#ifndef MATH_H #define MATH_H /* Math functions are default 32 bit (f32, i32, etc) unless specified */ #include "intrinsics.h" INLINE f32 math_sqrt(f32 x); /* ========================== * * Float rounding * ========================== */ /* TODO: Don't use intrinsics for these. */ /* Round */ INLINE f32 math_round(f32 f) { return ix_round_f32_to_f32(f); } INLINE f64 math_round64(f64 f) { return ix_round_f64_to_f64(f); } INLINE i32 math_round_to_int(f32 f) { return ix_round_f32_to_i32(f); } INLINE i64 math_round_to_int64(f64 f) { return ix_round_f64_to_i64(f); } /* Floor */ INLINE f32 math_floor(f32 f) { return ix_floor_f32_to_f32(f); } INLINE f64 math_floor64(f64 f) { return ix_floor_f64_to_f64(f); } INLINE i32 math_floor_to_int(f32 f) { return ix_floor_f32_to_i32(f); } INLINE i64 math_floor_to_int64(f64 f) { return ix_floor_f64_to_i64(f); } /* Ceil */ INLINE f32 math_ceil(f32 f) { return ix_ceil_f32_to_f32(f); } INLINE f64 math_ceil64(f64 f) { return ix_ceil_f64_to_f64(f); } INLINE i32 math_ceil_to_int(f32 f) { return ix_ceil_f32_to_i32(f); } INLINE i64 math_ceil_to_int64(f64 f) { return ix_ceil_f64_to_i64(f); } /* Truncate */ INLINE f32 math_trunc(f32 f) { return ix_trunc_f32_to_f32(f); } INLINE f64 math_trunc64(f64 f) { return ix_trunc_f64_to_f64(f); } /* ========================== * * Float properties * ========================== */ INLINE f32 math_fmod(f32 x, f32 m) { return x - m * math_trunc(x / m); } INLINE f64 math_fmod64(f64 x, f64 m) { return x - m * math_trunc64(x / m); } INLINE f32 math_fabs(f32 f) { u32 truncated = *(u32 *)&f & 0x7FFFFFFF; return *(f32 *)&truncated; } INLINE f64 math_fabs64(f64 f) { u64 truncated = *(u64 *)&f & 0x7FFFFFFFFFFFFFFFULL; return *(f64 *)&truncated; } INLINE i32 math_fsign(f32 f) { u32 sign_bit = (*(u32 *)&f >> 31) & 1; return 1 + -((i32)(sign_bit << 1)); } INLINE i64 math_fsign64(f64 f) { u64 sign_bit = (*(u64 *)&f >> 63) & 1; return 1 + -((i64)(sign_bit << 1)); } /* ========================== * * Exponential * ========================== */ /* Taken from https://gist.github.com/orlp/3551590 */ INLINE u64 math_pow_u64(u64 base, u8 exp) { LOCAL_PERSIST const u8 highest_bit_set[] = { 0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 255, /* Anything past 63 is a guaranteed overflow with base > 1 */ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, }; u64 result = 1; switch (highest_bit_set[exp]) { case 255: { /* 255 = overflow, return 0 */ if (base == 1) { return 1; } // if (base == -1) { // return 1 - 2 * (exp & 1); // } return 0; } break; case 6: { if (exp & 1) result *= base; exp >>= 1; base *= base; } FALLTHROUGH; case 5: { if (exp & 1) result *= base; exp >>= 1; base *= base; } FALLTHROUGH; case 4: { if (exp & 1) result *= base; exp >>= 1; base *= base; } FALLTHROUGH; case 3: { if (exp & 1) result *= base; exp >>= 1; base *= base; } FALLTHROUGH; case 2: { if (exp & 1) result *= base; exp >>= 1; base *= base; } FALLTHROUGH; case 1: { if (exp & 1) result *= base; } FALLTHROUGH; default: return result; } } /* Based on FreeBSD's implementation * https://github.com/freebsd/freebsd-src/blob/main/lib/msun/src/e_logf.c */ INLINE