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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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5bbf007fec
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delete old pp layer
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2026-01-07 02:57:59 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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9e2634dfab
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floating ui boxes
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2025-11-02 21:23:29 -06:00 |
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029c88e74e
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namespace pp layer
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2025-11-02 16:50:56 -06:00 |
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5f7de288ac
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begin window layer
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2025-10-25 10:27:47 -05:00 |
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3c97718760
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move game texture ui blit into ui layer
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2025-10-23 07:37:19 -05:00 |
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2fdf891d49
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ui layer testing
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2025-10-15 12:02:38 -05:00 |
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43a82bd540
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meta shader compilation
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2025-09-08 17:26:43 -05:00 |
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b14ce157b8
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sprite refactor progress
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2025-09-04 00:05:24 -05:00 |
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4cb7006de9
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res refactor progress
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2025-08-27 04:25:44 -05:00 |
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03f4b71892
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remove 'core' from API names
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2025-08-25 15:54:22 -05:00 |
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617df23dfc
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allow metaprogram to depend on base layer
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2025-08-25 15:48:56 -05:00 |
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0324866b9c
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meta layer progress
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2025-08-24 18:08:41 -05:00 |
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86c24dd112
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cyclic dependency checking
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2025-08-23 21:48:59 -05:00 |
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b42299688d
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meta layer progress
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2025-08-23 18:32:27 -05:00 |
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014b8e84c3
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meta layer progress
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2025-08-12 08:38:13 -05:00 |
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280f92e096
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lay progress
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2025-08-11 06:49:09 -05:00 |
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