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fd365313b3
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weld joint linear part working
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2025-05-19 19:11:19 -05:00 |
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8062529c72
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fix angular spring hz def
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2025-05-19 14:00:48 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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3b19e1260e
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call collision callbacks during contact creation loop
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2025-05-17 07:59:54 -05:00 |
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2c6dc93167
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chucker testing. always insert collision callback data.
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2025-05-16 21:39:10 -05:00 |
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e4a4e33232
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add collision props that are separate from dynamic & kinematic props
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2025-05-16 17:17:37 -05:00 |
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0b3767df3a
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update collider debug logic so it works again. add debug teleport
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2025-05-16 10:32:07 -05:00 |
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6ac44c3de9
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run collision callbacks twice. process explosion blast collision in collision callback
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2025-05-16 09:30:39 -05:00 |
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855fa051d0
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start explosion work
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2025-05-16 08:15:21 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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50713144f6
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rename SIM_ENT_PROP -> SEPROP
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2025-05-15 04:07:35 -05:00 |
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fc3c67b445
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tiles in progress
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2025-04-24 13:21:36 -05:00 |
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7e7e6a8f87
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debug follow
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2025-02-27 18:07:49 -06:00 |
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79b32b187a
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predict collisions w/ server ents as having infinite mass
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2025-02-25 17:19:44 -06:00 |
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2769e98450
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prediction progress
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2025-02-25 14:02:59 -06:00 |
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944be252c5
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replace entity handles with uids
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2025-02-24 11:41:36 -06:00 |
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ca731215ee
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determine contacts from uid combination
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2025-02-23 02:50:50 -06:00 |
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1dc1c42678
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prediction progress
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2025-02-22 23:20:42 -06:00 |
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ba12d5677a
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prediction progress
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2025-02-22 16:07:55 -06:00 |
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d05ecbabb9
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prediction progress
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2025-02-21 19:46:04 -06:00 |
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e0dee3e9e8
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sim snasphot store -> client refactor
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2025-02-20 17:16:36 -06:00 |
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8e5b2bd773
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sim ctx decoupling progress
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2025-02-19 08:22:04 -06:00 |
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253104b2ce
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sim ctx decoupling progress
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2025-02-18 11:14:41 -06:00 |
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f6aa25760e
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sim ctx decoupling progress
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2025-02-14 17:01:44 -06:00 |
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fd550a7119
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refactor ent store into snapshot
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2025-02-11 12:52:56 -06:00 |
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46c7414f71
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more timing debug info
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2025-02-11 08:22:34 -06:00 |
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f04a81fbb0
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re-add lerping via snapshot interpolation
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2025-02-10 15:22:19 -06:00 |
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f000bd7e65
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progress & fix buddy bug
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2025-02-09 15:22:43 -06:00 |
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6fa3517d7a
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re-add networked debug drag
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2025-02-09 11:13:36 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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d9ebdc4df2
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rename 'entity' -> 'sim_ent'
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2025-02-08 10:07:49 -06:00 |
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01274013e6
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rename 'client' -> 'sim_client'
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2025-02-08 09:52:31 -06:00 |
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4cbc6b6d59
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rename 'game' -> 'sim'
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2025-02-08 09:45:32 -06:00 |
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a78c5e1a47
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networking progress
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2025-02-08 07:06:56 -06:00 |
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a80eff9e39
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host progress
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2025-02-03 19:54:06 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
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2025-01-30 11:05:38 -06:00 |
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894c2dfa26
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release space client when entity releases. fix aabb test
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2025-01-28 09:11:23 -06:00 |
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dc09b65f69
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use combined aabb test for bullet TOI
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2025-01-27 20:00:00 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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e6cea55854
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slight renderer refactor. grid shader.
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2025-01-16 18:04:21 -06:00 |
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25592d24d3
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rework collider clipping logic
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2025-01-13 15:58:30 -06:00 |
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a1b8f752c9
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working on capsule collision bug
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2025-01-13 11:58:32 -06:00 |
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5b29d4f36e
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bullet knockback. physics damping.
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2025-01-13 08:46:11 -06:00 |
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33ad436040
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draw bullet circle in tracer
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2025-01-13 07:53:06 -06:00 |
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37f10d76dd
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working tracers
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2025-01-12 18:23:01 -06:00 |
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5026a967ff
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config option to disable detailed collision debug
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2025-01-12 15:36:44 -06:00 |
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a00798fc7a
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tracer beginnings
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2025-01-12 11:54:48 -06:00 |
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e70047f763
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disable collision between bullet shooter & bullet
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2025-01-12 09:40:33 -06:00 |
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b66f130e9c
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respond to collisions using callbacks rather than events
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2025-01-12 09:11:30 -06:00 |
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0ef72e1b23
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disable all warnings for profiling build
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2025-01-11 15:49:57 -06:00 |
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