f32 math_ln(f32 x) { LOCAL_PERSIST const f32 ln2_hi = 6.9313812256e-01f; LOCAL_PERSIST const f32 ln2_lo = 9.0580006145e-06f; i32 x_int = *(u32 *)&x; i32 k = 0; if (x_int < 0x00800000) { f32 two_p25 = 3.3554432000e+07; if ((x_int & 0x7fffffff) == 0) { /* Return -inf if x is 0 */ return -two_p25 / 0; } else if (x_int < 0) { /* Return NaN if x is negative */ return (x - x) / 0; } k -= 25; x *= two_p25; x_int = *(u32 *)&x; } else if (x_int >= 0x7f800000) { return x + x; } k += (x_int >> 23) - 127; x_int &= 0x007fffff; i32 i = (x_int + (0x95f64 << 3)) & 0x800000; i32 x_int_normalized = x_int | (i ^ 0x3f800000); x = *(f32 *)&x_int_normalized - 1.0f; k += (i >> 23); if ((0x007fffff & (0x8000 + x_int)) < 0xc000) { if (x == 0.0f) { if (k == 0) { return 0; } else { return (f32)k * ln2_hi + (f32)k * ln2_lo; } } f32 r = x * x * (0.5f - 0.33333333333333333f * x); if (k == 0) { return x - r; } else { return (f32)k * ln2_hi - ((r - (f32)k * ln2_lo) - x); } } f32 s = x / (2.0f + x); f32 z = s * s; f32 w = z * z; f32 r = (z * (0.66666662693f + w * 0.28498786688f)) + (w * (0.40000972152f + w * 0.24279078841f)); if (((x_int - (0x6147a << 3)) | ((0x6b851 << 3) - x_int)) > 0) { f32 hfsq = 0.5f * x * x; if (k == 0) { return x - (hfsq - s * (hfsq + r)); } else { return (f32)k * ln2_hi - ((hfsq - (s * (hfsq + r) + (f32)k * ln2_lo)) - x); } } else { if (k == 0) { return x - s * (x - r); } else { return (f32)k * ln2_hi - ((s * (x - r) - (f32)k * ln2_lo) - x); } } } /* Based on FreeBSD's implementation * https://github.com/freebsd/freebsd-src/blob/main/lib/msun/src/e_expf.c */ INLINE f32 math_exp(f32 x) { LOCAL_PERSIST const f32 half[2] = { 0.5, -0.5 }; LOCAL_PERSIST const f32 o_threshold = 8.8721679688e+01f; LOCAL_PERSIST const f32 u_threshold = -1.0397208405e+02f; LOCAL_PERSIST const f32 ln2_hi[2] = { 6.9314575195e-01f, -6.9314575195e-01f }; LOCAL_PERSIST const f32 ln2_lo[2] = { 1.4286067653e-06f, -1.4286067653e-06f }; LOCAL_PERSIST const f32 inv_ln2 = 1.4426950216e+00f; LOCAL_PERSIST const f32 huge = 1.0e+30f; LOCAL_PERSIST const f32 two_m100 = 7.8886090522e-31f; u32 x_uint = *(u32 *)&x; i32 x_sign_bit = (x_uint >> 31) & 1; x_uint &= 0x7fffffff; /* Filter out non-finite argument */ if (x_uint >= 0x42b17218) { /* if |x|>=88.721... */ if (x_uint > 0x7f800000) { return x + x; /* NaN */ } else if (x_uint == 0x7f800000) { return (x_sign_bit == 0) ? x : 0.0f; } if (x > o_threshold) { /* Overflow */ return huge * huge; } else if (x < u_threshold) { /* Underflow */ return two_m100 * two_m100; } } /* Argument reduction */ i32 k = 0; f32 hi = 0; f32 lo = 0; if (x_uint > 0x3eb17218) { if (x_uint < 0x3F851592) { hi = x - ln2_hi[x_sign_bit]; lo = ln2_lo[x_sign_bit]; k = 1 - x_sign_bit - x_sign_bit; } else { k = (i32)(inv_ln2 * x + half[x_sign_bit]); hi = x - (f32)k * ln2_hi[0]; lo = (f32)k * ln2_lo[0]; } x = hi - lo; } else if (x_uint < 0x39000000) { if (huge + x > 1.0f) { return 1.0f + x; } } else { k = 0; } f32 two_pk; if (k >= -125) { u32 temp = ((u32)(0x7f + k)) << 23; two_pk = *(f32 *)&temp; } else { u32 temp = ((u32)(0x7f + (k + 100))) << 23; two_pk = *(f32 *)&temp; } f32 t = x * x; f32 c = x - t * (1.6666625440e-1f + t * -2.7667332906e-3f); if (k == 0) { return 1.0f - ((x * c) / (c - 2.0f) - x); } else { f32 y = 1.0f - ((lo - (x * c)/(2.0f - c))-hi); if (k >= -125) { if (k==128) { u32 temp = 0x7f800000; return y * 2.0f * (*(f32 *)&temp); } return y * two_pk; } else { return y * two_pk * two_m100; } } } INLINE f32 math_pow(f32 a, f32 b) { if (a >= 0) { /* a is positive */ return math_exp(math_ln(a) * b); } else { /* a is negative */ i32 res_sign = math_round_to_int(b) % 2 == 0 ? 1 : -1; return math_exp(math_ln(-a) * b) * res_sign; } } INLINE f32 math_sqrt(f32 x) { return ix_sqrt_f32(x); } INLINE f32 math_rsqrt(f32 x) { return ix_rsqrt_f32(x); } /* From Quake III - * https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/game/q_math.c#L552 */ INLINE f32 math_rsqrt_fast(f32 x) { const f32 three_halfs = 1.5f; f32 x2 = x * 0.5f; f32 y = x; i32 i = *(i32 *)&y; i = 0x5f3759df - (i >> 1); y = *(f32 *)&i; y *= three_halfs - (x2 * y * y); return y; } /* ========================== * * Trig * ========================== */ /* Sine approximation using a parabola adjusted to minimize error, as described in * https://web.archive.org/web/20080228213915/http://www.devmaster.net/forums/showthread.php?t=5784 * * https://www.desmos.com/calculator/gbtjvt2we8 * c: adjustment weight * f(x): original parabola * g(x): adjusted parabola * h(x): error */ INLINE f32 math_sin(f32 x) { const f32 c = 0.225f; x -= (TAU * math_trunc(x / TAU)); /* [0, TAU] */ x += (TAU * (x < -PI)) - (TAU * (x > PI)); /* [-PI, PI] */ f32 y = (4.0f/PI) * x + (-4.0f/(PI*PI)) * x * math_fabs(x); y = c * (y * math_fabs(y) - y) + y; return y; } INLINE f32 math_cos(f32 x) { return math_sin(x + (PI / 2.0f)); } /* https://mazzo.li/posts/vectorized-atan2.html */ INLINE f32 math_atan2(f32 y, f32 x) { const f32 a1 = 0.99997726f; const f32 a3 = -0.33262347f; const f32 a5 = 0.19354346f; const f32 a7 = -0.11643287f; const f32 a9 = 0.05265332f; const f32 a11 = -0.01172120f; /* Ensure input is in [-1, +1] */ b32 swap = math_fabs(x) < math_fabs(y); f32 s = (swap ? x : y) / (swap ? y : x); /* Approximate atan */ f32 s_sq = s*s; f32 res = s * (a1 + s_sq * (a3 + s_sq * (a5 + s_sq * (a7 + s_sq * (a9 + s_sq * a11))))); res = swap ? (s >= 0.0f ? (PI / 2.f) : -(PI / 2.f)) - res : res; /* Adjust quadrants */ if (x < 0.0f && y >= 0.0f) { res = PI + res; } /* 2nd quadrant */ else if (x <= 0.0f && y < 0.0f) { res = -PI + res; } /* 3rd quadrant */ else if (x == 0.0f && y == 0.0f) { res = 0; } /* NaN -> 0 */ return res; } INLINE f32 math_asin(f32 x) { /* TODO: Dedicated arcsin approximation */ return math_atan2(x, math_sqrt(1.0f - (x * x))); } INLINE f32 math_acos(f32 x) { /* TODO: Dedicated arccos approximation */ return (PI / 2.0f) - math_atan2(x, math_sqrt(1.0f - (x * x))); } /* ========================== * * Lerp * ========================== */ INLINE f32 math_lerp(f32 val0, f32 val1, f32 t) { return val0 + ((val1 - val0) * t); } INLINE f64 math_lerp64(f64 val0, f64 val1, f64 t) { return val0 + ((val1 - val0) * t); } INLINE f32 math_lerp_angle(f32 a, f32 b, f32 t) { f32 diff = math_fmod(b - a, TAU); diff = math_fmod(2.0f * diff, TAU) - diff; return