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fd550a7119
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refactor ent store into snapshot
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2025-02-11 12:52:56 -06:00 |
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e1a1006b32
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refactor client store into snapshot
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2025-02-11 12:07:38 -06:00 |
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46c7414f71
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more timing debug info
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2025-02-11 08:22:34 -06:00 |
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dcbabbdfd1
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fix precise sleep inaccurate because scheduler period not set
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2025-02-10 16:37:32 -06:00 |
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65211946e0
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decrease rendering latency by incrementing smooth time by initial guess
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2025-02-10 16:08:35 -06:00 |
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f04a81fbb0
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re-add lerping via snapshot interpolation
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2025-02-10 15:22:19 -06:00 |
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cd38ab4fbf
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another buddy fix
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2025-02-09 16:25:59 -06:00 |
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110e28119c
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fix dbg drag local point
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2025-02-09 15:36:46 -06:00 |
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f000bd7e65
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progress & fix buddy bug
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2025-02-09 15:22:43 -06:00 |
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6fa3517d7a
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re-add networked debug drag
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2025-02-09 11:13:36 -06:00 |
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eee5945954
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differentiate client entities
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2025-02-08 17:11:04 -06:00 |
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16e8bb0dca
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command line arg passthrough
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2025-02-08 12:40:59 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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d9ebdc4df2
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rename 'entity' -> 'sim_ent'
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2025-02-08 10:07:49 -06:00 |
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4cbc6b6d59
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rename 'game' -> 'sim'
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2025-02-08 09:45:32 -06:00 |
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b9ec028bfa
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reduce host msg timeout to 0.1
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2025-02-08 09:38:32 -06:00 |
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ca664ac291
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memory & network usage statistics
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2025-02-08 09:28:38 -06:00 |
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a78c5e1a47
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networking progress
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2025-02-08 07:06:56 -06:00 |
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78ace4b38a
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buddy progress
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2025-02-07 19:17:27 -06:00 |
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72728e6a98
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host progress
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2025-02-07 15:18:36 -06:00 |
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d13a7c70e7
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host progress
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2025-02-07 10:56:37 -06:00 |
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808edf6e57
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user game network communication beginning to work
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2025-02-06 20:33:40 -06:00 |
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84e64b5cce
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host progress
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2025-02-06 16:13:28 -06:00 |
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627f736345
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host progress
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2025-02-06 14:32:06 -06:00 |
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a80eff9e39
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host progress
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2025-02-03 19:54:06 -06:00 |
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062285b1b3
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socket progress
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2025-01-31 10:26:07 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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a1a1430fd8
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serialize game cmds
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2025-01-30 13:36:44 -06:00 |
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7d0826b57b
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give byte writer option to be backed by an arena
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2025-01-30 11:38:35 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
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2025-01-30 11:05:38 -06:00 |
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79cc9e15e5
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set tick sim time right before publishing
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2025-01-29 11:39:05 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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fef1d98c26
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remove redundant cell iter check
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2025-01-28 23:31:08 -06:00 |
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dbd16ccd67
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skip space cells at 0
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2025-01-28 20:31:52 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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c200a618b0
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collider_get_aabb & collider_test_aabb
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2025-01-27 12:11:23 -06:00 |
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b9bc22a019
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profile locks
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2025-01-26 21:29:03 -06:00 |
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ab6761b733
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formatting
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2025-01-20 14:26:12 -06:00 |
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a2f9f58143
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retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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c6e1450d88
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rename viewport -> ui
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2025-01-20 09:29:34 -06:00 |
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3c47774e67
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rename canvas -> cmd buffer
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2025-01-20 09:25:32 -06:00 |
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511783243d
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draw ui & world to separate texture
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2025-01-18 12:29:10 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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9549897e6b
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fix grid offset
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2025-01-17 11:45:12 -06:00 |
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e6cea55854
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slight renderer refactor. grid shader.
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2025-01-16 18:04:21 -06:00 |
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6c5183fe0a
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merge sort typo
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2025-01-16 14:33:13 -06:00 |
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d2cfeed161
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sorted layers first pass
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2025-01-16 11:42:26 -06:00 |
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c361becc73
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add merge sort
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2025-01-16 10:40:20 -06:00 |
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