 = a1; } struct v2 vab0 = v2_sub(b0.p, a0.p); struct v2 vab1 = v2_sub(b1.p, a1.p); struct v2 vab0_norm = v2_norm(vab0); struct v2 vab1_norm = v2_norm(vab1); /* Swap points based on normal direction for consistent clipping */ if (v2_wedge(normal, vab0) < 0) { struct collider_support_point tmp = a0; a0 = b0; b0 = tmp; vab0 = v2_neg(vab0); } if (v2_wedge(normal, vab1) < 0) { struct collider_support_point tmp = a1; a1 = b1; b1 = tmp; vab1 = v2_neg(vab1); } /* Collapse lines that are too far in the direction of the normal to be accurately clipped */ f32 collapse_epsilon = 0.05f; collapse0 = collapse0 || math_fabs(v2_wedge(normal, vab0_norm)) < collapse_epsilon; collapse1 = collapse1 || math_fabs(v2_wedge(normal, vab1_norm)) < collapse_epsilon; /* Collapse lines into deepest point */ if (collapse0) { if (v2_dot(normal, vab0) > 0) { a0 = b0; } else { /* TODO: Remove this (debugging) */ b0 = a0; } } if (collapse1) { if (v2_dot(normal, vab1) < 0) { a1 = b1; } else { /* TODO: Remove this (debugging) */ b1 = a1; } } f32 a_sep = F32_INFINITY; f32 b_sep = F32_INFINITY; struct v2 a_midpoint = ZI; struct v2 b_midpoint = ZI; b32 ignore_a = true; b32 ignore_b = true; if (!collapse0 && !collapse1) { /* Clip line to line */ struct clip_line_to_line_result clip_res = clip_line_to_line(a0.p, b0.p, a1.p, b1.p, normal); struct v2 a0_clipped = clip_res.a0_clipped; struct v2 a1_clipped = clip_res.a1_clipped; struct v2 b0_clipped = clip_res.b0_clipped; struct v2 b1_clipped = clip_res.b1_clipped; /* Calc midpoint between clipped a & b */ struct v2 va0a1_clipped = v2_sub(a1_clipped, a0_clipped); struct v2 vb0b1_clipped = v2_sub(b1_clipped, b0_clipped); a_sep = v2_dot(va0a1_clipped, normal); b_sep = v2_dot(vb0b1_clipped, normal); a_midpoint = v2_add(a0_clipped, v2_mul(va0a1_clipped, 0.5f)); b_midpoint = v2_add(b0_clipped, v2_mul(vb0b1_clipped, 0.5f)); ignore_a = false; ignore_b = false; struct v2 vfin = v2_sub(b_midpoint, a_midpoint); if (v2_len_sq(vfin) < (0.005 * 0.005)) { if (a_sep > b_sep) { ignore_a = true; } else { ignore_b = true; } } res.a0_clipped = a0_clipped; res.a1_clipped = a1_clipped; res.b0_clipped = b0_clipped; res.b1_clipped = b1_clipped; } else { struct v2 p0 = a0.p; struct v2 p1 = a1.p; /* TODO: Choose ID based on closest clipped point */ if (collapse1 && !collapse0) { /* Project a1 onto vab0 */ p0 = clip_point_to_line(a0.p, b0.p, a1.p, normal); } if (collapse0 && !collapse1) { /* Project a0 onto vab1 */ p1 = clip_point_to_line(a1.p, b1.p, a0.p, normal); } /* Calc midpoint */ struct v2 vsep = v2_sub(p1, p0); a_midpoint = v2_add(p0, v2_mul(vsep, 0.5f)); a_sep = v2_dot(normal, p1) - v2_dot(normal, p0); ignore_a = false; res.a0_clipped = p0; res.a1_clipped = p1; res.b0_clipped = p0; res.b1_clipped = p1; } /* Insert points */ if (!ignore_a && a_sep < tolerance) { struct collider_collision_point *point = &points[num_points++]; point->id = a0.i | (a1.i << 4); point->separation = a_sep; point->point = a_midpoint; } if (!ignore_b && b_sep < tolerance) { struct collider_collision_point *point = &points[num_points++]; point->id = b0.i | (b1.i << 4); point->separation = b_sep; point->point = b_midpoint; } res.a0 = a0.p; res.a1 = a1.p; res.b0 = b0.p; res.b1 = b1.p; } } #if COLLIDER_DEBUG res.solved = true; abort: res.simplex = gjk_res.simplex; res.prototype.len = epa_res.prototype.len; MEMCPY(res.prototype.points, epa_res.prototype.points, sizeof(res.prototype.points[0]) * res.prototype.len); #endif res.normal = normal; res.points[0] = points[0]; res.points[1] = points[1]; res.num_points = num_points; return res; } /* ========================== * * Closest