Commit Graph

23 Commits

Author SHA1 Message Date
f414cd874b sheet eviction when over memory budget 2024-04-30 14:04:18 -05:00
878c6a09a5 use a separate rw mutex for each sheet cache bucket 2024-04-29 21:38:05 -05:00
155226b60e make sheet scope and cache use same bucket count 2024-04-29 21:30:42 -05:00
9733b1369e parallel sheet eviction scanning 2024-04-29 19:50:21 -05:00
5a32c90813 sheet eviction & reload detection 2024-04-29 18:59:32 -05:00
35ded9dbac sheet loader thread 2024-04-26 14:00:31 -05:00
925ef5a482 replace semaphore usage w/ condition variable 2024-04-24 20:03:07 -05:00
e3830fccae working sheet cache prototype 2024-04-24 18:19:19 -05:00
d646d3434c rename ase & sheet 'tag' -> 'span'. begin sheet testing. 2024-04-15 14:25:10 -05:00
2d593fee03 rename global 'L' vars to 'G' 2024-04-11 12:50:28 -05:00
02b31ab441 rename DEBUG_LVAR -> DEBUG_ALIAS 2024-04-11 12:42:44 -05:00
354c372e26 indent labels 2024-04-03 23:20:31 -05:00
9a8b712f98 unicode support in win32 layer 2024-04-03 19:34:52 -05:00
ecbc0c8501 tweak byteio & ase to avoid unaligned access 2024-04-01 15:10:34 -05:00
04eb118e60 system startup receipts 2024-03-28 13:31:35 -05:00
508c77abfd use macros for typedef'd function definitions 2024-03-28 11:46:43 -05:00
3b0cdfd1f4 more fleshed out atomics for i32, i64, u32, u64 2024-03-15 22:37:49 -05:00
ff3fbecc10 push debug info to temp arena 2024-03-11 13:49:24 -05:00
adce14bbf3 rework tick -> world, move related logic from game into world api 2024-03-08 19:56:34 -06:00
8a2c40c817 rename cpy -> copy 2024-03-08 17:41:39 -06:00
8f3aaba794 alter DEBUG_LVAR semantics 2024-03-08 17:19:09 -06:00
ed9841c1b1 sprite tag / animating logic touchup 2024-03-06 19:26:00 -06:00
8284923173 initial commit 2024-02-29 16:01:51 -06:00