#ifndef COLLIDER_H #define COLLIDER_H #if COLLIDER_DEBUG extern u32 collider_debug_steps; #endif struct v2 collider_support_point(struct collider_shape *a, struct xform xf, struct v2 dir); #if 0 /* Returns simple true or false indicating shape collision */ b32 collider_collision_boolean(struct collider_shape *shape0, struct collider_shape *shape1); #endif struct collider_menkowski_point { struct v2 p; /* Menkowski difference point */ struct v2 s0; /* Support point of first shape in dir */ struct v2 s1; /* Support point of second shape in -dir */ }; struct collider_simplex { u32 len; struct collider_menkowski_point a, b, c; }; struct collider_collision_point { struct v2 point; f32 separation; u32 id; /* Based on polygon edge-to-edge */ }; struct collider_prototype { struct v2 points[64]; u32 len; }; struct collider_collision_points_result { struct v2 normal; struct collider_collision_point points[2]; u32 num_points; /* For debugging */ b32 solved; i32 path; struct collider_simplex simplex; struct collider_prototype prototype; struct v2 a0, b0, a1, b1; /* Clipping faces */ }; struct collider_collision_points_result collider_collision_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1); struct collider_closest_points_result { struct v2 normal; struct v2 p0, p1; b32 colliding; /* For debugging */ b32 solved; i32 path; struct collider_simplex simplex; struct collider_prototype prototype; }; struct collider_closest_points_result collider_closest_points(struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1); struct v2_array menkowski(struct arena *arena, struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1, u32 detail); struct v2_array cloud(struct arena *arena, struct collider_shape *shape0, struct collider_shape *shape1, struct xform xf0, struct xform xf1); #endif