a + diff * t; } /* ========================== * * V2 * ========================== */ INLINE struct v2 v2_mul(struct v2 a, f32 s) { return V2(a.x * s, a.y * s); } INLINE struct v2 v2_mul_v2(struct v2 a, struct v2 b) { return V2(a.x * b.x, a.y * b.y); } INLINE struct v2 v2_div(struct v2 a, f32 s) { f32 d = 1 / s; return V2(a.x * d, a.y * d); } INLINE struct v2 v2_div_v2(struct v2 a, struct v2 b) { return V2(a.x * (1 / b.x), a.y * (1 / b.y)); } INLINE struct v2 v2_neg(struct v2 a) { return V2(-a.x, -a.y); } INLINE struct v2 v2_add(struct v2 a, struct v2 b) { return V2(a.x + b.x, a.y + b.y); } INLINE struct v2 v2_sub(struct v2 a, struct v2 b) { return V2(a.x - b.x, a.y - b.y); } INLINE f32 v2_len(struct v2 a) { return math_sqrt(a.x * a.x + a.y * a.y); } INLINE f32 v2_len_squared(struct v2 a) { return a.x * a.x + a.y * a.y; } INLINE struct v2 v2_perp(struct v2 a) { return V2(-a.y, a.x); } INLINE struct v2 v2_norm(struct v2 a) { f32 l = v2_len_squared(a); if (l != 0) { l = math_sqrt(l); a.x /= l; a.y /= l; } return a; } INLINE struct v2 v2_norm_fast(struct v2 a) { f32 l = v2_len_squared(a); f32 r_sqrt = math_rsqrt_fast(l); a.x *= r_sqrt; a.y *= r_sqrt; return a; } INLINE struct v2 v2_round(struct v2 a) { return V2( math_round(a.x), math_round(a.y) ); } INLINE struct v2 v2_floor(struct v2 a) { return V2( math_floor(a.x), math_floor(a.y) ); } INLINE struct v2 v2_ceil(struct v2 a) { return V2( math_ceil(a.x), math_ceil(a.y) ); } INLINE f32 v2_dot(struct v2 a, struct v2 b) { return a.x * b.x + a.y * b.y; } INLINE f32 v2_wedge(struct v2 a, struct v2 b) { return a.x * b.y - a.y * b.x; } INLINE f32 v2_distance(struct v2 a, struct v2 b) { f32 dx = b.x - a.x; f32 dy = b.y - a.y; return math_sqrt(dx * dx + dy * dy); } INLINE b32 v2_eq(struct v2 a, struct v2 b) { return a.x == b.x && a.y == b.y; } INLINE struct v2 v2_lerp(struct v2 val0, struct v2 val1, f32 t) { struct v2 res; res.x = math_lerp(val0.x, val1.x, t); res.y = math_lerp(val0.y, val1.y, t); return res; } INLINE struct v2 v2_from_angle(f32 a) { return V2(math_cos(a), math_sin(a)); } INLINE f32 v2_angle(struct v2 v) { return math_atan2(v.y, v.x); } INLINE f32 v2_angle_from_dirs(struct v2 dir1, struct v2 dir2) { return math_atan2(v2_wedge(dir1, dir2), v2_dot(dir1, dir2)); } INLINE f32 v2_angle_from_points(struct v2 pt1, struct v2 pt2) { return v2_angle(v2_sub(pt2, pt1)); } INLINE struct v2 v2_closest_point_ray(struct v2 ray_pos, struct v2 ray_dir_norm, struct v2 p) { struct v2 ray_p_dir = v2_sub(p, ray_pos); f32 dot = v2_dot(ray_dir_norm, ray_p_dir); struct v2 ray_dir_closest = v2_mul(ray_dir_norm, dot); return v2_add(ray_pos, ray_dir_closest); } /* ========================== * * Mat4x4 * ========================== */ INLINE struct mat4x4 mat4x4_from_xform(struct xform xf) { return (struct mat4x4) { .e = { {xf.bx.x, xf.bx.y, 0, 0}, {xf.by.x, xf.by.y, 0, 0}, {0, 0, 1, 0}, {xf.og.x, xf.og.y, 0, 1}, } }; } INLINE struct mat4x4 mat4x4_from_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 near_z, f32 far_z) { struct mat4x4 m = {0}; f32 rl = 1.0f / (right - left); f32 tb = 1.0f / (top - bottom); f32 fn = -1.0f / (far_z - near_z); m.e[0][0] = 2.0f * rl; m.e[1][1] = 2.0f * tb; m.e[2][2] = 2.0f * fn; m.e[3][0] = -(right + left) * rl; m.e[3][1] = -(top + bottom) * tb; m.e[3][2] = (far_z + near_z) * fn; m.e[3][3] = 1.0f; return m; } INLINE struct mat4x4 mat4x4_mul(struct mat4x4 m1, struct mat4x4 m2) { f32 a00 = m1.e[0][0], a01 = m1.e[0][1], a02 = m1.e[0][2], a03 = m1.e[0][3], a10 = m1.e[1][0], a11 = m1.e[1][1], a12 = m1.e[1][2], a13 = m1.e[1][3], a20 = m1.e[2][0], a21 = m1.e[2][1], a22 = m1.e[2][2], a23 = m1.e[2][3], a30 = m1.e[3][0], a31 = m1.e[3][1], a32 = m1.e[3][2], a33 = m1.e[3][3], b00 = m2.e[0][0], b01 = m2.e[0][1], b02 = m2.e[0][2], b03 = m2.e[0][3], b10 = m2.e[1][0], b11 = m2.e[1][1], b12 = m2.e[1][2], b13 = m2.e[1][3], b20 = m2.e[2][0], b21 = m2.e[2][1], b22 = m2.e[2][2], b23 = m2.e[2][3], b30 = m2.e[3][0], b31 = m2.e[3][1], b32 = m2.e[3][2], b33 = m2.e[3][3]; struct mat4x4 res; res.e[0][0] = a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03; res.e[0][1] = a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03; res.e[0][2] = a02 * b00 + a12 * b01 + a22 * b02 + a32 * b03; res.e[0][3] = a03 * b00 + a13 * b01 + a23 * b02 + a33 * b03; res.e[1][0] = a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13; res.e[1][1] = a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13; res.e[1][2] = a02 * b10 + a12 * b11 + a22 * b12 + a32 * b13; res.e[1][3] = a03 * b10 + a13 * b11 + a23 * b12 + a33 * b13; res.e[2][0] = a00 * b20 + a10 * b21 + a20 * b22 + a30 * b23; res.e[2][1] = a01 * b20 + a11 * b21 + a21 * b22 + a31 * b23; res.e[2][2] = a02 * b20 + a12 * b21 + a22 * b22 + a32 * b23; res.e[2][3] = a03 * b20 + a13 * b21 + a23 * b22 + a33 * b23; res.e[3][0] = a00 * b30 + a10 * b31 + a20 * b32 + a30 * b33; res.e[3][1] = a01 * b30 + a11 * b31 + a21 * b32 + a31 * b33; res.e[3][2] = a02 * b30 + a12 * b31 + a22 * b32 + a32 * b33; res.e[3][3] = a03 * b30 + a13 * b31 + a23 * b32 + a33 * b33; return res; } /* ========================== * * Xform * ========================== */ /* Construct identity xform */ #define XFORM_IDENT ((struct xform) { .bx.x = 1, .by.y = 1 }) #define XFORM_IDENT_NOCAST { .bx.x = 1, .by.y = 1 } #define XFORM_POS(p) ((struct xform) { .bx.x = 1, .by.y = 1, .og = (p) }) /* Takes a translation, rotation, and scale as optional parameters for constructing an xform */ #define XFORM_TRS(...) xform_from_trs((struct trs) { .t = V2(0,0), .s = V2(1, 1), .r = 0, __VA_ARGS__ }) INLINE struct xform xform_rotate(struct xform xf, f32 angle); INLINE struct xform xform_scale(struct xform xf, struct v2 v); INLINE struct v2 xform_basis_mul_v2(struct xform xf, struct v2 v); INLINE struct v2 xform_mul_v2(struct xform xf, struct v2 v); INLINE struct xform xform_with_scale(struct xform xf, struct v2 s); INLINE f32 xform_get_determinant(struct xform xf); INLINE struct v2 xform_get_scale(struct xform xf); INLINE struct trs trs_from_xform(struct xform m); INLINE struct trs trs_lerp(struct trs a, struct trs b, f32 t); INLINE struct xform xform_from_pos(struct v2 v) { return (struct xform) { .bx = {1, 0}, .by = {0, 1}, .og = {v.x, v.y} }; } INLINE struct xform xform_from_trs(struct trs trs) { struct xform