points * ========================== */ /* TODO: De-duplicate code between collider_closest_points & collider_collision_points */ struct collider_closest_points_result collider_closest_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1) { struct collider_closest_points_result res = ZI; const f32 tolerance = COLLISION_TOLERANCE; const f32 min_unique_pt_dist_sq = MIN_UNIQUE_PT_DIST_SQ; const u32 max_epa_iterations = MAX_EPA_ITERATIONS; struct v2 p0 = ZI; struct v2 p1 = ZI; b32 colliding = false; #if COLLIDER_DEBUG u32 dbg_step = 0; #endif struct gjk_result gjk_res = ZI; struct epa_result epa_res = ZI; /* Run GJK */ #if COLLIDER_DEBUG gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq, dbg_step); dbg_step = gjk_res.dbg_step; #else gjk_res = gjk_get_simplex(shape0, shape1, xf0, xf1, min_unique_pt_dist_sq); #endif DBGSTEP; /* Run EPA */ #if COLLIDER_DEBUG epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations, dbg_step); dbg_step = epa_res.dbg_step; #else epa_res = epa_get_normal_from_gjk(shape0, shape1, xf0, xf1, gjk_res, min_unique_pt_dist_sq, max_epa_iterations); #endif DBGSTEP; /* ========================== * * Resolve points * ========================== */ colliding = gjk_res.overlapping; struct collider_menkowski_feature f = epa_res.closest_feature; if (f.len == 1) { p0 = f.a.s0.p; p1 = f.a.s1.p; colliding = gjk_res.overlapping || v2_len_sq(v2_neg(f.a.p)) <= (tolerance * tolerance); } else { ASSERT(f.len == 2); /* FIXME: Winding order dependent? */ f32 ratio; { /* Determine ratio between edge a & b that projected origin lies */ struct v2 vab = v2_sub(f.b.p, f.a.p); struct v2 vao = v2_neg(f.a.p); ratio = clamp_f32(v2_dot(vab, vao) / v2_dot(vab, vab), 0, 1); } /* Shape 0 */ p0 = v2_sub(f.b.s0.p, f.a.s0.p); p0 = v2_mul(p0, ratio); p0 = v2_add(p0, f.a.s0.p); /* Shape 1 */ p1 = v2_sub(f.b.s1.p, f.a.s1.p); p1 = v2_mul(p1, ratio); p1 = v2_add(p1, f.a.s1.p); colliding = gjk_res.overlapping || v2_len_sq(v2_sub(p1, p0)) <= (tolerance * tolerance); } #if COLLIDER_DEBUG res.solved = true; abort: res.simplex = gjk_res.simplex; res.prototype.len = epa_res.prototype.len; MEMCPY(res.prototype.points, epa_res.prototype.points, sizeof(res.prototype.points[0]) *res.prototype.len); res.simplex = gjk_res.simplex; #endif res.p0 = p0; res.p1 = p1; res.colliding = colliding; return res; } /* ========================== * * Time of impact * ========================== */ /* Takes 2 shapes and their xforms at t=0 and t=1. * Returns time of impact in range [0, 1]. */ f32 collider_time_of_impact(struct collider_shape *c0, struct collider_shape *c1, struct xform xf0_t0, struct xform xf1_t0, struct xform xf0_t1, struct xform xf1_t1, f32 tolerance, u32 max_iterations) { f32 t0 = 0; f32 t1 = 1; f32 t0_sep = 0; f32 t1_sep = 0; f32 t = 0; f32 t_sep = F32_INFINITY; /* Find direction p0 -> p1 at t=0 */ struct v2 dir; struct v2 dir_neg; { struct collider_closest_points_result closest_points_res = collider_closest_points(c0, c1, xf0_t0, xf1_t0); if (closest_points_res.colliding) { /* Shapes are penetrating at t=0 */ return 0; } dir = v2_sub(closest_points_res.p1, closest_points_res.p0); t0_sep = v2_len(dir); dir = v2_div(dir, t0_sep); /* Normalize */ dir_neg = v2_neg(dir); } { struct v2 p0 = collider_get_support_point(c0, xf0_t1, dir).p; struct v2 p1 = collider_get_support_point(c1, xf1_t1, dir_neg).p; t1_sep = v2_dot(dir, v2_sub(p1, p0)); if (t1_sep > 0) { /* Shapes are not penetrating at t=1 */ return 1; } } u32 iteration = 0; while (math_fabs(t_sep) > tolerance) { if (iteration >= max_iterations) { break; } /* Use mix of bisection & false position method