#include "console.h" #include "log.h" #include "sys.h" //GLOBAL struct { //i32 i; //} L = { 0 } DEBUG_LVAR(L_console); /* ========================== * * Log callback * ========================== */ INTERNAL void console_log_callback(struct log_event event) { (UNUSED)event; } void console_startup(void) { log_register_callback(&console_log_callback); } /* ========================== * * Event callback * ========================== */ b32 console_process_event(struct sys_event event) { (UNUSED)event; return false; }