xf = XFORM_POS(trs.t); xf = xform_rotate(xf, trs.r); xf = xform_scale(xf, trs.s); return xf; } INLINE struct xform xform_translate(struct xform xf, struct v2 v) { xf.og = V2( xf.bx.x * v.x + xf.by.x * v.y + xf.og.x, xf.bx.y * v.x + xf.by.y * v.y + xf.og.y ); return xf; } INLINE struct xform xform_rotate(struct xform xf, f32 angle) { f32 c = math_cos(angle); f32 s = math_sin(angle); struct xform res = xf; res.bx.x = xf.bx.x * c + xf.by.x * s; res.bx.y = xf.bx.y * c + xf.by.y * s; res.by.x = xf.bx.x * -s + xf.by.x * c; res.by.y = xf.bx.y * -s + xf.by.y * c; return res; } INLINE struct xform xform_scale(struct xform xf, struct v2 v) { xf.bx = v2_mul(xf.bx, v.x); xf.by = v2_mul(xf.by, v.y); return xf; } INLINE struct xform xform_with_rotation(struct xform xf, f32 r) { struct v2 scale = xform_get_scale(xf); f32 c = math_cos(r); f32 s = math_sin(r); xf.bx = V2(c, s); xf.by = V2(-s, c); xf = xform_with_scale(xf, scale); return xf; } INLINE struct xform xform_with_scale(struct xform xf, struct v2 s) { xf.bx = v2_mul(v2_norm(xf.bx), s.x); xf.by = v2_mul(v2_norm(xf.by), s.y); return xf; } INLINE struct xform xform_trs(struct xform xf, struct trs trs) { xf = xform_translate(xf, trs.t); xf = xform_rotate(xf, trs.r); xf = xform_scale(xf, trs.s); return xf; } INLINE struct xform xform_trs_pivot_r(struct xform xf, struct trs trs, struct v2 pivot) { xf = xform_translate(xf, trs.t); xf = xform_rotate(xf, trs.r); xf = xform_translate(xf, v2_neg(pivot)); xf = xform_scale(xf, trs.s); return xf; } INLINE struct xform xform_trs_pivot_rs(struct xform xf, struct trs trs, struct v2 pivot) { xf = xform_translate(xf, trs.t); xf = xform_rotate(xf, trs.r); xf = xform_scale(xf, trs.s); xf = xform_translate(xf, v2_neg(pivot)); return xf; } INLINE struct xform xform_lerp(struct xform a, struct xform b, f32 t) { struct trs trs_a = trs_from_xform(a); struct trs trs_b = trs_from_xform(b); struct trs trs = trs_lerp(trs_a, trs_b, t); return xform_from_trs(trs); } INLINE struct xform xform_invert(struct xform xf) { f32 det = xform_get_determinant(xf); f32 inv_det = 1.0f / det; f32 old_bx_x = xf.bx.x; xf.bx.x = xf.by.y; xf.by.y = old_bx_x; xf.bx = v2_mul_v2(xf.bx, V2(inv_det, -inv_det)); xf.by = v2_mul_v2(xf.by, V2(-inv_det, inv_det)); xf.og = xform_basis_mul_v2(xf, v2_neg(xf.og)); return xf; } INLINE struct xform xform_mul(struct xform a, struct xform b) { struct xform res; res.bx.x = a.bx.x * b.bx.x + a.by.x * b.bx.y; res.bx.y = a.bx.y * b.bx.x + a.by.y * b.bx.y; res.by.x = a.bx.x * b.by.x + a.by.x * b.by.y; res.by.y = a.bx.y * b.by.x + a.by.y * b.by.y; res.og = xform_mul_v2(a, b.og); return res; } INLINE struct v2 xform_basis_mul_v2(struct xform xf, struct v2 v) { return V2( xf.bx.x * v.x + xf.by.x * v.y, xf.bx.y * v.x + xf.by.y * v.y ); } INLINE struct v2 xform_mul_v2(struct xform xf, struct v2 v) { struct v2 res = xform_basis_mul_v2(xf, v); res = v2_add(res, xf.og); return res; } INLINE struct v2 xform_basis_invert_mul_v2(struct xform xf, struct v2 v) { struct xform inv = xform_invert(xf); struct v2 res = xform_basis_mul_v2(inv, v); return res; } INLINE struct v2 xform_invert_mul_v2(struct xform xf, struct