#ifndef SOUND_H #define SOUND_H #define SOUND_FLAG_NONE 0x0 #define SOUND_FLAG_STEREO 0x1 struct asset; struct sound { u32 flags; struct pcm pcm; }; void sound_startup(void); struct asset *sound_load_asset(struct string path, u32 flags, b32 wait); struct sound *sound_load_async(struct string path, u32 flags); struct sound *sound_load(struct string path, u32 flags); #endif