#ifndef SOUND_H #define SOUND_H #define SOUND_FLAG_NONE 0x0 #define SOUND_FLAG_STEREO 0x1 struct asset; struct asset_cache_startup_receipt; struct sound { u32 flags; struct pcm pcm; }; struct sound_startup_receipt { i32 _; }; struct sound_startup_receipt sound_startup(struct asset_cache_startup_receipt *asset_cache_sr); struct asset *sound_load_asset(struct string path, u32 flags, b32 wait); struct sound *sound_load_async(struct string path, u32 flags); struct sound *sound_load(struct string path, u32 flags); #endif