v2 v) { struct xform inv = xform_invert(xf); struct v2 res = xform_basis_mul_v2(inv, v); res = v2_add(res, inv.og); return res; } INLINE f32 xform_get_determinant(struct xform xf) { return v2_wedge(xf.bx, xf.by); } INLINE f32 xform_get_skew(struct xform xf) { f32 det = xform_get_determinant(xf); i32 det_sign = math_fsign(det); struct v2 bx_norm = v2_norm(xf.bx); struct v2 by_norm = v2_norm(xf.by); by_norm = v2_mul(by_norm, det_sign); f32 dot = v2_dot(bx_norm, by_norm); return math_acos(dot) - (PI / 2.0f); } INLINE struct v2 xform_get_right(struct xform xf) { return xf.bx; } INLINE struct v2 xform_get_left(struct xform xf) { return v2_neg(xf.bx); } INLINE struct v2 xform_get_up(struct xform xf) { return v2_neg(xf.by); } INLINE struct v2 xform_get_down(struct xform xf) { return xf.by; } INLINE f32 xform_get_rotation(struct xform xf) { return v2_angle(xf.bx); } INLINE struct v2 xform_get_scale(struct xform xf) { f32 det_sign = math_fsign(xform_get_determinant(xf)); return V2(v2_len(xf.bx), det_sign * v2_len(xf.by)); } /* ========================== * * Trs * ========================== */ INLINE struct trs trs_lerp(struct trs a, struct trs b, f32 t) { struct trs res; res.t = v2_lerp(a.t, b.t, t); res.r = math_lerp_angle(a.r, b.r, t); res.s = v2_lerp(a.s, b.s, t); return res; } INLINE struct trs trs_from_xform(struct xform xf) { struct trs trs = { 0 }; trs.t = xf.og; trs.r = xform_get_rotation(xf); trs.s = xform_get_scale(xf); return trs; } /* ========================== * * Quad * ========================== */ INLINE struct quad quad_from_rect(struct rect rect) { return (struct quad) { (struct v2) { rect.x, rect.y }, /* Top left */ (struct v2) { rect.x + rect.width, rect.y }, /* Top right */ (struct v2) { rect.x + rect.width, rect.y + rect.height }, /* Bottom right */ (struct v2) { rect.x, rect.y + rect.height }, /* Bottom left */ }; } INLINE struct quad quad_from_line(struct v2 start, struct v2 end, f32 thickness) { f32 width = thickness / 2.f; struct v2 rel = v2_sub(end, start); struct v2 dir = v2_norm(rel); struct v2 dir_perp = v2_perp(dir); struct v2 left = v2_mul(dir_perp, -width); struct v2 right = v2_mul(dir_perp, width); return (struct quad) { .p1 = v2_add(start, left), .p2 = v2_add(start, right), .p3 = v2_add(end, right), .p4 = v2_add(end, left) }; } INLINE struct quad quad_from_ray(struct v2 pos, struct v2 rel, f32 thickness) { struct v2 end = v2_add(pos, rel); return quad_from_line(pos, end, thickness); } INLINE struct quad quad_scale(struct quad q, f32 s) { q.p1 = v2_mul(q.p1, s); q.p2 = v2_mul(q.p2, s); q.p3 = v2_mul(q.p3, s); q.p4 = v2_mul(q.p4, s); return q; } INLINE struct quad quad_mul_xform(struct quad quad, struct xform m) { return (struct quad) { xform_mul_v2(m, quad.p1), xform_mul_v2(m, quad.p2), xform_mul_v2(m, quad.p3), xform_mul_v2(m, quad.p4) }; } INLINE struct quad quad_round(struct quad quad) { return (struct quad) { v2_round(quad.p1), v2_round(quad.p2), v2_round(quad.p3), v2_round(quad.p4) }; } INLINE struct quad quad_floor(struct quad quad) { return (struct quad) { v2_floor(quad.p1), v2_round(quad.p2), v2_round(quad.p3), v2_round(quad.p4) }; } #endif