to find root * (as described in https://box2d.org/files/ErinCatto_ContinuousCollision_GDC2013.pdf) */ if (iteration & 1) { /* Bisect */ t = (t1 + t0) / 2.0; } else { /* False position (fastest for linear case) */ f32 m = (t1_sep - t0_sep) / (t1 - t0); t = (-t1_sep / m) + t1; } struct xform xf0 = xform_lerp(xf0_t0, xf0_t1, t); struct xform xf1 = xform_lerp(xf1_t0, xf1_t1, t); struct v2 p0 = collider_get_support_point(c0, xf0, dir).p; struct v2 p1 = collider_get_support_point(c1, xf1, dir_neg).p; t_sep = v2_dot(dir, v2_sub(p1, p0)); /* Update bracket */ if (t_sep > 0) { t0 = t; t0_sep = t_sep; } else { t1 = t; t1_sep = t_sep; } ++iteration; } return t; } /* ========================== * * Debug functions * TODO: Remove these * ========================== */ /* TODO: Remove this (debugging) */ struct v2_array menkowski(struct arena *arena, struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, u32 detail) { struct v2_array res = { .points = arena_dry_push(arena, struct v2) }; for (u64 i = 0; i < detail; ++i) { f32 angle = ((f32)i / detail) * (2 * PI); struct v2 dir = v2_from_angle(angle); struct collider_menkowski_point m = get_menkowski_point(shape0, shape1, xf0, xf1, dir); if (res.count == 0 || !v2_eq(m.p, res.points[res.count - 1])) { *arena_push_no_zero(arena, struct v2) = m.p; ++res.count; } } return res; } /* TODO: Remove this (debugging) */ struct v2_array cloud(struct arena *arena, struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1) { /* FIXME: Account for radius */ struct v2_array res = { .points = arena_dry_push(arena, struct v2) }; struct v2 *points0 = shape0->points; struct v2 *points1 = shape1->points; u32 count0 = shape0->count; u32 count1 = shape1->count; for (u64 i = 0; i < count0; ++i) { struct v2 p0 = xform_mul_v2(xf0, points0[i]); for (u64 j = 0; j < count1; ++j) { struct v2 p1 = xform_mul_v2(xf1, points1[j]); *arena_push_no_zero(arena, struct v2) = v2_sub(p0, p1); ++res.count; } } return res; } /* ========================== * * Boolean GJK (unused) * ========================== */ #if 0 b32 collider_collision_boolean(struct collider_shape *shape0, struct collider_shape *shape1) { struct { struct v2 a, b, c; } s = ZI; /* FIXME: Infinite loop when shapes exactly overlap same space? */ struct v2 dir, p; /* First point is support point in shape's general directions to eachother */ dir = v2_sub(starting_point(shape1), starting_point(shape0)); if (v2_is_zero(dir)) dir = V2(1, 0); s.a = get_menkowski_point(shape0, shape1, dir); /* Second point is support point towards origin */ dir = v2_neg(s.a); p = get_menkowski_point(shape0, shape1, dir); if (v2_dot(dir, p) >= 0) { s.b = s.a; s.a = p; while (true) { /* Third point is support point in direction of line normal towards origin */ dir = v2_perp_towards_dir(v2_sub(s.b, s.a), v2_neg(s.a)); p = get_menkowski_point(shape0, shape1, dir); if (v2_dot(dir, p) < 0) { /* New point did not cross origin, collision impossible */ break; } s.c = s.b; s.b = s.a; s.a = p; struct v2 vab = v2_sub(s.b, s.a); struct v2 vac = v2_sub(s.c, s.a); struct v2 a_to_origin = v2_neg(s.a); dir = v2_perp_towards_dir(vab, v2_neg(vac)); /* Normal of ab pointing away from c */ if (v2_dot(dir, a_to_origin) >= 0) { /* Point is in region ab, remove c from simplex (will happen automatically next iteration) */ } else { /* Point is not in region ab */ dir = v2_perp_towards_dir(vac, v2_neg(vab)); /* Normal of ac pointing away from b */ if (v2_dot(dir, a_to_origin) >= 0) { /* Point is in region ac, remove b from simplex */ s.b = s.c; } else { /* Point is in simplex */ return true; } } } } return false; } #endif